/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Common.h" #include "CreatureAI.h" #include "DatabaseEnv.h" #include "Group.h" #include "Log.h" #include "Map.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "PetPackets.h" #include "Player.h" #include "QueryPackets.h" #include "Spell.h" #include "SpellHistory.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "SpellPackets.h" #include "PetAI.h" #include "Util.h" #include "World.h" #include "WorldPacket.h" void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& packet) { Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID); if (!pet) { TC_LOG_DEBUG("entities.pet", "Vanitypet (%s) does not exist - player '%s' (%s / account: %u) attempted to dismiss it (possibly lagged out)", packet.CritterGUID.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetAccountId()); return; } if (_player->GetCritterGUID() == pet->GetGUID()) { if (pet->GetTypeId() == TYPEID_UNIT && pet->IsSummon()) pet->ToTempSummon()->UnSummon(); } } void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*packet */) { } void WorldSession::HandlePetAction(WorldPackets::Pet::PetAction& packet) { ObjectGuid guid1 = packet.PetGUID; //pet guid ObjectGuid guid2 = packet.TargetGUID; //tag guid uint32 spellid = UNIT_ACTION_BUTTON_ACTION(packet.Action); uint8 flag = UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit* pet = ObjectAccessor::GetUnit(*_player, guid1); TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s - flag: %u, spellid: %u, target: %s.", guid1.ToString().c_str(), uint32(flag), spellid, guid2.ToString().c_str()); if (!pet) { TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s doesn't exist for %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str()); return; } if (pet != GetPlayer()->GetFirstControlled()) { TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s does not belong to %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str()); return; } if (!pet->IsAlive()) { SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid, pet->GetMap()->GetDifficultyID()) : nullptr; if (!spell) return; if (!spell->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return; } /// @todo allow control charmed player? if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; if (GetPlayer()->m_Controlled.size() == 1) HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition); else { //If a pet is dismissed, m_Controlled will change std::vector controlled; for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive()) controlled.push_back(*itr); for (std::vector::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) HandlePetActionHelper(*itr, guid1, spellid, flag, guid2, packet.ActionPosition); } } void WorldSession::HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet) { Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s does not exist", packet.PetGUID.ToString().c_str()); return; } if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharmed()) { TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s isn't a pet or charmed creature of player %s", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str()); return; } if (!pet->IsAlive()) return; pet->AttackStop(); } void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, Position const& pos) { CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (%s Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetTypeId()); return; } switch (flag) { case ACT_COMMAND: //0x07 switch (spellid) { case COMMAND_STAY: //flat=1792 //STAY pet->StopMoving(); pet->GetMotionMaster()->Clear(); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(true); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); charmInfo->SaveStayPosition(); break; case COMMAND_FOLLOW: //spellid=1792 //FOLLOW pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle()); charmInfo->SetCommandState(COMMAND_FOLLOW); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(false); charmInfo->SetIsReturning(true); charmInfo->SetIsCommandFollow(true); charmInfo->SetIsFollowing(false); break; case COMMAND_ATTACK: //spellid=1792 //ATTACK { // Can't attack if owner is pacified if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) { //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); /// @todo Send proper error message to client return; } // only place where pet can be player Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); if (!TargetUnit) return; if (Unit* owner = pet->GetOwner()) if (!owner->IsValidAttackTarget(TargetUnit)) return; pet->ClearUnitState(UNIT_STATE_FOLLOW); // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack()) { if (pet->GetVictim()) pet->AttackStop(); if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled()) { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); CreatureAI* AI = pet->ToCreature()->AI(); if (PetAI* petAI = dynamic_cast(AI)) petAI->_AttackStart(TargetUnit); // force target switch else AI->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else { // 90% chance for pet and 100% chance for charmed creature pet->SendPetAIReaction(guid1); } } else // charmed player { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); pet->Attack(TargetUnit, true); pet->SendPetAIReaction(guid1); } } break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) _player->StopCastingCharm(); else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) { ASSERT(pet->GetTypeId() == TYPEID_UNIT); if (pet->IsPet()) { if (((Pet*)pet)->getPetType() == HUNTER_PET) GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); else //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet->setDeathState(CORPSE); } else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) { ((Minion*)pet)->UnSummon(); } } break; case COMMAND_MOVE_TO: pet->StopMoving(); pet->GetMotionMaster()->Clear(); pet->GetMotionMaster()->MovePoint(0, pos); charmInfo->SetCommandState(COMMAND_MOVE_TO); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(true); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); charmInfo->SaveStayPosition(); break; default: TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } break; case ACT_REACTION: // 0x6 switch (spellid) { case REACT_PASSIVE: //passive pet->AttackStop(); /* fallthrough */ case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState(ReactStates(spellid)); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = nullptr; if (!guid2.IsEmpty()) unit_target = ObjectAccessor::GetUnit(*_player, guid2); // do not cast unknown spells SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid, pet->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id %i", spellid); return; } for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects()) { if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || spellInfo->IsPassive()) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); pet->GetCharmInfo()->SetIsCommandAttack(true); pet->GetCharmInfo()->SetIsReturning(false); pet->GetCharmInfo()->SetIsFollowing(false); } Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE); SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if (unit_target) { if (!pet->IsFocusing()) pet->SetInFront(unit_target); if (Player* player = unit_target->ToPlayer()) pet->SendUpdateToPlayer(player); } else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget()) { if (!pet->IsFocusing()) pet->SetInFront(unit_target2); if (Player* player = unit_target2->ToPlayer()) pet->SendUpdateToPlayer(player); } if (Unit* powner = pet->GetCharmerOrOwner()) if (Player* player = powner->ToPlayer()) pet->SendUpdateToPlayer(player); result = SPELL_CAST_OK; } if (result == SPELL_CAST_OK) { unit_target = spell->m_targets.GetUnitTarget(); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else { pet->SendPetAIReaction(guid1); } if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != unit_target) { pet->GetMotionMaster()->Clear(); if (CreatureAI* AI = pet->ToCreature()->AI()) { if (PetAI* petAI = dynamic_cast(AI)) petAI->_AttackStart(unit_target); // force victim switch else AI->AttackStart(unit_target); } } } spell->prepare(spell->m_targets); } else { if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check Spell::SendCastResult(GetPlayer(), spellInfo, spell->m_SpellVisual, spell->m_castId, result); else spell->SendPetCastResult(result); if (!pet->GetSpellHistory()->HasCooldown(spellid)) pet->GetSpellHistory()->ResetCooldown(spellid, true); spell->finish(false); delete spell; // reset specific flags in case of spell fail. AI will reset other flags if (pet->GetCharmInfo()) pet->GetCharmInfo()->SetIsCommandAttack(false); } break; } default: TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } } void WorldSession::HandleQueryPetName(WorldPackets::Query::QueryPetName& packet) { SendQueryPetNameResponse(packet.UnitGUID); } void WorldSession::SendQueryPetNameResponse(ObjectGuid guid) { WorldPackets::Query::QueryPetNameResponse response; response.UnitGUID = guid; if (Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid)) { response.Allow = true; response.Timestamp = *unit->m_unitData->PetNameTimestamp; response.Name = unit->GetName(); if (Pet* pet = unit->ToPet()) { if (DeclinedName const* names = pet->GetDeclinedNames()) { response.HasDeclined = true; response.DeclinedNames = *names; } } } _player->SendDirectMessage(response.Write()); } bool WorldSession::CheckStableMaster(ObjectGuid guid) { // spell case or GM if (guid == GetPlayer()->GetGUID()) { if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE)) { TC_LOG_DEBUG("entities.player.cheat", "%s attempt open stable in cheating way.", guid.ToString().c_str()); return false; } } // stable master case else { if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER, UNIT_NPC_FLAG_2_NONE)) { TC_LOG_DEBUG("entities.player", "Stablemaster %s not found or you can't interact with him.", guid.ToString().c_str()); return false; } } return true; } void WorldSession::HandlePetSetAction(WorldPackets::Pet::PetSetAction& packet) { ObjectGuid petguid = packet.PetGUID; Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); if (!pet || pet != _player->GetFirstControlled()) { TC_LOG_ERROR("entities.pet", "HandlePetSetAction: Unknown %s or owner (%s)", petguid.ToString().c_str(), _player->GetGUID().ToString().c_str()); return; } CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSetAction: object (%s) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString().c_str()); return; } uint32 position = packet.Index; uint32 actionData = packet.Action; uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(actionData); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(actionData); TC_LOG_DEBUG("entities.pet", "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName().c_str(), position, spell_id, uint32(act_state)); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, pet->GetMap()->GetDifficultyID())) { //sign for autocast if (act_state == ACT_ENABLED) { if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet()) ((Pet*)pet)->ToggleAutocast(spellInfo, true); else