/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Language.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "GossipDef.h"
#include "SocialMgr.h"
#define CHARTER_DISPLAY_ID 16161
/*enum PetitionType // dbc data
{
PETITION_TYPE_GUILD = 1,
PETITION_TYPE_ARENA_TEAM = 3
};*/
// Charters ID in item_template
enum CharterItemIDs
{
GUILD_CHARTER = 5863,
ARENA_TEAM_CHARTER_2v2 = 23560,
ARENA_TEAM_CHARTER_3v3 = 23561,
ARENA_TEAM_CHARTER_5v5 = 23562
};
enum CharterCosts
{
GUILD_CHARTER_COST = 1000,
ARENA_TEAM_CHARTER_2v2_COST = 800000,
ARENA_TEAM_CHARTER_3v3_COST = 1200000,
ARENA_TEAM_CHARTER_5v5_COST = 2000000
};
void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recv_data >> guidNPC; // NPC GUID
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data >> name; // name
recv_data.read_skip(); // some string
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
recv_data.read_skip(); // 0
for (int i = 0; i < 10; ++i)
recv_data.read_skip();
recv_data >> clientIndex; // index
recv_data.read_skip(); // 0
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (creature->isTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = GUILD_CHARTER_COST;
type = GUILD_CHARTER_TYPE;
}
else
{
// TODO: find correct opcode
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = ARENA_TEAM_CHARTER_2v2_COST;
type = ARENA_TEAM_CHARTER_2v2_TYPE;
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = ARENA_TEAM_CHARTER_3v3_COST;
type = ARENA_TEAM_CHARTER_3v3_TYPE;
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = ARENA_TEAM_CHARTER_5v5_COST;
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, name);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
return;
}
if (!_player->HasEnoughMoney(cost))
{ //player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
return;
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, NULL, NULL, charterid);
return;
}
_player->ModifyMoney(-(int32)cost);
Item* charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, type);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
std::ostringstream ssInvalidPetitionGUIDs;
if (result)
{
do
{
Field* fields = result->Fetch();
ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', ";
} while (result->NextRow());
}
// delete petitions with the same guid as this one
ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\'';
sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.EscapeString(name);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, charter->GetGUIDLow());
stmt->setString(2, name);
stmt->setUInt8(3, uint8(type));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
uint8 signs = 0;
uint64 petitionguid;
recv_data >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
uint32 petitionGuidLow = GUID_LOPART(petitionguid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, petitionGuidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
return;
}
Field* fields = result->Fetch();
uint32 type = fields[0].GetUInt8();
// if guild petition and has guild => error, return;
if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
return;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt32(0, petitionGuidLow);
result = CharacterDatabase.Query(stmt);
// result == NULL also correct in case no sign yet
if (result)
signs = uint8(result->GetRowCount());
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(petitionGuidLow); // guild guid
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
uint32 lowGuid = fields2[0].GetUInt32();
data << uint64(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();
}
SendPacket(&data);
}
void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok
uint32 guildguid;
uint64 petitionguid;
recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recv_data >> petitionguid; // petition guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
{
uint64 ownerguid = 0;
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, GUID_LOPART(petitionguid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
name = fields[1].GetString();
type = fields[2].GetUInt8();
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
return;
}
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
data << uint64(ownerguid); // charter owner guid
data << name; // name (guild/arena team)
data << uint8(0); // some string
if (type == GUILD_CHARTER_TYPE)
{
data << uint32(9);
data << uint32(9);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
{
data << uint32(type-1);
data << uint32(type-1);
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
}
data << uint32(0); // 5
data << uint32(0); // 6
data << uint32(0); // 7
data << uint32(0); // 8
data << uint16(0); // 9 2 bytes field
data << uint32(0); // 10
data << uint32(0); // 11
data << uint32(0); // 13 count of next strings?
