/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "CharacterCache.h"
#include "Common.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Item.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "PetitionMgr.h"
#include "WorldPacket.h"
#include "World.h"
#define CHARTER_DISPLAY_ID 16161
// Charters ID in item_template
enum CharterItemIDs
{
GUILD_CHARTER = 5863,
ARENA_TEAM_CHARTER_2v2 = 23560,
ARENA_TEAM_CHARTER_3v3 = 23561,
ARENA_TEAM_CHARTER_5v5 = 23562
};
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
ObjectGuid guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recvData >> guidNPC; // NPC GUID
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData >> name; // name
recvData.read_skip(); // some string
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
for (int i = 0; i < 10; ++i)
recvData.read_skip();
recvData >> clientIndex; // index
recvData.read_skip(); // 0
TC_LOG_DEBUG("network", "Petitioner {} tried sell petition: name {}", guidNPC.ToString(), name);
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - {} not found or you can't interact with him.", guidNPC.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
CharterTypes type = CHARTER_TYPE_NONE;
if (creature->IsTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
type = GUILD_CHARTER_TYPE;
}
else
{
/// @todo find correct opcode
if (!_player->IsMaxLevel())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
type = ARENA_TEAM_CHARTER_2v2_TYPE;
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
type = ARENA_TEAM_CHARTER_3v3_TYPE;
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
TC_LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
return;
}
if (!_player->HasEnoughMoney(cost))
{ //player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
return;
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, nullptr, nullptr, charterid);
return;
}
_player->ModifyMoney(-(int32)cost);
Item* charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUID().GetCounter());
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
CharacterDatabase.EscapeString(name);
if (Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type))
{
// clear from petition store
sPetitionMgr->RemovePetition(petition->PetitionGuid);
TC_LOG_DEBUG("network", "Invalid petition {}", petition->PetitionGuid.ToString());
}
// fill petition store
sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, type, false);
}
void WorldSession::HandlePetitionShowSignatures(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
ObjectGuid petitionGuid;
recvData >> petitionGuid; // petition guid
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
TC_LOG_DEBUG("entities.player.items", "Petition {} is not found for player {} {}", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
return;
}
// if guild petition and has guild => error, return;
if (petition->PetitionType == GUILD_CHARTER_TYPE && _player->GetGuildId())
return;
TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionGuid.ToString());
SendPetitionSigns(petition, _player);
}
void WorldSession::SendPetitionSigns(Petition const* petition, Player* sendTo)
{
SignaturesVector const& signatures = petition->Signatures;
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signatures.size() * 12));
data << uint64(petition->PetitionGuid); // petition guid
data << uint64(petition->OwnerGuid); // owner guid
data << uint32(petition->PetitionGuid.GetCounter()); // guild guid
data << uint8(signatures.size()); // sign's count
for (Signature const& signature : signatures)
{
data << signature.second; // Player GUID
data << uint32(0); // there 0 ...
}
sendTo->SendDirectMessage(&data);
}
void WorldSession::HandleQueryPetition(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
ObjectGuid::LowType guildguid;
ObjectGuid petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition {} Guild GUID {}", petitionguid.ToString(), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
{
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
{
TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
return;
}
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+petition->PetitionName.size()+1+1+4*12+2+10));
data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
data << uint64(petition->OwnerGuid); // charter owner guid
data << petition->PetitionName; // name (guild/arena team)
data << uint8(0); // some string
CharterTypes type = petition->PetitionType;
if (type == GUILD_CHARTER_TYPE)
{
uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
data << uint32(needed);
data << uint32(needed);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
{
data << uint32(type-1);
data << uint32(type-1);
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
}
data << uint32(0); // 5
data << uint32(0); // 6
data << uint32(0); // 7
data << uint32(0); // 8
data << uint16(0); // 9 2 bytes field
data << uint32(0); // 10
data << uint32(0); // 11
data << uint32(0); // 13 count of next strings?
