/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Battleground.h" #include "BattlegroundMgr.h" #include "Common.h" #include "Creature.h" #include "CreatureAI.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GameObject.h" #include "GameObjectAI.h" #include "GossipDef.h" #include "Item.h" #include "ItemPackets.h" #include "Language.h" #include "Log.h" #include "MailPackets.h" #include "Map.h" #include "NPCPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "PetPackets.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "Trainer.h" #include "WorldPacket.h" enum StableResultCode { STABLE_ERR_MONEY = 0x01, // "you don't have enough money" STABLE_ERR_INVALID_SLOT = 0x03, // "That slot is locked" STABLE_SUCCESS_STABLE = 0x08, // stable success STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success STABLE_ERR_EXOTIC = 0x0B, // "you are unable to control exotic creatures" STABLE_ERR_STABLE = 0x0C, // "Internal pet error" }; void WorldSession::HandleTabardVendorActivateOpcode(WorldPackets::NPC::Hello& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendTabardVendorActivate(packet.Unit); } void WorldSession::SendTabardVendorActivate(ObjectGuid guid) { WorldPackets::NPC::PlayerTabardVendorActivate packet; packet.Vendor = guid; SendPacket(packet.Write()); } void WorldSession::SendShowMailBox(ObjectGuid guid) { WorldPackets::Mail::ShowMailbox packet; packet.PostmasterGUID = guid; SendPacket(packet.Write()); } void WorldSession::HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet) { Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TRAINER, UNIT_NPC_FLAG_2_NONE); if (!npc) { TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); return; } if (uint32 trainerId = sObjectMgr->GetCreatureDefaultTrainer(npc->GetEntry())) SendTrainerList(npc, trainerId); else TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - Creature id %u has no trainer data.", npc->GetEntry()); } void WorldSession::SendTrainerList(Creature* npc, uint32 trainerId) { // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(trainerId); if (!trainer) { TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - trainer spells not found for trainer %s id %d", npc->GetGUID().ToString().c_str(), trainerId); return; } _player->PlayerTalkClass->GetInteractionData().Reset(); _player->PlayerTalkClass->GetInteractionData().SourceGuid = npc->GetGUID(); _player->PlayerTalkClass->GetInteractionData().TrainerId = trainerId; trainer->SendSpells(npc, _player, GetSessionDbLocaleIndex()); } void WorldSession::HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %i", packet.TrainerGUID.ToString().c_str(), packet.SpellID); Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.TrainerGUID, UNIT_NPC_FLAG_TRAINER, UNIT_NPC_FLAG_2_NONE); if (!npc) { TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", packet.TrainerGUID.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (_player->PlayerTalkClass->GetInteractionData().SourceGuid != packet.TrainerGUID) return; if (_player->PlayerTalkClass->GetInteractionData().TrainerId != uint32(packet.TrainerID)) return; Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(packet.TrainerID); if (!trainer) return; trainer->TeachSpell(npc, _player, packet.SpellID); } void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); return; } // set faction visible if needed if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); // remove fake death //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard()) unit->StopMoving(); // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->IsSpiritGuide()) { Battleground* bg = _player->GetBattleground(); if (bg) { bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID()); sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID()); return; } } if (!sScriptMgr->OnGossipHello(_player, unit)) { // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(unit); } unit->AI()->sGossipHello(_player); } void WorldSession::HandleGossipSelectOptionOpcode(WorldPackets::NPC::GossipSelectOption& packet) { if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(packet.GossipIndex)) return; // Prevent cheating on C++ scripted menus if (_player->PlayerTalkClass->GetInteractionData().SourceGuid != packet.GossipUnit) return; Creature* unit = nullptr; GameObject* go = nullptr; if (packet.GossipUnit.IsCreatureOrVehicle()) { unit = GetPlayer()->GetNPCIfCanInteractWith(packet.GossipUnit, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", packet.GossipUnit.ToString().c_str()); return; } } else if (packet.GossipUnit.IsGameObject()) { go = _player->GetGameObjectIfCanInteractWith(packet.GossipUnit); if (!go) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", packet.GossipUnit.ToString().c_str()); return; } } else { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", packet.GossipUnit.