/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "AchievementMgr.h" #include "AchievementPackets.h" #include "AreaTriggerPackets.h" #include "Battleground.h" #include "CharacterPackets.h" #include "Chat.h" #include "CinematicMgr.h" #include "ClientConfigPackets.h" #include "Common.h" #include "Conversation.h" #include "ConversationAI.h" #include "Corpse.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GameTime.h" #include "GossipDef.h" #include "Group.h" #include "Guild.h" #include "GuildMgr.h" #include "InstancePackets.h" #include "InstanceScript.h" #include "Language.h" #include "Log.h" #include "Map.h" #include "MiscPackets.h" #include "Object.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "OutdoorPvP.h" #include "Player.h" #include "RestMgr.h" #include "ScriptMgr.h" #include "Spell.h" #include "SpellPackets.h" #include "WhoListStorage.h" #include "WhoPackets.h" #include "World.h" #include #include void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet*/) { if (GetPlayer()->IsAlive() || GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST)) return; if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) return; // silently return, client should display the error by itself // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} {} was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); GetPlayer()->KillPlayer(); } //this is spirit release confirm? GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest) { WorldPackets::Who::WhoRequest& request = whoRequest.Request; TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: MinLevel: {}, MaxLevel: {}, Name: {} (VirtualRealmName: {}), Guild: {} (GuildVirtualRealmName: {}), RaceFilter: {}, ClassFilter: {}, Areas: {}, Words: {}.", request.MinLevel, request.MaxLevel, request.Name, request.VirtualRealmName, request.Guild, request.GuildVirtualRealmName, request.RaceFilter.RawValue, request.ClassFilter, whoRequest.Areas.size(), request.Words.size()); // zones count, client limit = 10 (2.0.10) // can't be received from real client or broken packet if (whoRequest.Areas.size() > 10) return; // user entered strings count, client limit=4 (checked on 2.0.10) // can't be received from real client or broken packet if (request.Words.size() > 4) return; /// @todo: handle following packet values /// VirtualRealmNames /// ShowEnemies /// ShowArenaPlayers /// ExactName /// ServerInfo std::vector wWords; wWords.resize(request.Words.size()); for (size_t i = 0; i < request.Words.size(); ++i) { TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: Word: {}", request.Words[i].Word); // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(request.Words[i].Word, wWords[i])) continue; wstrToLower(wWords[i]); } std::wstring wPlayerName; std::wstring wGuildName; if (!(Utf8toWStr(request.Name, wPlayerName) && Utf8toWStr(request.Guild, wGuildName))) return; wstrToLower(wPlayerName); wstrToLower(wGuildName); // client send in case not set max level value 100 but Trinity supports 255 max level, // update it to show GMs with characters after 100 level if (whoRequest.Request.MaxLevel >= MAX_LEVEL) whoRequest.Request.MaxLevel = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); WorldPackets::Who::WhoResponsePkt response; response.Token = whoRequest.Token; WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList(); for (WhoListPlayerInfo const& target : whoList) { // player can see member of other team only if has RBAC_PERM_TWO_SIDE_WHO_LIST if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if has RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS if (target.GetSecurity() > AccountTypes(gmLevelInWhoList) && !HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS)) continue; // check if target is globally visible for player if (_player->GetGUID() != target.GetGuid() && !target.IsVisible()) if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity()) continue; // check if target's level is in level range uint8 lvl = target.GetLevel(); if (lvl < request.MinLevel || lvl > request.MaxLevel) continue; // check if class matches classmask if (request.ClassFilter >= 0 && !(request.ClassFilter & (1 << target.GetClass()))) continue; // check if race matches racemask if (!request.RaceFilter.HasRace(target.GetRace())) continue; if (!whoRequest.Areas.empty()) { if (std::find(whoRequest.Areas.begin(), whoRequest.Areas.end(), int32(target.GetZoneId())) == whoRequest.Areas.end()) continue; } std::wstring const& wTargetName = target.GetWidePlayerName(); if (!