/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Common.h" #include "CreatureAI.h" #include "DatabaseEnv.h" #include "Group.h" #include "Log.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "PetAI.h" #include "PetPackets.h" #include "Player.h" #include "Spell.h" #include "SpellHistory.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "Util.h" #include "World.h" #include "WorldPacket.h" void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& packet) { Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID); if (!pet) { TC_LOG_DEBUG("entities.pet", "Vanitypet ({}) does not exist - player '{}' ({} / account: {}) attempted to dismiss it (possibly lagged out)", packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId()); return; } if (_player->GetCritterGUID() == pet->GetGUID()) { if (pet->GetTypeId() == TYPEID_UNIT && pet->IsSummon()) pet->ToTempSummon()->UnSummon(); } } void WorldSession::HandlePetAction(WorldPacket& recvData) { ObjectGuid guid1; uint32 data; ObjectGuid guid2; recvData >> guid1; // pet guid recvData >> data; recvData >> guid2; // tag guid uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1 // used also for charmed creature Unit* pet = ObjectAccessor::GetUnit(*_player, guid1); TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} - flag: {}, spellid: {}, target: {}.", guid1.ToString(), uint32(flag), spellid, guid2.ToString()); if (!pet) { TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} doesn't exist for {} {}", guid1.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName()); return; } if (pet != GetPlayer()->GetFirstControlled()) { TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} does not belong to {} {}", guid1.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName()); return; } if (!pet->IsAlive()) { SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : nullptr; if (!spell) return; if (!spell->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return; } /// @todo allow control charmed player? if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; if (GetPlayer()->m_Controlled.size() == 1) HandlePetActionHelper(pet, guid1, spellid, flag, guid2); else { // If a pet is dismissed, m_Controlled will change std::vector controlled; for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive()) controlled.push_back(*itr); for (std::vector::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); } } void WorldSession::HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet) { Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: {} does not exist", packet.PetGUID.ToString()); return; } if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharmed()) { TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName()); return; } if (!pet->IsAlive()) return; pet->AttackStop(); } void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2) { CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object {} is considered pet-like but doesn't have a charminfo!", guid1.ToString(), guid2.ToString(), spellid, flag, pet->GetGUID().ToString()); return; } switch (flag) { case ACT_COMMAND: // 0x07 switch (spellid) { case COMMAND_STAY: // flat = 1792 - STAY pet->GetMotionMaster()->Clear(MOTION_PRIORITY_NORMAL); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(true); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); charmInfo->SaveStayPosition(); break; case COMMAND_FOLLOW: // spellid = 1792 - FOLLOW pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle()); charmInfo->SetCommandState(COMMAND_FOLLOW); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(false); charmInfo->SetIsReturning(true); charmInfo->SetIsCommandFollow(true); charmInfo->SetIsFollowing(false); break; case COMMAND_ATTACK: // spellid = 1792 - ATTACK { // only place where pet can be player Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); if (!TargetUnit) return; if (Unit* owner = pet->GetOwner()) if (!owner->IsValidAttackTarget(TargetUnit)) return; // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack()) { if (pet->GetVictim()) pet->AttackStop(); if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled()) { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); CreatureAI* AI = pet->ToCreature()->AI(); if (PetAI* petAI = dynamic_cast(AI)) petAI->_AttackStart(TargetUnit); // force target switch else AI->AttackStart(TargetUnit); // 10% chance to play special pet attack talk, else growl if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10)) pet->SendPetActionSound(PET_ACTION_ATTACK); else { // 90% chance for pet and 100% chance for charmed creature pet->SendPetAIReaction(guid1); } } else // charmed player { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); pet->Attack(TargetUnit, true); pet->SendPetAIReaction(guid1); } } break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) _player->StopCastingCharm(); else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) { ASSERT(pet->GetTypeId() == TYPEID_UNIT); if (pet->IsPet()) { if (pet->ToPet()->getPetType() == HUNTER_PET) GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED); else { pet->SendPetDismissSound(); GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_NOT_IN_SLOT); } } else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) { ((Minion*)pet)->UnSummon(); } } break; default: TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action {} and spellid {}.", uint32(flag), spellid); } break; case ACT_REACTION: // 0x6 switch (spellid) { case REACT_PASSIVE: // passive pet->AttackStop(); [[fallthrough]]; case REACT_DEFENSIVE: // recovery case REACT_AGGRESSIVE: // activete if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState(ReactStates(spellid)); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = nullptr; if (!guid2.IsEmpty()) unit_target = ObjectAccessor::GetUnit(*_player, guid2); // do not cast unknown spells SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id {}", spellid); return; } for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects()) { if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || spellInfo->IsPassive()) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); pet->GetCharmInfo()->SetIsCommandAttack(true); pet->GetCharmInfo()->SetIsReturning(false); pet->GetCharmInfo()->SetIsFollowing(false); } Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE); SpellCastResult result = spell->CheckPetCast(unit_target); // auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if (unit_target) { if (!pet->HasSpellFocus()) pet->SetInFront(unit_target); if (Player* player = unit_target->ToPlayer()) pet->SendUpdateToPlayer(player); } else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget()) { if (!pet->HasSpellFocus()) pet->SetInFront(unit_target2); if (Player* player = unit_target2->ToPlayer()) pet->SendUpdateToPlayer(player); } if (Unit* powner = pet->GetCharmerOrOwner()) if (Player* player = powner->ToPlayer()) pet->SendUpdateToPlayer(player); result = SPELL_CAST_OK; } if (result == SPELL_CAST_OK) { unit_target = spell->m_targets.GetUnitTarget(); // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10)) pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL); else { pet->SendPetAIReaction(guid1); } if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != unit_target) { if (CreatureAI* AI = pet->ToCreature()->AI()) { if (PetAI* petAI = dynamic_cast(AI)) petAI->_AttackStart(unit_target); // force victim switch else AI->AttackStart(unit_target); } } } spell->prepare(spell->m_targets); } else { if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check Spell::SendCastResult(GetPlayer(), spellInfo, 0, result); else spell->SendPetCastResult(result); if (!pet->GetSpellHistory()->HasCooldown(spellid)) pet->GetSpellHistory()->ResetCooldown(spellid, true); spell->finish(false); delete spell; // reset specific flags in case of spell fail. AI will reset other flags if (pet->GetCharmInfo()) pet->GetCharmInfo()->SetIsCommandAttack(false); } break; } default: TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action {} and spellid {}.", uint32(flag), spellid); } } void WorldSession::HandleQueryPetName(WorldPacket& recvData) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_NAME_QUERY"); uint32 petnumber; ObjectGuid petguid; recvData >> petnumber; recvData >> petguid; SendQueryPetNameResponse(petguid, petnumber); } void WorldSession::SendQueryPetNameResponse(ObjectGuid petguid, uint32 petnumber) { Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); if (!pet) { WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1+4+1)); data << uint32(petnumber); data << uint8(0); data << uint32(0); data << uint8(0); _player->SendDirectMessage(&data); return; } WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+pet->GetName().size()+1)); data << uint32(petnumber); data << pet->GetName(); data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames()) { data << uint8(1); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << ((Pet*)pet)->GetDeclinedNames()->name[i]; } else data << uint8(0); _player->SendDirectMessage(&data); } bool WorldSession::CheckStableMaster(ObjectGuid guid) { // spell case or GM if (guid == GetPlayer()->GetGUID()) { if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE)) { TC_LOG_DEBUG("entities.player.cheat", "{} attempt open stable in cheating way.", guid.ToString()); return false; } } // stable master case else { if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER)) { TC_LOG_DEBUG("entities.player", "Stablemaster {} not found or you can't interact with him.", guid.ToString()); return false; } } return true; } void WorldSession::HandlePetSetAction(WorldPacket& recvData) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_SET_ACTION"); ObjectGuid petguid; uint8 count; recvData >> petguid; Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); if (!pet || pet != _player->GetFirstControlled()) { TC_LOG_ERROR("entities.pet", "HandlePetSetAction: Unknown {} or owner ({})", petguid.ToString(), _player->GetGUID().ToString()); return; } CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSetAction: object {} is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString()); return; } count = (recvData.size() == 24) ? 