/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectAccessor.h"
#include "Group.h"
#include "Battleground.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
return;
}
switch (questGiver->GetTypeId())
{
case TYPEID_UNIT:
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, %s", questGiver->GetGUID().ToString().c_str());
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
case TYPEID_GAMEOBJECT:
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", questGiver->GetGUID().ToString().c_str());
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
default:
TC_LOG_ERROR("network", "QuestGiver called for unexpected type %u", questGiver->GetTypeId());
break;
}
//inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", guid.ToString().c_str());
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.",
guid.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
creature->StopMoving();
if (sScriptMgr->OnGossipHello(_player, creature))
return;
_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(creature);
creature->AI()->sGossipHello(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 questId;
uint32 unk1;
recvData >> guid >> questId >> unk1;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
do { \
_player->PlayerTalkClass->SendCloseGossip(); \
_player->SetDivider(ObjectGuid::Empty); \
} while (0)
// no or incorrect quest giver
if (!object)
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
if (Player* playerQuestObject = object->ToPlayer())
{
if ((!_player->GetDivider().IsEmpty() && _player->GetDivider() != guid) ||
((object != _player && !playerQuestObject->CanShareQuest(questId))))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
}
else
{
if (!object->hasQuest(questId))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
}
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// prevent cheating
if (!GetPlayer()->CanTakeQuest(quest, true))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
}
if (!_player->GetDivider().IsEmpty())
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->SetDivider(ObjectGuid::Empty);
}
}
if (_player->CanAddQuest(quest, true))
{
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || player == _player) // not self
continue;
if (player->CanTakeQuest(quest, true))
{
player->SetDivider(_player->GetGUID());
// need confirmation that any gossip window will close
player->PlayerTalkClass->SendCloseGossip();
_player->SendQuestConfirmAccept(quest, player);
}
}
}
}
_player->PlayerTalkClass->SendCloseGossip();
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
return;
}
}
_player->PlayerTalkClass->SendCloseGossip();
#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!_player->CanTakeQuest(quest, true))
return;
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->IsAutoComplete())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
}
}
void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
{
if (!_player)
return;
uint32 questId;
recvData >> questId;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
uint32 questId, reward;
ObjectGuid guid;
recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), reward);
return;
}
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return;
Object* object = _player;
if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
{
object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
}
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (%s) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
{
_player->RewardQuest(quest, reward, object);
switch (object->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
{
//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
Creature* creatureQGiver = object->ToCreature();
if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
if (creatureQGiver)
creatureQGiver->AI()->sQuestReward(_player, quest, reward);
}
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* questGiver = object->ToGameObject();
if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
questGiver->AI()->QuestReward(_player, quest, reward);
}
break;
}
default:
break;
}
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
{
uint32 questId;
ObjectGuid guid;
recvData >> guid >> questId;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.ToString().c_str(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
{
uint8 slot;
recvData >> slot;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 questId = _player->GetQuestSlotQuestId(slot))
{
if (!_player->TakeQuestSourceItem(questId, true))
return; // can't un-equip some items, reject quest cancel
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
_player->RemoveTimedQuest(questId);
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
{
_player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest();
_player->UpdatePvPState();
}
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
TC_LOG_INFO("network", "%s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId);
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
stmt->setUInt32(0, questId);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);
}
}
_player->SetQuestSlot(slot, 0);
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
{
uint32 questId;
recvData >> questId;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* originalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
if (!originalPlayer)
return;
if (!_player->IsInSameRaidWith(originalPlayer))
return;
if (_player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
_player->SetDivider(ObjectGuid::Empty);
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
ObjectGuid guid; // NPC / GameObject guid for normal quest completion. Player guid for self-completed quests
bool autoCompleteMode; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
recvData >> guid >> questId >> autoCompleteMode;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, questId = %u self-complete: %u", guid.ToString().c_str(), questId, autoCompleteMode ? 1 : 0);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return;
if (autoCompleteMode && !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
return;
Object* object = nullptr;
if (autoCompleteMode)
object = _player;
else
object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object)
return;
if (autoCompleteMode == 0)
{
if (!object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
}
else
{
// Do not allow completing quests on other players.
if (guid != _player->GetGUID())
return;
}
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [%s] tried to complete quest [entry: %u] without being in possession of the quest!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
return;
}
if (Battleground* bg = _player->GetBattleground())
bg->HandleQuestComplete(questId, _player);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{
if (quest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
else
{
if (quest->GetReqItemsCount()) // some items required
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
if (!_player->CanShareQuest(questId))
return;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return;
Player * const sender = GetPlayer();
Group* group = sender->GetGroup();
if (!group)
return;
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* receiver = itr->GetSource();
if (!receiver || receiver == sender)
continue;
if (!receiver->SatisfyQuestStatus(quest, false))
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!receiver->CanTakeQuest(quest, false))
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!receiver->SatisfyQuestLog(false))
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
if (!receiver->GetDivider().IsEmpty())
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
continue;
}
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST);
if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
receiver->AddQuestAndCheckCompletion(quest, sender);
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
else
{
receiver->SetDivider(sender->GetGUID());
receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, sender->GetGUID(), true);
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
ObjectGuid guid;
uint32 questId;
uint8 msg;
recvPacket >> guid >> questId >> msg;
TC_LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (!_player->GetDivider().IsEmpty() && _player->GetDivider() == guid)
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << _player->GetGUID();
data << uint8(msg); // valid values: 0-8
player->SendDirectMessage(&data);
_player->SetDivider(ObjectGuid::Empty);
}
}
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
data << uint32(count); // placeholder
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint32 questStatus = DIALOG_STATUS_NONE;
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
}
else if (itr->IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
}
}
data.put(0, count); // write real count
SendPacket(&data);
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
data << uint32(rew_count);
const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
data << uint32(*itr);
SendPacket(&data);
}