/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Battleground.h" #include "BattlegroundMgr.h" #include "Common.h" #include "Creature.h" #include "CreatureAI.h" #include "DatabaseEnv.h" #include "DBCStores.h" #include "GossipDef.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "Map.h" #include "Opcodes.h" #include "ObjectMgr.h" #include "Pet.h" #include "Player.h" #include "QueryCallback.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "World.h" #include "WorldPacket.h" enum StableResultCode { STABLE_ERR_MONEY = 0x01, // "you don't have enough money" STABLE_ERR_STABLE = 0x06, // currently used in most fail cases STABLE_SUCCESS_STABLE = 0x08, // stable success STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success STABLE_ERR_EXOTIC = 0x0C // "you are unable to control exotic creatures" }; void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendTabardVendorActivate(guid); } void WorldSession::SendTabardVendorActivate(ObjectGuid guid) { WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8); data << guid; SendPacket(&data); } void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData) { ObjectGuid guid; TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE"); recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendShowBank(guid); } void WorldSession::SendShowBank(ObjectGuid guid) { WorldPacket data(SMSG_SHOW_BANK, 8); data << guid; m_currentBankerGUID = guid; SendPacket(&data); } void WorldSession::SendShowMailBox(ObjectGuid guid) { WorldPacket data(SMSG_SHOW_MAILBOX, 8); data << guid; SendPacket(&data); } void WorldSession::HandleTrainerListOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; SendTrainerList(guid); } void WorldSession::SendTrainerList(ObjectGuid guid) { std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO); SendTrainerList(guid, str); } void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: SendTrainerList - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if (!trainer_spells) { TC_LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for %s", guid.ToString().c_str()); return; } WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1); data << guid; data << uint32(trainer_spells->trainerType); size_t count_pos = data.wpos(); data << uint32(trainer_spells->spellList.size()); // reputation discount float fDiscountMod = _player->GetReputationPriceDiscount(unit); bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0; uint32 count = 0; for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) { TrainerSpell const* tSpell = &itr->second; bool valid = true; bool primary_prof_first_rank = false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (!tSpell->ReqAbility[i]) continue; if (!_player->IsSpellFitByClassAndRace(tSpell->ReqAbility[i])) { valid = false; break; } SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->ReqAbility[i]); if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank()) primary_prof_first_rank = true; } if (!valid) continue; TrainerSpellState state = _player->GetTrainerSpellState(tSpell); data << uint32(tSpell->SpellID); // learned spell (or cast-spell in profession case) data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state); data << uint32(floor(tSpell->MoneyCost * fDiscountMod)); data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0); // primary prof. learn confirmation dialog data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state data << uint8(tSpell->ReqLevel); data << uint32(tSpell->ReqSkillLine); data << uint32(tSpell->ReqSkillRank); //prev + req or req + 0 uint8 maxReq = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (!tSpell->ReqAbility[i]) continue; if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->ReqAbility[i])) { data << uint32(prevSpellId); ++maxReq; } if (maxReq == 3) break; SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->ReqAbility[i]); for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2) { data << uint32(itr2->second); ++maxReq; } if (maxReq == 3) break; } while (maxReq < 3) { data << uint32(0); ++maxReq; } ++count; } data << strTitle; data.put(count_pos, count); SendPacket(&data); } void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData) { ObjectGuid guid; uint32 spellId = 0; recvData >> guid >> spellId; TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %u", guid.ToString().c_str(), spellId); Creature* trainer = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!trainer) { TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // check race for mount trainers if (trainer->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_MOUNTS) { if (uint32 trainerRace = trainer->GetCreatureTemplate()->trainer_race) if (_player->getRace() != trainerRace) return; } // check class for class trainers if (_player->getClass() != trainer->GetCreatureTemplate()->trainer_class && trainer->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS) return; // check present spell in trainer spell list TrainerSpellData const* trainer_spells = trainer->GetTrainerSpells(); if (!trainer_spells) return; // not found, cheat? TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); if (!trainer_spell) return; // can't be learn, cheat? Or double learn with lags... if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN) return; // apply reputation discount uint32 nSpellCost = uint32(floor(trainer_spell->MoneyCost * _player->GetReputationPriceDiscount(trainer))); // check money requirement if (!