2 : 1; uint32 position[2]; uint32 data[2]; bool move_command = false; for (uint8 i = 0; i < count; ++i) { recvData >> position[i]; recvData >> data[i]; uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); // ignore invalid position if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) return; // in the normal case, command and reaction buttons can only be moved, not removed // at moving count == 2, at removing count == 1 // ignore attempt to remove command|reaction buttons (not possible at normal case) if (act_state == ACT_COMMAND || act_state == ACT_REACTION) { if (count == 1) return; move_command = true; } } std::vector pets; for (Unit* controlled : _player->m_Controlled) if (controlled->GetEntry() == pet->GetEntry() && controlled->IsAlive()) pets.push_back(controlled); for (Unit* petControlled : pets) { // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) if (move_command) { uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) { uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || act_state_0 != actionEntry_1->GetType()) return; } uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) { uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || act_state_1 != actionEntry_0->GetType()) return; } } for (uint8 i = 0; i < count; ++i) { uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); TC_LOG_DEBUG("entities.pet", "Player {} has changed pet spell action. Position: {}, Spell: {}, State: 0x{:X}", _player->GetName(), position[i], spell_id, uint32(act_state)); // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !petControlled->HasSpell(spell_id))) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id)) { // sign for autocast if (act_state == ACT_ENABLED) { if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet()) ((Pet*)petControlled)->ToggleAutocast(spellInfo, true); else for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == petControlled->GetEntry()) (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true); } // sign for no/turn off autocast else if (act_state == ACT_DISABLED) { if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet()) ((Pet*)petControlled)->ToggleAutocast(spellInfo, false); else for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == petControlled->GetEntry()) (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false); } } charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state)); } } } } void WorldSession::HandlePetRename(WorldPacket& recvData) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_RENAME"); ObjectGuid petguid; uint8 isdeclined; std::string name; DeclinedName declinedname; recvData >> petguid; recvData >> name; recvData >> isdeclined; PetStable* petStable = _player->GetPetStable(); Pet* pet = ObjectAccessor::GetPet(*_player, petguid); if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() || !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber()) return; PetNameInvalidReason res = ObjectMgr::CheckPetName(name, GetSessionDbcLocale()); if (res != PET_NAME_SUCCESS) { SendPetNameInvalid(res, name, nullptr); return; } if (sObjectMgr->IsReservedName(name)) { SendPetNameInvalid(PET_NAME_RESERVED, name, nullptr); return; } pet->SetName(name); if (pet->GetOwner()->GetGroup()) pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED); petStable->CurrentPet->Name = name; petStable->CurrentPet->WasRenamed = true; if (isdeclined) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { recvData >> declinedname.name[i]; } std::wstring wname; if (!Utf8toWStr(name, wname)) return; if (!ObjectMgr::CheckDeclinedNames(wname, declinedname)) { SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); return; } } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (isdeclined) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber()); stmt->setUInt32(1, _player->GetGUID().GetCounter()); for (uint8 i = 0; i < 5; i++) stmt->setString(i + 2, declinedname.name[i]); trans->Append(stmt); } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME); stmt->setString(0, name); stmt->setUInt32(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); // cast can't be helped } void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet) { if (!