(wPlayerName.empty() || wTargetName.find(wPlayerName) != std::wstring::npos)) continue; std::wstring const& wTargetGuildName = target.GetWideGuildName(); if (!wGuildName.empty() && wTargetGuildName.find(wGuildName) == std::wstring::npos) continue; if (!wWords.empty()) { std::string aName; if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(target.GetZoneId())) aName = areaEntry->AreaName[GetSessionDbcLocale()]; bool show = false; for (size_t i = 0; i < wWords.size(); ++i) { if (!wWords[i].empty()) { if (wTargetName.find(wWords[i]) != std::wstring::npos || wTargetGuildName.find(wWords[i]) != std::wstring::npos || Utf8FitTo(aName, wWords[i])) { show = true; break; } } } if (!show) continue; } WorldPackets::Who::WhoEntry whoEntry; if (!whoEntry.PlayerData.Initialize(target.GetGuid(), nullptr)) continue; if (!target.GetGuildGuid().IsEmpty()) { whoEntry.GuildGUID = target.GetGuildGuid(); whoEntry.GuildVirtualRealmAddress = GetVirtualRealmAddress(); whoEntry.GuildName = target.GetGuildName(); } whoEntry.AreaID = target.GetZoneId(); whoEntry.IsGM = target.IsGameMaster(); response.Response.Entries.push_back(whoEntry); // 50 is maximum player count sent to client - can be overridden // through config, but is unstable if (response.Response.Entries.size() >= sWorld->getIntConfig(CONFIG_MAX_WHO)) break; } SendPacket(response.Write()); } void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest) { if (!GetPlayer()->GetLootGUID().IsEmpty()) GetPlayer()->SendLootReleaseAll(); bool instantLogout = GetPlayer()->IsInFlight(); if (!logoutRequest.IdleLogout) instantLogout |= (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT); /// TODO: Possibly add RBAC permission to log out in combat bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING); uint32 reason = 0; if (GetPlayer()->IsInCombat() && !canLogoutInCombat) reason = 1; else if (GetPlayer()->IsFalling()) reason = 3; // is jumping or falling else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command reason = 2; // FIXME - Need the correct value WorldPackets::Character::LogoutResponse logoutResponse; logoutResponse.LogoutResult = reason; logoutResponse.Instant = instantLogout; SendPacket(logoutResponse.Write()); if (reason) { SetLogoutStartTime(0); return; } // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf if (instantLogout) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); GetPlayer()->SetRooted(true); GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED); } SetLogoutStartTime(GameTime::GetGameTime()); } void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/) { // Player have already logged out serverside, too late to cancel if (!GetPlayer()) return; SetLogoutStartTime(0); SendPacket(WorldPackets::Character::LogoutCancelAck().Write()); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again GetPlayer()->SetRooted(false); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED); } } void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/) { if (!GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP)) { GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer) GetPlayer()->UpdatePvP(true, true); } else if (!GetPlayer()->IsWarModeLocalActive()) { GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off } } void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet) { if (packet.EnablePVP) { GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer) GetPlayer()->UpdatePvP(true, true); } else if (!GetPlayer()->IsWarModeLocalActive()) { GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP); GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER); if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off } } void WorldSession::HandleSetWarMode(WorldPackets::Misc::SetWarMode& packet) { _player->SetWarModeDesired(packet.Enable); } void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/) { if (GetPlayer()->IsAlive() || !