/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "CharacterCache.h" #include "DatabaseEnv.h" #include "DBCStores.h" #include "GameTime.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "Mail.h" #include "MailPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "World.h" #include "WorldPacket.h" bool WorldSession::CanOpenMailBox(ObjectGuid guid) { if (guid == _player->GetGUID()) { if (!HasPermission(rbac::RBAC_PERM_COMMAND_MAILBOX)) { TC_LOG_WARN("cheat", "{} attempted to open mailbox by using a cheat.", _player->GetName()); return false; } } else if (guid.IsGameObject()) { if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX)) return false; } else if (guid.IsAnyTypeCreature()) { if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX)) return false; } else return false; return true; } void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail) { if (!CanOpenMailBox(sendMail.Info.Mailbox)) return; if (sendMail.Info.Target.empty()) return; Player* player = _player; if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)); return; } ObjectGuid receiverGuid; if (normalizePlayerName(sendMail.Info.Target)) receiverGuid = sCharacterCache->GetCharacterGuidByName(sendMail.Info.Target); if (!receiverGuid) { TC_LOG_INFO("network", "Player {} is sending mail to {} (GUID: non-existing!) with subject {} " "and body {} includes {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}", GetPlayerInfo(), sendMail.Info.Target, sendMail.Info.Subject, sendMail.Info.Body, sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID); player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } if (sendMail.Info.SendMoney < 0) { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR); TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative money value (SendMoney: {})", GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.SendMoney); return; } if (sendMail.Info.Cod < 0) { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR); TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative COD value (Cod: {})", GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Cod); return; } TC_LOG_INFO("network", "Player {} is sending mail to {} ({}) with subject {} and body {} " "including {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}", GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Subject, sendMail.Info.Body, sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID); if (player->GetGUID() == receiverGuid) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } int32 cost = !sendMail.Info.Attachments.empty() ? 30 * sendMail.Info.Attachments.size() : 30; // price hardcoded in client int32 reqmoney = cost + sendMail.Info.SendMoney; // Check for overflow if (reqmoney < sendMail.Info.SendMoney) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); return; } if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); return; } auto mailCountCheckContinuation = [this, player = _player, receiverGuid, mailInfo = std::move(sendMail.Info), reqmoney, cost](uint32 receiverTeam, uint64 mailsCount, uint8 receiverLevel, uint32 receiverAccountId) mutable { if (_player != player) return; // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mailsCount > 100) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); return; } // test the receiver's Faction... or all items are account bound bool accountBound = !mailInfo.Attachments.empty(); for (auto const& att : mailInfo.Attachments) { if (Item* item = player->GetItemByGuid(att.ItemGUID)) { ItemTemplate const* itemProto = item->GetTemplate(); if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT)) { accountBound = false; break; } } } if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); return; } if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)); return; } std::vector items; for (auto const& att : mailInfo.Attachments) { if (att.ItemGUID.IsEmpty()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } Item* item = player->GetItemByGuid(att.ItemGUID); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if (!item) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } // handle empty bag before CanBeTraded, since that func already has that check if (item->IsNotEmptyBag()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS); return; } if (!item->CanBeTraded(true)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != receiverAccountId) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); return; } if (item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (mailInfo.Cod && item->IsWrapped()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } items.push_back(item); } player->SendMailResult(0, MAIL_SEND, MAIL_OK); player->ModifyMoney(-int32(reqmoney)); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; MailDraft draft(mailInfo.Subject, mailInfo.Body); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (!mailInfo.Attachments.empty() || mailInfo.SendMoney > 0) { bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE); if (!mailInfo.Attachments.empty()) { for (Item* item : items) { if (log) { sLog->OutCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) " "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), mailInfo.