/*
* Copyright (C) 2008-2015 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "GossipDef.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "WorldSession.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "zlib.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "Battleground.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "SocialMgr.h"
#include "CellImpl.h"
#include "AccountMgr.h"
#include "Vehicle.h"
#include "CreatureAI.h"
#include "DBCEnums.h"
#include "ScriptMgr.h"
#include "MapManager.h"
#include "InstanceScript.h"
#include "GameObjectAI.h"
#include "Group.h"
#include "AccountMgr.h"
#include "Spell.h"
#include "SpellPackets.h"
#include "BattlegroundMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "DB2Stores.h"
#include "CharacterPackets.h"
#include "ClientConfigPackets.h"
#include "MiscPackets.h"
#include "AchievementPackets.h"
void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silently return, client should display the error by itself
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
ObjectGuid guid;
std::string code = "";
recvData >> guid >> menuId >> gossipListId;
if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
{
recvData.rfinish();
return;
}
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
recvData >> code;
// Prevent cheating on C++ scripted menus
if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
return;
Creature* unit = NULL;
GameObject* go = NULL;
if (guid.IsCreatureOrVehicle())
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
}
else if (guid.IsGameObject())
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
return;
}
}
else
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
if (go)
go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (!code.empty())
{
if (unit)
{
unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
{
go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(go, gossipListId, menuId);
}
}
else
{
if (unit)
{
unit->AI()->sGossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
{
go->AI()->GossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(go, gossipListId, menuId);
}
}
}
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recvData >> level_min; // maximal player level, default 0
recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recvData >> player_name; // player name, case sensitive...
recvData >> guild_name; // guild name, case sensitive...
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
}
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
boost::shared_lock lock(*HashMapHolder::GetLock());
HashMapHolder::MapType const& m = ObjectAccessor::GetPlayers();
for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
Player* target = itr->second;
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))
continue;
// do not process players which are not in world
if (!target->IsInWorld())
continue;
// check if target is globally visible for player
if (!target->IsVisibleGloballyFor(_player))
continue;
// check if target's level is in level range
uint8 lvl = target->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint8 class_ = target->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = target->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = target->GetZoneId();
uint8 gender = target->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = target->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
aname = areaEntry->ZoneName;
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
ObjectGuid lguid = GetPlayer()->GetLootGUID();
if (!lguid.IsEmpty())
DoLootRelease(lguid);
bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
/// TODO: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
uint32 reason = 0;
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (GetPlayer()->IsFalling())
reason = 3; // is jumping or falling
else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
WorldPackets::Character::LogoutResponse logoutResponse;
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse.Write());
if (reason)
{
SetLogoutStartTime(0);
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRooted(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(time(NULL));
}
void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
return;
SetLogoutStartTime(0);
SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
//!we can move again
GetPlayer()->SetRooted(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recvData.size() == 1)
{
bool newPvPStatus;
recvData >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off
}
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
{
uint32 newZone;
recvData >> newZone;
TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server side data, but only after update the player position. See Player::UpdatePosition().