_player->HasEnoughMoney(nSpellCost)) return; _player->ModifyMoney(-int32(nSpellCost)); trainer->SendPlaySpellVisual(179); // 53 SpellCastDirected trainer->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute // learn explicitly or cast explicitly if (trainer_spell->IsCastable()) _player->CastSpell(_player, trainer_spell->SpellID, true); else _player->LearnSpell(spellId, false); WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); data << uint64(guid); data << uint32(spellId); // should be same as in packet from client SendPacket(&data); } void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO"); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // set faction visible if needed if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); // remove fake death //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); unit->SetHomePosition(unit->GetPosition()); // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->IsSpiritGuide()) { Battleground* bg = _player->GetBattleground(); if (bg) { bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID()); sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID()); return; } } _player->PlayerTalkClass->ClearMenus(); if (!unit->AI()->GossipHello(_player)) { // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(unit); } } void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendSpiritResurrect(); } void WorldSession::SendSpiritResurrect() { _player->ResurrectPlayer(0.5f, true); _player->DurabilityLossAll(0.25f, true); // get corpse nearest graveyard WorldSafeLocsEntry const* corpseGrave = nullptr; WorldLocation corpseLocation = _player->GetCorpseLocation(); if (_player->HasCorpse()) { corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation.GetPositionX(), corpseLocation.GetPositionY(), corpseLocation.GetPositionZ(), corpseLocation.GetMapId(), _player->GetTeam()); } // now can spawn bones _player->SpawnCorpseBones(); // teleport to nearest from corpse graveyard, if different from nearest to player ghost if (corpseGrave) { WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard( _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam()); if (corpseGrave != ghostGrave) _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); } } void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData) { ObjectGuid npcGUID; recvData >> npcGUID; if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive()) return; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendBindPoint(unit); } void WorldSession::SendBindPoint(Creature* npc) { // prevent set homebind to instances in any case if (GetPlayer()->GetMap()->Instanceable()) return; uint32 bindspell = 3286; // send spell for homebinding (3286) npc->CastSpell(_player, bindspell, true); WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4)); data << uint64(npc->GetGUID()); data << uint32(bindspell); SendPacket(&data); _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS"); ObjectGuid npcGUID; recvData >> npcGUID; if (!CheckStableMaster(npcGUID)) return; // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // remove mounts this fix bug where getting pet from stable while mounted deletes pet. if (GetPlayer()->IsMounted()) GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); SendStablePet(npcGUID); } void WorldSession::SendStablePet(ObjectGuid guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::SendStablePetCallback, this, guid, std::placeholders::_1))); } void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult result) { if (!GetPlayer()) return; TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send."); WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size data << uint64(guid); Pet* pet = _player->GetPet(); size_t wpos = data.wpos(); data << uint8(0); // place holder for slot show number data << uint8(GetPlayer()->m_stableSlots); uint8 num = 0; // counter for place holder // not let move dead pet in slot if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET) { data << uint32(pet->GetCharmInfo()->GetPetNumber()); data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); data << pet->GetName(); // petname data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) ++num; } if (result) { do { Field* fields = result->Fetch(); data << uint32(fields[1].GetUInt32()); // petnumber data << uint32(fields[2].GetUInt32()); // creature entry data << uint32(fields[3].GetUInt16()); // level data << fields[4].GetString(); // name data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) ++num; } while (result->NextRow()); } data.put(wpos, num); // set real data to placeholder SendPacket(&data); } void WorldSession::SendStableResult(uint8 res) { WorldPacket data(SMSG_STABLE_RESULT, 1); data << uint8(res); SendPacket(&data); } void WorldSession::HandleStablePet(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET"); ObjectGuid npcGUID; recvData >> npcGUID; if (!GetPlayer()->IsAlive()) { SendStableResult(STABLE_ERR_STABLE); return; } if (!CheckStableMaster(npcGUID)) { SendStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Pet* pet = _player->GetPet(); // can't place in stable dead pet