/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "CharmInfo.h"
#include "Common.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "QueryPackets.h"
#include "Spell.h"
#include "SpellHistory.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "PetAI.h"
#include "Util.h"
void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& packet)
{
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
if (!pet)
{
TC_LOG_DEBUG("entities.pet", "Critter ({}) does not exist - player '{}' ({} / account: {}) attempted to dismiss it (possibly lagged out)",
packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
return;
}
if (_player->GetCritterGUID() == pet->GetGUID())
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsSummon())
{
if (!_player->GetSummonedBattlePetGUID().IsEmpty() && _player->GetSummonedBattlePetGUID() == pet->GetBattlePetCompanionGUID())
_player->SetBattlePetData(nullptr);
pet->ToTempSummon()->UnSummon();
}
}
}
void WorldSession::HandlePetAction(WorldPackets::Pet::PetAction& packet)
{
if (_player->IsMounted())
return;
ObjectGuid guid1 = packet.PetGUID; //pet guid
ObjectGuid guid2 = packet.TargetGUID; //tag guid
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(packet.Action);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1
// used also for charmed creature
Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} - flag: {}, spellid: {}, target: {}.", guid1.ToString(), uint32(flag), spellid, guid2.ToString());
if (!pet)
{
TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} doesn't exist for {} {}", guid1.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
TC_LOG_DEBUG("entities.pet", "HandlePetAction: {} does not belong to {} {}", guid1.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
return;
}
if (!pet->IsAlive())
{
SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid, pet->GetMap()->GetDifficultyID()) : nullptr;
if (!spell)
return;
if (!spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD))
return;
}
/// @todo allow control charmed player?
if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
if (GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition);
else
{
// If a pet is dismissed, m_Controlled will change
std::vector controlled;
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive())
controlled.push_back(*itr);
for (std::vector::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2, packet.ActionPosition);
}
}
void WorldSession::HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet)
{
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (!pet)
{
TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: {} does not exist", packet.PetGUID.ToString());
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharmed())
{
TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: {} isn't a pet or charmed creature of player {}",
packet.PetGUID.ToString(), GetPlayer()->GetName());
return;
}
if (!pet->IsAlive())
return;
pet->AttackStop();
}
void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, Position const& pos)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object {} is considered pet-like but doesn't have a charminfo!",
guid1.ToString(), guid2.ToString(), spellid, flag, pet->GetGUID().ToString());
return;
}
switch (flag)
{
case ACT_COMMAND: // 0x07
switch (spellid)
{
case COMMAND_STAY: // flat = 1792 - STAY
pet->GetMotionMaster()->Clear(MOTION_PRIORITY_NORMAL);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(true);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SaveStayPosition();
break;
case COMMAND_FOLLOW: // spellid = 1792 - FOLLOW
pet->AttackStop();
pet->InterruptSpell(CURRENT_GENERIC_SPELL, false, false);
if (Spell const* channeledSpell = pet->GetCurrentSpell(CURRENT_CHANNELED_SPELL); channeledSpell && !channeledSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR9_CHANNEL_PERSISTS_ON_PET_FOLLOW))
pet->InterruptSpell(CURRENT_CHANNELED_SPELL, true, true);
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
charmInfo->SetCommandState(COMMAND_FOLLOW);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
charmInfo->SetIsCommandFollow(true);
charmInfo->SetIsFollowing(false);
break;
case COMMAND_ATTACK: // spellid = 1792 - ATTACK
{
// Can't attack if owner is pacified
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
// pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
/// @todo Send proper error message to client
return;
}
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack())
{
if (pet->GetVictim())
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled())
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
CreatureAI* AI = pet->ToCreature()->AI();
if (PetAI* petAI = dynamic_cast(AI))
petAI->_AttackStart(TargetUnit); // force target switch
else
AI->AttackStart(TargetUnit);
// 10% chance to play special pet attack talk, else growl
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
_player->StopCastingCharm();
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
if (pet->IsPet())
{
if (((Pet*)pet)->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
else
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_NOT_IN_SLOT);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
{
((Minion*)pet)->UnSummon();
}
}
break;
case COMMAND_MOVE_TO:
pet->StopMoving();
pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->MovePoint(0, pos);
charmInfo->SetCommandState(COMMAND_MOVE_TO);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(true);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SaveStayPosition();
break;
default:
TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action {} and spellid {}.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: // passive
pet->AttackStop();
[[fallthrough]];
case REACT_DEFENSIVE: // recovery
case REACT_AGGRESSIVE: // activete
if (pet->GetTypeId() == TYPEID_UNIT)