for (int i = 0; i < 10; ++i)
data << uint8(0); // some string
data << uint32(0); // 14
data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
SendPacket(&data);
}
void WorldSession::HandlePetitionRenameGuild(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME");
ObjectGuid petitionGuid;
std::string newName;
recvData >> petitionGuid; // guid
recvData >> newName; // new name
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
Petition* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition {}", petitionGuid.ToString());
return;
}
CharterTypes type = petition->PetitionType;
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
CharacterDatabase.EscapeString(newName);
// update petition storage
petition->UpdateName(newName);
TC_LOG_DEBUG("network", "Petition {} renamed to '{}'", petitionGuid.ToString(), newName);
WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
data << uint64(petitionGuid);
data << newName;
SendPacket(&data);
}
void WorldSession::HandleSignPetition(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
ObjectGuid petitionGuid;
uint8 unk;
recvData >> petitionGuid; // petition guid
recvData >> unk;
Petition* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
TC_LOG_ERROR("network", "Petition {} is not found for player {} {}", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
return;
}
ObjectGuid ownerGuid = petition->OwnerGuid;
CharterTypes type = petition->PetitionType;
uint8 signs = uint8(petition->Signatures.size());
ObjectGuid playerGuid = _player->GetGUID();
if (ownerGuid == playerGuid)
return;
// not let enemies sign guild charter
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (type != GUILD_CHARTER_TYPE)
{
if (!_player->IsMaxLevel())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(static_cast(type));
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (_player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (_player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
if (++signs > static_cast(type)) // client signs maximum
return;
// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
// not allow sign another player from already sign player account
bool isSigned = petition->IsPetitionSignedByAccount(GetAccountId());
if (isSigned)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << uint32(PETITION_SIGN_ALREADY_SIGNED);
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
owner->SendDirectMessage(&data);
return;
}
// fill petition store
petition->AddSignature(GetAccountId(), playerGuid, false);
TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << uint32(PETITION_SIGN_OK);
SendPacket(&data);
// update for owner if online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
owner->SendDirectMessage(&data);
}
void WorldSession::HandleDeclinePetition(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
TC_LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
return;
// petition owner online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->OwnerGuid))
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
data << uint64(_player->GetGUID());
owner->SendDirectMessage(&data);
}
}
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
ObjectGuid petitionGuid, offererGuid;
uint32 junk;
recvData >> junk; // this is not petition type!
recvData >> petitionGuid; // petition guid
recvData >> offererGuid; // player guid
Player* player = ObjectAccessor::FindConnectedPlayer(offererGuid);
if (!player)
return;
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
return;
CharterTypes type = petition->PetitionType;
TC_LOG_DEBUG("network", "OFFER PETITION: type {}, {}, to {}", static_cast(type), petitionGuid.ToString(), offererGuid.ToString());
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (type != GUILD_CHARTER_TYPE)
{
if (!player->IsMaxLevel())
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(static_cast(type));
if (slot >= MAX_ARENA_SLOT)
return;
if (player->GetArenaTeamId(slot))
{
// player is already in an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
SendPetitionSigns(petition, player);
}
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
ObjectGuid petitionGuid;
recvData >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
TC_LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
TC_LOG_ERROR("entities.player.cheat", "Player {} {} tried to turn in petition ({}) that is not present in the database", _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
return;
}
CharterTypes type = petition->PetitionType;
std::string const name = petition->PetitionName; // we need a copy, it will be removed on guild/arena remove
// Only the petition owner can turn in the petition
if (_player->GetGUID() != petition->OwnerGuid)
return;
// Petition type (guild/arena) specific checks
if (type == GUILD_CHARTER_TYPE)
{
// Check if player is already in a guild
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << uint32(PETITION_TURN_ALREADY_IN_GUILD);
_player->SendDirectMessage(&data);
return;
}
// Check if guild name is already taken
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
}
else
{
// Check for valid arena bracket (2v2, 3v3, 5v5)
uint8 slot = ArenaTeam::GetSlotByType(static_cast(type));
if (slot >= MAX_ARENA_SLOT)
return;
// Check if player is already in an arena team
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Check if arena team name is already taken
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
}
SignaturesVector const signatures = petition->Signatures; // we need a copy, it will be removed on guild/arena remove
uint32 requiredSignatures = static_cast(type) - 1;
if (type == GUILD_CHARTER_TYPE)
requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
// Notify player if signatures are missing
if (signatures.size() < requiredSignatures)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
SendPacket(&data);
return;
}
// Proceed with guild/arena team creation
// Delete charter item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE)
{
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// Register guild and add guild master
sGuildMgr->AddGuild(guild);
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Add members from signatures
for (Signature const& signature : signatures)
guild->AddMember(trans, signature.second);
CharacterDatabase.CommitTransaction(trans);
}
}
else
{
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
recvData >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
delete arenaTeam;
return;
}
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
TC_LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
// Add members
for (Signature const& signature : signatures)
{
TC_LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), signature.second.ToString());
arenaTeam->AddMember(signature.second);
}
}
sPetitionMgr->RemovePetition(petitionGuid);
// created
TC_LOG_DEBUG("network", "Player {} ({}) turning in petition {}", _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
SendPacket(&data);
}
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
ObjectGuid guid;
recvData >> guid;
SendPetitionShowList(guid);
}
void WorldSession::SendPetitionShowList(ObjectGuid guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - {} not found or you can't interact with him.", guid.ToString());
return;
}
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
if (creature->IsTabardDesigner())
{
data << uint8(1); // count
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD)); // charter cost
data << uint32(0); // unknown
data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
}
else
{
data << uint8(3); // count
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2)); // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// 3v3
data << uint32(2); // index
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3)); // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// 5v5
data << uint32(3); // index
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5)); // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
SendPacket(&data);
TC_LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
}