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST)) return; GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/) { uint32 zoneId = _player->GetZoneId(); uint32 team = _player->GetTeam(); std::vector graveyardIds; auto range = sObjectMgr->GraveyardStore.equal_range(zoneId); for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max { ConditionSourceInfo conditionSource(_player); if (!it->second.Conditions.Meets(conditionSource)) continue; graveyardIds.push_back(it->first); } if (graveyardIds.empty()) { TC_LOG_DEBUG("network", "No graveyards found for zone {} for {} (team {}) in CMSG_REQUEST_CEMETERY_LIST", zoneId, _player->GetGUID().ToString(), team); return; } WorldPackets::Misc::RequestCemeteryListResponse packet; packet.IsGossipTriggered = false; packet.CemeteryID.reserve(graveyardIds.size()); for (uint32 id : graveyardIds) packet.CemeteryID.push_back(id); SendPacket(packet.Write()); } void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet) { _player->SetSelection(packet.Selection); } void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet) { switch (packet.StandState) { case UNIT_STAND_STATE_STAND: case UNIT_STAND_STATE_SIT: case UNIT_STAND_STATE_SLEEP: case UNIT_STAND_STATE_KNEEL: break; default: return; } _player->SetStandState(packet.StandState); } void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& /*packet*/) { if (_player->IsAlive()) return; // do not allow corpse reclaim in arena if (_player->InArena()) return; // body not released yet if (!_player->HasPlayerFlag(PLAYER_FLAGS_GHOST)) return; Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime())) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet) { if (GetPlayer()->IsAlive()) return; if (packet.Response != 0) // Accept = 0 Decline = 1 Timeout = 2 { GetPlayer()->ClearResurrectRequestData(); // reject return; } if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter)) return; if (Player* ressPlayer = ObjectAccessor::GetPlayer(*GetPlayer(), packet.Resurrecter)) { if (InstanceScript* instance = ressPlayer->GetInstanceScript()) { if (instance->IsEncounterInProgress()) { if (!instance->GetCombatResurrectionCharges()) return; else instance->UseCombatResurrection(); } } } GetPlayer()->ResurrectUsingRequestData(); } void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigger& packet) { Player* player = GetPlayer(); if (player->IsInFlight()) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} in flight, ignore Area Trigger ID: {}", player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID); if (!atEntry) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} send unknown (by DBC) Area Trigger ID: {}", player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } if (packet.Entered != player->IsInAreaTrigger(atEntry)) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} too far, ignore Area Trigger ID: {}", player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID); return; } if (player->isDebugAreaTriggers) ChatHandler(player->GetSession()).PSendSysMessage(packet.Entered ? LANG_DEBUG_AREATRIGGER_ENTERED : LANG_DEBUG_AREATRIGGER_LEFT, packet.AreaTriggerID); if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_AREATRIGGER_CLIENT_TRIGGERED, atEntry->ID, player)) return; if (sScriptMgr->OnAreaTrigger(player, atEntry, packet.Entered)) return; if (atEntry->AreaTriggerActionSetID) { if (packet.Entered) player->UpdateCriteria(CriteriaType::EnterAreaTriggerWithActionSet, atEntry->AreaTriggerActionSetID); else player->UpdateCriteria(CriteriaType::LeaveAreaTriggerWithActionSet, atEntry->AreaTriggerActionSetID); } if (player->IsAlive() && packet.Entered) { // not using Player::UpdateQuestObjectiveProgress, ObjectID in quest_objectives can be set to -1, areatrigger_involvedrelation then holds correct id if (std::unordered_set const* quests = sObjectMgr->GetQuestsForAreaTrigger(packet.AreaTriggerID)) { bool anyObjectiveChangedCompletionState = false; for (uint32 questId : *quests) { Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId); uint16 slot = player->FindQuestSlot(questId); if (qInfo && slot < MAX_QUEST_LOG_SIZE && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) { for (QuestObjective const& obj : qInfo->Objectives) { if (obj.Type != QUEST_OBJECTIVE_AREATRIGGER) continue; if (!player->IsQuestObjectiveCompletable(slot, qInfo, obj)) continue; if (player->IsQuestObjectiveComplete(slot, qInfo, obj)) continue; if (obj.ObjectID != -1 && obj.ObjectID != packet.AreaTriggerID) continue; player->SetQuestObjectiveData(obj, 1); player->SendQuestUpdateAddCreditSimple(obj); anyObjectiveChangedCompletionState = true; break; } if (qInfo->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER)) player->AreaExploredOrEventHappens(questId); if (player->CanCompleteQuest(questId)) player->CompleteQuest(questId); } } if (anyObjectiveChangedCompletionState) player->UpdateVisibleObjectInteractions(true, false, false, true); } } if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID)) { // set resting flag we are in the inn if (packet.Entered) { player->GetRestMgr().SetInnTrigger(InnAreaTrigger{ .IsDBC = true, .AreaTriggerEntryId = atEntry->ID }); } else { player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN); player->GetRestMgr().SetInnTrigger(std::nullopt); } if (sWorld->IsFFAPvPRealm()) { if (packet.Entered) player->RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); else player->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); } return; } if (OutdoorPvP* pvp = player->GetOutdoorPvP()) if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID, packet.Entered)) return; if (!packet.Entered) return; AreaTriggerTeleport const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID); if (!at) return; bool teleported = false; if (player->GetMapId() != at->target_mapId) { if (!player->IsAlive()) { if (player->HasCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse uint32 corpseMap = player->GetCorpseLocation().GetMapId(); do { if (corpseMap == at->target_mapId) break; InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap); corpseMap = corpseInstance ? corpseInstance->Parent : 0; } while (corpseMap); if (!corpseMap) { SendPacket(WorldPackets::AreaTrigger::AreaTriggerNoCorpse().Write()); return; } TC_LOG_DEBUG("maps", "MAP: Player '{}' has corpse in instance {} and can enter.", player->GetName(), at->target_mapId); } else TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '{}' is dead but does not have a corpse!", player->GetName()); } if (TransferAbortParams denyReason = Map::PlayerCannotEnter(at->target_mapId, player)) { switch (denyReason.Reason) { case TRANSFER_ABORT_MAP_NOT_ALLOWED: TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter map with id {} which has no entry", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_DIFFICULTY: TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter instance map {} but the requested difficulty was not found", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_NEED_GROUP: TC_LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter map {}", player->GetName(), at->target_mapId); player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0); break; case TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE: TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER: TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_TOO_MANY_INSTANCES: TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because he has exceeded the maximum number of instances per hour.", player->GetName(), at->target_mapId); break; case TRANSFER_ABORT_MAX_PLAYERS: break; case TRANSFER_ABORT_ZONE_IN_COMBAT: break; case TRANSFER_ABORT_NOT_FOUND: TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because instance is resetting.", player->GetName(), at->target_mapId); break; default: break; } if (denyReason.Reason != TRANSFER_ABORT_NEED_GROUP) player->SendTransferAborted(at->target_mapId, denyReason.Reason, denyReason.Arg, denyReason.MapDifficultyXConditionId); if (!player->IsAlive() && player->HasCorpse()) { if (player->GetCorpseLocation().GetMapId() == at->target_mapId) { player->ResurrectPlayer(0.5f); player->SpawnCorpseBones(); } } return; } if (Group* group = player->GetGroup()) if (group->isLFGGroup() && player->GetMap()->IsDungeon()) teleported = player->TeleportToBGEntryPoint(); } if (!teleported) { WorldSafeLocsEntry const* entranceLocation = player->GetInstanceEntrance(at->target_mapId); if (entranceLocation && player->GetMapId() != at->target_mapId) player->TeleportTo(entranceLocation->Loc, TELE_TO_NOT_LEAVE_TRANSPORT); else player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); } } void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type {}, time {}, decompressedSize {}", packet.DataType, packet.Time.AsUnderlyingType(), packet.Size); if (packet.DataType >= NUM_ACCOUNT_DATA_TYPES) return; if (packet.Size == 0) // erase { SetAccountData(AccountDataType(packet.DataType), 0, ""); WorldPackets::ClientConfig::UpdateAccountDataComplete updateAccountDataComplete; updateAccountDataComplete.Player = packet.PlayerGuid; updateAccountDataComplete.DataType = packet.DataType; updateAccountDataComplete.Result = 0; SendPacket(updateAccountDataComplete.Write()); return; } if (packet.Size > 0xFFFF) { TC_LOG_ERROR("network", "UAD: Account data packet too big, size {}", packet.Size); return; } std::string dest; dest.resize(packet.Size); uLongf realSize = packet.Size; if (uncompress(reinterpret_cast(dest.data()), &realSize, packet.CompressedData.data(), packet.CompressedData.size()) != Z_OK) { TC_LOG_ERROR("network", "UAD: Failed to decompress account