/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" #include "Battleground.h" #include "BattlegroundMgr.h" #include "Chat.h" #include "CinematicMgr.h" #include "Common.h" #include "Corpse.h" #include "Creature.h" #include "CreatureAI.h" #include "DatabaseEnv.h" #include "DBCStores.h" #include "GameObject.h" #include "GameObjectAI.h" #include "GameTime.h" #include "GossipDef.h" #include "Group.h" #include "GuildMgr.h" #include "Language.h" #include "Log.h" #include "MapManager.h" #include "Object.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "OutdoorPvP.h" #include "Player.h" #include "ScriptMgr.h" #include "Spell.h" #include "SpellInfo.h" #include "WhoListStorage.h" #include "World.h" #include "WorldPacket.h" #include #include void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message"); recvData.read_skip(); if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) return; // silently return, client should display the error by itself // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter()); GetPlayer()->KillPlayer(); } //this is spirit release confirm? GetPlayer()->RemoveGhoul(); GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; ObjectGuid guid; std::string code = ""; recvData >> guid >> menuId >> gossipListId; if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId)) { recvData.rfinish(); return; } if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId)) recvData >> code; // Prevent cheating on C++ scripted menus if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid) return; Creature* unit = nullptr; GameObject* go = nullptr; if (guid.IsCreatureOrVehicle()) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); return; } } else if (guid.IsGameObject()) { go = _player->GetGameObjectIfCanInteractWith(guid); if (!go) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.ToString().c_str()); return; } } else { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID)) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetScriptId(); if (go) go->LastUsedScriptID = go->GetScriptId(); _player->PlayerTalkClass->SendCloseGossip(); return; } if (!code.empty()) { if (unit) { if (!unit->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str())) _player->OnGossipSelect(unit, gossipListId, menuId); } else { if (!go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str())) _player->OnGossipSelect(go, gossipListId, menuId); } } else { if (unit) { if (!unit->AI()->GossipSelect(_player, menuId, gossipListId)) _player->OnGossipSelect(unit, gossipListId, menuId); } else { if (!go->AI()->GossipSelect(_player, menuId, gossipListId)) _player->OnGossipSelect(go, gossipListId, menuId); } } } void WorldSession::HandleWhoOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message"); uint32 matchCount = 0; uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount; uint32 zoneids[10]; // 10 is client limit std::string packetPlayerName, packetGuildName; recvData >> levelMin; // maximal player level, default 0 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL) recvData >> packetPlayerName; // player name, case sensitive... recvData >> packetGuildName; // guild name, case sensitive... recvData >> racemask; // race mask recvData >> classmask; // class mask recvData >> zonesCount; // zones count, client limit = 10 (2.0.10) if (zonesCount > 10) return; // can't be received from real client or broken packet for (uint32 i = 0; i < zonesCount; ++i) { uint32 temp; recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]); } recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10) if (strCount > 4) return; // can't be received from real client or broken packet TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", levelMin, levelMax, packetPlayerName.c_str(), packetGuildName.c_str(), racemask, classmask, zonesCount, strCount); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < strCount; ++i) { std::string temp; recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) continue; wstrToLower(str[i]); TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str()); } std::wstring wpacketPlayerName; std::wstring wpacketGuildName; if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName))) return; wstrToLower(wpacketPlayerName); wstrToLower(wpacketGuildName); // client send in case not set max level value 100 but Trinity supports 255 max level, // update it to show GMs with characters after 100 level if (levelMax >= MAX_LEVEL) levelMax = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); uint32 displayCount = 0; WorldPacket data(SMSG_WHO, 500); // guess size data << uint32(matchCount); // placeholder, count of players matching criteria data << uint32(displayCount); // placeholder, count of players displayed WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList(); for (WhoListPlayerInfo const& target : whoList) { // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target.GetSecurity() > AccountTypes(gmLevelInWhoList)) continue; // check if target is globally visible for player if (_player->GetGUID() != target.GetGuid() && !target.IsVisible()) if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity()) continue; // check if target's level is in level range uint8 lvl = target.GetLevel(); if (lvl < levelMin || lvl > levelMax) continue; // check if class matches classmask uint8 class_ = target.GetClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask uint32 race = target.GetRace(); if (!