/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AchievementPackets.h"
#include "AreaTriggerPackets.h"
#include "Battleground.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "CinematicMgr.h"
#include "ClientConfigPackets.h"
#include "Common.h"
#include "Conversation.h"
#include "Corpse.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstancePackets.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "MiscPackets.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "Player.h"
#include "RestMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellPackets.h"
#include "WhoListStorage.h"
#include "WhoPackets.h"
#include "World.h"
#include
#include
void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet*/)
{
if (GetPlayer()->IsAlive() || GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silently return, client should display the error by itself
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s %s was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest)
{
WorldPackets::Who::WhoRequest& request = whoRequest.Request;
TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: MinLevel: %u, MaxLevel: %u, Name: %s (VirtualRealmName: %s), Guild: %s (GuildVirtualRealmName: %s), RaceFilter: " UI64FMTD ", ClassFilter: %d, Areas: " SZFMTD ", Words: " SZFMTD ".",
request.MinLevel, request.MaxLevel, request.Name.c_str(), request.VirtualRealmName.c_str(), request.Guild.c_str(), request.GuildVirtualRealmName.c_str(),
request.RaceFilter.RawValue, request.ClassFilter, whoRequest.Areas.size(), request.Words.size());
// zones count, client limit = 10 (2.0.10)
// can't be received from real client or broken packet
if (whoRequest.Areas.size() > 10)
return;
// user entered strings count, client limit=4 (checked on 2.0.10)
// can't be received from real client or broken packet
if (request.Words.size() > 4)
return;
/// @todo: handle following packet values
/// VirtualRealmNames
/// ShowEnemies
/// ShowArenaPlayers
/// ExactName
/// ServerInfo
std::vector wWords;
wWords.resize(request.Words.size());
for (size_t i = 0; i < request.Words.size(); ++i)
{
TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: Word: %s", request.Words[i].Word.c_str());
// user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(request.Words[i].Word, wWords[i]))
continue;
wstrToLower(wWords[i]);
}
std::wstring wPlayerName;
std::wstring wGuildName;
if (!(Utf8toWStr(request.Name, wPlayerName) && Utf8toWStr(request.Guild, wGuildName)))
return;
wstrToLower(wPlayerName);
wstrToLower(wGuildName);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (whoRequest.Request.MaxLevel >= MAX_LEVEL)
whoRequest.Request.MaxLevel = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
WorldPackets::Who::WhoResponsePkt response;
response.RequestID = whoRequest.RequestID;
WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList();
for (WhoListPlayerInfo const& target : whoList)
{
// player can see member of other team only if has RBAC_PERM_TWO_SIDE_WHO_LIST
if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if has RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS
if (target.GetSecurity() > AccountTypes(gmLevelInWhoList) && !HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS))
continue;
// check if target is globally visible for player
if (_player->GetGUID() != target.GetGuid() && !target.IsVisible())
if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity())
continue;
// check if target's level is in level range
uint8 lvl = target.GetLevel();
if (lvl < request.MinLevel || lvl > request.MaxLevel)
continue;
// check if class matches classmask
if (request.ClassFilter >= 0 && !(request.ClassFilter & (1 << target.GetClass())))
continue;
// check if race matches racemask
if (!request.RaceFilter.HasRace(target.GetRace()))
continue;
if (!whoRequest.Areas.empty())
{
if (std::find(whoRequest.Areas.begin(), whoRequest.Areas.end(), int32(target.GetZoneId())) == whoRequest.Areas.end())
continue;
}
std::wstring const& wTargetName = target.GetWidePlayerName();
if (!(wPlayerName.empty() || wTargetName.find(wPlayerName) != std::wstring::npos))
continue;
std::wstring const& wTargetGuildName = target.GetWideGuildName();
if (!wGuildName.empty() && wTargetGuildName.find(wGuildName) == std::wstring::npos)
continue;
if (!wWords.empty())
{
std::string aName;
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(target.GetZoneId()))
aName = areaEntry->AreaName[GetSessionDbcLocale()];
bool show = false;
for (size_t i = 0; i < wWords.size(); ++i)
{
if (!wWords[i].empty())
{
if (wTargetName.find(wWords[i]) != std::wstring::npos ||
wTargetGuildName.find(wWords[i]) != std::wstring::npos ||
Utf8FitTo(aName, wWords[i]))
{
show = true;
break;
}
}
}
if (!show)
continue;
}
WorldPackets::Who::WhoEntry whoEntry;
if (!whoEntry.PlayerData.Initialize(target.GetGuid(), nullptr))
continue;
if (!target.GetGuildGuid().IsEmpty())
{
whoEntry.GuildGUID = target.GetGuildGuid();
whoEntry.GuildVirtualRealmAddress = GetVirtualRealmAddress();
whoEntry.GuildName = target.GetGuildName();
}
whoEntry.AreaID = target.GetZoneId();
whoEntry.IsGM = target.IsGameMaster();
response.Response.Entries.push_back(whoEntry);
// 50 is maximum player count sent to client - can be overridden
// through config, but is unstable
if (response.Response.Entries.size() >= sWorld->getIntConfig(CONFIG_MAX_WHO))
break;
}
SendPacket(response.Write());
}
void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
{
if (!GetPlayer()->GetLootGUID().IsEmpty())
GetPlayer()->SendLootReleaseAll();
bool instantLogout = (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
/// TODO: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
uint32 reason = 0;
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (GetPlayer()->IsFalling())
reason = 3; // is jumping or falling