pet->ToCreature()->SetReactState(ReactStates(spellid));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = nullptr;
if (!guid2.IsEmpty())
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
// do not cast unknown spells
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid, pet->GetMap()->GetDifficultyID());
if (!spellInfo)
{
TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id {}", spellid);
return;
}
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellEffectInfo.TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
return;
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
if (pet->GetCharmInfo())
{
pet->GetCharmInfo()->SetIsAtStay(false);
pet->GetCharmInfo()->SetIsCommandAttack(true);
pet->GetCharmInfo()->SetIsReturning(false);
pet->GetCharmInfo()->SetIsFollowing(false);
}
Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);
SpellCastResult result = spell->CheckPetCast(unit_target);
// auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
if (unit_target)
{
if (!pet->HasSpellFocus())
pet->SetInFront(unit_target);
if (Player* player = unit_target->ToPlayer())
pet->SendUpdateToPlayer(player);
}
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
if (!pet->HasSpellFocus())
pet->SetInFront(unit_target2);
if (Player* player = unit_target2->ToPlayer())
pet->SendUpdateToPlayer(player);
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (Player* player = powner->ToPlayer())
pet->SendUpdateToPlayer(player);
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
unit_target = spell->m_targets.GetUnitTarget();
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != unit_target)
{
if (CreatureAI* AI = pet->ToCreature()->AI())
{
if (PetAI* petAI = dynamic_cast(AI))
petAI->_AttackStart(unit_target); // force victim switch
else
AI->AttackStart(unit_target);
}
}
}
spell->prepare(spell->m_targets);
}
else
{
if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check
Spell::SendCastResult(GetPlayer(), spellInfo, spell->m_SpellVisual, spell->m_castId, result);
else
spell->SendPetCastResult(result);
if (!pet->GetSpellHistory()->HasCooldown(spellid))
pet->GetSpellHistory()->ResetCooldown(spellid, true);
spell->finish(result);
delete spell;
// reset specific flags in case of spell fail. AI will reset other flags
if (pet->GetCharmInfo())
pet->GetCharmInfo()->SetIsCommandAttack(false);
}
break;
}
default:
TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action {} and spellid {}.", uint32(flag), spellid);
}
}
void WorldSession::HandleQueryPetName(WorldPackets::Query::QueryPetName& packet)
{
SendQueryPetNameResponse(packet.UnitGUID);
}
void WorldSession::SendQueryPetNameResponse(ObjectGuid guid)
{
WorldPackets::Query::QueryPetNameResponse response;
response.UnitGUID = guid;
if (Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid))
{
response.Allow = true;
response.Timestamp = *unit->m_unitData->PetNameTimestamp;
response.Name = unit->GetName();
if (Pet* pet = unit->ToPet())
{
if (DeclinedName const* names = pet->GetDeclinedNames())
{
response.HasDeclined = true;
response.DeclinedNames = *names;
}
}
}
_player->SendDirectMessage(response.Write());
}
bool WorldSession::CheckStableMaster(ObjectGuid guid)
{
// spell case or GM
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
TC_LOG_DEBUG("entities.player.cheat", "{} attempt open stable in cheating way.", guid.ToString());
return false;
}
}
// stable master case
else
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER, UNIT_NPC_FLAG_2_NONE))
{
TC_LOG_DEBUG("entities.player", "Stablemaster {} not found or you can't interact with him.", guid.ToString());
return false;
}
}
return true;
}
void WorldSession::HandlePetSetAction(WorldPackets::Pet::PetSetAction& packet)
{
ObjectGuid petguid = packet.PetGUID;
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
if (!pet || pet != _player->GetFirstControlled())
{
TC_LOG_ERROR("entities.pet", "HandlePetSetAction: Unknown {} or owner ({})", petguid.ToString(), _player->GetGUID().ToString());
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSetAction: object {} is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
return;
}
std::vector pets;
for (Unit* controlled : _player->m_Controlled)
if (controlled->GetEntry() == pet->GetEntry() && controlled->IsAlive())
pets.push_back(controlled);
uint32 position = packet.Index;
uint32 actionData = packet.Action;
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(actionData);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(actionData);
TC_LOG_DEBUG("entities.pet", "Player {} has changed pet spell action. Position: {}, Spell: {}, State: 0x{:X}",
_player->GetName(), position, spell_id, uint32(act_state));
for (Unit* petControlled : pets)
{
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !petControlled->HasSpell(spell_id)))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, petControlled->GetMap()->GetDifficultyID()))
{
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet())
((Pet*)petControlled)->ToggleAutocast(spellInfo, true);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == petControlled->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
}
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
if (petControlled->GetTypeId() == TYPEID_UNIT && petControlled->IsPet())
((Pet*)petControlled)->ToggleAutocast(spellInfo, false);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == petControlled->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
}
}
charmInfo->SetActionBar(position, spell_id, ActiveStates(act_state));
}
}
}
void WorldSession::HandlePetRename(WorldPackets::Pet::PetRename& packet)
{
ObjectGuid petguid = packet.RenameData.PetGUID;
std::string name = packet.RenameData.NewName;
Optional const& declinedname = packet.RenameData.DeclinedNames;
PetStable* petStable = _player->GetPetStable();
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
// check it!
