/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameTime.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Mail.h"
#include "MailPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
bool WorldSession::CanOpenMailBox(ObjectGuid guid)
{
if (guid == _player->GetGUID())
{
if (!HasPermission(rbac::RBAC_PERM_COMMAND_MAILBOX))
{
TC_LOG_WARN("cheat", "{} attempted to open mailbox by using a cheat.", _player->GetName());
return false;
}
}
else if (guid.IsGameObject())
{
if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
return false;
}
else if (guid.IsAnyTypeCreature())
{
if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX))
return false;
}
else
return false;
return true;
}
void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
{
if (!CanOpenMailBox(sendMail.Info.Mailbox))
return;
if (sendMail.Info.Target.empty())
return;
Player* player = _player;
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
}
ObjectGuid receiverGuid;
if (normalizePlayerName(sendMail.Info.Target))
receiverGuid = sCharacterCache->GetCharacterGuidByName(sendMail.Info.Target);
if (!receiverGuid)
{
TC_LOG_INFO("network", "Player {} is sending mail to {} (GUID: non-existing!) with subject {} "
"and body {} includes {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}",
GetPlayerInfo(), sendMail.Info.Target, sendMail.Info.Subject, sendMail.Info.Body,
sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
if (sendMail.Info.SendMoney < 0)
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative money value (SendMoney: {})",
GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.SendMoney);
return;
}
if (sendMail.Info.Cod < 0)
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative COD value (Cod: {})",
GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Cod);
return;
}
TC_LOG_INFO("network", "Player {} is sending mail to {} ({}) with subject {} and body {} "
"including {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}",
GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Subject,
sendMail.Info.Body, sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID);
if (player->GetGUID() == receiverGuid)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
return;
}
int32 cost = !sendMail.Info.Attachments.empty() ? 30 * sendMail.Info.Attachments.size() : 30; // price hardcoded in client
int32 reqmoney = cost + sendMail.Info.SendMoney;
// Check for overflow
if (reqmoney < sendMail.Info.SendMoney)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
auto mailCountCheckContinuation = [this, player = _player, receiverGuid, mailInfo = std::move(sendMail.Info), reqmoney, cost](uint32 receiverTeam, uint64 mailsCount, uint8 receiverLevel, uint32 receiverAccountId) mutable
{
if (_player != player)
return;
if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
// do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
if (mailsCount > 100)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
return;
}
// test the receiver's Faction... or all items are account bound
bool accountBound = !mailInfo.Attachments.empty();
for (auto const& att : mailInfo.Attachments)
{
if (Item* item = player->GetItemByGuid(att.ItemGUID))
{
ItemTemplate const* itemProto = item->GetTemplate();
if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
{
accountBound = false;
break;
}
}
}
if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;
}
if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
}
std::vector- items;
for (auto const& att : mailInfo.Attachments)
{
if (att.ItemGUID.IsEmpty())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
Item* item = player->GetItemByGuid(att.ItemGUID);
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
if (!item)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
// handle empty bag before CanBeTraded, since that func already has that check
if (item->IsNotEmptyBag())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
return;
}
if (!item->CanBeTraded(true))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != receiverAccountId)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
return;
}
if (item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (mailInfo.Cod && item->IsWrapped())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
return;
}
items.push_back(item);
}
player->SendMailResult(0, MAIL_SEND, MAIL_OK);
player->ModifyMoney(-int32(reqmoney));
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
MailDraft draft(mailInfo.Subject, mailInfo.Body);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (!mailInfo.Attachments.empty() || mailInfo.SendMoney > 0)
{
bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
if (!mailInfo.Attachments.empty())
{
for (Item* item : items)
{
if (log)
{
sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
"to: {} ({}) (Account: {})", GetPlayerName(), GetGUIDLow(), GetAccountId(),
item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(),
mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
item->SetOwnerGUID(receiverGuid);
item->SetState(ITEM_CHANGED);
item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
draft.AddItem(item);
}
// if item send to character at another account, then apply item delivery delay
needItemDelay = GetAccountId() != receiverAccountId;
}
if (log && mailInfo.SendMoney > 0)
{
sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
GetPlayerName(), GetGUIDLow(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
}
// If theres is an item, there is a one hour delivery delay if sent to another account's character.
