/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Common.h"
#include "Corpse.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "Map.h"
#include "NPCHandler.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QueryPackets.h"
#include "RealmList.h"
#include "TerrainMgr.h"
#include "Transport.h"
#include "World.h"
void WorldSession::BuildNameQueryData(ObjectGuid guid, WorldPackets::Query::NameCacheLookupResult& lookupData)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
lookupData.Player = guid;
lookupData.Data.emplace();
if (lookupData.Data->Initialize(guid, player))
lookupData.Result = RESPONSE_SUCCESS; // name known
else
lookupData.Result = RESPONSE_FAILURE; // name unknown
}
void WorldSession::HandleQueryPlayerNames(WorldPackets::Query::QueryPlayerNames& queryPlayerNames)
{
WorldPackets::Query::QueryPlayerNamesResponse response;
for (ObjectGuid guid : queryPlayerNames.Players)
BuildNameQueryData(guid, response.Players.emplace_back());
SendPacket(response.Write());
}
void WorldSession::HandleQueryTimeOpcode(WorldPackets::Query::QueryTime& /*queryTime*/)
{
SendQueryTimeResponse();
}
void WorldSession::SendQueryTimeResponse()
{
WorldPackets::Query::QueryTimeResponse queryTimeResponse;
queryTimeResponse.CurrentTime = GameTime::GetSystemTime();
SendPacket(queryTimeResponse.Write());
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleCreatureQuery(WorldPackets::Query::QueryCreature& packet)
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(packet.CreatureID))
{
TC_LOG_DEBUG("network", "WORLD: CMSG_QUERY_CREATURE '{}' - Entry: {}.", ci->Name, packet.CreatureID);
Difficulty difficulty = _player->GetMap()->GetDifficultyID();
// Cache only exists for difficulty base
if (sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES) && difficulty == DIFFICULTY_NONE)
SendPacket(&ci->QueryData[static_cast(GetSessionDbLocaleIndex())]);
else
{
WorldPacket response = ci->BuildQueryData(GetSessionDbLocaleIndex(), difficulty);
SendPacket(&response);
}
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUERY_CREATURE_RESPONSE");
}
else
{
TC_LOG_DEBUG("network", "WORLD: CMSG_QUERY_CREATURE - NO CREATURE INFO! (ENTRY: {})", packet.CreatureID);
WorldPackets::Query::QueryCreatureResponse response;
response.CreatureID = packet.CreatureID;
SendPacket(response.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUERY_CREATURE_RESPONSE");
}
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet)
{
if (GameObjectTemplate const* info = sObjectMgr->GetGameObjectTemplate(packet.GameObjectID))
{
if (sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
SendPacket(&info->QueryData[static_cast(GetSessionDbLocaleIndex())]);
else
{
WorldPacket response = info->BuildQueryData(GetSessionDbLocaleIndex());
SendPacket(&response);
}
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
else
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (ENTRY: {})", packet.GameObjectID);
WorldPackets::Query::QueryGameObjectResponse response;
response.GameObjectID = packet.GameObjectID;
response.Guid = packet.Guid;
SendPacket(response.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
}
void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& queryCorpseLocation)
{
Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseLocation.Player);
if (!player || !player->HasCorpse() || !_player->IsInSameRaidWith(player))
{
WorldPackets::Query::CorpseLocation packet;
packet.Valid = false; // corpse not found
packet.Player = queryCorpseLocation.Player;
SendPacket(packet.Write());
return;
}
WorldLocation corpseLocation = player->GetCorpseLocation();
uint32 corpseMapID = corpseLocation.GetMapId();
uint32 mapID = corpseLocation.GetMapId();
float x = corpseLocation.GetPositionX();
float y = corpseLocation.GetPositionY();
float z = corpseLocation.GetPositionZ();
// if corpse at different map
if (mapID != player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0)
{
// if corpse map have entrance
if (std::shared_ptr entranceTerrain = sTerrainMgr.LoadTerrain(corpseMapEntry->CorpseMapID))
{
mapID = corpseMapEntry->CorpseMapID;
//x = corpseMapEntry->Corpse.X;
//y = corpseMapEntry->Corpse.Y;
z = entranceTerrain->GetStaticHeight(player->GetPhaseShift(), mapID, x, y, MAX_HEIGHT);
}
}
}
}
WorldPackets::Query::CorpseLocation packet;
packet.Valid = true;
packet.Player = queryCorpseLocation.Player;
packet.MapID = corpseMapID;
packet.ActualMapID = mapID;
packet.Position = Position(x, y, z);
packet.Transport = ObjectGuid::Empty; // TODO: If corpse is on transport, send transport offsets and transport guid
SendPacket(packet.Write());
}
void WorldSession::HandleNpcTextQueryOpcode(WorldPackets::Query::QueryNPCText& packet)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", packet.TextID);
NpcText const* npcText = sObjectMgr->GetNpcText(packet.TextID);
WorldPackets::Query::QueryNPCTextResponse response;
response.TextID = packet.TextID;
if (npcText)