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
!pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
!petStable || !petStable->GetCurrentPet() || petStable->GetCurrentPet()->PetNumber != pet->GetCharmInfo()->GetPetNumber())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, {});
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, {});
return;
}
pet->SetName(name);
pet->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
petStable->GetCurrentPet()->Name = name;
petStable->GetCurrentPet()->WasRenamed = true;
if (declinedname)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return;
if (!ObjectMgr::CheckDeclinedNames(wname, *declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, declinedname);
return;
}
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (declinedname)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
stmt->setUInt64(1, _player->GetGUID().GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i + 2, declinedname->name[i]);
trans->Append(stmt);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime()));
}
void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet)
{
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.Pet);
if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
{
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
}
}
void WorldSession::HandlePetAbandonByNumber(WorldPackets::Pet::PetAbandonByNumber const& petAbandonByNumber)
{
if (Pet* pet = _player->GetPet())
{
if (pet->IsHunterPet() && pet->m_unitData->PetNumber == petAbandonByNumber.PetNumber)
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
}
else
{
_player->DeletePetFromDB(petAbandonByNumber.PetNumber);
}
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (!pet)
{
TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString());
return;
}
if (pet != _player->GetGuardianPet() && pet != _player->GetCharmed())
{
TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).",
packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID, pet->GetMap()->GetDifficultyID());
if (!spellInfo)
{
TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString());
return;
}
std::vector pets;
for (Unit* controlled : _player->m_Controlled)
if (controlled->GetEntry() == pet->GetEntry() && controlled->IsAlive())
pets.push_back(controlled);
for (Unit* petControlled : pets)
{
// do not add not learned spells/ passive spells
if (!petControlled->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
return;
CharmInfo* charmInfo = petControlled->GetCharmInfo();
if (!charmInfo)
{
TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: object {} is considered pet-like but doesn't have a charminfo!", petControlled->GetGUID().ToString());
return;
}
if (petControlled->IsPet())
petControlled->ToPet()->ToggleAutocast(spellInfo, packet.AutocastEnabled);
else
charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
}
}
void WorldSession::HandlePetCastSpellOpcode(WorldPackets::Spells::PetCastSpell& petCastSpell)
{
Unit* caster = ObjectAccessor::GetUnit(*_player, petCastSpell.PetGUID);
if (!caster)
{
TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetCastSpellOpcode: Caster {} not found.", petCastSpell.PetGUID.ToString());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petCastSpell.Cast.SpellID, caster->GetMap()->GetDifficultyID());
if (!spellInfo)
{
TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetCastSpellOpcode: unknown spell id {} tried to cast by {}",
petCastSpell.Cast.SpellID, petCastSpell.PetGUID.ToString());
return;
}
// This opcode is also sent from charmed and possessed units (players and creatures)
if (caster != _player->GetGuardianPet() && caster != _player->GetCharmed())
{
TC_LOG_ERROR("spells.pet", "WorldSession::HandlePetCastSpellOpcode: {} isn't pet of player {} ({}).", petCastSpell.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
return;
}
SpellCastTargets targets(caster, petCastSpell.Cast);
TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
if (spellInfo->IsPassive())
return;
// cast only learned spells
if (!caster->HasSpell(spellInfo->Id))
{
bool allow = false;
// allow casting of spells triggered by clientside periodic trigger auras
if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellInfo->Id))
{
allow = true;
triggerCastFlags = TRIGGERED_FULL_MASK;
}
if (!allow)
return;
}
Spell* spell = new Spell(caster, spellInfo, triggerCastFlags);
spell->m_fromClient = true;
spell->m_misc.Raw.Data[0] = petCastSpell.Cast.Misc[0];
spell->m_misc.Raw.Data[1] = petCastSpell.Cast.Misc[1];
spell->m_targets = targets;
SpellCastResult result = spell->CheckPetCast(nullptr);
if (result == SPELL_CAST_OK)
{
if (Creature* creature = caster->ToCreature())
{
if (Pet* pet = creature->ToPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(petCastSpell.PetGUID);
}
}
WorldPackets::Spells::SpellPrepare spellPrepare;
spellPrepare.ClientCastID = petCastSpell.Cast.CastID;
spellPrepare.ServerCastID = spell->m_castId;
SendPacket(spellPrepare.Write());
spell->prepare(targets);
}
else
{
spell->SendPetCastResult(result);
if (!caster->GetSpellHistory()->HasCooldown(spellInfo))
caster->GetSpellHistory()->ResetCooldown(spellInfo->Id, true);
spell->finish(result);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Optional const& declinedName)
{
WorldPackets::Pet::PetNameInvalid petNameInvalid;
petNameInvalid.Result = error;
petNameInvalid.RenameData.NewName = name;
petNameInvalid.RenameData.DeclinedNames = declinedName;
SendPacket(petNameInvalid.Write());
}
void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*requestPetInfo*/)
{
// Handle the packet CMSG_REQUEST_PET_INFO - sent when player does ingame /reload command
// Packet sent when player has a pet
if (_player->GetPet())
_player->PetSpellInitialize();
else if (Unit* charm = _player->GetCharmed())
{
// Packet sent when player has a possessed unit
if (charm->HasUnitState(UNIT_STATE_POSSESSED))
_player->PossessSpellInitialize();
// Packet sent when player controlling a vehicle
else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED))
_player->VehicleSpellInitialize();
// Packet sent when player has a charmed unit
else
_player->CharmSpellInitialize();
}
}