else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
WorldPackets::Character::LogoutResponse logoutResponse;
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse.Write());
if (reason)
{
SetLogoutStartTime(0);
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRooted(true);
GetPlayer()->AddUnitFlag(UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(GameTime::GetGameTime());
}
void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
{
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
return;
SetLogoutStartTime(0);
SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
//!we can move again
GetPlayer()->SetRooted(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
}
void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
{
if (!GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
{
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
}
else if (!GetPlayer()->IsWarModeLocalActive())
{
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
}
void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
{
if (packet.EnablePVP)
{
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
}
else if (!GetPlayer()->IsWarModeLocalActive())
{
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
}
void WorldSession::HandleSetWarMode(WorldPackets::Misc::SetWarMode& packet)
{
_player->SetWarModeDesired(packet.Enable);
}
void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
{
if (GetPlayer()->IsAlive() || !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return;
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
{
uint32 zoneId = _player->GetZoneId();
uint32 team = _player->GetTeam();
std::vector graveyardIds;
auto range = sObjectMgr->GraveyardStore.equal_range(zoneId);
for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
{
if (it->second.team == 0 || it->second.team == team)
graveyardIds.push_back(it->first);
}
if (graveyardIds.empty())
{
TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST",
zoneId, _player->GetGUID().ToString().c_str(), team);
return;
}
WorldPackets::Misc::RequestCemeteryListResponse packet;
packet.IsGossipTriggered = false;
packet.CemeteryID.reserve(graveyardIds.size());
for (uint32 id : graveyardIds)
packet.CemeteryID.push_back(id);
SendPacket(packet.Write());
}
void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
{
_player->SetSelection(packet.Selection);
}
void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet)
{
switch (packet.StandState)
{
case UNIT_STAND_STATE_STAND:
case UNIT_STAND_STATE_SIT:
case UNIT_STAND_STATE_SLEEP:
case UNIT_STAND_STATE_KNEEL:
break;
default:
return;
}
_player->SetStandState(packet.StandState);
}
void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& /*packet*/)
{
if (_player->IsAlive())
return;
// do not allow corpse reclaim in arena
if (_player->InArena())
return;
// body not released yet
if (!_player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = _player->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
// spawn bones
_player->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
{
if (GetPlayer()->IsAlive())
return;
if (packet.Response != 0) // Accept = 0 Decline = 1 Timeout = 2
{
GetPlayer()->ClearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
return;
if (Player* ressPlayer = ObjectAccessor::GetPlayer(*GetPlayer(), packet.Resurrecter))
{
if (InstanceScript* instance = ressPlayer->GetInstanceScript())
{
if (instance->IsEncounterInProgress())
{
if (!instance->GetCombatResurrectionCharges())
return;
else
instance->UseCombatResurrection();
}
}
}
GetPlayer()->ResurrectUsingRequestData();
}
void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigger& packet)
{
Player* player = GetPlayer();
if (player->IsInFlight())
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
if (!atEntry)
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
if (packet.Entered && !player->IsInAreaTriggerRadius(atEntry))
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s too far, ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(packet.Entered ? LANG_DEBUG_AREATRIGGER_ENTERED : LANG_DEBUG_AREATRIGGER_LEFT, packet.AreaTriggerID);
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_AREATRIGGER_CLIENT_TRIGGERED, atEntry->ID, player))
return;
if (sScriptMgr->OnAreaTrigger(player, atEntry, packet.Entered))
return;
if (player->IsAlive())
{
// not using Player::UpdateQuestObjectiveProgress, ObjectID in quest_objectives can be set to -1, areatrigger_involvedrelation then holds correct id
if (std::unordered_set const* quests = sObjectMgr->GetQuestsForAreaTrigger(packet.AreaTriggerID))
{
bool anyObjectiveChangedCompletionState = false;
for (uint32 questId : *quests)
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
uint16 slot = player->FindQuestSlot(questId);
if (qInfo && slot < MAX_QUEST_LOG_SIZE && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
{
for (QuestObjective const& obj : qInfo->Objectives)
{
if (obj.Type != QUEST_OBJECTIVE_AREATRIGGER)
continue;
if (!player->IsQuestObjectiveCompletable(slot, qInfo, obj))
continue;
if (player->IsQuestObjectiveComplete(slot, qInfo, obj))
continue;
if (obj.ObjectID != -1 && obj.ObjectID != packet.AreaTriggerID)
continue;
player->SetQuestObjectiveData(obj, 1);
player->SendQuestUpdateAddCreditSimple(obj);
anyObjectiveChangedCompletionState = true;
break;
}
if (player->CanCompleteQuest(questId))
player->CompleteQuest(questId);
}
}
if (anyObjectiveChangedCompletionState)
player->UpdateVisibleGameobjectsOrSpellClicks();
}
}
if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
{
// set resting flag we are in the inn
player->GetRestMgr().SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
if (sWorld->IsFFAPvPRealm())
player->RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if (Battleground* bg = player->GetBattleground())
