/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Language.h" #include "DatabaseEnv.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "GossipDef.h" #include "World.h" #include "ObjectMgr.h" #include "GuildMgr.h" #include "WorldSession.h" #include "BigNumber.h" #include "SHA1.h" #include "UpdateData.h" #include "LootMgr.h" #include "Chat.h" #include "zlib.h" #include "ObjectAccessor.h" #include "Object.h" #include "Battleground.h" #include "OutdoorPvP.h" #include "Pet.h" #include "SocialMgr.h" #include "CellImpl.h" #include "AccountMgr.h" #include "Vehicle.h" #include "CreatureAI.h" #include "DBCEnums.h" #include "ScriptMgr.h" #include "MapManager.h" #include "InstanceScript.h" #include "GameObjectAI.h" #include "Group.h" #include "AccountMgr.h" #include "Spell.h" #include "SpellPackets.h" #include "BattlegroundMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" #include "DB2Stores.h" #include "CharacterPackets.h" #include "ClientConfigPackets.h" #include "MiscPackets.h" #include "AchievementPackets.h" void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message"); if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) return; // silently return, client should display the error by itself // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); GetPlayer()->KillPlayer(); } //this is spirit release confirm? GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; ObjectGuid guid; std::string code = ""; recvData >> guid >> menuId >> gossipListId; if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId)) { recvData.rfinish(); return; } if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId)) recvData >> code; // Prevent cheating on C++ scripted menus if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid) return; Creature* unit = NULL; GameObject* go = NULL; if (guid.IsCreatureOrVehicle()) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); return; } } else if (guid.IsGameObject()) { go = _player->GetMap()->GetGameObject(guid); if (!go) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str()); return; } } else { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; if (go) go->LastUsedScriptID = go->GetGOInfo()->ScriptId; _player->PlayerTalkClass->SendCloseGossip(); return; } if (!code.empty()) { if (unit) { unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str()); if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) _player->OnGossipSelect(unit, gossipListId, menuId); } else { go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()); if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) _player->OnGossipSelect(go, gossipListId, menuId); } } else { if (unit) { unit->AI()->sGossipSelect(_player, menuId, gossipListId); if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) _player->OnGossipSelect(unit, gossipListId, menuId); } else { go->AI()->GossipSelect(_player, menuId, gossipListId); if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) _player->OnGossipSelect(go, gossipListId, menuId); } } } void WorldSession::HandleWhoOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message"); uint32 matchcount = 0; uint32 level_min, level_max, racemask, classmask, zones_count, str_count; uint32 zoneids[10]; // 10 is client limit std::string player_name, guild_name; recvData >> level_min; // maximal player level, default 0 recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL) recvData >> player_name; // player name, case sensitive... recvData >> guild_name; // guild name, case sensitive... recvData >> racemask; // race mask recvData >> classmask; // class mask recvData >> zones_count; // zones count, client limit = 10 (2.0.10) if (zones_count > 10) return; // can't be received from real client or broken packet for (uint32 i = 0; i < zones_count; ++i) { uint32 temp; recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]); } recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) if (str_count > 4) return; // can't be received from real client or broken packet TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) { std::string temp; recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) continue; wstrToLower(str[i]); TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; std::wstring wguild_name; if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) return; wstrToLower(wplayer_name); wstrToLower(wguild_name); // client send in case not set max level value 100 but Trinity supports 255 max level, // update it to show GMs with characters after 100 level if (level_max >= MAX_LEVEL) level_max = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); uint32 displaycount = 0; WorldPacket data(SMSG_WHO, 50); // guess size data << uint32(matchcount); // placeholder, count of players matching criteria data << uint32(displaycount); // placeholder, count of players displayed boost::shared_lock lock(*HashMapHolder::GetLock()); HashMapHolder::MapType const& m = ObjectAccessor::GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { Player* target = itr->second; // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)) continue; // do not process players which are not in world if (!target->IsInWorld()) continue; // check if target is globally visible for player if (!target->IsVisibleGloballyFor(_player)) continue; // check if target's level is in level range uint8 lvl = target->getLevel(); if (lvl < level_min || lvl > level_max) continue; // check if class matches classmask uint8 class_ = target->getClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask uint32 race = target->getRace(); if (!