GetPlayer()->SetNeedsZoneUpdate(true);
//GetPlayer()->SendInitWorldStates(true, newZone);
}
void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
{
if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
{
uint32 zoneId = _player->GetZoneId();
uint32 team = _player->GetTeam();
std::vector graveyardIds;
auto range = sObjectMgr->GraveYardStore.equal_range(zoneId);
for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
{
if (it->second.team == 0 || it->second.team == team)
graveyardIds.push_back(it->first);
}
if (graveyardIds.empty())
{
TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST",
zoneId, _player->GetGUID().ToString().c_str(), team);
return;
}
WorldPackets::Misc::RequestCemeteryListResponse packet;
packet.IsGossipTriggered = false;
packet.CemeteryID.reserve(graveyardIds.size());
for (uint32 id : graveyardIds)
packet.CemeteryID.push_back(id);
SendPacket(packet.Write());
}
void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
{
_player->SetSelection(packet.Selection);
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
{
// TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recvData >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
recvData.read_skip(); // always 1
TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST");
_player->GetSocial()->SendSocialList(_player);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
recvData >> friendName;
recvData >> friendNote;
if (!normalizePlayerName(friendName))
return;
TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName().c_str(), friendName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, friendName);
_addFriendCallback.SetParam(friendNote);
_addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
{
if (!GetPlayer())
return;
ObjectGuid friendGuid;
uint32 friendAccountId;
uint32 team;
FriendsResult friendResult;
friendResult = FRIEND_NOT_FOUND;
if (result)
{
Field* fields = result->Fetch();
friendGuid = ObjectGuid::Create(fields[0].GetUInt64());
team = Player::TeamForRace(fields[1].GetUInt8());
friendAccountId = fields[2].GetUInt32();
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
{
if (!friendGuid.IsEmpty())
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
{
friendResult = FRIEND_LIST_FULL;
TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
}
}
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
}
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
ObjectGuid FriendGUID;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
recvData >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(FriendGUID, false);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
recvData >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, ignoreName);
_addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
{
if (!GetPlayer())
return;
ObjectGuid IgnoreGuid;
FriendsResult ignoreResult;
ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (result)
{
IgnoreGuid = ObjectGuid::Create((*result)[0].GetUInt64());
if (!IgnoreGuid.IsEmpty())
{
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false);
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
ObjectGuid IgnoreGUID;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
recvData >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
ObjectGuid guid;
std::string note;
recvData >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}
void WorldSession::HandleBugReportOpcode(WorldPacket& recvData)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recvData >> suggestion >> contentlen;
content = recvData.ReadString(contentlen);
recvData >> typelen;
type = recvData.ReadString(typelen);
if (suggestion == 0)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]");
else
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]");
TC_LOG_DEBUG("network", "%s", type.c_str());
TC_LOG_DEBUG("network", "%s", content.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
if (_player->IsAlive())
return;
// do not allow corpse reclaim in arena
if (_player->InArena())
return;
// body not released yet
if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = _player->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
// spawn bones
_player->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
if (GetPlayer()->IsAlive())
return;
if (packet.Response == 0)
{
GetPlayer()->ClearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
return;
GetPlayer()->ResurrectUsingRequestData();
}
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, Text);
vsnprintf(szStr, 1024, Text, ap);
va_end(ap);
uint32 length = strlen(szStr)+1;
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
data << length;
data << szStr;
SendPacket(&data);
}
void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet)
{
TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID);
Player* player = GetPlayer();
if (player->IsInFlight())
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
if (!atEntry)
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
if (player->GetMapId() != atEntry->MapID)
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID);
return;
}
// delta is safe radius
const float delta = 5.0f;
if (atEntry->Radius > 0)
{
// if we have radius check it
float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
if (dist > atEntry->Radius + delta)
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID);
return;
}
}
else
{
// we have only extent
// rotate the players position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
double rotation = 2 * M_PI - atEntry->BoxYaw;
double sinVal = std::sin(rotation);
double cosVal = std::cos(rotation);
float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X;
float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y;
float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = player->GetPositionZ() - atEntry->Pos.Z;
float dx = rotPlayerX - atEntry->Pos.X;
float dy = rotPlayerY - atEntry->Pos.Y;
if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) ||
(std::fabs(dy) > atEntry->BoxWidth / 2 + delta) ||
(std::fabs(dz) > atEntry->BoxHeight / 2 + delta))
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID);
return;
}
}
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
if (player->IsAlive())
{
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID))
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
{
for (uint8 j = 0; j < qInfo->Objectives.size(); ++j)
{
if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER)
{
player->SetQuestObjectiveData(qInfo, j, int32(true));
break;
}
}
if (player->CanCompleteQuest(questId))
player->CompleteQuest(questId);
}
}
}
if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
{
// set resting flag we are in the inn
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
player->SetRestType(REST_TYPE_IN_TAVERN);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
bg->HandleAreaTrigger(player, packet.AreaTriggerID);