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID)) { TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetScriptId(); if (go) go->LastUsedScriptID = go->GetScriptId(); _player->PlayerTalkClass->SendCloseGossip(); return; } if (!packet.PromotionCode.empty()) { if (unit) { unit->AI()->sGossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode.c_str()); if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(packet.GossipIndex), _player->PlayerTalkClass->GetGossipOptionAction(packet.GossipIndex), packet.PromotionCode.c_str())) _player->OnGossipSelect(unit, packet.GossipIndex, packet.GossipID); } else { go->AI()->GossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode.c_str()); if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(packet.GossipIndex), _player->PlayerTalkClass->GetGossipOptionAction(packet.GossipIndex), packet.PromotionCode.c_str())) _player->OnGossipSelect(go, packet.GossipIndex, packet.GossipID); } } else { if (unit) { unit->AI()->sGossipSelect(_player, packet.GossipID, packet.GossipIndex); if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(packet.GossipIndex), _player->PlayerTalkClass->GetGossipOptionAction(packet.GossipIndex))) _player->OnGossipSelect(unit, packet.GossipIndex, packet.GossipID); } else { go->AI()->GossipSelect(_player, packet.GossipID, packet.GossipIndex); if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(packet.GossipIndex), _player->PlayerTalkClass->GetGossipOptionAction(packet.GossipIndex))) _player->OnGossipSelect(go, packet.GossipIndex, packet.GossipID); } } } void WorldSession::HandleSpiritHealerActivate(WorldPackets::NPC::SpiritHealerActivate& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Healer, UNIT_NPC_FLAG_SPIRITHEALER, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", packet.Healer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendSpiritResurrect(); } void WorldSession::SendSpiritResurrect() { _player->ResurrectPlayer(0.5f, true); _player->DurabilityLossAll(0.25f, true); // get corpse nearest graveyard WorldSafeLocsEntry const* corpseGrave = NULL; WorldLocation corpseLocation = _player->GetCorpseLocation(); if (_player->HasCorpse()) { corpseGrave = sObjectMgr->GetClosestGraveYard(corpseLocation, _player->GetTeam(), _player); } // now can spawn bones _player->SpawnCorpseBones(); // teleport to nearest from corpse graveyard, if different from nearest to player ghost if (corpseGrave) { WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(*_player, _player->GetTeam(), _player); if (corpseGrave != ghostGrave) _player->TeleportTo(corpseGrave->MapID, corpseGrave->Loc.X, corpseGrave->Loc.Y, corpseGrave->Loc.Z, (corpseGrave->Facing * M_PI) / 180); // Orientation is initially in degrees // or update at original position else _player->UpdateObjectVisibility(); } // or update at original position else _player->UpdateObjectVisibility(); } void WorldSession::HandleBinderActivateOpcode(WorldPackets::NPC::Hello& packet) { if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive()) return; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_INNKEEPER, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendBindPoint(unit); } void WorldSession::SendBindPoint(Creature* npc) { // prevent set homebind to instances in any case if (GetPlayer()->GetMap()->Instanceable()) return; uint32 bindspell = 3286; // send spell for homebinding (3286) npc->CastSpell(_player, bindspell, true); _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleRequestStabledPets(WorldPackets::NPC::RequestStabledPets& packet) { if (!CheckStableMaster(packet.StableMaster)) return; // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // remove mounts this fix bug where getting pet from stable while mounted deletes pet. if (GetPlayer()->IsMounted()) GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); SendStablePet(packet.StableMaster); } void WorldSession::SendStablePet(ObjectGuid guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::SendStablePetCallback, this, guid, std::placeholders::_1))); } void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult result) { if (!GetPlayer()) return; WorldPackets::Pet::PetStableList packet; packet.StableMaster = guid; Pet* pet = _player->GetPet(); int32 petSlot = 0; // not let move dead pet in slot if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET) { WorldPackets::Pet::PetStableInfo stableEntry; stableEntry.PetSlot = petSlot; stableEntry.PetNumber = pet->GetCharmInfo()->GetPetNumber(); stableEntry.CreatureID = pet->GetEntry(); stableEntry.DisplayID = pet->GetDisplayId(); stableEntry.ExperienceLevel = pet->getLevel(); stableEntry.PetFlags = PET_STABLE_ACTIVE; stableEntry.PetName = pet->GetName(); ++petSlot; packet.Pets.push_back(stableEntry); } if (result) { do { Field* fields = result->Fetch(); WorldPackets::Pet::PetStableInfo stableEntry; stableEntry.PetSlot = petSlot; stableEntry.PetNumber = fields[1].GetUInt32(); // petnumber stableEntry.CreatureID = fields[2].GetUInt32(); // creature entry stableEntry.DisplayID = fields[5].GetUInt32(); // creature displayid stableEntry.ExperienceLevel = fields[3].GetUInt16(); // level stableEntry.PetFlags = PET_STABLE_INACTIVE; stableEntry.PetName = fields[4].GetString(); // Name ++petSlot; packet.Pets.push_back(stableEntry); } while (result->NextRow()); } SendPacket(packet.Write()); } void WorldSession::SendPetStableResult(uint8 res) { WorldPacket data(SMSG_PET_STABLE_RESULT, 1); data << uint8(res); SendPacket(&data); } void WorldSession::HandleStablePet(WorldPacket& recvData) { ObjectGuid npcGUID; recvData >> npcGUID; if (!GetPlayer()->IsAlive()) { SendPetStableResult(STABLE_ERR_STABLE); return; } if (!CheckStableMaster(npcGUID)) { SendPetStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Pet* pet = _player->GetPet(); // can't place in stable dead pet if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET) { SendPetStableResult(STABLE_ERR_STABLE); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleStablePetCallback, this, std::placeholders::_1))); } void