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// don't ask for COD if there are no items
if (mailInfo.Attachments.empty())
mailInfo.Cod = 0;
// will delete item or place to receiver mail list
draft
.AddMoney(mailInfo.SendMoney)
.AddCOD(mailInfo.Cod)
.SendMailTo(trans, MailReceiver(ObjectAccessor::FindConnectedPlayer(receiverGuid), receiverGuid.GetCounter()), MailSender(player), mailInfo.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
};
if (Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid))
{
mailCountCheckContinuation(receiver->GetTeam(), receiver->GetMailSize(), receiver->GetLevel(), receiver->GetSession()->GetAccountId());
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
stmt->setUInt32(0, receiverGuid.GetCounter());
GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback([continuation = std::move(mailCountCheckContinuation), receiverGuid](PreparedQueryResult result) mutable
{
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
continuation(Player::TeamForRace(characterInfo->Race), result ? (*result)[0].GetUInt64() : UI64LIT(0), characterInfo->Level, characterInfo->AccountId);
}));
}
}
//called when mail is read
void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead)
{
if (!CanOpenMailBox(markAsRead.Mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(markAsRead.MailID);
if (m && m->state != MAIL_STATE_DELETED)
{
if (player->unReadMails)
--player->unReadMails;
m->checked = m->checked | MAIL_CHECK_MASK_READ;
player->m_mailsUpdated = true;
m->state = MAIL_STATE_CHANGED;
}
}
//called when client deletes mail
void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete)
{
if (!CanOpenMailBox(mailDelete.Mailbox))
return;
Mail* m = _player->GetMail(mailDelete.MailID);
Player* player = _player;
player->m_mailsUpdated = true;
if (m)
{
// delete shouldn't show up for COD mails
if (m->COD)
{
player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
return;
}
m->state = MAIL_STATE_DELETED;
}
player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_OK);
}
void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender)
{
if (!CanOpenMailBox(returnToSender.Mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(returnToSender.MailID);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
{
player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
//we can return mail now, so firstly delete the old one
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, returnToSender.MailID);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, returnToSender.MailID);
trans->Append(stmt);
player->RemoveMail(returnToSender.MailID);
// only return mail if the player exists (and delete if not existing)
if (m->messageType == MAIL_NORMAL && m->sender)
{
MailDraft draft(m->subject, m->body);
if (m->mailTemplateId)
draft = MailDraft(m->mailTemplateId, false); // items already included
if (m->HasItems())
{
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
if (Item* item = player->GetMItem(itr2->item_guid))
draft.AddItem(item);
player->RemoveMItem(itr2->item_guid);
}
}
draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
}
CharacterDatabase.CommitTransaction(trans);
delete m; //we can deallocate old mail
player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
//called when player takes item attached in mail
void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem)
{
if (!CanOpenMailBox(takeItem.Mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(takeItem.MailID);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
{
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// verify that the mail has the item to avoid cheaters taking COD items without paying
if (std::find_if(m->items.begin(), m->items.end(), [attachId = uint32(takeItem.AttachID)](MailItemInfo info){ return info.item_guid == attachId; }) == m->items.end())
{
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if (!player->HasEnoughMoney(m->COD))
{
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Item* it = player->GetMItem(takeItem.AttachID);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
if (msg == EQUIP_ERR_OK)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m->RemoveItem(takeItem.AttachID);
m->removedItems.push_back(takeItem.AttachID);
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
ObjectGuid sender_guid(HighGuid::Player, m->sender);
Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid);
uint32 sender_accId = 0;
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
std::string sender_name;
if (receiver)
{
sender_accId = receiver->GetSession()->GetAccountId();
sender_name = receiver->GetName();
}
else
{
// can be calculated early
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name))
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) receiver mail item: {} (Entry: {} Count: {}) and send COD money: {} to player: {} (Account: {})",
GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name, sender_accId);
}
else if (!receiver)
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
// check player existence
if (receiver || sender_accId)
{
MailDraft(m->subject, "")
.AddMoney(m->COD)
.SendMailTo(trans, MailReceiver(receiver, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
}
player->ModifyMoney(-int32(m->COD));
}
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->RemoveMItem(it->GetGUID().GetCounter());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
player->MoveItemToInventory(dest, it, true);
player->SaveInventoryAndGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, takeItem.AttachID, count);
}
else
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney)
{
if (!CanOpenMailBox(takeMoney.Mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(takeMoney.MailID);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
{
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (!player->ModifyMoney(m->money, false))
{
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_OK);
// save money and mail to prevent cheating
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
player->SaveGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when player lists his received mails
void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& getList)
{
if (!CanOpenMailBox(getList.Mailbox))
return;
Player* player = _player;
WorldPackets::Mail::MailListResult response;
time_t curTime = GameTime::GetGameTime();
for (Mail* m : player->GetMails())
{
// skip deleted or not delivered (deliver delay not expired) mails
if (m->state == MAIL_STATE_DELETED || curTime < m->deliver_time)
continue;
response.AddMail(m, _player);
}
SendPacket(response.Write());
// recalculate m_nextMailDelivereTime and unReadMails
_player->UpdateNextMailTimeAndUnreads();
}
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem)
{
if (!CanOpenMailBox(createTextItem.Mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(createTextItem.MailID);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED))
{
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(sObjectMgr->GetGenerator().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
{
delete bodyItem;
return;
}
// in mail template case we need create new item text
if (m->mailTemplateId)
{
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
ASSERT(mailTemplateEntry);
bodyItem->SetText(mailTemplateEntry->Body[GetSessionDbcLocale()]);
}
else
bodyItem->SetText(m->body);
if (m->messageType == MAIL_NORMAL)
bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HighGuid::Player, m->sender));
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
TC_LOG_INFO("network", "HandleMailCreateTextItem mailid={}", createTextItem.MailID);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
if (msg == EQUIP_ERR_OK)
{
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->StoreItem(dest, bodyItem, true);
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
}
else
{
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
delete bodyItem;
}
}
void WorldSession::HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& /*queryNextMailTime*/)
{
WorldPackets::Mail::MailQueryNextTimeResult result;
if (_player->unReadMails > 0)
{
result.NextMailTime = 0.0f;
time_t now = GameTime::GetGameTime();
std::set sentSenders;
for (Mail* m : _player->GetMails())
{
// must be not checked yet
if (m->checked & MAIL_CHECK_MASK_READ)
continue;
// and already delivered
if (now < m->deliver_time)
continue;
// only send each mail sender once
if (sentSenders.count(m->sender))
continue;
result.Next.emplace_back(m);
sentSenders.insert(m->sender);
// do not send more than 2 mails
if (sentSenders.size() > 2)
break;
}
}
else
result.NextMailTime = -DAY;
SendPacket(result.Write());
}