_player->IsInWorld()) return; // pet/charmed Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET) { if (pet->GetGUID() == _player->GetPetGUID()) { uint32 feelty = pet->GetPower(POWER_HAPPINESS); pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0); } _player->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED); } } void WorldSession::HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet) { Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString()); return; } if (pet != _player->GetGuardianPet() && pet != _player->GetCharmed()) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).", packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString()); return; } std::vector pets; for (Unit* controlled : _player->m_Controlled) if (controlled->GetEntry() == pet->GetEntry() && controlled->IsAlive()) pets.push_back(controlled); for (Unit* petControlled : pets) { // do not add not learned spells/ passive spells if (!petControlled->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable()) return; CharmInfo* charmInfo = petControlled->GetCharmInfo(); if (!charmInfo) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: object {} is considered pet-like but doesn't have a charminfo!", petControlled->GetGUID().ToString()); return; } if (Pet* summon = petControlled->ToPet()) summon->ToggleAutocast(spellInfo, packet.AutocastEnabled); else charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled); charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled); } } void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint8 castCount; uint32 spellId; uint8 castFlags; recvPacket >> guid >> castCount >> spellId >> castFlags; TC_LOG_DEBUG("entities.pet", "WORLD: CMSG_PET_CAST_SPELL, {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags); // This opcode is also sent from charmed and possessed units (players and creatures) if (!_player->GetGuardianPet() && !_player->GetCharmed()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharmed())) { TC_LOG_ERROR("entities.pet", "HandlePetCastSpellOpcode: {} isn't pet of player {} ({}).", guid.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id {}", spellId); return; } SpellCastTargets targets; targets.Read(recvPacket, caster); HandleClientCastFlags(recvPacket, castFlags, targets); TriggerCastFlags triggerCastFlags = TRIGGERED_NONE; if (spellInfo->IsPassive()) return; // cast only learned spells if (!caster->HasSpell(spellId)) { bool allow = false; // allow casting of spells triggered by clientside periodic trigger auras if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId)) { allow = true; triggerCastFlags = TRIGGERED_FULL_MASK; } if (!allow) return; } Spell* spell = new Spell(caster, spellInfo, triggerCastFlags); spell->m_fromClient = true; spell->m_cast_count = castCount; // probably pending spell cast spell->InitExplicitTargets(targets); SpellCastResult result = spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { if (Creature* creature = caster->ToCreature()) { if (Pet* pet = creature->ToPet()) { // 10% chance to play special pet attack sound, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->getPetType() == SUMMON_PET && roll_chance_i(10)) pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } } spell->prepare(spell->m_targets); } else { spell->SendPetCastResult(result); if (!caster->GetSpellHistory()->HasCooldown(spellId)) caster->GetSpellHistory()->ResetCooldown(spellId, true); spell->finish(false); delete spell; } } void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName) { WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); data << uint32(error); data << name; if (declinedName) { data << uint8(1); for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << declinedName->name[i]; } else data << uint8(0); SendPacket(&data); } void WorldSession::HandlePetLearnTalent(WorldPacket& recvData) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_LEARN_TALENT"); ObjectGuid guid; uint32 talentId, requestedRank; recvData >> guid >> talentId >> requestedRank; _player->LearnPetTalent(guid, talentId, requestedRank); _player->SendTalentsInfoData(true); } void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData) { TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_LEARN_PREVIEW_TALENTS_PET"); ObjectGuid guid; recvData >> guid; uint32 talentsCount; recvData >> talentsCount; uint32 talentId, talentRank; // Client has max 24 talents, rounded up : 30 uint32 const MaxTalentsCount = 30; for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i) { recvData >> talentId >> talentRank; _player->LearnPetTalent(guid, talentId, talentRank); } _player->SendTalentsInfoData(true); recvData.rfinish(); } void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*packet*/) { // Handle the packet CMSG_REQUEST_PET_INFO - sent when player does ingame /reload command // Packet sent when player has a pet if (_player->GetPet()) _player->PetSpellInitialize(); else if (Unit* charm = _player->GetCharmed()) { // Packet sent when player has a possessed unit if (charm->HasUnitState(UNIT_STATE_POSSESSED)) _player->PossessSpellInitialize(); // Packet sent when player controlling a vehicle else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED)) _player->VehicleSpellInitialize(); // Packet sent when player has a charmed unit else _player->CharmSpellInitialize(); } }