(racemask & (1 << race))) continue; uint32 playerZoneId = target.GetZoneId(); uint8 gender = target.GetGender(); bool showZones = true; for (uint32 i = 0; i < zonesCount; ++i) { if (zoneids[i] == playerZoneId) { showZones = true; break; } showZones = false; } if (!showZones) continue; std::wstring const& wideplayername = target.GetWidePlayerName(); if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos)) continue; std::wstring const& wideguildname = target.GetWideGuildName(); if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos)) continue; std::string aname; if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId)) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; for (uint32 i = 0; i < strCount; ++i) { if (!str[i].empty()) { if (wideguildname.find(str[i]) != std::wstring::npos || wideplayername.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) continue; // 49 is maximum player count sent to client - can be overridden // through config, but is unstable if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO)) continue; data << target.GetPlayerName(); // player name data << target.GetGuildName(); // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(gender); // player gender data << uint32(playerZoneId); // player zone id ++displayCount; } data.put(0, displayCount); // insert right count, count displayed data.put(4, matchCount); // insert right count, count of matches SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (ObjectGuid lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT); /// TODO: Possibly add RBAC permission to log out in combat bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); uint32 reason = 0; if (GetPlayer()->IsInCombat() && !canLogoutInCombat) reason = 1; else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR)) reason = 3; // is jumping or falling else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command reason = 2; // FIXME - Need the correct value WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); data << uint32(reason); data << uint8(instantLogout); SendPacket(&data); if (reason) { LogoutRequest(0); return; } //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf if (instantLogout) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); data.Initialize(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size data << GetPlayer()->GetPackGUID(); data << (uint32)2; SendPacket(&data); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } LogoutRequest(GameTime::GetGameTime()); } void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); // Player have already logged out serverside, too late to cancel if (!GetPlayer()) return; LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); SendPacket(&data); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size data << GetPlayer()->GetPackGUID(); data << uint32(0); SendPacket(&data); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } void WorldSession::HandleTogglePvP(WorldPacket& recvData) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recvData.size() == 1) { bool newPvPStatus; recvData >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer) GetPlayer()->UpdatePvP(true, true); } else { if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off } //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged(_player); } void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) { uint32 newZone; recvData >> newZone; TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); // use server side data, but only after update the player position. See Player::UpdatePosition(). GetPlayer()->SetNeedsZoneUpdate(true); //GetPlayer()->SendInitWorldStates(true, newZone); } void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; _player->SetSelection(guid); } void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) { uint32 animstate; recvData >> animstate; switch (animstate) { case UNIT_STAND_STATE_STAND: case UNIT_STAND_STATE_SIT: case UNIT_STAND_STATE_SLEEP: case UNIT_STAND_STATE_KNEEL: break; default: return; } _player->SetStandState(animstate); } void WorldSession::HandleBugOpcode(WorldPacket& recvData) { uint32 suggestion, contentlen, typelen; std::string content, type; recvData >> suggestion >> contentlen >> content; recvData >> typelen >> type; if (suggestion == 0) TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]"); else TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]"); TC_LOG_DEBUG("network", "%s", type.c_str()); TC_LOG_DEBUG("network", "%s", content.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->setString(0, type); stmt->setString(1, content); CharacterDatabase.Execute(stmt); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE"); ObjectGuid guid; recvData >> guid; if (_player->IsAlive()) return; // do not allow corpse reclaim in arena if (_player->InArena()) return; // body not released yet if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > GameTime::GetGameTime()) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE"); ObjectGuid guid; uint8 status; recvData >> guid; recvData >> status; if (GetPlayer()->IsAlive()) return; if (status == 0) { GetPlayer()->ClearResurrectRequestData(); // reject return; } if (!GetPlayer()->IsResurrectRequestedBy(guid)) return; GetPlayer()->ResurrectUsingRequestData(); } void WorldSession::SendAreaTriggerMessage(char const* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf(szStr, 1024, Text, ap); va_end(ap); uint32 length = strlen(szStr)+1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); data << length; data << szStr; SendPacket(&data); } void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) { uint32 triggerId; recvData >> triggerId; TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); Player* player = GetPlayer(); if (player->IsInFlight()) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId); return; } if (!player->IsInAreaTriggerRadius(atEntry)) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId); return; } if (player->isDebugAreaTriggers) ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId); if (sScriptMgr->OnAreaTrigger(player, atEntry)) return; if (player->IsAlive()) if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId)) if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(questId); if (sObjectMgr->IsTavernAreaTrigger(triggerId)) { // set resting flag we are in the inn player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->id); if (sWorld->IsFFAPvPRealm()) player->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); return; } if (Battleground* bg = player->GetBattleground()) if (bg->GetStatus() == STATUS_IN_PROGRESS) bg->HandleAreaTrigger(player, triggerId); if (OutdoorPvP* pvp = player->GetOutdoorPvP()) if (pvp->HandleAreaTrigger(_player, triggerId)) return; AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId); if (!at) return; bool teleported = false; if (player->GetMapId() != at->target_mapId) { if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false)) { bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance? switch (denyReason) { case Map::CANNOT_ENTER_NO_ENTRY: TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId); break; case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON: TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId); break; case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE: TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId); if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid())); break; case Map::CANNOT_ENTER_NOT_IN_RAID: { WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4); data << uint32(0); data << uint32(2); // You must be in a raid group to enter this instance. player->SendDirectMessage(&data); TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance map %d", player->GetName().c_str(), at->target_mapId); reviveAtTrigger = true; break; } case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE: { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); player->SendDirectMessage(&data); TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId); break; } case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH: if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) { char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName); // is there a special opcode for this? // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc) ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName); } reviveAtTrigger = true; break; case Map::CANNOT_ENTER_TOO_MANY_INSTANCES: player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES); TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId); reviveAtTrigger = true; break; case Map::CANNOT_ENTER_MAX_PLAYERS: player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS); reviveAtTrigger = true; break; case Map::CANNOT_ENTER_ZONE_IN_COMBAT: player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT); reviveAtTrigger = true; break; default: break; } if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on if (!player->IsAlive() && player->HasCorpse()) if (player->GetCorpseLocation().GetMapId() == at->target_mapId) { player->ResurrectPlayer(0.5f); player->SpawnCorpseBones(); } return; } if (Group* group = player->GetGroup()) if (group->isLFGGroup() && player->GetMap()->IsDungeon()) teleported = player->TeleportToBGEntryPoint(); } if (!teleported) player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); } void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); uint32 type, timestamp, decompressedSize; recvData >> type >> timestamp >> decompressedSize; TC_LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); if (type >= NUM_ACCOUNT_DATA_TYPES) return; if (decompressedSize == 0) // erase { SetAccountData(AccountDataType(type), 0, ""); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); data << uint32(type); data << uint32(0); SendPacket(&data); return; } if (decompressedSize > 0xFFFF) { recvData.rfinish(); // unnneded warning spam in this case TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", decompressedSize); return; } ByteBuffer dest; dest.resize(decompressedSize); uLongf realSize = decompressedSize; if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK) { recvData.rfinish(); // unnneded warning spam in this case TC_LOG_ERROR("network", "UAD: Failed to decompress account data"); return; } recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos()) std::string adata; dest >> adata; SetAccountData(AccountDataType(type), timestamp, adata); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); data << uint32(type); data << uint32(0); SendPacket(&data); } void WorldSession::HandleRequestAccountData(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); uint32 type; recvData >> type; TC_LOG_DEBUG("network", "RAD: type %u", type); if (type >= NUM_ACCOUNT_DATA_TYPES) return; AccountData* adata = GetAccountData(AccountDataType(type)); uint32 size = adata->Data.size(); uLongf destSize = compressBound(size); ByteBuffer dest; dest.resize(destSize); if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) { TC_LOG_DEBUG("network", "RAD: Failed to compress account data"); return; } dest.resize(destSize); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize); data << uint64(_player ? _player->GetGUID() : ObjectGuid::Empty); data << uint32(type); // type (0-7) data << uint32(adata->Time); // unix time data << uint32(size); // decompressed length data.append(dest); // compressed data SendPacket(&data); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) { uint8 button; uint32 packetData; recvData >> button >> packetData; TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData); if (!packetData) GetPlayer()->removeActionButton(button); else GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData)); } void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) { // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) { // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); // no used recvData.rfinish(); // prevent warnings spam } void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData) { // no used recvData.rfinish(); // prevent warnings spam /* uint64 guid; recvData >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recvData.rfinish(); // prevent warnings spam return; } TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); recvData.read_skip(); // unk MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recvData, &movementInfo); recvData.read_skip(); // unk2 */ } void WorldSession::HandleMoveRootAck(WorldPacket& recvData) { // no used recvData.rfinish(); // prevent warnings spam /* uint64 guid; recvData >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recvData.rfinish(); // prevent warnings spam return; } TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); recvData.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recvData, &movementInfo); */ } void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) { uint8 actionBar; recvData >> actionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (actionBar != 0) TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, actionBar); } void WorldSession::HandlePlayedTime(WorldPacket& recvData) { uint8 unk1; recvData >> unk1; // 0 or 1 expected WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); data << uint32(_player->GetTotalPlayedTime()); data << uint32(_player->GetLevelPlayedTime()); data << uint8(unk1); // 0 - will not show in chat frame SendPacket(&data); } void WorldSession::HandleInspectOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT"); Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; uint32 talent_points = 0x47; uint32 guid_size = player->GetPackGUID().size(); WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); data << player->GetPackGUID(); if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetTeamId() == player->GetTeamId()) > 1) player->BuildPlayerTalentsInfoData(&data); else { data << uint32(0); // unspentTalentPoints data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } player->BuildEnchantmentsInfoData(&data); SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); data << uint64(player->GetGUID()); data << uint8(player->GetHonorPoints()); data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); SendPacket(&data); } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) { uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recvData >> time; // time in m.sec. recvData >> mapid; recvData >> PositionX; recvData >> PositionY; recvData >> PositionZ; recvData >> Orientation; // o (3.141593 = 180 degrees) TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT"); if (GetPlayer()->IsInFlight()) { TC_LOG_DEBUG("network", "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter()); return; } TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT)) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); } void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS"); std::string charname; recvData >> charname; if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS)) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (charname.empty() || !normalizePlayerName (charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* player = ObjectAccessor::FindConnectedPlayerByName(charname); if (!player) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = player->GetSession()->GetAccountId(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); stmt->setUInt32(0, accid); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].GetString(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetString(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetString(); if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size()+1); data << msg; SendPacket(&data); TC_LOG_DEBUG("network", "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN"); uint8 spam_type; // 0 - mail, 1 - chat ObjectGuid spammer_guid; uint32 unk1 = 0; uint32 unk2 = 0; uint32 unk3 = 0; uint32 unk4 = 0; std::string description = ""; recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recvData >> spammer_guid; // player guid switch (spam_type) { case 0: recvData >> unk1; // const 0 recvData >> unk2; // probably mail id recvData >> unk3; // const 0 break; case 1: recvData >> unk1; // probably language recvData >> unk2; // message type? recvData >> unk3; // probably channel id recvData >> unk4; // time recvData >> description; // spam description string (messagetype, channel name, player name, message) break; } // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message WorldPacket data(SMSG_COMPLAIN_RESULT, 1); data << uint8(0); SendPacket(&data); TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; recvData >> unk; WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); data << unk; data << uint32(0x00000000); // realm split state // split states: // 0x0 realm normal // 0x1 realm split // 0x2 realm split pending data << split_date; SendPacket(&data); //TC_LOG_DEBUG("response sent %u", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT"); bool apply; recvData >> apply; if (apply) { TC_LOG_DEBUG("network", "Added FarSight %s to player %u", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().GetCounter()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); } else { TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUID().GetCounter()); _player->SetSeer(_player); } GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_SET_TITLE"); int32 title; recvData >> title; // -1 at none if (title > 0 && title < MAX_TITLE_INDEX) { if (!GetPlayer()->HasTitle(title)) return; } else title = 0; GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES"); if (Group* group = _player->GetGroup()) { if (group->IsLeader(_player->GetGUID())) group->ResetInstances(INSTANCE_RESET_ALL, false, _player); } else _player->ResetInstances(INSTANCE_RESET_ALL, false); } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recvData >> mode; if (mode >= MAX_DUNGEON_DIFFICULTY) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode); return; } if (Difficulty(mode) == _player->GetDungeonDifficulty()) return; // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->IsDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName().c_str(), _player->GetGUID().GetCounter()); return; } Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInMap(groupGuy)) return; if (groupGuy->GetMap()->IsNonRaidDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUID().GetCounter(), groupGuy->GetName().c_str(), groupGuy->GetGUID().GetCounter()); return; } } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); group->SetDungeonDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false); _player->SetDungeonDifficulty(Difficulty(mode)); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY"); uint32 mode; recvData >> mode; if (mode >= MAX_RAID_DIFFICULTY) { TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode); return; } // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->IsDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter()); return; } if (Difficulty(mode) == _player->GetRaidDifficulty()) return; Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInMap(groupGuy)) return; if (groupGuy->GetMap()->IsRaid()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter()); return; } } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); group->SetRaidDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true); _player->SetRaidDifficulty(Difficulty(mode)); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->IsInFlight()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount() } void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) { // fly mode on/off TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); ObjectGuid guid; // guid - unused recvData >> guid.ReadAsPacked(); recvData.read_skip(); // unk MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recvData, &movementInfo); recvData.read_skip(); // unk2 _player->GetUnitBeingMoved()->m_movementInfo.flags = movementInfo.GetMovementFlags(); } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE"); uint8 mode; recvData >> mode; mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid.ReadAsPacked(); TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str()); Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) return; if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; player->SendRespondInspectAchievements(_player); } void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) { // empty opcode TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); data << uint32(GameTime::GetGameTime()); SendPacket(&data); } void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/) { // empty opcode TC_LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } void WorldSession::SendSetPhaseShift(uint32 PhaseShift) { WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); data << uint32(PhaseShift); SendPacket(&data); } // Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->SendAreaSpiritHealerQueryOpcode(_player, guid); } void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); } void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/) { if (_player->IsInFlight()) return; if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) { bf->PlayerAskToLeave(_player); return; } AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId()); if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2)) return; _player->BuildPlayerRepop(); _player->ResurrectPlayer(1.0f); _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); } void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) { uint8 accept; recvPacket >> accept; if (!_player->HasPendingBind()) { TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUID().GetCounter()); return; } if (accept) _player->BindToInstance(); else _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); ObjectGuid guid; uint32 spellId; float elevation, speed; TaggedPosition firePos; TaggedPosition impactPos; uint8 moveStop; recvPacket >> guid >> spellId >> elevation >> speed; recvPacket >> firePos; recvPacket >> impactPos; recvPacket >> moveStop; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr; if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) { recvPacket.rfinish(); return; } spell->m_targets.ModSrc(firePos); spell->m_targets.ModDst(impactPos); spell->m_targets.SetElevation(elevation); spell->m_targets.SetSpeed(speed); if (moveStop) { uint32 opcode; recvPacket >> opcode; recvPacket.SetOpcode(opcode); HandleMovementOpcodes(recvPacket); } }