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId); } item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); item->DeleteFromInventoryDB(trans); // deletes item from character's inventory item->SetOwnerGUID(receiverGuid); item->SetState(ITEM_CHANGED); item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone draft.AddItem(item); } // if item send to character at another account, then apply item delivery delay needItemDelay = GetAccountId() != receiverAccountId; } if (log && mailInfo.SendMoney > 0) { sLog->OutCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target.c_str(), receiverGuid.ToString().c_str(), receiverAccountId); } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // don't ask for COD if there are no items if (mailInfo.Attachments.empty()) mailInfo.Cod = 0; // will delete item or place to receiver mail list draft .AddMoney(mailInfo.SendMoney) .AddCOD(mailInfo.Cod) .SendMailTo(trans, MailReceiver(ObjectAccessor::FindConnectedPlayer(receiverGuid), receiverGuid.GetCounter()), MailSender(player), mailInfo.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); }; if (Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid)) { mailCountCheckContinuation(receiver->GetTeam(), receiver->GetMailSize(), receiver->GetLevel(), receiver->GetSession()->GetAccountId()); } else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); stmt->setUInt32(0, receiverGuid.GetCounter()); GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([continuation = std::move(mailCountCheckContinuation), receiverGuid](PreparedQueryResult result) mutable { if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid)) continuation(Player::TeamForRace(characterInfo->Race), result ? (*result)[0].GetUInt64() : UI64LIT(0), characterInfo->Level, characterInfo->AccountId); })); } } //called when mail is read void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead) { if (!CanOpenMailBox(markAsRead.Mailbox)) return; Player* player = _player; Mail* m = player->GetMail(markAsRead.MailID); if (m && m->state != MAIL_STATE_DELETED) { if (player->unReadMails) --player->unReadMails; m->checked = m->checked | MAIL_CHECK_MASK_READ; player->m_mailsUpdated = true; m->state = MAIL_STATE_CHANGED; } } //called when client deletes mail void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete) { if (!CanOpenMailBox(mailDelete.Mailbox)) return; Mail* m = _player->GetMail(mailDelete.MailID); Player* player = _player; player->m_mailsUpdated = true; if (m) { // delete shouldn't show up for COD mails if (m->COD) { player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); return; } m->state = MAIL_STATE_DELETED; } player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_OK); } void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender) { if (!CanOpenMailBox(returnToSender.Mailbox)) return; Player* player = _player; Mail* m = player->GetMail(returnToSender.MailID); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime()) { player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); return; } //we can return mail now //so firstly delete the old one CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, returnToSender.MailID); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); stmt->setUInt32(0, returnToSender.MailID); trans->Append(stmt); player->RemoveMail(returnToSender.MailID); // only return mail if the player exists (and delete if not existing) if (m->messageType == MAIL_NORMAL && m->sender) { MailDraft draft(m->subject, m->body); if (m->mailTemplateId) draft = MailDraft(m->mailTemplateId, false); // items already included if (m->HasItems()) { for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { Item* item = player->GetMItem(itr2->item_guid); if (item) draft.AddItem(item); else { //WTF? } player->RemoveMItem(itr2->item_guid); } } draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans); } CharacterDatabase.CommitTransaction(trans); delete m; //we can deallocate old mail player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK); } //called when player takes item attached in mail void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem) { if (!CanOpenMailBox(takeItem.Mailbox)) return; Player* player = _player; Mail* m = player->GetMail(takeItem.MailID); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime()) { player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } // verify that the mail has the item to avoid cheaters taking COD items without paying if (std::find_if(m->items.begin(), m->items.end(), [attachId = uint32(takeItem.AttachID)](MailItemInfo info){ return info.item_guid == attachId; }) == m->items.end()) { player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } // prevent cheating with skip client money check if (!player->HasEnoughMoney(m->COD)) { player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Item* it = player->GetMItem(takeItem.AttachID); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); if (msg == EQUIP_ERR_OK) { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); m->RemoveItem(takeItem.AttachID); m->removedItems.push_back(takeItem.AttachID); if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail { ObjectGuid sender_guid(HighGuid::Player, m->sender); Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid); uint32 sender_accId = 0; if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { std::string sender_name; if (receiver) { sender_accId = receiver->GetSession()->GetAccountId(); sender_name = receiver->GetName(); } else { // can be calculated early sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid); if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name)) sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); } sLog->OutCommand(GetAccountId(), "GM %s (Account: %u) receiver mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); } else if (!receiver) sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid); // check player existence if (receiver || sender_accId) { MailDraft(m->subject, "") .AddMoney(m->COD) .SendMailTo(trans, MailReceiver(receiver, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); } player->ModifyMoney(-int32(m->COD)); } m->COD = 0; m->state = MAIL_STATE_CHANGED; player->m_mailsUpdated = true; player->RemoveMItem(it->GetGUID().GetCounter()); uint32 count = it->GetCount(); // save counts before store and possible merge with deleting it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary player->MoveItemToInventory(dest, it, true); player->SaveInventoryAndGoldToDB(trans); player->_SaveMail(trans); CharacterDatabase.CommitTransaction(trans); player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, takeItem.AttachID, count); } else player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); } void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney) { if (!CanOpenMailBox(takeMoney.Mailbox)) return; Player* player = _player; Mail* m = player->GetMail(takeMoney.MailID); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime()) { player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } if (!player->ModifyMoney(m->money, false)) { player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD); return; } m->money = 0; m->state = MAIL_STATE_CHANGED; player->m_mailsUpdated = true; player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_OK); // save money and mail to prevent cheating CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); player->SaveGoldToDB(trans); player->_SaveMail(trans); CharacterDatabase.CommitTransaction(trans); } //called when player lists his received mails void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& getList) { if (!CanOpenMailBox(getList.Mailbox)) return; Player* player = _player; WorldPackets::Mail::MailListResult response; time_t curTime = GameTime::GetGameTime(); for (Mail* m : player->GetMails()) { // skip deleted or not delivered (deliver delay not expired) mails if (m->state == MAIL_STATE_DELETED || curTime < m->deliver_time) continue; response.AddMail(m, _player); } SendPacket(response.Write()); // recalculate m_nextMailDelivereTime and unReadMails _player->UpdateNextMailTimeAndUnreads(); } //used when player copies mail body to his inventory void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem) { if (!CanOpenMailBox(createTextItem.Mailbox)) return; Player* player = _player; Mail* m = player->GetMail(createTextItem.MailID); if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED)) { player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } Item* bodyItem = new Item; // This is not bag and then can be used new Item. if (!bodyItem->Create(sObjectMgr->GetGenerator().Generate(), MAIL_BODY_ITEM_TEMPLATE, player)) { delete bodyItem; return; } // in mail template case we need create new item text if (m->mailTemplateId) { MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); ASSERT(mailTemplateEntry); bodyItem->SetText(mailTemplateEntry->Body[GetSessionDbcLocale()]); } else bodyItem->SetText(m->body); if (m->messageType == MAIL_NORMAL) bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HighGuid::Player, m->sender)); bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK); TC_LOG_INFO("network", "HandleMailCreateTextItem mailid={}", createTextItem.MailID); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); if (msg == EQUIP_ERR_OK) { m->checked = m->checked | MAIL_CHECK_MASK_COPIED; m->state = MAIL_STATE_CHANGED; player->m_mailsUpdated = true; player->StoreItem(dest, bodyItem, true); player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_OK); } else { player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); delete bodyItem; } } void WorldSession::HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& /*queryNextMailTime*/) { WorldPackets::Mail::MailQueryNextTimeResult result; if (_player->unReadMails > 0) { result.NextMailTime = 0.0f; time_t now = GameTime::GetGameTime(); std::set sentSenders; for (Mail* m : _player->GetMails()) { // must be not checked yet if (m->checked & MAIL_CHECK_MASK_READ) continue; // and already delivered if (now < m->deliver_time) continue; // only send each mail sender once if (sentSenders.count(m->sender)) continue; result.Next.emplace_back(m); sentSenders.insert(m->sender); // do not send more than 2 mails if (sentSenders.size() > 2) break; } } else result.NextMailTime = -DAY; SendPacket(result.Write()); }