bg->HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered);
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID, packet.Entered))
return;
AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
if (!at)
return;
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
{
bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
switch (denyReason)
{
case Map::CANNOT_ENTER_NO_ENTRY:
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId);
break;
case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON:
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId);
break;
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId);
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
player->SendTransferAborted(entry->ID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficultyID(entry));
break;
case Map::CANNOT_ENTER_NOT_IN_RAID:
TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter map %d", player->GetName().c_str(), at->target_mapId);
player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0);
reviveAtTrigger = true;
break;
case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE:
player->GetSession()->SendPacket(WorldPackets::AreaTrigger::AreaTriggerNoCorpse().Write());
TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId);
break;
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
{
char const* mapName = entry->MapName[player->GetSession()->GetSessionDbcLocale()];
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName);
// is there a special opcode for this?
// @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName);
}
reviveAtTrigger = true;
break;
case Map::CANNOT_ENTER_TOO_MANY_INSTANCES:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES);
TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId);
reviveAtTrigger = true;
break;
case Map::CANNOT_ENTER_MAX_PLAYERS:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS);
reviveAtTrigger = true;
break;
case Map::CANNOT_ENTER_ZONE_IN_COMBAT:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT);
reviveAtTrigger = true;
break;
default:
break;
}
if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
if (!player->IsAlive() && player->HasCorpse())
if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
{
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
}
return;
}
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
teleported = player->TeleportToBGEntryPoint();
}
if (!teleported)
{
WorldSafeLocsEntry const* entranceLocation = nullptr;
InstanceSave* instanceSave = player->GetInstanceSave(at->target_mapId);
if (instanceSave)
{
// Check if we can contact the instancescript of the instance for an updated entrance location
if (Map* map = sMapMgr->FindMap(at->target_mapId, player->GetInstanceSave(at->target_mapId)->GetInstanceId()))
if (InstanceMap* instanceMap = map->ToInstanceMap())
if (InstanceScript* instanceScript = instanceMap->GetInstanceScript())
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
// Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
if (!entranceLocation)
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceSave->GetEntranceLocation());
}
if (entranceLocation)
player->TeleportTo(entranceLocation->Loc, TELE_TO_NOT_LEAVE_TRANSPORT);
else
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
}
void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time " SI64FMTD ", decompressedSize %u",
packet.DataType, packet.Time.AsUnderlyingType(), packet.Size);
if (packet.DataType >= NUM_ACCOUNT_DATA_TYPES)
return;
if (packet.Size == 0) // erase
{
SetAccountData(AccountDataType(packet.DataType), 0, "");
return;
}
if (packet.Size > 0xFFFF)
{
TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size);
return;
}
ByteBuffer dest(packet.Size, ByteBuffer::Resize{});
uLongf realSize = packet.Size;
if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK)
{
TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
return;
}
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(packet.DataType), packet.Time, adata);
}
void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType);
if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
return;
AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
WorldPackets::ClientConfig::UpdateAccountData data;
data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
data.Time = adata->Time;
data.Size = adata->Data.size();
data.DataType = request.DataType;
uLongf destSize = compressBound(data.Size);
data.CompressedData.resize(destSize);
if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
{
TC_LOG_ERROR("network", "RAD: Failed to compress account data");
return;
}
data.CompressedData.resize(destSize);
SendPacket(data.Write());
}
void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
{
uint32 action = ACTION_BUTTON_ACTION(packet.Action);
uint32 type = ACTION_BUTTON_TYPE(packet.Action);
TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type);
if (!packet.Action)
GetPlayer()->RemoveActionButton(packet.Index);
else
GetPlayer()->AddActionButton(packet.Index, action, type);
}
void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/)
{
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->GetCinematicMgr()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->GetCinematicMgr()->NextCinematicCamera();
}
void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/)
{
uint32 movie = _player->GetMovie();
if (!movie)
return;
_player->SetMovie(0);
sScriptMgr->OnMovieComplete(_player, movie);
}
void WorldSession::HandleSetActionBarToggles(WorldPackets::Character::SetActionBarToggles& packet)
{
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (packet.Mask != 0)
TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(packet.Mask));
return;
}
GetPlayer()->SetMultiActionBars(packet.Mask);
}
void WorldSession::HandlePlayedTime(WorldPackets::Character::RequestPlayedTime& packet)
