/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GossipDef.h"
#include "Item.h"
#include "Log.h"
#include "MailPackets.h"
#include "Map.h"
#include "NPCPackets.h"
#include "Opcodes.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "QueryCallback.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Trainer.h"
#include "World.h"
#include "WorldPacket.h"
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
STABLE_SUCCESS_STABLE = 0x08, // stable success
STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
STABLE_ERR_EXOTIC = 0x0C // "you are unable to control exotic creatures"
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPackets::Mail::ShowMailbox packet;
packet.PostmasterGUID = guid;
SendPacket(packet.Write());
}
void WorldSession::HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet)
{
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TRAINER);
if (!npc)
{
TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
SendTrainerList(npc);
}
void WorldSession::SendTrainerList(Creature* npc)
{
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
if (!trainer)
{
TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer spells not found for %s", npc->GetGUID().ToString().c_str());
return;
}
if (!trainer->IsTrainerValidForPlayer(_player))
{
TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer %s not valid for player %s", npc->GetGUID().ToString().c_str(), GetPlayerInfo().c_str());
return;
}
trainer->SendSpells(npc, _player, GetSessionDbLocaleIndex());
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %u", packet.TrainerGUID.ToString().c_str(), packet.SpellID);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.TrainerGUID, UNIT_NPC_FLAG_TRAINER);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", packet.TrainerGUID.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
if (!trainer)
return;
trainer->TeachSpell(npc, _player, packet.SpellID);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
_player->PlayerTalkClass->ClearMenus();
if (!unit->AI()->OnGossipHello(_player))
{
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(unit);
}
}
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const* corpseGrave = nullptr;
WorldLocation corpseLocation = _player->GetCorpseLocation();
if (_player->HasCorpse())
{
corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation.GetPositionX(), corpseLocation.GetPositionY(),
corpseLocation.GetPositionZ(), corpseLocation.GetMapId(), _player->GetTeam());
}
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->Continent, corpseGrave->Loc.X, corpseGrave->Loc.Y, corpseGrave->Loc.Z, _player->GetOrientation());
}
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
{
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleRequestStabledPets(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(ObjectGuid guid)
{
TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64(guid);
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
data << uint8(0); // stable slots
SendPacket(&data);
return;
}
data << uint8(petStable->MaxStabledPets);
uint8 num = 0; // counter for place holder
if (petStable->CurrentPet)
{
PetStable::PetInfo const& pet = *petStable->CurrentPet;
data << uint32(pet.PetNumber);
data << uint32(pet.CreatureId);
data << uint32(pet.Level);
data << pet.Name; // petname
data << uint8(1); // flags: 1 active, 2 inactive
++num;
}
else
{
if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
{
data << uint32(pet->PetNumber);
data << uint32(pet->CreatureId);
data << uint32(pet->Level);
data << pet->Name; // petname
data << uint8(1); // flags: 1 active, 2 inactive
++num;
}
}
for (Optional const& stabledSlot : petStable->StabledPets)
{
if (stabledSlot)
{
PetStable::PetInfo const& pet = *stabledSlot;
data << uint32(pet.PetNumber);
data << uint32(pet.CreatureId);
data << uint32(pet.Level);
data << pet.Name; // petname
data << uint8(2); // flags: 1 active, 2 inactive
++num;
}
}
data.put(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::SendPetStableResult(uint8 res)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(res);
SendPacket(&data);
}
void WorldSession::HandleStablePet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsAlive())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
return;
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
|| (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
{
if (!petStable->StabledPets[freeSlot])
{
if (pet)
{
// stable summoned pet
_player->RemovePet(pet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
SendPetStableResult(STABLE_SUCCESS_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// stable unsummoned pet
petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
SendPetStableResult(STABLE_SUCCESS_STABLE);
return;
}
}
// not free stable slot
SendPetStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleUnstablePet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
ObjectGuid npcGUID;
uint32 petnumber;
recvData >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional const& pet)
{
return pet && pet->PetNumber == petnumber;
});
if (stabledPet == petStable->StabledPets.end())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendPetStableResult(STABLE_ERR_EXOTIC);
else
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
// try performing a swap, client sends this packet instead of swap when starting from stabled slot
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
}
else if (petStable->UnslottedPets.size() == 1)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
{
delete newPet;
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petnumber);
CharacterDatabase.Execute(stmt);
SendPetStableResult(STABLE_ERR_STABLE);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petnumber);
CharacterDatabase.Execute(stmt);
SendPetStableResult(STABLE_SUCCESS_UNSTABLE);
}
}
void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable& petStable = GetPlayer()->GetOrInitPetStable();
if (petStable.MaxStabledPets < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
if (_player->HasEnoughMoney(SlotPrice->Cost))
{
++petStable.MaxStabledPets;
_player->ModifyMoney(-int32(SlotPrice->Cost));
SendPetStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
SendPetStableResult(STABLE_ERR_MONEY);
}
else
SendPetStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
{
TC_LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
ObjectGuid npcGUID;
uint32 petId;
recvData >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// Find swapped pet slot in stable
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional const& pet)
{
return pet && pet->PetNumber == petId;
});
if (stabledPet == petStable->StabledPets.end())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendPetStableResult(STABLE_ERR_EXOTIC);
else
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
}
else if (petStable->UnslottedPets.size() == 1)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendPetStableResult(STABLE_ERR_STABLE);
return;
}
// summon unstabled pet
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petId, false))
{
delete newPet;
SendPetStableResult(STABLE_ERR_STABLE);
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petId);
CharacterDatabase.Execute(stmt);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petId);
CharacterDatabase.Execute(stmt);
SendPetStableResult(STABLE_SUCCESS_UNSTABLE);
}
}
void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
ObjectGuid npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recvData >> npcGUID >> itemGUID >> guildBank;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
if (itemGUID)
{
TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", itemGUID.ToString().c_str(), npcGUID.ToString().c_str());
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0);
}
else
{
TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", npcGUID.ToString().c_str());
_player->DurabilityRepairAll(true, discountMod, guildBank != 0);
}
}