/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
#include "World.h"
#include "Group.h"
#include "SpellInfo.h"
void WorldSession::HandleDismissCritter(WorldPacket &recv_data)
{
uint64 guid;
recv_data >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
uint32(GUID_LOPART(guid)), GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetAccountId());
return;
}
if (_player->GetCritterGUID() == pet->GetGUID())
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isSummon())
pet->ToTempSummon()->UnSummon();
}
}
void WorldSession::HandlePetAction(WorldPacket & recv_data)
{
uint64 guid1;
uint32 data;
uint64 guid2;
recv_data >> guid1; //pet guid
recv_data >> data;
recv_data >> guid2; //tag guid
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
if (!pet)
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) doesn't exist for player '%s'", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName());
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) does not belong to player '%s'", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName());
return;
}
if (!pet->isAlive())
{
SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : NULL;
if (!spell)
return;
if (!(spell->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD))
return;
}
//TODO: allow control charmed player?
if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
if (GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
else
{
//If a pet is dismissed, m_Controlled will change
std::vector controlled;
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
controlled.push_back(*itr);
for (std::vector::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
}
}
void WorldSession::HandlePetStopAttack(WorldPacket &recv_data)
{
uint64 guid;
recv_data >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet %u does not exist", uint32(GUID_LOPART(guid)));
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet GUID %u isn't a pet or charmed creature of player %s", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
if (!pet->isAlive())
return;
pet->AttackStop();
}
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId());
return;
}
switch (flag)
{
case ACT_COMMAND: //0x07
switch (spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
pet->StopMoving();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(true);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SaveStayPosition();
break;
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
charmInfo->SetCommandState(COMMAND_FOLLOW);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
charmInfo->SetIsFollowing(false);
break;
case COMMAND_ATTACK: //spellid=1792 //ATTACK
{
// Can't attack if owner is pacified
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
//TODO: Send proper error message to client
return;
}
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
// Not let attack through obstructions
if (sWorld->getBoolConfig(CONFIG_PET_LOS))
{
if (!pet->IsWithinLOSInMap(TargetUnit))
return;
}
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
if (pet->getVictim())
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
if (pet->getVictim() && pet->getVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
_player->StopCastingCharm();
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
if (pet->isPet())
{
if (((Pet*)pet)->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
{
((Minion*)pet)->UnSummon();
}
}
break;
default:
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if (pet->GetTypeId() == TYPEID_UNIT)
pet->ToCreature()->SetReactState(ReactStates(spellid));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = NULL;
if (guid2)
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
// do not cast unknown spells
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellid);
return;
}
if (spellInfo->StartRecoveryCategory > 0)
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
return;
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
if (pet->GetCharmInfo())
{
pet->GetCharmInfo()->SetIsAtStay(false);
pet->GetCharmInfo()->SetIsCommandAttack(true);
pet->GetCharmInfo()->SetIsReturning(false);
pet->GetCharmInfo()->SetIsFollowing(false);
}
Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);
SpellCastResult result = spell->CheckPetCast(unit_target);
//auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
if (unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)unit_target);
}
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)unit_target2);
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer(powner->ToPlayer());
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
pet->ToCreature()->AddCreatureSpellCooldown(spellid);
unit_target = spell->m_targets.GetUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != unit_target)
{
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (pet->ToCreature()->IsAIEnabled)
pet->ToCreature()->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if (pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
pet->SendPetCastFail(spellid, result);
if (!pet->ToCreature()->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
// reset specific flags in case of spell fail. AI will reset other flags
if (pet->GetCharmInfo())
pet->GetCharmInfo()->SetIsCommandAttack(false);
}
break;
}
default:
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetNameQuery(WorldPacket & recv_data)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
uint64 petguid;
recv_data >> petnumber;
recv_data >> petguid;
SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if (!pet)
{
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1+4+1));
data << uint32(petnumber);
data << uint8(0);
data << uint32(0);
data << uint8(0);
_player->GetSession()->SendPacket(&data);
return;
}
std::string name = pet->GetName();
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
_player->GetSession()->SendPacket(&data);
}
bool WorldSession::CheckStableMaster(uint64 guid)
{
// spell case or GM
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->isGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
return false;
}
}
// stable master case
else
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
return false;
}
}
return true;
}
void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION");
uint64 petguid;
uint8 count;
recv_data >> petguid;
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
if (!pet || pet != _player->GetFirstControlled())
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recv_data >> position[i];
recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
return;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
return;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
{
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
((Pet*)pet)->ToggleAutocast(spellInfo, true);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
}
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
((Pet*)pet)->ToggleAutocast(spellInfo, false);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
}
}
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
void WorldSession::HandlePetRename(WorldPacket & recv_data)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit* owner = pet->GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUIDLow());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid; //pet guid
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
if (!_player->IsInWorld())
return;
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (pet)
{
if (pet->isPet())
{
if (pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0);
}
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
}
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
if (ObjectAccessor::FindPlayer(guid))
return;
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
// do not add not learned spells/ passive spells
if (!pet->HasSpell(spellid) || spellInfo->IsAutocastable())
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
if (pet->isPet())
((Pet*)pet)->ToggleAutocast(spellInfo, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
charmInfo->SetSpellAutocast(spellInfo, state);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellId);
return;
}
if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
{
caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
SpellCastTargets targets;
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
caster->ClearUnitState(UNIT_STATE_FOLLOW);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
// TODO: need to check victim?
SpellCastResult result;
if (caster->m_movedPlayer)
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
else
result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
if (caster->GetTypeId() == TYPEID_UNIT)
{
Creature* pet = caster->ToCreature();
pet->AddCreatureSpellCooldown(spellId);
if (pet->isPet())
{
Pet* p = (Pet*)pet;
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
caster->SendPetCastFail(spellId, result);
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
else
{
if (!caster->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
spell->finish(false);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if (declinedName)
{
data << uint8(1);
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET");
uint64 guid;
recv_data >> guid;
uint32 talentsCount;
recv_data >> talentsCount;
uint32 talentId, talentRank;
for (uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
}