/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "Item.h"
#include "ItemPackets.h"
#include "Log.h"
#include "MailPackets.h"
#include "Map.h"
#include "NPCPackets.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "SpellInfo.h"
#include "Trainer.h"
#include "World.h"
#include "WorldPacket.h"
enum class StableResult : uint8
{
NotEnoughMoney = 1, // "you don't have enough money"
InvalidSlot = 3, // "That slot is locked"
StableSuccess = 8, // stable success
UnstableSuccess = 9, // unstable/swap success
BuySlotSuccess = 10, // buy slot success
CantControlExotic = 11, // "you are unable to control exotic creatures"
InternalError = 12, // "Internal pet error"
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPackets::NPC::Hello& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(packet.Unit);
}
void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
{
WorldPackets::NPC::PlayerTabardVendorActivate packet;
packet.Vendor = guid;
SendPacket(packet.Write());
}
void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPackets::Mail::ShowMailbox packet;
packet.PostmasterGUID = guid;
SendPacket(packet.Write());
}
void WorldSession::HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet)
{
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TRAINER, UNIT_NPC_FLAG_2_NONE);
if (!npc)
{
TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
if (uint32 trainerId = sObjectMgr->GetCreatureDefaultTrainer(npc->GetEntry()))
SendTrainerList(npc, trainerId);
else
TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - Creature id %u has no trainer data.", npc->GetEntry());
}
void WorldSession::SendTrainerList(Creature* npc, uint32 trainerId)
{
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(trainerId);
if (!trainer)
{
TC_LOG_DEBUG("network", "WorldSession::SendTrainerList - trainer spells not found for trainer %s id %d", npc->GetGUID().ToString().c_str(), trainerId);
return;
}
_player->PlayerTalkClass->GetInteractionData().Reset();
_player->PlayerTalkClass->GetInteractionData().SourceGuid = npc->GetGUID();
_player->PlayerTalkClass->GetInteractionData().TrainerId = trainerId;
trainer->SendSpells(npc, _player, GetSessionDbLocaleIndex());
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %i", packet.TrainerGUID.ToString().c_str(), packet.SpellID);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.TrainerGUID, UNIT_NPC_FLAG_TRAINER, UNIT_NPC_FLAG_2_NONE);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", packet.TrainerGUID.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (_player->PlayerTalkClass->GetInteractionData().SourceGuid != packet.TrainerGUID)
return;
if (_player->PlayerTalkClass->GetInteractionData().TrainerId != uint32(packet.TrainerID))
return;
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(packet.TrainerID);
if (!trainer)
return;
trainer->TeachSpell(npc, _player, packet.SpellID);
}
void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer()->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
_player->PlayerTalkClass->ClearMenus();
if (!unit->AI()->OnGossipHello(_player))
{
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(unit);
}
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPackets::NPC::GossipSelectOption& packet)
{
if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(packet.GossipIndex))
return;
// Prevent cheating on C++ scripted menus
if (_player->PlayerTalkClass->GetInteractionData().SourceGuid != packet.GossipUnit)
return;
Creature* unit = nullptr;
GameObject* go = nullptr;
if (packet.GossipUnit.IsCreatureOrVehicle())
{
unit = GetPlayer()->GetNPCIfCanInteractWith(packet.GossipUnit, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", packet.GossipUnit.ToString().c_str());
return;
}
}
else if (packet.GossipUnit.IsGameObject())
{
go = _player->GetGameObjectIfCanInteractWith(packet.GossipUnit);
if (!go)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", packet.GossipUnit.ToString().c_str());
return;
}
}
else
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", packet.GossipUnit.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetScriptId();
if (go)
go->LastUsedScriptID = go->GetScriptId();
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (!packet.PromotionCode.empty())
{
if (unit)
{
if (!unit->AI()->OnGossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode.c_str()))
_player->OnGossipSelect(unit, packet.GossipIndex, packet.GossipID);
}
else
{
if (!go->AI()->OnGossipSelectCode(_player, packet.GossipID, packet.GossipIndex, packet.PromotionCode.c_str()))
_player->OnGossipSelect(go, packet.GossipIndex, packet.GossipID);
}
}
else
{
if (unit)
{
if (!unit->AI()->OnGossipSelect(_player, packet.GossipID, packet.GossipIndex))
_player->OnGossipSelect(unit, packet.GossipIndex, packet.GossipID);
}
else
{
if (!go->AI()->OnGossipSelect(_player, packet.GossipID, packet.GossipIndex))
_player->OnGossipSelect(go, packet.GossipIndex, packet.GossipID);
}
}
}
void WorldSession::HandleSpiritHealerActivate(WorldPackets::NPC::SpiritHealerActivate& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Healer, UNIT_NPC_FLAG_SPIRITHEALER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", packet.Healer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const* corpseGrave = nullptr;
WorldLocation corpseLocation = _player->GetCorpseLocation();
if (_player->HasCorpse())
{
corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation, _player->GetTeam(), _player);
}
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(*_player, _player->GetTeam(), _player);
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->Loc);
}
}
void WorldSession::HandleBinderActivateOpcode(WorldPackets::NPC::Hello& packet)
{
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_INNKEEPER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleRequestStabledPets(WorldPackets::NPC::RequestStabledPets& packet)
{
if (!CheckStableMaster(packet.StableMaster))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(packet.StableMaster);
