/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "SpellInfo.h"
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
STABLE_SUCCESS_STABLE = 0x08, // stable success
STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures"
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(uint64 guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
{
uint64 guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::SendShowBank(uint64 guid)
{
WorldPacket data(SMSG_SHOW_BANK, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
SendTrainerList(guid);
}
void WorldSession::SendTrainerList(uint64 guid)
{
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
SendTrainerList(guid, str);
}
void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if (!unit->isCanTrainingOf(_player, true))
return;
CreatureTemplate const* ci = unit->GetCreatureTemplate();
if (!ci)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
bool valid = true;
bool primary_prof_first_rank = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
{
valid = false;
break;
}
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
primary_prof_first_rank = true;
}
if (!valid)
continue;
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
//prev + req or req + 0
uint8 maxReq = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
{
data << uint32(prevSpellId);
++maxReq;
}
if (maxReq == 3)
break;
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
{
data << uint32(itr2->second);
++maxReq;
}
if (maxReq == 3)
break;
}
while (maxReq < 3)
{
data << uint32(0);
++maxReq;
}
++count;
}
data << strTitle;
data.put(count_pos, count);
SendPacket(&data);
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!unit->isCanTrainingOf(_player, true))
return;
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if (!trainer_spell)
return;
// can't be learn, cheat? Or double learn with lags...
if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if (!_player->HasEnoughMoney(nSpellCost))
return;
_player->ModifyMoney(-int32(nSpellCost));
unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
_player->CastSpell(_player, trainer_spell->spell, true);
else
_player->learnSpell(spellId, false);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid);
data << uint32(spellId); // should be same as in packet from client
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider() || unit->isGuard())
{
unit->StopMoving();
}
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->isSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
if (!sScriptMgr->OnGossipHello(_player, unit))
{
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(unit);
}
unit->AI()->sGossipHello(_player);
}
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
uint64 guid;
std::string code = "";
recv_data >> guid >> unk >> option;
if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
sLog->outDebug(LOG_FILTER_PACKETIO, "reading string");
recv_data >> code;
sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
}
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}*/
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const* corpseGrave = NULL;
Corpse* corpse = _player->GetCorpse();
if (corpse)
corpseGrave = sObjectMgr->GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
_player->UpdateObjectVisibility();
}
// or update at original position
else
_player->UpdateObjectVisibility();
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
{
uint64 npcGUID;
recv_data >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
// update sql homebind
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, _player->GetMapId());
stmt->setUInt16(1, _player->GetAreaId());
stmt->setFloat (2, _player->GetPositionX());
stmt->setFloat (3, _player->GetPositionY());
stmt->setFloat (4, _player->GetPositionZ());
stmt->setUInt32(5, _player->GetGUIDLow());
CharacterDatabase.Execute(stmt);
_player->m_homebindMapId = _player->GetMapId();
_player->m_homebindAreaId = _player->GetAreaId();
_player->m_homebindX = _player->GetPositionX();
_player->m_homebindY = _player->GetPositionY();
_player->m_homebindZ = _player->GetPositionZ();
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recv_data >> npcGUID;
if (!CheckStableMaster(npcGUID))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
_sendStabledPetCallback.SetParam(guid);
_sendStabledPetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid)
{
if (!GetPlayer())
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64 (guid);
Pet* pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
if (result)
{
do
{
Field* fields = result->Fetch();
data << uint32(fields[1].GetUInt32()); // petnumber
data << uint32(fields[2].GetUInt32()); // creature entry
data << uint32(fields[3].GetUInt16()); // level
data << fields[4].GetString(); // name
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
while (result->NextRow());
}
data.put(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::SendStableResult(uint8 res)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(res);
SendPacket(&data);
}
void WorldSession::HandleStablePet(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recv_data >> npcGUID;
if (!GetPlayer()->isAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if (!pet || !pet->isAlive() || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
_stablePetCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
{
if (!GetPlayer())
return;
uint8 freeSlot = 1;
if (result)
{
do
{
Field* fields = result->Fetch();
uint8 slot = fields[1].GetUInt8();
// slots ordered in query, and if not equal then free
if (slot != freeSlot)
break;
// this slot not free, skip
++freeSlot;
}
while (result->NextRow());
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
SendStableResult(STABLE_SUCCESS_STABLE);
}
else
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
recv_data >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petnumber);
stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT);
_unstablePetCallback.SetParam(petnumber);
_unstablePetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 petId)
{
if (!GetPlayer())
return;
uint32 petEntry = 0;
if (result)
{
Field* fields = result->Fetch();
petEntry = fields[0].GetUInt32();
}
if (!petEntry)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->isTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* pet = _player->GetPet();
if (pet && pet->isAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// delete dead pet
if (pet)
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, petEntry, petId))
{
delete newPet;
newPet = NULL;
SendStableResult(STABLE_ERR_STABLE);
return;
}
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recv_data >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
SendStableResult(STABLE_ERR_MONEY);
}
else
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 petId;
recv_data >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
if (!pet || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// Find swapped pet slot in stable
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petId);
_stableSwapCallback.SetParam(petId);
_stableSwapCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint32 petId)
{
if (!GetPlayer())
return;
if (!result)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
Field* fields = result->Fetch();
uint32 slot = fields[0].GetUInt8();
uint32 petEntry = fields[1].GetUInt32();
if (!petEntry)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->isTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* pet = _player->GetPet();
// The player's pet could have been removed during the delay of the DB callback
if (!pet)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// move alive pet to slot or delete dead pet
_player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
Pet* newPet = new Pet(_player);
if (!newPet->LoadPetFromDB(_player, petEntry, petId))
{
delete newPet;
SendStableResult(STABLE_ERR_STABLE);
}
else
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recv_data >> npcGUID >> itemGUID >> guildBank;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
if (itemGUID)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}