(racemask & (1 << race))) continue; uint32 pzoneid = target->GetZoneId(); uint8 gender = target->getGender(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { if (zoneids[i] == pzoneid) { z_show = true; break; } z_show = false; } if (!z_show) continue; std::string pname = target->GetName(); std::wstring wpname; if (!Utf8toWStr(pname, wpname)) continue; wstrToLower(wpname); if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) continue; std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname, wgname)) continue; wstrToLower(wgname); if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) continue; std::string aname; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) aname = areaEntry->ZoneName; bool s_show = true; for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) continue; // 49 is maximum player count sent to client - can be overridden // through config, but is unstable if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO)) continue; data << pname; // player name data << gname; // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(gender); // player gender data << uint32(pzoneid); // player zone id ++displaycount; } data.put(0, displaycount); // insert right count, count displayed data.put(4, matchcount); // insert right count, count of matches SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); ObjectGuid lguid = GetPlayer()->GetLootGUID(); if (!lguid.IsEmpty()) DoLootRelease(lguid); bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT); /// TODO: Possibly add RBAC permission to log out in combat bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); uint32 reason = 0; if (GetPlayer()->IsInCombat() && !canLogoutInCombat) reason = 1; else if (GetPlayer()->IsFalling()) reason = 3; // is jumping or falling else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command reason = 2; // FIXME - Need the correct value WorldPackets::Character::LogoutResponse logoutResponse; logoutResponse.LogoutResult = reason; logoutResponse.Instant = instantLogout; SendPacket(logoutResponse.Write()); if (reason) { SetLogoutStartTime(0); return; } // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf if (instantLogout) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); GetPlayer()->SetRooted(true); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } SetLogoutStartTime(time(NULL)); } void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); // Player have already logged out serverside, too late to cancel if (!GetPlayer()) return; SetLogoutStartTime(0); SendPacket(WorldPackets::Character::LogoutCancelAck().Write()); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again GetPlayer()->SetRooted(false); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket& recvData) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recvData.size() == 1) { bool newPvPStatus; recvData >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer) GetPlayer()->UpdatePvP(true, true); } else { if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off } //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged(_player); } void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) { uint32 newZone; recvData >> newZone; TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); // use server side data, but only after update the player position. See Player::UpdatePosition(). GetPlayer()->SetNeedsZoneUpdate(true); //GetPlayer()->SendInitWorldStates(true, newZone); } void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/) { if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/) { uint32 zoneId = _player->GetZoneId(); uint32 team = _player->GetTeam(); std::vector graveyardIds; auto range = sObjectMgr->GraveYardStore.equal_range(zoneId); for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max { if (it->second.team == 0 || it->second.team == team) graveyardIds.push_back(it->first); } if (graveyardIds.empty()) { TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST", zoneId, _player->GetGUID().ToString().c_str(), team); return; } WorldPackets::Misc::RequestCemeteryListResponse packet; packet.IsGossipTriggered = false; packet.CemeteryID.reserve(graveyardIds.size()); for (uint32 id : graveyardIds) packet.CemeteryID.push_back(id); SendPacket(packet.Write()); } void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet) { _player->SetSelection(packet.Selection); } void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) { // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recvData >> animstate; _player->SetStandState(animstate); } void WorldSession::HandleContactListOpcode(WorldPacket& recvData) { recvData.read_skip(); // always 1 TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST"); _player->GetSocial()->SendSocialList(_player); } void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; recvData >> friendName; recvData >> friendNote; if (!normalizePlayerName(friendName)) return; TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME); stmt->setString(0, friendName); _addFriendCallback.SetParam(friendNote); _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); } void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote) { if (!GetPlayer()) return; ObjectGuid friendGuid; uint32 friendAccountId; uint32 team; FriendsResult friendResult; friendResult = FRIEND_NOT_FOUND; if (result) { Field* fields = result->Fetch(); friendGuid = ObjectGuid::Create(fields[0].GetUInt64()); team = Player::TeamForRace(fields[1].GetUInt8()); friendAccountId = fields[2].GetUInt32(); if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index))) { if (!friendGuid.IsEmpty()) { if (friendGuid == GetPlayer()->GetGUID()) friendResult = FRIEND_SELF; else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND)) friendResult = FRIEND_ENEMY; else if (GetPlayer()->GetSocial()->HasFriend(friendGuid)) friendResult = FRIEND_ALREADY; else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false)) { friendResult = FRIEND_LIST_FULL; TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); } } GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote); } } } sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false); TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData) { ObjectGuid FriendGUID; TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND"); recvData >> FriendGUID; _player->GetSocial()->RemoveFromSocialList(FriendGUID, false); sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false); TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE"); std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); recvData >> ignoreName; if (!normalizePlayerName(ignoreName)) return; TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName().c_str(), ignoreName.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); stmt->setString(0, ignoreName); _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt); } void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result) { if (!GetPlayer()) return; ObjectGuid IgnoreGuid; FriendsResult ignoreResult; ignoreResult = FRIEND_IGNORE_NOT_FOUND; if (result) { IgnoreGuid = ObjectGuid::Create((*result)[0].GetUInt64()); if (!IgnoreGuid.IsEmpty()) { if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself ignoreResult = FRIEND_IGNORE_SELF; else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid)) ignoreResult = FRIEND_IGNORE_ALREADY; else { ignoreResult = FRIEND_IGNORE_ADDED; // ignore list full if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true)) ignoreResult = FRIEND_IGNORE_FULL; } } } sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false); TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData) { ObjectGuid IgnoreGUID; TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE"); recvData >> IgnoreGUID; _player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true); sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false); TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES"); ObjectGuid guid; std::string note; recvData >> guid >> note; _player->GetSocial()->SetFriendNote(guid, note); } void WorldSession::HandleBugReportOpcode(WorldPacket& recvData) { uint32 suggestion, contentlen, typelen; std::string content, type; recvData >> suggestion >> contentlen; content = recvData.ReadString(contentlen); recvData >> typelen; type = recvData.ReadString(typelen); if (suggestion == 0) TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]"); else TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]"); TC_LOG_DEBUG("network", "%s", type.c_str()); TC_LOG_DEBUG("network", "%s", content.c_str()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->setString(0, type); stmt->setString(1, content); CharacterDatabase.Execute(stmt); } void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE"); if (_player->IsAlive()) return; // do not allow corpse reclaim in arena if (_player->InArena()) return; // body not released yet if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE"); if (GetPlayer()->IsAlive()) return; if (packet.Response == 0) { GetPlayer()->ClearResurrectRequestData(); // reject return; } if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter)) return; GetPlayer()->ResurrectUsingRequestData(); } void WorldSession::SendAreaTriggerMessage(const char* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf(szStr, 1024, Text, ap); va_end(ap); uint32 length = strlen(szStr)+1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); data << length; data << szStr; SendPacket(&data); } void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet) { TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID); Player* player = GetPlayer(); if (player->IsInFlight()) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID); if (!atEntry) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); return; } if (player->GetMapId() != atEntry->MapID) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID); return; } // delta is safe radius const float delta = 5.0f; if (atEntry->Radius > 0) { // if we have radius check it float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); if (dist > atEntry->Radius + delta) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID); return; } } else { // we have only extent // rotate the players position instead of rotating the whole cube, that way we can make a simplified // is-in-cube check and we have to calculate only one point instead of 4 // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise double rotation = 2 * M_PI - atEntry->BoxYaw; double sinVal = std::sin(rotation); double cosVal = std::cos(rotation); float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X; float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y; float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal); float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); // box edges are parallel to coordiante axis, so we can treat every dimension independently :D float dz = player->GetPositionZ() - atEntry->Pos.Z; float dx = rotPlayerX - atEntry->Pos.X; float dy = rotPlayerY - atEntry->Pos.Y; if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) || (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) || (std::fabs(dz) > atEntry->BoxHeight / 2 + delta)) { TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID); return; } } if (player->isDebugAreaTriggers) ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID); if (sScriptMgr->OnAreaTrigger(player, atEntry)) return; if (player->IsAlive()) { if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID)) { Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId); if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) { for (uint8 j = 0; j < qInfo->Objectives.size(); ++j) { if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER) { player->SetQuestObjectiveData(qInfo, j, int32(true)); break; } } if (player->CanCompleteQuest(questId)) player->CompleteQuest(questId); } } } if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID)) { // set resting flag we are in the inn player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); player->SetRestType(REST_TYPE_IN_TAVERN); if (sWorld->IsFFAPvPRealm()) player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); return; } if (Battleground* bg = player->GetBattleground()) if (bg->GetStatus() == STATUS_IN_PROGRESS) bg->HandleAreaTrigger(player, packet.AreaTriggerID); if (OutdoorPvP* pvp = player->GetOutdoorPvP()) if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID)) return; AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID); if (!at) return; bool teleported = false; if (player->GetMapId() != at->target_mapId) { if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false)) return; if (Group* group = player->GetGroup()) if (group->isLFGGroup() && player->GetMap()->IsDungeon()) teleported = player->TeleportToBGEntryPoint(); } if (!teleported) player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); } void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u", packet.DataType, packet.Time, packet.Size); if (packet.DataType > NUM_ACCOUNT_DATA_TYPES) return; if (packet.Size == 0) // erase { SetAccountData(AccountDataType(packet.DataType), 0, ""); return; } if (packet.Size > 0xFFFF) { TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size); return; } ByteBuffer dest; dest.resize(packet.Size); uLongf realSize = packet.Size; if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK) { TC_LOG_ERROR("network", "UAD: Failed to decompress account data"); return; } std::string adata; dest >> adata; SetAccountData(AccountDataType(packet.DataType), packet.Time, adata); } void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType); if (request.DataType >= NUM_ACCOUNT_DATA_TYPES) return; AccountData const* adata = GetAccountData(AccountDataType(request.DataType)); WorldPackets::ClientConfig::UpdateAccountData data; data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty; data.Time = adata->Time; data.Size = adata->Data.size(); data.DataType = request.DataType; uLongf destSize = compressBound(data.Size); data.CompressedData.resize(destSize); if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK) { TC_LOG_ERROR("network", "RAD: Failed to compress account data"); return; } data.CompressedData.resize(destSize); SendPacket(data.Write()); } int32 WorldSession::HandleEnableNagleAlgorithm() { // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?) // instead of large amount of small packets return 0; } void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet) { uint32 action = ACTION_BUTTON_ACTION(packet.Action); uint32 type = ACTION_BUTTON_TYPE(packet.Action); TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type); if (!packet.Action) GetPlayer()->RemoveActionButton(packet.Index); else GetPlayer()->AddActionButton(packet.Index, action, type); } void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC"); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); ObjectGuid guid; uint32 time; recvData >> time; guid[5] = recvData.ReadBit(); guid[1] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[2] = recvData.ReadBit(); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[5]); //TODO! /* uint64 guid; uint32 time_skipped; recvData >> guid; recvData >> time_skipped; TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED"); //// @todo must be need use in Trinity We substract server Lags to move time (AntiLags) for exmaple GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); */ } void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); // no used recvData.rfinish(); // prevent warnings spam } void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData) { // no used recvData.rfinish(); // prevent warnings spam /* uint64 guid; recvData >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recvData.rfinish(); // prevent warnings spam return; } TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK"); recvData.read_skip(); // unk MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recvData, &movementInfo); recvData.read_skip(); // unk2 */ } void WorldSession::HandleMoveRootAck(WorldPacket& recvData) { // no used recvData.rfinish(); // prevent warnings spam /* uint64 guid; recvData >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recvData.rfinish(); // prevent warnings spam return; } TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK"); recvData.