data"); return; } SetAccountData(AccountDataType(packet.DataType), packet.Time, dest); WorldPackets::ClientConfig::UpdateAccountDataComplete updateAccountDataComplete; updateAccountDataComplete.Player = packet.PlayerGuid; updateAccountDataComplete.DataType = packet.DataType; updateAccountDataComplete.Result = 0; SendPacket(updateAccountDataComplete.Write()); } void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type {}", request.DataType); if (request.DataType >= NUM_ACCOUNT_DATA_TYPES) return; AccountData const* adata = GetAccountData(AccountDataType(request.DataType)); WorldPackets::ClientConfig::UpdateAccountData data; data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty; data.Time = adata->Time; data.Size = adata->Data.size(); data.DataType = request.DataType; uLongf destSize = compressBound(data.Size); data.CompressedData.resize(destSize); if (data.Size && compress(data.CompressedData.data(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK) { TC_LOG_ERROR("network", "RAD: Failed to compress account data"); return; } data.CompressedData.resize(destSize); SendPacket(data.Write()); } void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet) { uint64 action = ACTION_BUTTON_ACTION(packet.Action); uint8 type = ACTION_BUTTON_TYPE(packet.Action); TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Action: {} Type: {}", packet.Index, action, uint32(type)); if (!packet.Action) GetPlayer()->RemoveActionButton(packet.Index); else GetPlayer()->AddActionButton(packet.Index, action, type); } void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/) { // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/) { // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->NextCinematicCamera(); } void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/) { uint32 movie = _player->GetMovie(); if (!movie) return; _player->SetMovie(0); sScriptMgr->OnMovieComplete(_player, movie); } void WorldSession::HandleSetActionBarToggles(WorldPackets::Character::SetActionBarToggles& packet) { if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (packet.Mask != 0) TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(packet.Mask)); return; } GetPlayer()->SetMultiActionBars(packet.Mask); } void WorldSession::HandlePlayedTime(WorldPackets::Character::RequestPlayedTime& packet) { WorldPackets::Character::PlayedTime playedTime; playedTime.TotalTime = _player->GetTotalPlayedTime(); playedTime.LevelTime = _player->GetLevelPlayedTime(); playedTime.TriggerEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame SendPacket(playedTime.Write()); } void WorldSession::HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet) { TC_LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), packet.CharName); if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS)) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (packet.CharName.empty() || !normalizePlayerName(packet.CharName)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* player = ObjectAccessor::FindConnectedPlayerByName(packet.CharName); if (!player) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, packet.CharName.c_str()); return; } LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); stmt->setUInt32(0, player->GetSession()->GetAccountId()); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, packet.CharName.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].GetString(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetString(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetString(); if (lastip.empty()) lastip = "Unknown"; WorldPackets::Who::WhoIsResponse response; response.AccountName = packet.CharName + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; SendPacket(response.Write()); } void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet) { if (packet.Enable) { TC_LOG_DEBUG("network", "Added FarSight {} to player {}", _player->m_activePlayerData->FarsightObject->ToString(), _player->GetGUID().ToString()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else TC_LOG_DEBUG("network", "Player {} {} requests non-existing seer {}", _player->GetName(), _player->GetGUID().ToString(), _player->m_activePlayerData->FarsightObject->ToString()); } else { TC_LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString()); _player->SetSeer(_player); } GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode(WorldPackets::Character::SetTitle& packet) { // -1 at none if (packet.TitleID > 0) { if (!GetPlayer()->HasTitle(packet.TitleID)) return; } else