}
void WorldSession::SendStablePet(ObjectGuid guid)
{
WorldPackets::Pet::PetStableList packet;
packet.StableMaster = guid;
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPacket(packet.Write());
return;
}
for (uint32 petSlot = 0; petSlot < petStable->ActivePets.size(); ++petSlot)
{
if (!petStable->ActivePets[petSlot])
continue;
PetStable::PetInfo const& pet = *petStable->ActivePets[petSlot];
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot + PET_SAVE_FIRST_ACTIVE_SLOT;
stableEntry.PetNumber = pet.PetNumber;
stableEntry.CreatureID = pet.CreatureId;
stableEntry.DisplayID = pet.DisplayId;
stableEntry.ExperienceLevel = pet.Level;
stableEntry.PetFlags = PET_STABLE_ACTIVE;
stableEntry.PetName = pet.Name;
}
for (uint32 petSlot = 0; petSlot < petStable->StabledPets.size(); ++petSlot)
{
if (!petStable->StabledPets[petSlot])
continue;
PetStable::PetInfo const& pet = *petStable->StabledPets[petSlot];
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot + PET_SAVE_FIRST_STABLE_SLOT;
stableEntry.PetNumber = pet.PetNumber;
stableEntry.CreatureID = pet.CreatureId;
stableEntry.DisplayID = pet.DisplayId;
stableEntry.ExperienceLevel = pet.Level;
stableEntry.PetFlags = PET_STABLE_INACTIVE;
stableEntry.PetName = pet.Name;
}
SendPacket(packet.Write());
}
void WorldSession::SendPetStableResult(StableResult result)
{
WorldPackets::Pet::PetStableResult petStableResult;
petStableResult.Result = AsUnderlyingType(result);
SendPacket(petStableResult.Write());
}
void WorldSession::HandleSetPetSlot(WorldPackets::NPC::SetPetSlot& setPetSlot)
{
if (!CheckStableMaster(setPetSlot.StableMaster) || setPetSlot.DestSlot >= PET_SAVE_LAST_STABLE_SLOT)
{
SendPetStableResult(StableResult::InternalError);
return;
}
GetPlayer()->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPetStableResult(StableResult::InternalError);
return;
}
auto [srcPet, srcPetSlot] = Pet::GetLoadPetInfo(*petStable, 0, setPetSlot.PetNumber, {});
PetSaveMode dstPetSlot = PetSaveMode(setPetSlot.DestSlot);
PetStable::PetInfo const* dstPet = Pet::GetLoadPetInfo(*petStable, 0, 0, dstPetSlot).first;
if (!srcPet || srcPet->Type != HUNTER_PET)
{
SendPetStableResult(StableResult::InternalError);
return;
}
if (dstPet && dstPet->Type != HUNTER_PET)
{
SendPetStableResult(StableResult::InternalError);
return;
}
Optional* src = nullptr;
Optional* dst = nullptr;
Optional newActivePetIndex;
if (IsActivePetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
{
// active<->active: only swap ActivePets and CurrentPetIndex (do not despawn pets)
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
if (petStable->GetCurrentActivePetIndex() == uint32_t(srcPetSlot))
newActivePetIndex = dstPetSlot;
else if (petStable->GetCurrentActivePetIndex() == uint32(dstPetSlot))
newActivePetIndex = srcPetSlot;
}
else if (IsStabledPetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
{
// stabled<->stabled: only swap StabledPets
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
}
else if (IsActivePetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
{
// active<->stabled: swap petStable contents and despawn active pet if it is involved in swap
if (petStable->CurrentPetIndex == uint32(srcPetSlot))
{
Pet* oldPet = _player->GetPet();
if (oldPet && !oldPet->IsAlive())
{
SendPetStableResult(StableResult::InternalError);
return;
}
_player->RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
}
if (dstPet)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(dstPet->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
SendPetStableResult(StableResult::CantControlExotic);
return;
}
}
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
}
else if (IsStabledPetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
{
// stabled<->active: swap petStable contents and despawn active pet if it is involved in swap
if (petStable->CurrentPetIndex == uint32(dstPetSlot))
{
Pet* oldPet = _player->GetPet();
if (oldPet && !oldPet->IsAlive())
{
SendPetStableResult(StableResult::InternalError);
return;
}
_player->RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(srcPet->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
SendPetStableResult(StableResult::CantControlExotic);
return;
}
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setInt16(0, dstPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, srcPet->PetNumber);
trans->Append(stmt);
if (dstPet)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setInt16(0, srcPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, dstPet->PetNumber);
trans->Append(stmt);
}
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete(
[this, currentPlayerGuid = _player->GetGUID(), src, dst, newActivePetIndex](bool success)
{
if (_player && _player->GetGUID() == currentPlayerGuid)
{
if (success)
{
std::swap(*src, *dst);
if (newActivePetIndex)
GetPlayer()->GetPetStable()->SetCurrentActivePetIndex(*newActivePetIndex);
SendPetStableResult(StableResult::StableSuccess);
}
else
{
SendPetStableResult(StableResult::InternalError);
}
}
});
}
void WorldSession::HandleRepairItemOpcode(WorldPackets::Item::RepairItem& packet)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM: Npc %s, Item %s, UseGuildBank: %u",
packet.NpcGUID.ToString().c_str(), packet.ItemGUID.ToString().c_str(), packet.UseGuildBank);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.NpcGUID, UNIT_NPC_FLAG_REPAIR, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", packet.NpcGUID.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
if (!packet.ItemGUID.IsEmpty())
{
TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", packet.ItemGUID.ToString().c_str(), packet.NpcGUID.ToString().c_str());
Item* item = _player->GetItemByGuid(packet.ItemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, packet.UseGuildBank);
}
else
{
TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", packet.NpcGUID.ToString().c_str());
_player->DurabilityRepairAll(true, discountMod, packet.UseGuildBank);
}
}