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recvData, &movementInfo); */ } void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) { uint8 actionBar; recvData >> actionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (actionBar != 0) TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar); } void WorldSession::HandlePlayedTime(WorldPacket& recvData) { uint8 unk1; recvData >> unk1; // 0 or 1 expected WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); data << uint32(_player->GetTotalPlayedTime()); data << uint32(_player->GetLevelPlayedTime()); data << uint8(unk1); // 0 - will not show in chat frame SendPacket(&data); } void WorldSession::HandleInspectOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT"); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) { TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; uint32 talent_points = 41; WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4); data << player->GetGUID(); /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists) if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster()) player->BuildPlayerTalentsInfoData(&data); else { data << uint32(0); // unspentTalentPoints data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } */ player->BuildEnchantmentsInfoData(&data); if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) { data << guild->GetGUID(); data << uint32(guild->GetLevel()); data << uint64(guild->GetExperience()); data << uint32(guild->GetMembersCount()); } SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) { ObjectGuid guid; guid[1] = recvData.ReadBit(); guid[5] = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[2] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[3]); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) { TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; ObjectGuid playerGuid = player->GetGUID(); WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4); data.WriteBit(playerGuid[4]); data.WriteBit(playerGuid[3]); data.WriteBit(playerGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[5]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[1]); data << uint8(0); // rank data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(playerGuid[5]); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); data.WriteByteSeq(playerGuid[7]); SendPacket(&data); } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) { uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recvData >> time; // time in m.sec. recvData >> mapid; recvData >> PositionX; recvData >> PositionY; recvData >> PositionZ; recvData >> Orientation; // o (3.141593 = 180 degrees) TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT"); if (GetPlayer()->IsInFlight()) { TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); return; } TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT)) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); } void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS"); std::string charname; recvData >> charname; if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS)) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (charname.empty() || !normalizePlayerName (charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* player = ObjectAccessor::FindConnectedPlayerByName(charname); if (!player) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = player->GetSession()->GetAccountId(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); stmt->setUInt32(0, accid); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].GetString(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetString(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetString(); if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size()+1); data << msg; SendPacket(&data); TC_LOG_DEBUG("network", "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN"); uint8 spam_type; // 0 - mail, 1 - chat ObjectGuid spammer_guid; uint32 unk1 = 0; uint32 unk2 = 0; uint32 unk3 = 0; uint32 unk4 = 0; std::string description = ""; recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recvData >> spammer_guid; // player guid switch (spam_type) { case 0: recvData >> unk1; // const 0 recvData >> unk2; // probably mail id recvData >> unk3; // const 0 break; case 1: recvData >> unk1; // probably language recvData >> unk2; // message type? recvData >> unk3; // probably channel id recvData >> unk4; // time recvData >> description; // spam description string (messagetype, channel name, player name, message) break; } // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message WorldPacket data(SMSG_COMPLAIN_RESULT, 2); data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?) data << uint8(0); // value 0xC generates a "CalendarError" in client. SendPacket(&data); TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; recvData >> unk; WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); data << unk; data << uint32(0x00000000); // realm split state // split states: // 0x0 realm normal // 0x1 realm split // 0x2 realm split pending data << split_date; SendPacket(&data); //TC_LOG_DEBUG("response sent %u", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT"); bool apply; recvData >> apply; if (apply) { TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); } else { TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str()); _player->SetSeer(_player); } GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_SET_TITLE"); int32 title; recvData >> title; // -1 at none if (title > 0 && title < MAX_TITLE_INDEX) { if (!GetPlayer()->HasTitle(title)) return; } else title = 0; GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet) { TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE"); // Prevent crashing server if queue is empty if (_player->m_timeSyncQueue.empty()) { TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str()); return; } if (packet.SequenceIndex != _player->m_timeSyncQueue.front()) TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str()); TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient); uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer); // diff should be small TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency()); _player->m_timeSyncClient = packet.ClientTime; _player->m_timeSyncQueue.pop(); } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES"); if (Group* group = _player->GetGroup()) { if (group->IsLeader(_player->GetGUID())) group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player); } else _player->ResetInstances(INSTANCE_RESET_ALL, false, false); } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty) { DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID); if (!difficultyEntry) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_INSTANCE) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!", _player->GetGUID().ToString().c_str(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!", _player->GetGUID().ToString().c_str(), difficultyEntry->ID); return; } Difficulty difficultyID = Difficulty(difficultyEntry->ID); if (difficultyID == _player->GetDungeonDifficultyID()) return; // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->IsDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInMap(groupGuy)) return; if (groupGuy->GetMap()->IsNonRaidDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!", _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); return; } } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player); group->SetDungeonDifficultyID(difficultyID); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false); _player->SetDungeonDifficultyID(difficultyID); _player->SendDungeonDifficulty(); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty) { DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID); if (!difficultyEntry) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!", _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID); return; } if (difficultyEntry->InstanceType != MAP_RAID) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!", _player->GetGUID().ToString().c_str(), difficultyEntry->ID); return; } if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!", _player->GetGUID().ToString().c_str(), difficultyEntry->ID); return; } if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy) { TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!", _player->GetGUID().ToString().c_str(), difficultyEntry->ID); return; } Difficulty difficultyID = Difficulty(difficultyEntry->ID); if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID())) return; // cannot reset while in an instance Map* map = _player->FindMap(); if (map && map->IsDungeon()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInMap(groupGuy)) return; if (groupGuy->GetMap()->IsRaid()) { TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!", _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); return; } } // the difficulty is set even if the instances can't be reset group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player); if (setRaidDifficulty.Legacy) group->SetLegacyRaidDifficultyID(difficultyID); else group->SetRaidDifficultyID(difficultyID); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0); if (setRaidDifficulty.Legacy) _player->SetLegacyRaidDifficultyID(difficultyID); else _player->SetRaidDifficultyID(difficultyID); _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->IsInFlight()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount() } void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) { // fly mode on/off TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); MovementInfo movementInfo; _player->ReadMovementInfo(recvData, &movementInfo); _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); } void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */) { /* TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO"); recvData.hexlike(); */ } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE"); uint8 mode; recvData >> mode; mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid.ReadAsPacked(); TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str()); Player* player = ObjectAccessor::FindPlayer(guid); if (!player) return; if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; player->SendRespondInspectAchievements(_player); } void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement) { if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID); } void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) { // empty opcode TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPackets::Misc::UITime response; response.Time = time(NULL); SendPacket(response.Write()); } void WorldSession::SendSetPhaseShift(std::set const& phaseIds, std::set const& terrainswaps, std::set const& worldMapAreaSwaps) { ObjectGuid guid = _player->GetGUID(); WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2); data.WriteBit(guid[2]); data.WriteBit(guid[3]); data.WriteBit(guid[1]); data.WriteBit(guid[6]); data.WriteBit(guid[4]); data.WriteBit(guid[5]); data.WriteBit(guid[0]); data.WriteBit(guid[7]); data.WriteByteSeq(guid[7]); data.WriteByteSeq(guid[4]); data << uint32(worldMapAreaSwaps.size()); for (auto mapSwap : worldMapAreaSwaps) data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display) data.WriteByteSeq(guid[1]); data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask) data.WriteByteSeq(guid[2]); data.WriteByteSeq(guid[6]); data << uint32(0); // Inactive terrain swaps //for (uint8 i = 0; i < inactiveSwapsCount; ++i) // data << uint16(0); data << uint32(phaseIds.size()) * 2; // Phase.dbc ids for (std::set::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr) data << uint16(*itr); data.WriteByteSeq(guid[3]); data.WriteByteSeq(guid[0]); data << uint32(terrainswaps.size()) * 2; // Active terrain swaps for (std::set::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr) data << uint16(*itr); data.WriteByteSeq(guid[5]); SendPacket(&data); } // Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->SendAreaSpiritHealerQueryOpcode(_player, guid); } void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); } void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/) { if (_player->IsInFlight()) return; if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) { // bf->PlayerAskToLeave(_player); FIXME return; } AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId()); if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2)) return; _player->BuildPlayerRepop(); _player->ResurrectPlayer(1.0f); _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); } void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) { uint8 accept; recvPacket >> accept; if (!