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID))
return;
AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
if (!at)
return;
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
return;
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
teleported = player->TeleportToBGEntryPoint();
}
if (!teleported)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u",
packet.DataType, packet.Time, packet.Size);
if (packet.DataType > NUM_ACCOUNT_DATA_TYPES)
return;
if (packet.Size == 0) // erase
{
SetAccountData(AccountDataType(packet.DataType), 0, "");
return;
}
if (packet.Size > 0xFFFF)
{
TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size);
return;
}
ByteBuffer dest;
dest.resize(packet.Size);
uLongf realSize = packet.Size;
if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK)
{
TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
return;
}
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(packet.DataType), packet.Time, adata);
}
void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType);
if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
return;
AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
WorldPackets::ClientConfig::UpdateAccountData data;
data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
data.Time = adata->Time;
data.Size = adata->Data.size();
data.DataType = request.DataType;
uLongf destSize = compressBound(data.Size);
data.CompressedData.resize(destSize);
if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
{
TC_LOG_ERROR("network", "RAD: Failed to compress account data");
return;
}
data.CompressedData.resize(destSize);
SendPacket(data.Write());
}
int32 WorldSession::HandleEnableNagleAlgorithm()
{
// Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
// instead of large amount of small packets
return 0;
}
void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
{
uint32 action = ACTION_BUTTON_ACTION(packet.Action);
uint32 type = ACTION_BUTTON_TYPE(packet.Action);
TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type);
if (!packet.Action)
GetPlayer()->RemoveActionButton(packet.Index);
else
GetPlayer()->AddActionButton(packet.Index, action, type);
}
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
ObjectGuid guid;
uint32 time;
recvData >> time;
guid[5] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[3]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
//TODO!
/*
uint64 guid;
uint32 time_skipped;
recvData >> guid;
recvData >> time_skipped;
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
//// @todo
must be need use in Trinity
We substract server Lags to move time (AntiLags)
for exmaple
GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
*/
}
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recvData.rfinish(); // prevent warnings spam
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
{
// no used
recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK");
recvData.read_skip(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip(); // unk2
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
{
// no used
recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK");
recvData.read_skip(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
*/
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
{
uint8 actionBar;
recvData >> actionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (actionBar != 0)
TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& recvData)
{
uint8 unk1;
recvData >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
return;
}
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
uint32 talent_points = 41;
WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4);
data << player->GetGUID();
/* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists)
if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
player->BuildPlayerTalentsInfoData(&data);
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
}
*/
player->BuildEnchantmentsInfoData(&data);
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{
data << guild->GetGUID();
data << uint32(guild->GetLevel());
data << uint64(guild->GetExperience());
data << uint32(guild->GetMembersCount());
}
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
guid[1] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[3]);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
return;
}
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
ObjectGuid playerGuid = player->GetGUID();
WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4);
data.WriteBit(playerGuid[4]);
data.WriteBit(playerGuid[3]);
data.WriteBit(playerGuid[6]);
data.WriteBit(playerGuid[2]);
data.WriteBit(playerGuid[5]);
data.WriteBit(playerGuid[0]);
data.WriteBit(playerGuid[7]);
data.WriteBit(playerGuid[1]);
data << uint8(0); // rank
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
data.WriteByteSeq(playerGuid[2]);
data.WriteByteSeq(playerGuid[0]);
data.WriteByteSeq(playerGuid[6]);
data.WriteByteSeq(playerGuid[3]);
data.WriteByteSeq(playerGuid[4]);
data.WriteByteSeq(playerGuid[1]);
data.WriteByteSeq(playerGuid[5]);
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
data.WriteByteSeq(playerGuid[7]);
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
{
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recvData >> time; // time in m.sec.
recvData >> mapid;
recvData >> PositionX;
recvData >> PositionY;
recvData >> PositionZ;
recvData >> Orientation; // o (3.141593 = 180 degrees)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
if (GetPlayer()->IsInFlight())
{
TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
std::string charname;
recvData >> charname;
if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (charname.empty() || !normalizePlayerName (charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* player = ObjectAccessor::FindConnectedPlayerByName(charname);
if (!player)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = player->GetSession()->GetAccountId();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, accid);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetString();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetString();
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size()+1);
data << msg;
SendPacket(&data);
TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
GetPlayer()->GetName().c_str(), charname.c_str());
}
void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
ObjectGuid spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recvData >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
recvData >> unk1; // const 0
recvData >> unk2; // probably mail id
recvData >> unk3; // const 0
break;
case 1:
recvData >> unk1; // probably language
recvData >> unk2; // message type?
recvData >> unk3; // probably channel id
recvData >> unk4; // time
recvData >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
data << uint8(0); // value 0xC generates a "CalendarError" in client.
