/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Item.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "PetitionPackets.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include
#define CHARTER_DISPLAY_ID 16161
#define GUILD_CHARTER_ITEM_ID 5863
void WorldSession::HandlePetitionBuy(WorldPackets::Petition::PetitionBuy& packet)
{
TC_LOG_DEBUG("network", "Petitioner %s tried sell petition: title %s", packet.Unit.ToString().c_str(), packet.Title.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", packet.Unit.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterItemID = GUILD_CHARTER_ITEM_ID;
uint32 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
// do not let if already in guild.
if (_player->GetGuildId())
return;
if (sGuildMgr->GetGuildByName(packet.Title))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.Title);
return;
}
if (sObjectMgr->IsReservedName(packet.Title) || !ObjectMgr::IsValidCharterName(packet.Title))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.Title);
return;
}
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterItemID);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterItemID, 0);
return;
}
if (!_player->HasEnoughMoney(uint64(cost)))
{
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterItemID, 0);
return;
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterItemID, pProto->GetBuyCount());
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, NULL, NULL, charterItemID);
return;
}
_player->ModifyMoney(-int32(cost));
Item* charter = _player->StoreNewItem(dest, charterItemID, true);
if (!charter)
return;
charter->SetPetitionId(charter->GetGUID().GetCounter());
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
std::ostringstream ssInvalidPetitionGUIDs;
if (result)
{
do
{
Field* fields = result->Fetch();
ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt64() << "', ";
} while (result->NextRow());
}
// delete petitions with the same guid as this one
ssInvalidPetitionGUIDs << '\'' << charter->GetGUID().GetCounter() << '\'';
TC_LOG_DEBUG("network", "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.EscapeString(packet.Title);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt64(1, charter->GetGUID().GetCounter());
stmt->setString(2, packet.Title);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandlePetitionShowSignatures(WorldPackets::Petition::PetitionShowSignatures& packet)
{
uint8 signs = 0;
// if has guild => error, return;
if (_player->GetGuildId())
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt64(0, packet.Item.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
// result == NULL also correct in case no sign yet
if (result)
signs = uint8(result->GetRowCount());
TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES %s", packet.Item.ToString().c_str());
WorldPackets::Petition::ServerPetitionShowSignatures signaturesPacket;
signaturesPacket.Item = packet.Item;
signaturesPacket.Owner = _player->GetGUID();
signaturesPacket.OwnerAccountID = ObjectGuid::Create(ObjectMgr::GetPlayerAccountIdByGUID(_player->GetGUID()));
signaturesPacket.PetitionID = int32(packet.Item.GetCounter()); // @todo verify that...
signaturesPacket.Signatures.reserve(signs);
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
ObjectGuid signerGUID = ObjectGuid::Create(fields2[0].GetUInt64());
WorldPackets::Petition::ServerPetitionShowSignatures::PetitionSignature signature;
signature.Signer = signerGUID;
signature.Choice = 0;
signaturesPacket.Signatures.push_back(signature);
// Checking the return value just to be double safe
if (!result->NextRow())
break;
}
SendPacket(signaturesPacket.Write());
}
void WorldSession::HandleQueryPetition(WorldPackets::Petition::QueryPetition& packet)
{
TC_LOG_DEBUG("network", "Received CMSG_QUERY_PETITION Petition %s PetitionID %u", packet.ItemGUID.ToString().c_str(), packet.PetitionID);
SendPetitionQueryOpcode(packet.ItemGUID);
}
void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionGUID)
{
ObjectGuid ownerGUID;
std::string title = "NO_NAME_FOR_GUID";
WorldPackets::Petition::QueryPetitionResponse responsePacket;
responsePacket.PetitionID = uint32(petitionGUID.GetCounter()); // PetitionID (in Trinity always same as GUID_LOPART(petition guid))
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt64(0, petitionGUID.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
ownerGUID = ObjectGuid::Create(fields[0].GetUInt64());
title = fields[1].GetString();
}
else
{
responsePacket.Allow = false;
SendPacket(responsePacket.Write());
TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (%s)", petitionGUID.ToString().c_str());
return;
}
int32 reqSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
WorldPackets::Petition::PetitionInfo petitionInfo;
petitionInfo.PetitionID = int32(petitionGUID.GetCounter());
petitionInfo.Petitioner = ownerGUID;
petitionInfo.MinSignatures = reqSignatures;
petitionInfo.MaxSignatures = reqSignatures;
petitionInfo.Title = title;
responsePacket.Allow = true;
responsePacket.Info = petitionInfo;