for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == pet->GetEntry()) (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true); } //sign for no/turn off autocast else if (act_state == ACT_DISABLED) { if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet()) ((Pet*)pet)->ToggleAutocast(spellInfo, false); else for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == pet->GetEntry()) (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false); } } charmInfo->SetActionBar(position, spell_id, ActiveStates(act_state)); } } void WorldSession::HandlePetRename(WorldPackets::Pet::PetRename& packet) { ObjectGuid petguid = packet.RenameData.PetGUID; std::string name = packet.RenameData.NewName; DeclinedName* declinedname = packet.RenameData.DeclinedNames.get_ptr(); Pet* pet = ObjectAccessor::GetPet(*_player, petguid); // check it! if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo()) return; PetNameInvalidReason res = ObjectMgr::CheckPetName(name); if (res != PET_NAME_SUCCESS) { SendPetNameInvalid(res, name, nullptr); return; } if (sObjectMgr->IsReservedName(name)) { SendPetNameInvalid(PET_NAME_RESERVED, name, nullptr); return; } pet->SetName(name); pet->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED); if (declinedname) { std::wstring wname; if (!Utf8toWStr(name, wname)) return; if (!ObjectMgr::CheckDeclinedNames(wname, *declinedname)) { SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, declinedname); return; } } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (declinedname) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber()); stmt->setUInt64(1, _player->GetGUID().GetCounter()); for (uint8 i = 0; i < 5; i++) stmt->setString(i + 2, declinedname->name[i]); trans->Append(stmt); } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME); stmt->setString(0, name); stmt->setUInt64(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); } void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet) { if (!_player->IsInWorld()) return; // pet/charmed Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.Pet); if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET) { _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); } } void WorldSession::HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet) { Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet %s not found.", packet.PetGUID.ToString().c_str()); return; } if (pet != _player->GetGuardianPet() && pet != _player->GetCharmed()) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: %s isn't pet of player %s (%s).", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID, pet->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id %u used by %s.", packet.SpellID, packet.PetGUID.ToString().c_str()); return; } // do not add not learned spells/ passive spells if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable()) return; CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: object (%s) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString().c_str()); return; } if (pet->IsPet()) pet->ToPet()->ToggleAutocast(spellInfo, packet.AutocastEnabled); else charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled); charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled); } void WorldSession::HandlePetCastSpellOpcode(WorldPackets::Spells::PetCastSpell& petCastSpell) { Unit* caster = ObjectAccessor::GetUnit(*_player, petCastSpell.PetGUID); if (!caster) { TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetCastSpellOpcode: Caster %s not found.", petCastSpell.PetGUID.ToString().c_str()); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petCastSpell.Cast.SpellID, caster->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetCastSpellOpcode: unknown spell id %i tried to cast by %s", petCastSpell.Cast.SpellID, petCastSpell.PetGUID.ToString().c_str()); return; } // This opcode is also sent from charmed and possessed units (players and creatures) if (caster != _player->GetGuardianPet() && caster != _player->GetCharmed()) { TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetCastSpellOpcode: %s isn't pet of player %s (%s).", petCastSpell.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); return; } // do not cast not learned spells if (!caster->HasSpell(spellInfo->Id) || spellInfo->IsPassive()) return; SpellCastTargets targets(caster, petCastSpell.Cast); caster->ClearUnitState(UNIT_STATE_FOLLOW); Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE); spell->m_fromClient = true; spell->m_misc.Raw.Data[0] = petCastSpell.Cast.Misc[0]; spell->m_misc.Raw.Data[1] = petCastSpell.Cast.Misc[1]; spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { if (Creature* creature = caster->ToCreature()) { if (Pet* pet = creature->ToPet()) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk(PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(petCastSpell.PetGUID); } } WorldPackets::Spells::SpellPrepare spellPrepare; spellPrepare.ClientCastID = petCastSpell.Cast.CastID; spellPrepare.ServerCastID = spell->m_castId; SendPacket(spellPrepare.Write()); spell->prepare(targets); } else { spell->SendPetCastResult(result); if (!caster->GetSpellHistory()->HasCooldown(spellInfo)) caster->GetSpellHistory()->ResetCooldown(spellInfo->Id, true); spell->finish(false); delete spell; } } void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName) { WorldPackets::Pet::PetNameInvalid petNameInvalid; petNameInvalid.Result = error; petNameInvalid.RenameData.NewName = name; if (declinedName) petNameInvalid.RenameData.DeclinedNames = *declinedName; SendPacket(petNameInvalid.Write()); }