{
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
{
response.Probabilities[i] = npcText->Data[i].Probability;
response.BroadcastTextID[i] = npcText->Data[i].BroadcastTextID;
if (!response.Allow && npcText->Data[i].BroadcastTextID)
response.Allow = true;
}
}
if (!response.Allow)
TC_LOG_ERROR("sql.sql", "HandleNpcTextQueryOpcode: no BroadcastTextID found for text {} in `npc_text table`", packet.TextID);
SendPacket(response.Write());
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleQueryPageText(WorldPackets::Query::QueryPageText& packet)
{
WorldPackets::Query::QueryPageTextResponse response;
response.PageTextID = packet.PageTextID;
uint32 pageID = packet.PageTextID;
while (pageID)
{
PageText const* pageText = sObjectMgr->GetPageText(pageID);
if (!pageText)
break;
WorldPackets::Query::QueryPageTextResponse::PageTextInfo page;
page.ID = pageID;
page.NextPageID = pageText->NextPageID;
page.Text = pageText->Text;
page.PlayerConditionID = pageText->PlayerConditionID;
page.Flags = pageText->Flags;
LocaleConstant locale = GetSessionDbLocaleIndex();
if (locale != LOCALE_enUS)
if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
ObjectMgr::GetLocaleString(pageTextLocale->Text, locale, page.Text);
response.Pages.push_back(page);
pageID = pageText->NextPageID;
}
response.Allow = !response.Pages.empty();
SendPacket(response.Write());
}
void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTransport& queryCorpseTransport)
{
WorldPackets::Query::CorpseTransportQuery response;
response.Player = queryCorpseTransport.Player;
if (Player* player = ObjectAccessor::FindConnectedPlayer(queryCorpseTransport.Player); player && _player->IsInSameRaidWith(player))
{
if (Corpse const* corpse = _player->GetCorpse())
{
if (Transport const* transport = dynamic_cast(corpse->GetTransport()))
{
if (transport->GetGUID() == queryCorpseTransport.Transport)
{
response.Position = transport->GetPosition();
response.Facing = transport->GetOrientation();
}
}
}
}
SendPacket(response.Write());
}
void WorldSession::HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs)
{
WorldPackets::Query::QuestCompletionNPCResponse response;
for (int32& questID : queryQuestCompletionNPCs.QuestCompletionNPCs)
{
WorldPackets::Query::QuestCompletionNPC questCompletionNPC;
if (!sObjectMgr->GetQuestTemplate(questID))
{
TC_LOG_DEBUG("network", "WORLD: Unknown quest {} in CMSG_QUERY_QUEST_COMPLETION_NPCS by {}", questID, _player->GetGUID().ToString());
continue;
}
questCompletionNPC.QuestID = questID;
for (auto const& creatures : sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questID))
questCompletionNPC.NPCs.push_back(creatures.second);
for (auto const& gos : sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questID))
questCompletionNPC.NPCs.push_back(gos.second | 0x80000000); // GO mask
response.QuestCompletionNPCs.push_back(std::move(questCompletionNPC));
}
SendPacket(response.Write());
}
void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& questPoiQuery)
{
if (questPoiQuery.MissingQuestCount > MAX_QUEST_LOG_SIZE)
return;
// Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
std::unordered_set questIds;
for (int32 i = 0; i < questPoiQuery.MissingQuestCount; ++i)
questIds.insert(questPoiQuery.MissingQuestPOIs[i]); // QuestID
WorldPackets::Query::QuestPOIQueryResponse response;
for (uint32 questId : questIds)
if (_player->FindQuestSlot(questId) != MAX_QUEST_LOG_SIZE)
if (QuestPOIData const* poiData = sObjectMgr->GetQuestPOIData(questId))
response.QuestPOIDataStats.push_back(poiData);
SendPacket(response.Write());
}
/**
* Handles the packet sent by the client when requesting information about item text.
*
* This function is called when player clicks on item which has some flag set
*/
void WorldSession::HandleItemTextQuery(WorldPackets::Query::ItemTextQuery& itemTextQuery)
{
WorldPackets::Query::QueryItemTextResponse queryItemTextResponse;
queryItemTextResponse.Id = itemTextQuery.Id;
if (Item* item = _player->GetItemByGuid(itemTextQuery.Id))
{
queryItemTextResponse.Valid = true;
queryItemTextResponse.Item.Text = item->GetText();
}
SendPacket(queryItemTextResponse.Write());
}
void WorldSession::HandleQueryRealmName(WorldPackets::Query::QueryRealmName& queryRealmName)
{
WorldPackets::Query::RealmQueryResponse realmQueryResponse;
realmQueryResponse.VirtualRealmAddress = queryRealmName.VirtualRealmAddress;
if (std::shared_ptr realm = sRealmList->GetRealm(queryRealmName.VirtualRealmAddress))
{
realmQueryResponse.LookupState = RESPONSE_SUCCESS;
realmQueryResponse.NameInfo.IsInternalRealm = false;
realmQueryResponse.NameInfo.IsLocal = queryRealmName.VirtualRealmAddress == GetVirtualRealmAddress();
realmQueryResponse.NameInfo.RealmNameActual = realm->Name;
realmQueryResponse.NameInfo.RealmNameNormalized = realm->NormalizedName;
}
else
realmQueryResponse.LookupState = RESPONSE_FAILURE;
SendPacket(realmQueryResponse.Write());
}