SendPacket(responsePacket.Write());
}
void WorldSession::HandlePetitionRenameGuild(WorldPackets::Petition::PetitionRenameGuild& packet)
{
Item* item = _player->GetItemByGuid(packet.PetitionGuid);
if (!item)
return;
if (sGuildMgr->GetGuildByName(packet.NewGuildName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.NewGuildName);
return;
}
if (sObjectMgr->IsReservedName(packet.NewGuildName) || !ObjectMgr::IsValidCharterName(packet.NewGuildName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.NewGuildName);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->setString(0, packet.NewGuildName);
stmt->setUInt64(1, packet.PetitionGuid.GetCounter());
CharacterDatabase.Execute(stmt);
WorldPackets::Petition::PetitionRenameGuildResponse renameResponse;
renameResponse.PetitionGuid = packet.PetitionGuid;
renameResponse.NewGuildName = packet.NewGuildName;
SendPacket(renameResponse.Write());
TC_LOG_DEBUG("network", "Petition %s renamed to '%s'", packet.PetitionGuid.ToString().c_str(), packet.NewGuildName.c_str());
}
void WorldSession::HandleSignPetition(WorldPackets::Petition::SignPetition& packet)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
stmt->setUInt64(0, packet.PetitionGUID.GetCounter());
stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
TC_LOG_ERROR("network", "Petition %s is not found for %s %s", packet.PetitionGUID.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
Field* fields = result->Fetch();
ObjectGuid ownerGuid = ObjectGuid::Create(fields[0].GetUInt64());
uint64 signs = fields[1].GetUInt64();
if (ownerGuid == _player->GetGUID())
return;
// not let enemies sign guild charter
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(ownerGuid))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
return;
}
if (_player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (_player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
//if (++signs > type) // client signs maximum
// return;
// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
// not allow sign another player from already sign player account
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
result = CharacterDatabase.Query(stmt);
WorldPackets::Petition::PetitionSignResults signResult;
signResult.Player = _player->GetGUID();
signResult.Item = packet.PetitionGUID;
if (result)
{
signResult.Error = int32(PETITION_SIGN_ALREADY_SIGNED);
// close at signer side
SendPacket(signResult.Write());
return;
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt64(0, ownerGuid.GetCounter());
stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
stmt->setUInt64(2, _player->GetGUID().GetCounter());
stmt->setUInt32(3, GetAccountId());
CharacterDatabase.Execute(stmt);
TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (%s Account: %u)", packet.PetitionGUID.ToString().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), GetAccountId());
signResult.Error = int32(PETITION_SIGN_OK);
// close at signer side
SendPacket(signResult.Write());
if (Item* item = _player->GetItemByGuid(packet.PetitionGUID))
{
item->SetPetitionNumSignatures(signs);
item->SetState(ITEM_CHANGED, _player);
}
// update for owner if online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
owner->GetSession()->SendPacket(signResult.Write());
}
void WorldSession::HandleDeclinePetition(WorldPackets::Petition::DeclinePetition& packet)
{
TC_LOG_DEBUG("network", "Petition %s declined by %s", packet.PetitionGUID.ToString().c_str(), _player->GetGUID().ToString().c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
stmt->setUInt64(0, packet.PetitionGUID.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
Field* fields = result->Fetch();
ObjectGuid ownerguid = ObjectGuid::Create(fields[0].GetUInt64());
Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid);
if (owner) // petition owner online
{
// Disabled because packet isn't handled by the client in any way
/*
WorldPackets::Petition::PetitionDeclined packet;
packet.Decliner = _player->GetGUID();
owner->GetSession()->SendPacket(packet.Write());
*/
}
}
void WorldSession::HandleOfferPetition(WorldPackets::Petition::OfferPetition& packet)
{
Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetPlayer);
if (!player)
return;
TC_LOG_DEBUG("network", "OFFER PETITION: %s, to %s", packet.ItemGUID.ToString().c_str(), packet.TargetPlayer.ToString().c_str());
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
return;
}
if (player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt64(0, packet.ItemGUID.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint8 signs = 0;
// result == NULL also correct charter without signs
if (result)
signs = uint8(result->GetRowCount());
WorldPackets::Petition::ServerPetitionShowSignatures signaturesPacket;
signaturesPacket.Item = packet.ItemGUID;
signaturesPacket.Owner = _player->GetGUID();
signaturesPacket.OwnerAccountID = ObjectGuid::Create(player->GetSession()->GetAccountId());
signaturesPacket.PetitionID = int32(packet.ItemGUID.GetCounter()); // @todo verify that...