packet.TitleID = 0; GetPlayer()->SetChosenTitle(packet.TitleID); } void WorldSession::HandleResetInstancesOpcode(WorldPackets::Instance::ResetInstances& /*packet*/) { Map* map = _player->FindMap(); if (map && map->Instanceable()) return; if (Group* group = _player->GetGroup()) { if (!group->IsLeader(_player->GetGUID())) return; if (group->isLFGGroup()) return; group->ResetInstances(InstanceResetMethod::Manual, _player); } else _player->ResetInstances(InstanceResetMethod::Manual); } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty) { DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID); if (!difficultyEntry) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!", _player->GetGUID().ToString(), setDungeonDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_INSTANCE) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!", _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!", _player->GetGUID().ToString(), difficultyEntry->ID); return; } Difficulty difficultyID = Difficulty(difficultyEntry->ID); if (difficultyID == _player->GetDungeonDifficultyID()) return; // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->Instanceable()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUID().ToString()); return; } Group* group = _player->GetGroup(); if (group) { if (!group->IsLeader(_player->GetGUID())) return; if (group->isLFGGroup()) return; // the difficulty is set even if the instances can't be reset group->ResetInstances(InstanceResetMethod::OnChangeDifficulty, _player); group->SetDungeonDifficultyID(difficultyID); } else { _player->ResetInstances(InstanceResetMethod::OnChangeDifficulty); _player->SetDungeonDifficultyID(difficultyID); _player->SendDungeonDifficulty(); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty) { DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID); if (!difficultyEntry) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!", _player->GetGUID().ToString(), setRaidDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_RAID) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!", _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!", _player->GetGUID().ToString(), difficultyEntry->ID); return; } if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) != 0) != setRaidDifficulty.Legacy) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent not matching legacy difficulty {}!", _player->GetGUID().ToString(), difficultyEntry->ID); return; } Difficulty difficultyID = Difficulty(difficultyEntry->ID); if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID())) return; // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->Instanceable()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUID().ToString()); return; } Group* group = _player->GetGroup(); if (group) { if (!group->IsLeader(_player->GetGUID())) return; if (group->isLFGGroup()) return; // the difficulty is set even if the instances can't be reset group->ResetInstances(InstanceResetMethod::OnChangeDifficulty, _player); if (setRaidDifficulty.Legacy) group->SetLegacyRaidDifficultyID(difficultyID); else group->SetRaidDifficultyID(difficultyID); } else { _player->ResetInstances(InstanceResetMethod::OnChangeDifficulty); if (setRaidDifficulty.Legacy) _player->SetLegacyRaidDifficultyID(difficultyID); else _player->SetRaidDifficultyID(difficultyID); _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0); } } void WorldSession::HandleSetTaxiBenchmark(WorldPackets::Misc::SetTaxiBenchmarkMode& packet) { if (packet.Enable) _player->SetPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK); else _player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK); } void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement) { if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID); } void WorldSession::HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/) { WorldPackets::Misc::ServerTimeOffset response; response.Time = GameTime::GetSystemTime(); SendPacket(response.Write()); } void WorldSession::HandleInstanceLockResponse(WorldPackets::Instance::InstanceLockResponse& packet) { if (!_player->HasPendingBind()) { TC_LOG_INFO("network", "InstanceLockResponse: Player {} {} tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName(), _player->GetGUID().ToString()); return; } if (packet.AcceptLock) _player->ConfirmPendingBind(); else _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/) { // do something? } void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed) { TC_LOG_ERROR("network", "Object update failed for {} for player {} ({})", objectUpdateFailed.