{
WorldPackets::Character::PlayedTime playedTime;
playedTime.TotalTime = _player->GetTotalPlayedTime();
playedTime.LevelTime = _player->GetLevelPlayedTime();
playedTime.TriggerEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
SendPacket(playedTime.Write());
}
void WorldSession::HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet)
{
TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
GetPlayer()->GetName().c_str(), packet.CharName.c_str());
if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (packet.CharName.empty() || !normalizePlayerName(packet.CharName))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* player = ObjectAccessor::FindConnectedPlayerByName(packet.CharName);
if (!player)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, packet.CharName.c_str());
return;
}
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, player->GetSession()->GetAccountId());
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, packet.CharName.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetString();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetString();
if (lastip.empty())
lastip = "Unknown";
WorldPackets::Who::WhoIsResponse response;
response.AccountName = packet.CharName + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
SendPacket(response.Write());
}
void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet)
{
if (packet.Enable)
{
TC_LOG_DEBUG("network", "Added FarSight %s to player %s", _player->m_activePlayerData->FarsightObject->ToString().c_str(), _player->GetGUID().ToString().c_str());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
TC_LOG_DEBUG("network", "Player %s %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->m_activePlayerData->FarsightObject->ToString().c_str());
}
else
{
TC_LOG_DEBUG("network", "Player %s set vision to self", _player->GetGUID().ToString().c_str());
_player->SetSeer(_player);
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode(WorldPackets::Character::SetTitle& packet)
{
// -1 at none
if (packet.TitleID > 0)
{
if (!GetPlayer()->HasTitle(packet.TitleID))
return;
}
else
packet.TitleID = 0;
GetPlayer()->SetChosenTitle(packet.TitleID);
}
void WorldSession::HandleResetInstancesOpcode(WorldPackets::Instance::ResetInstances& /*packet*/)
{
if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player);
}
else
_player->ResetInstances(INSTANCE_RESET_ALL, false, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
{
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
if (!difficultyEntry)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!",
_player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID);
return;
}
if (difficultyEntry->InstanceType != MAP_INSTANCE)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent unselectable instance mode %d!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
if (difficultyID == _player->GetDungeonDifficultyID())
return;
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInWorld())
return;
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s tried to reset the instance while group member (Name: %s, %s) is inside!",
_player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player);
group->SetDungeonDifficultyID(difficultyID);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false);
_player->SetDungeonDifficultyID(difficultyID);
_player->SendDungeonDifficulty();
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
{
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
if (!difficultyEntry)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!",
_player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID);
return;
}
if (difficultyEntry->InstanceType != MAP_RAID)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent unselectable instance mode %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy)
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!",
_player->GetGUID().ToString().c_str(), difficultyEntry->ID);
return;
}
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
return;
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInWorld())
return;
if (groupGuy->GetMap()->IsRaid())
{
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s tried to reset the instance while group member (Name: %s, %s) is inside!",
_player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
}
// the difficulty is set even if the instances can't be reset
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player);
if (setRaidDifficulty.Legacy)
group->SetLegacyRaidDifficultyID(difficultyID);
else
group->SetRaidDifficultyID(difficultyID);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0);
if (setRaidDifficulty.Legacy)
_player->SetLegacyRaidDifficultyID(difficultyID);
else
_player->SetRaidDifficultyID(difficultyID);
_player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
}
}
void WorldSession::HandleSetTaxiBenchmark(WorldPackets::Misc::SetTaxiBenchmarkMode& packet)
{
if (packet.Enable)
_player->AddPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
else
_player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
}
void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
{
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
}
void WorldSession::HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/)
{
WorldPackets::Misc::ServerTimeOffset response;
response.Time = GameTime::GetSystemTime();
SendPacket(response.Write());
}
void WorldSession::HandleInstanceLockResponse(WorldPackets::Instance::InstanceLockResponse& packet)
{
if (!_player->HasPendingBind())
{
TC_LOG_INFO("network", "InstanceLockResponse: Player %s %s tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
if (packet.AcceptLock)
_player->BindToInstance();
else
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
{
// do something?
