/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Language.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "ArenaTeamMgr.h" #include "GuildMgr.h" #include "Log.h" #include "Opcodes.h" #include "Guild.h" #include "ArenaTeam.h" #include "GossipDef.h" #include "SocialMgr.h" #define CHARTER_DISPLAY_ID 16161 /*enum PetitionType // dbc data { PETITION_TYPE_GUILD = 1, PETITION_TYPE_ARENA_TEAM = 3 };*/ // Charters ID in item_template enum CharterItemIDs { GUILD_CHARTER = 5863, ARENA_TEAM_CHARTER_2v2 = 23560, ARENA_TEAM_CHARTER_3v3 = 23561, ARENA_TEAM_CHARTER_5v5 = 23562 }; enum CharterCosts { GUILD_CHARTER_COST = 1000, ARENA_TEAM_CHARTER_2v2_COST = 800000, ARENA_TEAM_CHARTER_3v3_COST = 1200000, ARENA_TEAM_CHARTER_5v5_COST = 2000000 }; void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY"); uint64 guidNPC; uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client std::string name; recv_data >> guidNPC; // NPC GUID recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data >> name; // name recv_data.read_skip(); // some string recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 for (int i = 0; i < 10; ++i) recv_data.read_skip(); recv_data >> clientIndex; // index recv_data.read_skip(); // 0 sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); // prevent cheating Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); uint32 charterid = 0; uint32 cost = 0; uint32 type = 0; if (creature->isTabardDesigner()) { // if tabard designer, then trying to buy a guild charter. // do not let if already in guild. if (_player->GetGuildId()) return; charterid = GUILD_CHARTER; cost = GUILD_CHARTER_COST; type = GUILD_CHARTER_TYPE; } else { // TODO: find correct opcode if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); return; } switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case) { case 1: charterid = ARENA_TEAM_CHARTER_2v2; cost = ARENA_TEAM_CHARTER_2v2_COST; type = ARENA_TEAM_CHARTER_2v2_TYPE; break; case 2: charterid = ARENA_TEAM_CHARTER_3v3; cost = ARENA_TEAM_CHARTER_3v3_COST; type = ARENA_TEAM_CHARTER_3v3_TYPE; break; case 3: charterid = ARENA_TEAM_CHARTER_5v5; cost = ARENA_TEAM_CHARTER_5v5_COST; type = ARENA_TEAM_CHARTER_5v5_TYPE; break; default: sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex); return; } if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } } if (type == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name); return; } if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, name); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid); if (!pProto) { _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0); return; } if (!_player->HasEnoughMoney(cost)) { //player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, NULL, NULL, charterid); return; } _player->ModifyMoney(-(int32)cost); Item* charter = _player->StoreNewItem(dest, charterid, true); if (!charter) return; charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow()); // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item) charter->SetState(ITEM_CHANGED, _player); _player->SendNewItem(charter, 1, true, false); // a petition is invalid, if both the owner and the type matches // we checked above, if this player is in an arenateam, so this must be // datacorruption PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt8(1, type); PreparedQueryResult result = CharacterDatabase.Query(stmt); std::ostringstream ssInvalidPetitionGUIDs; if (result) { do { Field* fields = result->Fetch(); ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', "; } while (result->NextRow()); } // delete petitions with the same guid as this one ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\''; sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.EscapeString(name); SQLTransaction trans = CharacterDatabase.BeginTransaction(); trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str()); trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str()); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt32(1, charter->GetGUIDLow()); stmt->setString(2, name); stmt->setUInt8(3, uint8(type)); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); uint8 signs = 0; uint64 petitionguid; recv_data >> petitionguid; // petition guid // solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?) uint32 petitionGuidLow = GUID_LOPART(petitionguid); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE); stmt->setUInt32(0, petitionGuidLow); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); return; } Field* fields = result->Fetch(); uint32 type = fields[0].GetUInt8(); // if guild petition and has guild => error, return; if (type == GUILD_CHARTER_TYPE && _player->GetGuildId()) return; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE); stmt->setUInt32(0, petitionGuidLow); result = CharacterDatabase.Query(stmt); // result == NULL also correct in case no sign yet if (result) signs = uint8(result->GetRowCount()); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12)); data << uint64(petitionguid); // petition guid data << uint64(_player->GetGUID()); // owner guid data << uint32(petitionGuidLow); // guild guid data << uint8(signs); // sign's count for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); uint32 lowGuid = fields2[0].GetUInt32(); data << uint64(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); // Player GUID data << uint32(0); // there 0 ... result->NextRow(); } SendPacket(&data); } void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok uint32 guildguid; uint64 petitionguid; recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) recv_data >> petitionguid; // petition guid sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); SendPetitionQueryOpcode(petitionguid); } void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) { uint64 ownerguid = 0; uint32 type; std::string name = "NO_NAME_FOR_GUID"; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION); stmt->setUInt32(0, GUID_LOPART(petitionguid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { Field* fields = result->Fetch(); ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); name = fields[1].GetString(); type = fields[2].GetUInt8(); } else { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); return; } WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10)); data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid) data << uint64(ownerguid); // charter owner guid data << name; // name (guild/arena team) data << uint8(0); // some string if (type == GUILD_CHARTER_TYPE) { data << uint32(9); data << uint32(9); data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition } else { data << uint32(type-1); data << uint32(type-1); data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition } data << uint32(0); // 5 data << uint32(0); // 6 data << uint32(0); // 7 data << uint32(0); // 8 data << uint16(0); // 9 2 bytes field data << uint32(0); // 10 data << uint32(0); // 11 data << uint32(0); // 13 count of next strings? for (int i = 0; i < 10; ++i) data << uint8(0); // some string data << uint32(0); // 14 if (type == GUILD_CHARTER_TYPE) data << uint32(0); // 15 0 - guild, 1 - arena team else data << uint32(1); SendPacket(&data); } void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok uint64 petitionGuid; uint32 type; std::string newName; recv_data >> petitionGuid; // guid recv_data >> newName; // new name Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { Field* fields = result->Fetch(); type = fields[0].GetUInt8(); } else { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid)); return; } if (type == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(newName)) { Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, newName); return; } if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName)) { Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, newName); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME); stmt->setString(0, newName); stmt->setUInt32(1, GUID_LOPART(petitionGuid)); CharacterDatabase.Execute(stmt); sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str()); WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1)); data << uint64(petitionGuid); data << newName; SendPacket(&data); } void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok Field* fields; uint64 petitionGuid; uint8 unk; recv_data >> petitionGuid; // petition guid recv_data >> unk; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); stmt->setUInt32(1, GUID_LOPART(petitionGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog->outError(LOG_FILTER_NETWORKIO, "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName()); return; } fields = result->Fetch(); uint64 ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); uint64 signs = fields[1].GetUInt64(); uint8 type = fields[2].GetUInt8(); uint32 playerGuid = _player->GetGUIDLow(); if (GUID_LOPART(ownerGuid) == playerGuid) return; // not let enemies sign guild charter if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerGuid)) { if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED); return; } if (type != GUILD_CHARTER_TYPE) { if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(type); if (slot >= MAX_ARENA_SLOT) return; if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (_player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (_player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (_player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } if (++signs > type) // client signs maximum return; // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account // not allow sign another player from already sign player account stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, GUID_LOPART(petitionGuid)); result = CharacterDatabase.Query(stmt); if (result) { WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); data << uint64(_player->GetGUID()); data << (uint32)PETITION_SIGN_ALREADY_SIGNED; // close at signer side SendPacket(&data); // update for owner if online if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid)) owner->GetSession()->SendPacket(&data); return; } stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE); stmt->setUInt32(0, GUID_LOPART(ownerGuid)); stmt->setUInt32(1, GUID_LOPART(petitionGuid)); stmt->setUInt32(2, playerGuid); stmt->setUInt32(3, GetAccountId()); CharacterDatabase.Execute(stmt); sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName(), playerGuid, GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); data << uint64(_player->GetGUID()); data << uint32(PETITION_SIGN_OK); // close at signer side SendPacket(&data); // update signs count on charter, required testing... //Item* item = _player->GetItemByGuid(petitionguid)); //if (item) // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs); // update for owner if online if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid)) owner->GetSession()->SendPacket(&data); } void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok uint64 petitionguid; uint64 ownerguid; recv_data >> petitionguid; // petition guid sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID); stmt->setUInt32(0, GUID_LOPART(petitionguid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return; Field* fields = result->Fetch(); ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); Player* owner = ObjectAccessor::FindPlayer(ownerguid); if (owner) // petition owner online { WorldPacket data(MSG_PETITION_DECLINE, 8); data << uint64(_player->GetGUID()); owner->GetSession()->SendPacket(&data); } } void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok uint8 signs = 0; uint64 petitionguid, plguid; uint32 type, junk; Player* player; recv_data >> junk; // this is not petition type! recv_data >> petitionguid; // petition guid recv_data >> plguid; // player guid player = ObjectAccessor::FindPlayer(plguid); if (!player) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE); stmt->setUInt32(0, GUID_LOPART(petitionguid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return; Field* fields = result->Fetch(); type = fields[0].GetUInt8(); sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid)); if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam()) { if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED); return; } if (type != GUILD_CHARTER_TYPE) { if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { // player is too low level to join an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(type); if (slot >= MAX_ARENA_SLOT) return; if (player->GetArenaTeamId(slot)) { // player is already in an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE); stmt->setUInt32(0, GUID_LOPART(petitionguid)); result = CharacterDatabase.Query(stmt); // result == NULL also correct charter without signs if (result) signs = uint8(result->GetRowCount()); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12)); data << uint64(petitionguid); // petition guid data << uint64(_player->GetGUID()); // owner guid data << uint32(GUID_LOPART(petitionguid)); // guild guid data << uint8(signs); // sign's count for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID data << uint32(0); // there 0 ... result->NextRow(); } player->GetSession()->SendPacket(&data); } void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); // Get petition guid from packet WorldPacket data; uint64 petitionGuid; recv_data >> petitionGuid; // Check if player really has the required petition charter Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow()); // Get petition data from db uint32 ownerguidlo; uint32 type; std::string name; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { Field* fields = result->Fetch(); ownerguidlo = fields[0].GetUInt32(); name = fields[1].GetString(); type = fields[2].GetUInt8(); } else { sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid)); return; } // Only the petition owner can turn in the petition if (_player->GetGUIDLow() != ownerguidlo) return; // Petition type (guild/arena) specific checks if (type == GUILD_CHARTER_TYPE) { // Check if player is already in a guild if (_player->GetGuildId()) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; _player->GetSession()->SendPacket(&data); return; } // Check if guild name is already taken if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name); return; } } else { // Check for valid arena bracket (2v2, 3v3, 5v5) uint8 slot = ArenaTeam::GetSlotByType(type); if (slot >= MAX_ARENA_SLOT) return; // Check if player is already in an arena team if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } // Check if arena team name is already taken if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } } // Get petition signatures from db uint8 signatures; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); result = CharacterDatabase.Query(stmt); if (result) signatures = uint8(result->GetRowCount()); else signatures = 0; uint32 requiredSignatures; if (type == GUILD_CHARTER_TYPE) requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); else requiredSignatures = type-1; // Notify player if signatures are missing if (signatures < requiredSignatures) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; SendPacket(&data); return; } // Proceed with guild/arena team creation // Delete charter item _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); if (type == GUILD_CHARTER_TYPE) { // Create guild Guild* guild = new Guild; if (!guild->Create(_player, name)) { delete guild; return; } // Register guild and add guild master sGuildMgr->AddGuild(guild); // Add members from signatures for (uint8 i = 0; i < signatures; ++i) { Field* fields = result->Fetch(); guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER)); result->NextRow(); } } else { // Receive the rest of the packet in arena team creation case uint32 background, icon, iconcolor, border, bordercolor; recv_data >> background >> icon >> iconcolor >> border >> bordercolor; // Create arena team ArenaTeam* arenaTeam = new ArenaTeam(); if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor)) { delete arenaTeam; return; } // Register arena team sArenaTeamMgr->AddArenaTeam(arenaTeam); sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId()); // Add members for (uint8 i = 0; i < signatures; ++i) { Field* fields = result->Fetch(); uint32 memberGUID = fields[0].GetUInt32(); sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID); arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER)); result->NextRow(); } } SQLTransaction trans = CharacterDatabase.BeginTransaction(); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); // created sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid)); data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_OK; SendPacket(&data); } void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); uint64 guid; recv_data >> guid; SendPetitionShowList(guid); } void WorldSession::SendPetitionShowList(uint64 guid) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6); data << guid; // npc guid if (creature->isTabardDesigner()) { data << uint8(1); // count data << uint32(1); // index data << uint32(GUILD_CHARTER); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(GUILD_CHARTER_COST); // charter cost data << uint32(0); // unknown data << uint32(9); // required signs? } else { data << uint8(3); // count // 2v2 data << uint32(1); // index data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost data << uint32(2); // unknown data << uint32(2); // required signs? // 3v3 data << uint32(2); // index data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost data << uint32(3); // unknown data << uint32(3); // required signs? // 5v5 data << uint32(3); // index data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost data << uint32(5); // unknown data << uint32(5); // required signs? } SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST"); }