if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET) { SendStableResult(STABLE_ERR_STABLE); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleStablePetCallback, this, std::placeholders::_1))); } void WorldSession::HandleStablePetCallback(PreparedQueryResult result) { if (!GetPlayer()) return; uint8 freeSlot = 1; if (result) { do { Field* fields = result->Fetch(); uint8 slot = fields[1].GetUInt8(); // slots ordered in query, and if not equal then free if (slot != freeSlot) break; // this slot not free, skip ++freeSlot; } while (result->NextRow()); } WorldPacket data(SMSG_STABLE_RESULT, 1); if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots) { _player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot)); SendStableResult(STABLE_SUCCESS_STABLE); } else SendStableResult(STABLE_ERR_STABLE); } void WorldSession::HandleUnstablePet(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET."); ObjectGuid npcGUID; uint32 petnumber; recvData >> npcGUID >> petnumber; if (!CheckStableMaster(npcGUID)) { SendStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petnumber); stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleUnstablePetCallback, this, petnumber, std::placeholders::_1))); } void WorldSession::HandleUnstablePetCallback(uint32 petId, PreparedQueryResult result) { if (!GetPlayer()) return; uint32 petEntry = 0; if (result) { Field* fields = result->Fetch(); petEntry = fields[0].GetUInt32(); } if (!petEntry) { SendStableResult(STABLE_ERR_STABLE); return; } CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets())) { // if problem in exotic pet if (creatureInfo && creatureInfo->IsTameable(true)) SendStableResult(STABLE_ERR_EXOTIC); else SendStableResult(STABLE_ERR_STABLE); return; } Pet* pet = _player->GetPet(); if (pet && pet->IsAlive()) { SendStableResult(STABLE_ERR_STABLE); return; } // delete dead pet if (pet) _player->RemovePet(pet, PET_SAVE_AS_DELETED); Pet* newPet = new Pet(_player, HUNTER_PET); if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { delete newPet; newPet = nullptr; SendStableResult(STABLE_ERR_STABLE); return; } SendStableResult(STABLE_SUCCESS_UNSTABLE); } void WorldSession::HandleBuyStableSlot(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT."); ObjectGuid npcGUID; recvData >> npcGUID; if (!CheckStableMaster(npcGUID)) { SendStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (GetPlayer()->m_stableSlots < MAX_PET_STABLES) { StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); if (_player->HasEnoughMoney(SlotPrice->Price)) { ++GetPlayer()->m_stableSlots; _player->ModifyMoney(-int32(SlotPrice->Price)); SendStableResult(STABLE_SUCCESS_BUY_SLOT); } else SendStableResult(STABLE_ERR_MONEY); } else SendStableResult(STABLE_ERR_STABLE); } void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */) { TC_LOG_DEBUG("network", "HandleStableRevivePet: Not implemented"); } void WorldSession::HandleStableSwapPet(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET."); ObjectGuid npcGUID; uint32 petId; recvData >> npcGUID >> petId; if (!CheckStableMaster(npcGUID)) { SendStableResult(STABLE_ERR_STABLE); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Pet* pet = _player->GetPet(); if (!pet || pet->getPetType() != HUNTER_PET) { SendStableResult(STABLE_ERR_STABLE); return; } // Find swapped pet slot in stable PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petId); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleStableSwapPetCallback, this, petId, std::placeholders::_1))); } void WorldSession::HandleStableSwapPetCallback(uint32 petId, PreparedQueryResult result) { if (!GetPlayer()) return; if (!result) { SendStableResult(STABLE_ERR_STABLE); return; } Field* fields = result->Fetch(); uint32 slot = fields[0].GetUInt8(); uint32 petEntry = fields[1].GetUInt32(); if (!petEntry) { SendStableResult(STABLE_ERR_STABLE); return; } CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets())) { // if problem in exotic pet if (creatureInfo && creatureInfo->IsTameable(true)) SendStableResult(STABLE_ERR_EXOTIC); else SendStableResult(STABLE_ERR_STABLE); return; } Pet* pet = _player->GetPet(); // The player's pet could have been removed during the delay of the DB callback if (!pet) { SendStableResult(STABLE_ERR_STABLE); return; } // move alive pet to slot or delete dead pet _player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); // summon unstabled pet Pet* newPet = new Pet(_player); if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { delete newPet; SendStableResult(STABLE_ERR_STABLE); } else SendStableResult(STABLE_SUCCESS_UNSTABLE); } void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM"); ObjectGuid npcGUID, itemGUID; uint8 guildBank; // new in 2.3.2, bool that means from guild bank money recvData >> npcGUID >> itemGUID >> guildBank; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // reputation discount float discountMod = _player->GetReputationPriceDiscount(unit); if (itemGUID) { TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", itemGUID.ToString().c_str(), npcGUID.ToString().c_str()); Item* item = _player->GetItemByGuid(itemGUID); if (item) _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0); } else { TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", npcGUID.ToString().c_str()); _player->DurabilityRepairAll(true, discountMod, guildBank != 0); } }