_player->HasPendingBind()) { TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } if (accept) _player->BindToInstance(); else _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); ObjectGuid guid; uint32 spellId; float elevation, speed; float curX, curY, curZ; float targetX, targetY, targetZ; uint8 moveStop; recvPacket >> guid >> spellId >> elevation >> speed; recvPacket >> curX >> curY >> curZ; recvPacket >> targetX >> targetY >> targetZ; recvPacket >> moveStop; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL; if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) { recvPacket.rfinish(); return; } Position pos = *spell->m_targets.GetSrcPos(); pos.Relocate(curX, curY, curZ); spell->m_targets.ModSrc(pos); pos = *spell->m_targets.GetDstPos(); pos.Relocate(targetX, targetY, targetZ); spell->m_targets.ModDst(pos); spell->m_targets.SetElevation(elevation); spell->m_targets.SetSpeed(speed); if (moveStop) { uint32 opcode; recvPacket >> opcode; recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode //HandleMovementOpcodes(recvPacket); } } void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/) { // do something? } void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) { ObjectGuid guid; guid[6] = recvPacket.ReadBit(); guid[7] = recvPacket.ReadBit(); guid[4] = recvPacket.ReadBit(); guid[0] = recvPacket.ReadBit(); guid[1] = recvPacket.ReadBit(); guid[5] = recvPacket.ReadBit(); guid[3] = recvPacket.ReadBit(); guid[2] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guid[6]); recvPacket.ReadByteSeq(guid[7]); recvPacket.ReadByteSeq(guid[2]); recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[1]); recvPacket.ReadByteSeq(guid[4]); recvPacket.ReadByteSeq(guid[0]); recvPacket.ReadByteSeq(guid[5]); WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); // If create object failed for current player then client will be stuck on loading screen if (_player->GetGUID() == guid) { LogoutPlayer(true); return; } // Pretend we've never seen this object _player->m_clientGUIDs.erase(guid); } void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES"); uint8 count = (uint8)recvPacket.ReadBits(20); if (count > MAX_CUF_PROFILES) { TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES); recvPacket.rfinish(); return; } CUFProfile* profiles[MAX_CUF_PROFILES]; uint8 strlens[MAX_CUF_PROFILES]; for (uint8 i = 0; i < count; ++i) { profiles[i] = new CUFProfile; profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit()); strlens[i] = (uint8)recvPacket.ReadBits(8); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit()); profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit()); } for (uint8 i = 0; i < count; ++i) { recvPacket >> profiles[i]->Unk146; profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]); recvPacket >> profiles[i]->Unk152; recvPacket >> profiles[i]->FrameHeight; recvPacket >> profiles[i]->FrameWidth; recvPacket >> profiles[i]->Unk150; recvPacket >> profiles[i]->HealthText; recvPacket >> profiles[i]->Unk147; recvPacket >> profiles[i]->SortBy; recvPacket >> profiles[i]->Unk154; recvPacket >> profiles[i]->Unk148; GetPlayer()->SaveCUFProfile(i, profiles[i]); } for (uint8 i = count; i < MAX_CUF_PROFILES; ++i) GetPlayer()->SaveCUFProfile(i, NULL); } void WorldSession::SendLoadCUFProfiles() { Player* player = GetPlayer(); uint8 count = player->GetCUFProfilesCount(); ByteBuffer byteBuffer(25 * count); WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count); data.WriteBits(count, 20); for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) { CUFProfile* profile = player->GetCUFProfile(i); if (!profile) continue; data.WriteBit(profile->BoolOptions[CUF_UNK_157]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]); data.WriteBit(profile->BoolOptions[CUF_UNK_156]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]); data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]); data.WriteBits(profile->ProfileName.size(), 8); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]); data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]); data.WriteBit(profile->BoolOptions[CUF_UNK_145]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]); data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]); data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]); byteBuffer << uint16(profile->Unk154); byteBuffer << uint16(profile->FrameHeight); byteBuffer << uint16(profile->Unk152); byteBuffer << uint8(profile->Unk147); byteBuffer << uint16(profile->Unk150); byteBuffer << uint8(profile->Unk146); byteBuffer << uint8(profile->HealthText); byteBuffer << uint8(profile->SortBy); byteBuffer << uint16(profile->FrameWidth); byteBuffer << uint8(profile->Unk148); byteBuffer.WriteString(profile->ProfileName); } data.FlushBits(); data.append(byteBuffer); SendPacket(&data); }