WorldSession::HandleStablePetCallback(PreparedQueryResult result) { if (!GetPlayer()) return; uint8 freeSlot = 1; if (result) { do { Field* fields = result->Fetch(); uint8 slot = fields[1].GetUInt8(); // slots ordered in query, and if not equal then free if (slot != freeSlot) break; // this slot not free, skip ++freeSlot; } while (result->NextRow()); } if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots) { _player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot)); SendPetStableResult(STABLE_SUCCESS_STABLE); } else SendPetStableResult(STABLE_ERR_INVALID_SLOT); } void WorldSession::HandleUnstablePet(WorldPacket& recvData) { ObjectGuid npcGUID; uint32 petnumber; recvData >> npcGUID >> petnumber; if (!CheckStableMaster(npcGUID)) { SendPetStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petnumber); stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleUnstablePetCallback, this, petnumber, std::placeholders::_1))); } void WorldSession::HandleUnstablePetCallback(uint32 petId, PreparedQueryResult result) { if (!GetPlayer()) return; uint32 petEntry = 0; if (result) { Field* fields = result->Fetch(); petEntry = fields[0].GetUInt32(); } if (!petEntry) { SendPetStableResult(STABLE_ERR_STABLE); return; } CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets())) { // if problem in exotic pet if (creatureInfo && creatureInfo->IsTameable(true)) SendPetStableResult(STABLE_ERR_EXOTIC); else SendPetStableResult(STABLE_ERR_STABLE); return; } Pet* pet = _player->GetPet(); if (pet && pet->IsAlive()) { SendPetStableResult(STABLE_ERR_STABLE); return; } // delete dead pet if (pet) _player->RemovePet(pet, PET_SAVE_AS_DELETED); Pet* newPet = new Pet(_player, HUNTER_PET); if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { delete newPet; newPet = NULL; SendPetStableResult(STABLE_ERR_STABLE); return; } SendPetStableResult(STABLE_SUCCESS_UNSTABLE); } void WorldSession::HandleBuyStableSlot(WorldPacket& recvData) { ObjectGuid npcGUID; recvData >> npcGUID; if (!CheckStableMaster(npcGUID)) { SendPetStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (GetPlayer()->m_stableSlots < MAX_PET_STABLES) { /*StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); if (_player->HasEnoughMoney(SlotPrice->Price)) { ++GetPlayer()->m_stableSlots; _player->ModifyMoney(-int32(SlotPrice->Price)); SendPetStableResult(STABLE_SUCCESS_BUY_SLOT); } else SendPetStableResult(STABLE_ERR_MONEY);*/ } else SendPetStableResult(STABLE_ERR_STABLE); } void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */) { TC_LOG_DEBUG("network", "HandleStableRevivePet: Not implemented"); } void WorldSession::HandleStableSwapPet(WorldPacket& recvData) { ObjectGuid npcGUID; uint32 petId; recvData >> npcGUID >> petId; if (!CheckStableMaster(npcGUID)) { SendPetStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Pet* pet = _player->GetPet(); if (!pet || pet->getPetType() != HUNTER_PET) { SendPetStableResult(STABLE_ERR_STABLE); return; } // Find swapped pet slot in stable PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petId); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleStableSwapPetCallback, this, petId, std::placeholders::_1))); } void WorldSession::HandleStableSwapPetCallback(uint32 petId, PreparedQueryResult result) { if (!GetPlayer()) return; if (!result) { SendPetStableResult(STABLE_ERR_STABLE); return; } Field* fields = result->Fetch(); uint32 slot = fields[0].GetUInt8(); uint32 petEntry = fields[1].GetUInt32(); if (!petEntry) { SendPetStableResult(STABLE_ERR_STABLE); return; } CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); if (!creatureInfo || !creatureInfo->IsTameable(true)) { SendPetStableResult(STABLE_ERR_STABLE); return; } if (!creatureInfo->IsTameable(_player->CanTameExoticPets())) { SendPetStableResult(STABLE_ERR_EXOTIC); return; } Pet* pet = _player->GetPet(); // The player's pet could have been removed during the delay of the DB callback if (!pet) { SendPetStableResult(STABLE_ERR_STABLE); return; } // move alive pet to slot or delete dead pet _player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); // summon unstabled pet Pet* newPet = new Pet(_player); if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { delete newPet; SendPetStableResult(STABLE_ERR_STABLE); } else SendPetStableResult(STABLE_SUCCESS_UNSTABLE); } void WorldSession::HandleRepairItemOpcode(WorldPackets::Item::RepairItem& packet) { TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM: Npc %s, Item %s, UseGuildBank: %u", packet.NpcGUID.ToString().c_str(), packet.ItemGUID.ToString().c_str(), packet.UseGuildBank); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.NpcGUID, UNIT_NPC_FLAG_REPAIR, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", packet.NpcGUID.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // reputation discount float discountMod = _player->GetReputationPriceDiscount(unit); if (!packet.ItemGUID.IsEmpty()) { TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", packet.ItemGUID.ToString().c_str(), packet.NpcGUID.ToString().c_str()); Item* item = _player->GetItemByGuid(packet.ItemGUID); if (item) _player->DurabilityRepair(item->GetPos(), true, discountMod, packet.UseGuildBank); } else { TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", packet.NpcGUID.ToString().c_str()); _player->DurabilityRepairAll(true, discountMod, packet.UseGuildBank); } }