/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Language.h" #include "DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" #include "NPCHandler.h" #include "Pet.h" #include "MapManager.h" #include "BattlenetAccountMgr.h" #include "CharacterPackets.h" void WorldSession::SendNameQueryOpcode(ObjectGuid guid) { Player* player = ObjectAccessor::FindConnectedPlayer(guid); CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid); WorldPackets::Character::PlayerNameResponse response; response.Player = guid; if (nameData) { uint32 accountId = player ? player->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(guid); uint32 bnetAccountId = player ? player->GetSession()->GetBattlenetAccountId() : Battlenet::AccountMgr::GetIdByGameAccount(accountId); response.Result = 0; // name known response.Data.IsDeleted = false; // TODO: send deletes as well response.Data.AccountID = ObjectGuid::Create(accountId); response.Data.BnetAccountID = ObjectGuid::Create(bnetAccountId); response.Data.Name = nameData->m_name; response.Data.VirtualRealmAddress = GetVirtualRealmAddress(); response.Data.Race = nameData->m_race; response.Data.Sex = nameData->m_gender; response.Data.ClassID = nameData->m_class; response.Data.Level = nameData->m_level; if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr)) for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) response.Data.DeclinedNames.name[i] = names->name[i]; } else { response.Result = 1; // name unknown } SendPacket(response.Write()); } void WorldSession::HandleNameQueryOpcode(WorldPackets::Character::QueryPlayerName& packet) { SendNameQueryOpcode(packet.Player); } void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/) { SendQueryTimeResponse(); } void WorldSession::SendQueryTimeResponse() { WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); data << uint32(time(NULL)); data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL)); SendPacket(&data); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) { uint32 entry; recvData >> entry; ObjectGuid guid; recvData >> guid; CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry); if (creatureInfo) { std::string Name, FemaleName, SubName; Name = creatureInfo->Name; FemaleName = creatureInfo->FemaleName; SubName = creatureInfo->SubName; LocaleConstant locale = GetSessionDbLocaleIndex(); if (locale >= 0) { if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(entry)) { ObjectMgr::GetLocaleString(creatureLocale->Name, locale, Name); ObjectMgr::GetLocaleString(creatureLocale->FemaleName, locale, FemaleName); ObjectMgr::GetLocaleString(creatureLocale->SubName, locale, SubName); } } TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", creatureInfo->Name.c_str(), entry); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); // guess size data << uint32(entry); // creature entry data << Name; // Name for (uint8 i = 0; i < 3; i++) data << uint8(0); // name2, ..., name3 data << FemaleName; // FemaleName for (uint8 i = 0; i < 3; i++) data << uint8(0); // name5, ..., name8 data << SubName; // SubName data << creatureInfo->IconName; // "Directions" for guard, string for Icons 2.3.0 data << uint32(creatureInfo->type_flags); // flags data << uint32(creatureInfo->type_flags2); // unknown meaning data << uint32(creatureInfo->type); // CreatureType.dbc data << uint32(creatureInfo->family); // CreatureFamily.dbc data << uint32(creatureInfo->rank); // Creature Rank (elite, boss, etc) data << uint32(creatureInfo->KillCredit[0]); // new in 3.1, kill credit data << uint32(creatureInfo->KillCredit[1]); // new in 3.1, kill credit data << uint32(creatureInfo->Modelid1); // Modelid1 data << uint32(creatureInfo->Modelid2); // Modelid2 data << uint32(creatureInfo->Modelid3); // Modelid3 data << uint32(creatureInfo->Modelid4); // Modelid4 data << float(creatureInfo->ModHealth); // dmg/hp modifier data << float(creatureInfo->ModMana); // dmg/mana modifier data << uint8(creatureInfo->RacialLeader); // RacialLeader for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(creatureInfo->questItems[i]); // itemId[6], quest drop data << uint32(creatureInfo->movementId); // CreatureMovementInfo.dbc data << uint32(creatureInfo->expansionUnknown); // unknown meaning SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } else { TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (%s, ENTRY: %u)", guid.ToString().c_str(), entry); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData) { uint32 entry; recvData >> entry; ObjectGuid guid; recvData >> guid; const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry); if (info) { std::string Name; std::string IconName; std::string CastBarCaption; Name = info->name; IconName = info->IconName; CastBarCaption = info->castBarCaption; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry)) { ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name); ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption); } } TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); data << uint32(entry); data << uint32(info->type); data << uint32(info->displayId); data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") data << info->unk1; // 2.0.3, string data.append(info->raw.data, MAX_GAMEOBJECT_DATA); data << float(info->size); // go size for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) data << uint32(info->questItems[i]); // itemId[6], quest drop data << int32(info->unkInt32); // 4.x, unknown SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } else { TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (%s, ENTRY: %u)", guid.ToString().c_str(), entry); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Received MSG_CORPSE_QUERY"); Corpse* corpse = GetPlayer()->GetCorpse(); if (!corpse) { WorldPacket