SendPacket(&data);
TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recvData >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
//TC_LOG_DEBUG("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
bool apply;
recvData >> apply;
if (apply)
{
TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
}
else
{
TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str());
_player->SetSeer(_player);
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
int32 title;
recvData >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
{
if (!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet)
{
TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE");
// Prevent crashing server if queue is empty
if (_player->m_timeSyncQueue.empty())
{
TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str());
return;
}
if (packet.SequenceIndex != _player->m_timeSyncQueue.front())
TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient);
uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer);
// diff should be small
TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency());
_player->m_timeSyncClient = packet.ClientTime;
_player->m_timeSyncQueue.pop();
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player);
}
else
_player->ResetInstances(INSTANCE_RESET_ALL, false, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
{
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
if (!difficultyEntry)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!",
_player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID);
return;
}
if (difficultyEntry->InstanceType != MAP_INSTANCE)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
if (difficultyID == _player->GetDungeonDifficultyID())
return;
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInMap(groupGuy))
return;
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
_player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player);
group->SetDungeonDifficultyID(difficultyID);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false);
_player->SetDungeonDifficultyID(difficultyID);
_player->SendDungeonDifficulty();
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
{
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
if (!difficultyEntry)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!",
_player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID);
return;
}
if (difficultyEntry->InstanceType != MAP_RAID)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
return;
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInMap(groupGuy))
return;
if (groupGuy->GetMap()->IsRaid())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
_player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
}
// the difficulty is set even if the instances can't be reset
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player);
if (setRaidDifficulty.Legacy)
group->SetLegacyRaidDifficultyID(difficultyID);
else
group->SetRaidDifficultyID(difficultyID);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0);
if (setRaidDifficulty.Legacy)
_player->SetLegacyRaidDifficultyID(difficultyID);
else
_player->SetRaidDifficultyID(difficultyID);
_player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
}
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if (_player->IsInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
}
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
{
// fly mode on/off
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
MovementInfo movementInfo;
_player->ReadMovementInfo(recvData, &movementInfo);
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
{
/*
TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
recvData.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
uint8 mode;
recvData >> mode;
mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
player->SendRespondInspectAchievements(_player);
}
void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
{
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
}
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPackets::Misc::UITime response;
response.Time = time(NULL);
SendPacket(response.Write());
}
void WorldSession::SendSetPhaseShift(std::set const& phaseIds, std::set const& terrainswaps, std::set const& worldMapAreaSwaps)
{
ObjectGuid guid = _player->GetGUID();
WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2);
data.WriteBit(guid[2]);
data.WriteBit(guid[3]);
data.WriteBit(guid[1]);
data.WriteBit(guid[6]);
data.WriteBit(guid[4]);
data.WriteBit(guid[5]);
data.WriteBit(guid[0]);
data.WriteBit(guid[7]);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[4]);
data << uint32(worldMapAreaSwaps.size());
for (auto mapSwap : worldMapAreaSwaps)
data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display)
data.WriteByteSeq(guid[1]);
data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask)
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[6]);
data << uint32(0); // Inactive terrain swaps
//for (uint8 i = 0; i < inactiveSwapsCount; ++i)
// data << uint16(0);
data << uint32(phaseIds.size()) * 2; // Phase.dbc ids
for (std::set::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr)
data << uint16(*itr);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[0]);
data << uint32(terrainswaps.size()) * 2; // Active terrain swaps
for (std::set::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr)
data << uint16(*itr);
data.WriteByteSeq(guid[5]);
SendPacket(&data);
}
// Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
if (_player->IsInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
{
uint8 accept;
recvPacket >> accept;
if (!_player->HasPendingBind())
{
TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
if (accept)
_player->BindToInstance();
else
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
ObjectGuid guid;
uint32 spellId;
float elevation, speed;
float curX, curY, curZ;
float targetX, targetY, targetZ;
uint8 moveStop;
recvPacket >> guid >> spellId >> elevation >> speed;
recvPacket >> curX >> curY >> curZ;
recvPacket >> targetX >> targetY >> targetZ;
recvPacket >> moveStop;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
{
recvPacket.rfinish();
return;
}
Position pos = *spell->m_targets.GetSrcPos();
pos.Relocate(curX, curY, curZ);
spell->m_targets.ModSrc(pos);
pos = *spell->m_targets.GetDstPos();
pos.Relocate(targetX, targetY, targetZ);
spell->m_targets.ModDst(pos);
spell->m_targets.SetElevation(elevation);
spell->m_targets.SetSpeed(speed);
if (moveStop)
{
uint32 opcode;
recvPacket >> opcode;
recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode
//HandleMovementOpcodes(recvPacket);
}
}
void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
{
// do something?