}
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed)
{
TC_LOG_ERROR("network", "Object update failed for %s for player %s (%s)", objectUpdateFailed.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == objectUpdateFailed.ObjectGUID)
{
LogoutPlayer(true);
return;
}
// Pretend we've never seen this object
_player->m_clientGUIDs.erase(objectUpdateFailed.ObjectGUID);
}
void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued)
{
TC_LOG_ERROR("network", "Object update rescued for %s for player %s (%s)", objectUpdateRescued.ObjectGUID.ToString().c_str(), GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
// Client received values update after destroying object
// re-register object in m_clientGUIDs to send DestroyObject on next visibility update
_player->m_clientGUIDs.insert(objectUpdateRescued.ObjectGUID);
}
void WorldSession::HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& packet)
{
if (packet.CUFProfiles.size() > MAX_CUF_PROFILES)
{
TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
return;
}
for (uint8 i = 0; i < packet.CUFProfiles.size(); ++i)
GetPlayer()->SaveCUFProfile(i, std::move(packet.CUFProfiles[i]));
for (uint8 i = packet.CUFProfiles.size(); i < MAX_CUF_PROFILES; ++i)
GetPlayer()->SaveCUFProfile(i, nullptr);
}
void WorldSession::SendLoadCUFProfiles()
{
Player* player = GetPlayer();
WorldPackets::Misc::LoadCUFProfiles loadCUFProfiles;
for (uint8 i = 0; i < MAX_CUF_PROFILES; i++)
if (CUFProfile* cufProfile = player->GetCUFProfile(i))
loadCUFProfiles.CUFProfiles.push_back(cufProfile);
SendPacket(loadCUFProfiles.Write());
}
void WorldSession::HandleSetAdvancedCombatLogging(WorldPackets::ClientConfig::SetAdvancedCombatLogging& setAdvancedCombatLogging)
{
_player->SetAdvancedCombatLogging(setAdvancedCombatLogging.Enable);
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPackets::Misc::MountSpecial& mountSpecial)
{
WorldPackets::Misc::SpecialMountAnim specialMountAnim;
specialMountAnim.UnitGUID = _player->GetGUID();
std::copy(mountSpecial.SpellVisualKitIDs.begin(), mountSpecial.SpellVisualKitIDs.end(), std::back_inserter(specialMountAnim.SpellVisualKitIDs));
specialMountAnim.SequenceVariation = mountSpecial.SequenceVariation;
GetPlayer()->SendMessageToSet(specialMountAnim.Write(), false);
}
void WorldSession::HandleMountSetFavorite(WorldPackets::Misc::MountSetFavorite& mountSetFavorite)
{
_collectionMgr->MountSetFavorite(mountSetFavorite.MountSpellID, mountSetFavorite.IsFavorite);
}
void WorldSession::HandleCloseInteraction(WorldPackets::Misc::CloseInteraction& closeInteraction)
{
if (_player->PlayerTalkClass->GetInteractionData().SourceGuid == closeInteraction.SourceGuid)
_player->PlayerTalkClass->GetInteractionData().Reset();
}
void WorldSession::HandleConversationLineStarted(WorldPackets::Misc::ConversationLineStarted& conversationLineStarted)
{
if (Conversation* convo = ObjectAccessor::GetConversation(*_player, conversationLineStarted.ConversationGUID))
sScriptMgr->OnConversationLineStarted(convo, conversationLineStarted.LineID, _player);
}
void WorldSession::HandleRequestLatestSplashScreen(WorldPackets::Misc::RequestLatestSplashScreen& /*requestLatestSplashScreen*/)
{
UISplashScreenEntry const* splashScreen = nullptr;
for (auto itr = sUISplashScreenStore.begin(); itr != sUISplashScreenStore.end(); ++itr)
{
if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(itr->CharLevelConditionID))
if (!ConditionMgr::IsPlayerMeetingCondition(_player, playerCondition))
continue;
splashScreen = *itr;
}
WorldPackets::Misc::SplashScreenShowLatest splashScreenShowLatest;
splashScreenShowLatest.UISplashScreenID = splashScreen ? splashScreen->ID : 0;
SendPacket(splashScreenShowLatest.Write());
}