data(MSG_CORPSE_QUERY, 1); data << uint8(0); // corpse not found SendPacket(&data); return; } uint32 mapid = corpse->GetMapId(); float x = corpse->GetPositionX(); float y = corpse->GetPositionY(); float z = corpse->GetPositionZ(); uint32 corpsemapid = mapid; // if corpse at different map if (mapid != _player->GetMapId()) { // search entrance map for proper show entrance if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) { if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0) { // if corpse map have entrance if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID)) { mapid = corpseMapEntry->CorpseMapID; x = corpseMapEntry->CorpsePos.X; y = corpseMapEntry->CorpsePos.Y; z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT); } } } } WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); data << uint8(1); // corpse found data << int32(mapid); data << float(x); data << float(y); data << float(z); data << int32(corpsemapid); data << uint32(0); // unknown SendPacket(&data); } void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData) { uint32 textID; uint64 guid; recvData >> textID; TC_LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: %u", textID); recvData >> guid; GossipText const* gossip = sObjectMgr->GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; if (!gossip) { for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS]; LocaleConstant locale = GetSessionDbLocaleIndex(); for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID); if (bct) { text0[i] = bct->GetText(locale, GENDER_MALE, true); text1[i] = bct->GetText(locale, GENDER_FEMALE, true); } else { text0[i] = gossip->Options[i].Text_0; text1[i] = gossip->Options[i].Text_1; } if (locale != DEFAULT_LOCALE && !bct) { if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID)) { ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]); ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]); } } data << gossip->Options[i].Probability; if (text0[i].empty()) data << text1[i]; else data << text0[i]; if (text1[i].empty()) data << text0[i]; else data << text1[i]; data << gossip->Options[i].Language; for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) { data << gossip->Options[i].Emotes[j]._Delay; data << gossip->Options[i].Emotes[j]._Emote; } } } SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 pageID; recvData >> pageID; recvData.read_skip(); // guid while (pageID) { PageText const* pageText = sObjectMgr->GetPageText(pageID); // guess size WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); data << pageID; if (!pageText) { data << "Item page missing."; data << uint32(0); pageID = 0; } else { std::string Text = pageText->Text; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID)) ObjectMgr::GetLocaleString(player->Text, loc_idx, Text); data << Text; data << uint32(pageText->NextPageID); pageID = pageText->NextPageID; } SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); uint32 transportGuidLow; recvData >> transportGuidLow; WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); data << float(0); data << float(0); data << float(0); data << float(0); SendPacket(&data); } void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData) { uint32 count = recvData.ReadBits(24); std::map> quests; for (uint32 i = 0; i < count; ++i) { uint32 questId; recvData >> questId; if (!sObjectMgr->GetQuestTemplate(questId)) { TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUEST_NPC_QUERY by %s", questId, _player->GetGUID().ToString().c_str()); continue; } auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId); for (auto it = creatures.first; it != creatures.second; ++it) quests[questId].push_back(it->second); auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId); for (auto it = gos.first; it != gos.second; ++it) quests[questId].push_back(it->second | 0x80000000); // GO mask } WorldPacket data(SMSG_QUEST_NPC_QUERY_RESPONSE, 3 + quests.size() * 14); data.WriteBits(quests.size(), 23); for (auto it = quests.begin(); it != quests.end(); ++it) data.WriteBits(it->second.size(), 24); for (auto it = quests.begin(); it != quests.end(); ++it) { data << uint32(it->first); for (const auto& entry : it->second) data << uint32(entry); } SendPacket(&data); } void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData) { uint32 count; recvData >> count; // quest count, max=25 if (count > MAX_QUEST_LOG_SIZE) { recvData.rfinish(); return; } // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times std::unordered_set questIds; for (uint32 i = 0; i < count; ++i) questIds.insert(recvData.read()); // quest id WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size()); data << uint32(questIds.size()); // count for (auto itr = questIds.begin(); itr != questIds.end(); ++itr) { uint32 questId = *itr; bool questOk = false; uint16 questSlot = _player->FindQuestSlot(questId); if (questSlot != MAX_QUEST_LOG_SIZE) questOk =_player->GetQuestSlotQuestId(questSlot) == questId; if (questOk) { QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId); if (POI) { data << uint32(questId); // quest ID data << uint32(POI->size()); // POI count for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) { data << uint32(itr->Id); // POI index data << int32(itr->ObjectiveIndex); // objective index data << uint32(itr->MapId); // mapid data << uint32(itr->AreaId); // areaid data << uint32(itr->FloorId); // floorid data << uint32(itr->Unk3); // unknown data << uint32(itr->Unk4); // unknown data << uint32(itr->points.size()); // POI points count for (std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) { data << int32(itr2->x); // POI point x data << int32(itr2->y); // POI point y } } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } SendPacket(&data); }