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString()); // If create object failed for current player then client will be stuck on loading screen if (_player->GetGUID() == objectUpdateFailed.ObjectGUID) { LogoutPlayer(true); return; } // Pretend we've never seen this object _player->m_clientGUIDs.erase(objectUpdateFailed.ObjectGUID); } void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued) { TC_LOG_ERROR("network", "Object update rescued for {} for player {} ({})", objectUpdateRescued.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString()); // Client received values update after destroying object // re-register object in m_clientGUIDs to send DestroyObject on next visibility update _player->m_clientGUIDs.insert(objectUpdateRescued.ObjectGUID); } void WorldSession::HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& packet) { if (packet.CUFProfiles.size() > MAX_CUF_PROFILES) { TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - {} tried to save more than {} CUF profiles. Hacking attempt?", GetPlayerName(), MAX_CUF_PROFILES); return; } for (uint8 i = 0; i < packet.CUFProfiles.size(); ++i) GetPlayer()->SaveCUFProfile(i, std::move(packet.CUFProfiles[i])); for (uint8 i = packet.CUFProfiles.size(); i < MAX_CUF_PROFILES; ++i) GetPlayer()->SaveCUFProfile(i, nullptr); } void WorldSession::SendLoadCUFProfiles() { Player* player = GetPlayer(); WorldPackets::Misc::LoadCUFProfiles loadCUFProfiles; for (uint8 i = 0; i < MAX_CUF_PROFILES; i++) if (CUFProfile* cufProfile = player->GetCUFProfile(i)) loadCUFProfiles.CUFProfiles.push_back(cufProfile); SendPacket(loadCUFProfiles.Write()); } void WorldSession::HandleSetAdvancedCombatLogging(WorldPackets::ClientConfig::SetAdvancedCombatLogging& setAdvancedCombatLogging) { _player->SetAdvancedCombatLogging(setAdvancedCombatLogging.Enable); } void WorldSession::HandleMountSpecialAnimOpcode(WorldPackets::Misc::MountSpecial& mountSpecial) { WorldPackets::Misc::SpecialMountAnim specialMountAnim; specialMountAnim.UnitGUID = _player->GetGUID(); std::copy(mountSpecial.SpellVisualKitIDs.begin(), mountSpecial.SpellVisualKitIDs.end(), std::back_inserter(specialMountAnim.SpellVisualKitIDs)); specialMountAnim.SequenceVariation = mountSpecial.SequenceVariation; GetPlayer()->SendMessageToSet(specialMountAnim.Write(), false); } void WorldSession::HandleMountSetFavorite(WorldPackets::Misc::MountSetFavorite& mountSetFavorite) { _collectionMgr->MountSetFavorite(mountSetFavorite.MountSpellID, mountSetFavorite.IsFavorite); } void WorldSession::HandleCloseInteraction(WorldPackets::Misc::CloseInteraction& closeInteraction) { if (_player->PlayerTalkClass->GetInteractionData().IsLaunchedByQuest) _player->PlayerTalkClass->GetInteractionData().IsLaunchedByQuest = false; else if (_player->PlayerTalkClass->GetInteractionData().SourceGuid == closeInteraction.SourceGuid) _player->PlayerTalkClass->GetInteractionData().Reset(); if (_player->GetStableMaster() == closeInteraction.SourceGuid) _player->SetStableMaster(ObjectGuid::Empty); } void WorldSession::HandleConversationLineStarted(WorldPackets::Misc::ConversationLineStarted& conversationLineStarted) { if (Conversation* conversation = ObjectAccessor::GetConversation(*_player, conversationLineStarted.ConversationGUID)) conversation->AI()->OnLineStarted(conversationLineStarted.LineID, _player); } void WorldSession::HandleRequestLatestSplashScreen(WorldPackets::Misc::RequestLatestSplashScreen& /*requestLatestSplashScreen*/) { UISplashScreenEntry const* splashScreen = nullptr; for (auto itr = sUISplashScreenStore.begin(); itr != sUISplashScreenStore.end(); ++itr) { if (!ConditionMgr::IsPlayerMeetingCondition(_player, itr->CharLevelConditionID)) continue; splashScreen = *itr; } WorldPackets::Misc::SplashScreenShowLatest splashScreenShowLatest; splashScreenShowLatest.UISplashScreenID = splashScreen ? splashScreen->ID : 0; SendPacket(splashScreenShowLatest.Write()); } void WorldSession::HandleQueryCountdownTimer(WorldPackets::Misc::QueryCountdownTimer& queryCountdownTimer) { Group const* group = _player->GetGroup(); if (!group) return; Group::CountdownInfo const* info = group->GetCountdownInfo(queryCountdownTimer.TimerType); if (!info) return; WorldPackets::Misc::StartTimer startTimer; startTimer.Type = queryCountdownTimer.TimerType; startTimer.TimeLeft = info->GetTimeLeft(); startTimer.TotalTime = info->GetTotalTime(); _player->SendDirectMessage(startTimer.Write()); }