for (int i = 0; i < 10; ++i)
data << uint8(0); // some string
data << uint32(0); // 14
if (type == GUILD_CHARTER_TYPE)
data << uint32(0); // 15 0 - guild, 1 - arena team
else
data << uint32(1);
SendPacket(&data);
}
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok
uint64 petitionGuid;
uint32 type;
std::string newName;
recv_data >> petitionGuid; // guid
recv_data >> newName; // new name
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
type = fields[0].GetUInt8();
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
return;
}
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(newName))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, newName);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, newName);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->setString(0, newName);
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
CharacterDatabase.Execute(stmt);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
data << uint64(petitionGuid);
data << newName;
SendPacket(&data);
}
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
Field* fields;
uint64 petitionGuid;
uint8 unk;
recv_data >> petitionGuid; // petition guid
recv_data >> unk;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outError(LOG_FILTER_NETWORKIO, "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
return;
}
fields = result->Fetch();
uint64 ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
uint64 signs = fields[1].GetUInt64();
uint8 type = fields[2].GetUInt8();
uint32 playerGuid = _player->GetGUIDLow();
if (GUID_LOPART(ownerGuid) == playerGuid)
return;
// not let enemies sign guild charter
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED);
return;
}
if (type != GUILD_CHARTER_TYPE)
{
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (_player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (_player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
if (++signs > type) // client signs maximum
return;
// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
// not allow sign another player from already sign player account
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
result = CharacterDatabase.Query(stmt);
if (result)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
owner->GetSession()->SendPacket(&data);
return;
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(ownerGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
stmt->setUInt32(2, playerGuid);
stmt->setUInt32(3, GetAccountId());
CharacterDatabase.Execute(stmt);
sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName(), playerGuid, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << uint32(PETITION_SIGN_OK);
// close at signer side
SendPacket(&data);
// update signs count on charter, required testing...
//Item* item = _player->GetItemByGuid(petitionguid));
//if (item)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
owner->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok
uint64 petitionguid;
uint64 ownerguid;
recv_data >> petitionguid; // petition guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionguid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
Player* owner = ObjectAccessor::FindPlayer(ownerguid);
if (owner) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
data << uint64(_player->GetGUID());
owner->GetSession()->SendPacket(&data);
}
}
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok
uint8 signs = 0;
uint64 petitionguid, plguid;
uint32 type, junk;
Player* player;
recv_data >> junk; // this is not petition type!
recv_data >> petitionguid; // petition guid
recv_data >> plguid; // player guid
player = ObjectAccessor::FindPlayer(plguid);
if (!player)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, GUID_LOPART(petitionguid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
Field* fields = result->Fetch();
type = fields[0].GetUInt8();
sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED);
return;
}
if (type != GUILD_CHARTER_TYPE)
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (player->GetArenaTeamId(slot))
{
// player is already in an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionguid));
result = CharacterDatabase.Query(stmt);
// result == NULL also correct charter without signs
if (result)
signs = uint8(result->GetRowCount());
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(GUID_LOPART(petitionguid)); // guild guid
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();
}
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
uint64 petitionGuid;
recv_data >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
// Get petition data from db
uint32 ownerguidlo;
uint32 type;
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
ownerguidlo = fields[0].GetUInt32();
name = fields[1].GetString();
type = fields[2].GetUInt8();
}
else
{
sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
return;
}
// Only the petition owner can turn in the petition
if (_player->GetGUIDLow() != ownerguidlo)
return;
// Petition type (guild/arena) specific checks
if (type == GUILD_CHARTER_TYPE)
{
// Check if player is already in a guild
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
_player->GetSession()->SendPacket(&data);
return;
}
// Check if guild name is already taken
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
}
else
{
// Check for valid arena bracket (2v2, 3v3, 5v5)
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
// Check if player is already in an arena team
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Check if arena team name is already taken
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
}
// Get petition signatures from db
uint8 signatures;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
result = CharacterDatabase.Query(stmt);
if (result)
signatures = uint8(result->GetRowCount());
else
signatures = 0;
uint32 requiredSignatures;
if (type == GUILD_CHARTER_TYPE)
requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
else
requiredSignatures = type-1;
// Notify player if signatures are missing
if (signatures < requiredSignatures)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
SendPacket(&data);
return;
}
// Proceed with guild/arena team creation
// Delete charter item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE)
{
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// Register guild and add guild master
sGuildMgr->AddGuild(guild);
// Add members from signatures
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
result->NextRow();
}
}
else
{
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
recv_data >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
delete arenaTeam;
return;
}
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
// Add members
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
uint32 memberGUID = fields[0].GetUInt32();
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
result->NextRow();
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// created
sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
SendPacket(&data);
}
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
uint64 guid;
recv_data >> guid;
SendPetitionShowList(guid);
}
void WorldSession::SendPetitionShowList(uint64 guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
if (creature->isTabardDesigner())
{
data << uint8(1); // count
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(GUILD_CHARTER_COST); // charter cost
data << uint32(0); // unknown
data << uint32(9); // required signs?
}
else
{
data << uint8(3); // count
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// 3v3
data << uint32(2); // index
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// 5v5
data << uint32(3); // index
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST");
}