}
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
{
ObjectGuid guid;
guid[6] = recvPacket.ReadBit();
guid[7] = recvPacket.ReadBit();
guid[4] = recvPacket.ReadBit();
guid[0] = recvPacket.ReadBit();
guid[1] = recvPacket.ReadBit();
guid[5] = recvPacket.ReadBit();
guid[3] = recvPacket.ReadBit();
guid[2] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guid[6]);
recvPacket.ReadByteSeq(guid[7]);
recvPacket.ReadByteSeq(guid[2]);
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[1]);
recvPacket.ReadByteSeq(guid[4]);
recvPacket.ReadByteSeq(guid[0]);
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)
{
LogoutPlayer(true);
return;
}
// Pretend we've never seen this object
_player->m_clientGUIDs.erase(guid);
}
void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES");
uint8 count = (uint8)recvPacket.ReadBits(20);
if (count > MAX_CUF_PROFILES)
{
TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
recvPacket.rfinish();
return;
}
CUFProfile* profiles[MAX_CUF_PROFILES];
uint8 strlens[MAX_CUF_PROFILES];
for (uint8 i = 0; i < count; ++i)
{
profiles[i] = new CUFProfile;
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit());
strlens[i] = (uint8)recvPacket.ReadBits(8);
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit());
}
for (uint8 i = 0; i < count; ++i)
{
recvPacket >> profiles[i]->Unk146;
profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]);
recvPacket >> profiles[i]->Unk152;
recvPacket >> profiles[i]->FrameHeight;
recvPacket >> profiles[i]->FrameWidth;
recvPacket >> profiles[i]->Unk150;
recvPacket >> profiles[i]->HealthText;
recvPacket >> profiles[i]->Unk147;
recvPacket >> profiles[i]->SortBy;
recvPacket >> profiles[i]->Unk154;
recvPacket >> profiles[i]->Unk148;
GetPlayer()->SaveCUFProfile(i, profiles[i]);
}
for (uint8 i = count; i < MAX_CUF_PROFILES; ++i)
GetPlayer()->SaveCUFProfile(i, NULL);
}
void WorldSession::SendLoadCUFProfiles()
{
Player* player = GetPlayer();
uint8 count = player->GetCUFProfilesCount();
ByteBuffer byteBuffer(25 * count);
WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
data.WriteBits(count, 20);
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
{
CUFProfile* profile = player->GetCUFProfile(i);
if (!profile)
continue;
data.WriteBit(profile->BoolOptions[CUF_UNK_157]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
data.WriteBit(profile->BoolOptions[CUF_UNK_156]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
data.WriteBits(profile->ProfileName.size(), 8);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
data.WriteBit(profile->BoolOptions[CUF_UNK_145]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
byteBuffer << uint16(profile->Unk154);
byteBuffer << uint16(profile->FrameHeight);
byteBuffer << uint16(profile->Unk152);
byteBuffer << uint8(profile->Unk147);
byteBuffer << uint16(profile->Unk150);
byteBuffer << uint8(profile->Unk146);
byteBuffer << uint8(profile->HealthText);
byteBuffer << uint8(profile->SortBy);
byteBuffer << uint16(profile->FrameWidth);
byteBuffer << uint8(profile->Unk148);
byteBuffer.WriteString(profile->ProfileName);
}
data.FlushBits();
data.append(byteBuffer);
SendPacket(&data);
}