/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "CharacterCache.h" #include "Common.h" #include "Creature.h" #include "DatabaseEnv.h" #include "Guild.h" #include "GuildMgr.h" #include "Item.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "PetitionMgr.h" #include "WorldPacket.h" #include "World.h" #define CHARTER_DISPLAY_ID 16161 // Charters ID in item_template enum CharterItemIDs { GUILD_CHARTER = 5863, ARENA_TEAM_CHARTER_2v2 = 23560, ARENA_TEAM_CHARTER_3v3 = 23561, ARENA_TEAM_CHARTER_5v5 = 23562 }; void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY"); ObjectGuid guidNPC; uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client std::string name; recvData >> guidNPC; // NPC GUID recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData >> name; // name recvData.read_skip(); // some string recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 for (int i = 0; i < 10; ++i) recvData.read_skip(); recvData >> clientIndex; // index recvData.read_skip(); // 0 TC_LOG_DEBUG("network", "Petitioner {} tried sell petition: name {}", guidNPC.ToString(), name); // prevent cheating Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - {} not found or you can't interact with him.", guidNPC.ToString()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); uint32 charterid = 0; uint32 cost = 0; CharterTypes type = CHARTER_TYPE_NONE; if (creature->IsTabardDesigner()) { // if tabard designer, then trying to buy a guild charter. // do not let if already in guild. if (_player->GetGuildId()) return; charterid = GUILD_CHARTER; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD); type = GUILD_CHARTER_TYPE; } else { /// @todo find correct opcode if (!_player->IsMaxLevel()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case) { case 1: charterid = ARENA_TEAM_CHARTER_2v2; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2); type = ARENA_TEAM_CHARTER_2v2_TYPE; break; case 2: charterid = ARENA_TEAM_CHARTER_3v3; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3); type = ARENA_TEAM_CHARTER_3v3_TYPE; break; case 3: charterid = ARENA_TEAM_CHARTER_5v5; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5); type = ARENA_TEAM_CHARTER_5v5_TYPE; break; default: TC_LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex); return; } if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } } if (type == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid); if (!pProto) { _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0); return; } if (!_player->HasEnoughMoney(cost)) { //player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, nullptr, nullptr, charterid); return; } _player->ModifyMoney(-(int32)cost); Item* charter = _player->StoreNewItem(dest, charterid, true); if (!charter) return; charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUID().GetCounter()); // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item) charter->SetState(ITEM_CHANGED, _player); _player->SendNewItem(charter, 1, true, false); // a petition is invalid, if both the owner and the type matches // we checked above, if this player is in an arenateam, so this must be // datacorruption CharacterDatabase.EscapeString(name); if (Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type)) { // clear from petition store sPetitionMgr->RemovePetition(petition->PetitionGuid); TC_LOG_DEBUG("network", "Invalid petition {}", petition->PetitionGuid.ToString()); } // fill petition store sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, type, false); } void WorldSession::HandlePetitionShowSignatures(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); ObjectGuid petitionGuid; recvData >> petitionGuid; // petition guid Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { TC_LOG_DEBUG("entities.player.items", "Petition {} is not found for player {} {}", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName()); return; } // if guild petition and has guild => error, return; if (petition->PetitionType == GUILD_CHARTER_TYPE && _player->GetGuildId()) return; TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionGuid.ToString()); SendPetitionSigns(petition, _player); } void WorldSession::SendPetitionSigns(Petition const* petition, Player* sendTo) { SignaturesVector const& signatures = petition->Signatures; WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signatures.size() * 12)); data << uint64(petition->PetitionGuid); // petition guid data << uint64(petition->OwnerGuid); // owner guid data << uint32(petition->PetitionGuid.GetCounter()); // guild guid data << uint8(signatures.size()); // sign's count for (Signature const& signature : signatures) { data << signature.second; // Player GUID data << uint32(0); // there 0 ... } sendTo->SendDirectMessage(&data); } void WorldSession::HandleQueryPetition(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok ObjectGuid::LowType guildguid; ObjectGuid petitionguid; recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) recvData >> petitionguid; // petition guid TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition {} Guild GUID {}", petitionguid.ToString(), guildguid); SendPetitionQueryOpcode(petitionguid); } void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid) { Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) { TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString()); return; } WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+petition->PetitionName.size()+1+1+4*12+2+10)); data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid) data << uint64(petition->OwnerGuid); // charter owner guid data << petition->PetitionName; // name (guild/arena team) data << uint8(0); // some string CharterTypes type = petition->PetitionType; if (type == GUILD_CHARTER_TYPE) { uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); data << uint32(needed); data << uint32(needed); data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition } else { data << uint32(type-1); data << uint32(type-1); data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition } data << uint32(0); // 5 data << uint32(0); // 6 data << uint32(0); // 7 data << uint32(0); // 8 data << uint16(0); // 9 2 bytes field data << uint32(0); // 10 data << uint32(0); // 11 data << uint32(0); // 13 count of next strings? for (int i = 0; i < 10; ++i) data << uint8(0); // some string data << uint32(0); // 14 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team SendPacket(&data); } void WorldSession::HandlePetitionRenameGuild(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); ObjectGuid petitionGuid; std::string newName; recvData >> petitionGuid; // guid recvData >> newName; // new name Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; Petition* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition {}", petitionGuid.ToString()); return; } CharterTypes type = petition->PetitionType; if (type == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(newName)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName); return; } if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } CharacterDatabase.EscapeString(newName); // update petition storage petition->UpdateName(newName); TC_LOG_DEBUG("network", "Petition {} renamed to '{}'", petitionGuid.ToString(), newName); WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1)); data << uint64(petitionGuid); data << newName; SendPacket(&data); } void WorldSession::HandleSignPetition(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok ObjectGuid petitionGuid; uint8 unk; recvData >> petitionGuid; // petition guid recvData >> unk; Petition* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { TC_LOG_ERROR("network", "Petition {} is not found for player {} {}", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName()); return; } ObjectGuid ownerGuid = petition->OwnerGuid; CharterTypes type = petition->PetitionType; uint8 signs = uint8(petition->Signatures.size()); ObjectGuid playerGuid = _player->GetGUID(); if (ownerGuid == playerGuid) return; // not let enemies sign guild charter if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(ownerGuid)) { if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } if (type != GUILD_CHARTER_TYPE) { if (!_player->IsMaxLevel()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(static_cast(type)); if (slot >= MAX_ARENA_SLOT) return; if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (_player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (_player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (_player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } if (++signs > static_cast(type)) // client signs maximum return; // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account // not allow sign another player from already sign player account bool isSigned = petition->IsPetitionSignedByAccount(GetAccountId()); if (isSigned) { WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); data << uint64(_player->GetGUID()); data << uint32(PETITION_SIGN_ALREADY_SIGNED); // close at signer side SendPacket(&data); // update for owner if online if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid)) owner->SendDirectMessage(&data); return; } // fill petition store petition->AddSignature(GetAccountId(), playerGuid, false); TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); data << uint64(_player->GetGUID()); data << uint32(PETITION_SIGN_OK); SendPacket(&data); // update for owner if online if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid)) owner->SendDirectMessage(&data); } void WorldSession::HandleDeclinePetition(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok ObjectGuid petitionguid; recvData >> petitionguid; // petition guid TC_LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString()); Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) return; // petition owner online if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->OwnerGuid)) { WorldPacket data(MSG_PETITION_DECLINE, 8); data << uint64(_player->GetGUID()); owner->SendDirectMessage(&data); } } void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok ObjectGuid petitionGuid, offererGuid; uint32 junk; recvData >> junk; // this is not petition type! recvData >> petitionGuid; // petition guid recvData >> offererGuid; // player guid Player* player = ObjectAccessor::FindConnectedPlayer(offererGuid); if (!player) return; Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) return; CharterTypes type = petition->PetitionType; TC_LOG_DEBUG("network", "OFFER PETITION: type {}, {}, to {}", static_cast(type), petitionGuid.ToString(), offererGuid.ToString()); if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam()) { if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } if (type != GUILD_CHARTER_TYPE) { if (!player->IsMaxLevel()) { // player is too low level to join an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(static_cast(type)); if (slot >= MAX_ARENA_SLOT) return; if (player->GetArenaTeamId(slot)) { // player is already in an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } SendPetitionSigns(petition, player); } void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION"); // Get petition guid from packet WorldPacket data; ObjectGuid petitionGuid; recvData >> petitionGuid; // Check if player really has the required petition charter Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; TC_LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString()); Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { TC_LOG_ERROR("entities.player.cheat", "Player {} {} tried to turn in petition ({}) that is not present in the database", _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString()); return; } CharterTypes type = petition->PetitionType; std::string const name = petition->PetitionName; // we need a copy, it will be removed on guild/arena remove // Only the petition owner can turn in the petition if (_player->GetGUID() != petition->OwnerGuid) return; // Petition type (guild/arena) specific checks if (type == GUILD_CHARTER_TYPE) { // Check if player is already in a guild if (_player->GetGuildId()) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << uint32(PETITION_TURN_ALREADY_IN_GUILD); _player->SendDirectMessage(&data); return; } // Check if guild name is already taken if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } } else { // Check for valid arena bracket (2v2, 3v3, 5v5) uint8 slot = ArenaTeam::GetSlotByType(static_cast(type)); if (slot >= MAX_ARENA_SLOT) return; // Check if player is already in an arena team if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } // Check if arena team name is already taken if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } } SignaturesVector const signatures = petition->Signatures; // we need a copy, it will be removed on guild/arena remove uint32 requiredSignatures = static_cast(type) - 1; if (type == GUILD_CHARTER_TYPE) requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); // Notify player if signatures are missing if (signatures.size() < requiredSignatures) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; SendPacket(&data); return; } // Proceed with guild/arena team creation // Delete charter item _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); if (type == GUILD_CHARTER_TYPE) { // Create guild Guild* guild = new Guild; if (!guild->Create(_player, name)) { delete guild; return; } // Register guild and add guild master sGuildMgr->AddGuild(guild); Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name); { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // Add members from signatures for (Signature const& signature : signatures) guild->AddMember(trans, signature.second); CharacterDatabase.CommitTransaction(trans); } } else { // Receive the rest of the packet in arena team creation case uint32 background, icon, iconcolor, border, bordercolor; recvData >> background >> icon >> iconcolor >> border >> bordercolor; // Create arena team ArenaTeam* arenaTeam = new ArenaTeam(); if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor)) { delete arenaTeam; return; } // Register arena team sArenaTeamMgr->AddArenaTeam(arenaTeam); TC_LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId()); // Add members for (Signature const& signature : signatures) { TC_LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), signature.second.ToString()); arenaTeam->AddMember(signature.second); } } sPetitionMgr->RemovePetition(petitionGuid); // created TC_LOG_DEBUG("network", "Player {} ({}) turning in petition {}", _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString()); data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_OK; SendPacket(&data); } void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST"); ObjectGuid guid; recvData >> guid; SendPetitionShowList(guid); } void WorldSession::SendPetitionShowList(ObjectGuid guid) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - {} not found or you can't interact with him.", guid.ToString()); return; } WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6); data << guid; // npc guid if (creature->IsTabardDesigner()) { data << uint8(1); // count data << uint32(1); // index data << uint32(GUILD_CHARTER); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD)); // charter cost data << uint32(0); // unknown data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs } else { data << uint8(3); // count // 2v2 data << uint32(1); // index data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2)); // charter cost data << uint32(2); // unknown data << uint32(2); // required signs? // 3v3 data << uint32(2); // index data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3)); // charter cost data << uint32(3); // unknown data << uint32(3); // required signs? // 5v5 data << uint32(3); // index data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5)); // charter cost data << uint32(5); // unknown data << uint32(5); // required signs? } SendPacket(&data); TC_LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST"); }