signaturesPacket.Signatures.reserve(signs);
for (uint8 i = 0; i < signs; ++i)
{
Field* fields2 = result->Fetch();
ObjectGuid signerGUID = ObjectGuid::Create(fields2[0].GetUInt64());
WorldPackets::Petition::ServerPetitionShowSignatures::PetitionSignature signature;
signature.Signer = signerGUID;
signature.Choice = 0;
signaturesPacket.Signatures.push_back(signature);
// Checking the return value just to be double safe
if (!result->NextRow())
break;
}
player->GetSession()->SendPacket(signaturesPacket.Write());
}
void WorldSession::HandleTurnInPetition(WorldPackets::Petition::TurnInPetition& packet)
{
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(packet.Item);
if (!item)
return;
TC_LOG_DEBUG("network", "Petition %s turned in by %s", packet.Item.ToString().c_str(), _player->GetGUID().ToString().c_str());
// Get petition data from db
ObjectGuid ownerguid;
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt64(0, packet.Item.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
ownerguid = ObjectGuid::Create(fields[0].GetUInt64());
name = fields[1].GetString();
}
else
{
TC_LOG_ERROR("entities.player.cheat", "Player %s (%s) tried to turn in petition (%s) that is not present in the database", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Item.ToString().c_str());
return;
}
// Only the petition owner can turn in the petition
if (_player->GetGUID() != ownerguid)
return;
// Check if player is already in a guild
if (_player->GetGuildId())
{
WorldPackets::Petition::TurnInPetitionResult resultPacket;
resultPacket.Result = int32(PETITION_TURN_ALREADY_IN_GUILD);
_player->GetSession()->SendPacket(resultPacket.Write());
return;
}
// Check if guild name is already taken
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
// Get petition signatures from db
uint8 signatures;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt64(0, packet.Item.GetCounter());
result = CharacterDatabase.Query(stmt);
if (result)
signatures = uint8(result->GetRowCount());
else
signatures = 0;
uint32 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
// Notify player if signatures are missing
if (signatures < requiredSignatures)
{
WorldPackets::Petition::TurnInPetitionResult resultPacket;
resultPacket.Result = int32(PETITION_TURN_NEED_MORE_SIGNATURES);
SendPacket(resultPacket.Write());
return;
}
// Proceed with guild creation
// Delete charter item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// Register guild and add guild master
sGuildMgr->AddGuild(guild);
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_COMMAND_SUCCESS, name);
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Add members from signatures
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
guild->AddMember(trans, ObjectGuid::Create(fields[0].GetUInt64()));
// Checking the return value just to be double safe
if (!result->NextRow())
break;
}
CharacterDatabase.CommitTransaction(trans);
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
stmt->setUInt64(0, packet.Item.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
stmt->setUInt64(0, packet.Item.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// created
TC_LOG_DEBUG("network", "Player %s (%s) turning in petition %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Item.ToString().c_str());
WorldPackets::Petition::TurnInPetitionResult resultPacket;
resultPacket.Result = int32(PETITION_TURN_OK);
SendPacket(resultPacket.Write());
}
void WorldSession::HandlePetitionShowList(WorldPackets::Petition::PetitionShowList& packet)
{
SendPetitionShowList(packet.PetitionUnit);
}
void WorldSession::SendPetitionShowList(ObjectGuid guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
WorldPackets::Petition::ServerPetitionShowList packet;
packet.Unit = guid;
packet.Price = uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD));
SendPacket(packet.Write());
TC_LOG_DEBUG("network", "Sent SMSG_PETITION_SHOW_LIST");
}