/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectAccessor.h"
#include "Group.h"
#include "Battleground.h"
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!questgiver)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
return;
}
switch (questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
Creature* cr_questgiver=questgiver->ToCreature();
if (!cr_questgiver->IsHostileTo(_player)) // do not show quest status to enemies
{
questStatus = sScriptMgr->GetDialogStatus(_player, cr_questgiver);
if (questStatus > 6)
questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
}
break;
}
case TYPEID_GAMEOBJECT:
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
GameObject* go_questgiver=(GameObject*)questgiver;
questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver);
if (questStatus > 6)
questStatus = getDialogStatus(_player, go_questgiver, defstatus);
break;
}
default:
sLog->outError(LOG_FILTER_NETWORKIO, "QuestGiver called for unexpected type %u", questgiver->GetTypeId());
break;
}
//inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
GUID_LOPART(guid));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
creature->StopMoving();
if (sScriptMgr->OnGossipHello(_player, creature))
return;
_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(creature);
creature->AI()->sGossipHello(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 questId;
uint32 unk1;
recv_data >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
// no or incorrect quest giver
if (!object || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
(object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
return;
}
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// prevent cheating
if (!GetPlayer()->CanTakeQuest(quest, true))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
return;
}
if (_player->GetDivider() != 0)
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->SetDivider(0);
}
}
if (_player->CanAddQuest(quest, true))
{
_player->AddQuest(quest, object);
if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player || player == _player) // not self
continue;
if (player->CanTakeQuest(quest, true))
{
player->SetDivider(_player->GetGUID());
//need confirmation that any gossip window will close
player->PlayerTalkClass->SendCloseGossip();
_player->SendQuestConfirmAccept(quest, player);
}
}
}
}
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
switch (object->GetTypeId())
{
case TYPEID_UNIT:
sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
(object->ToCreature())->AI()->sQuestAccept(_player, quest);
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
sScriptMgr->OnQuestAccept(_player, ((Item*)object), quest);
// destroy not required for quest finish quest starting item
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if ((quest->RequiredItemId[i] == ((Item*)object)->GetEntry()) && (((Item*)object)->GetTemplate()->MaxCount > 0))
{
destroyItem = false;
break;
}
}
if (destroyItem)
_player->DestroyItem(((Item*)object)->GetBagSlot(), ((Item*)object)->GetSlot(), true);
break;
}
case TYPEID_GAMEOBJECT:
sScriptMgr->OnQuestAccept(_player, ((GameObject*)object), quest);
(object->ToGameObject())->AI()->QuestAccept(_player, quest);
break;
default:
break;
}
_player->PlayerTalkClass->SendCloseGossip();
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
return;
}
}
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 questId;
uint8 unk1;
recv_data >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
// if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
// item-started quests never have that flag
if (!_player->CanTakeQuest(quest, true))
return;
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
{
_player->AddQuest(quest, object);
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
}
if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
}
}
void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
{
if (!_player)
return;
uint32 questId;
recv_data >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
{
uint32 questId, reward;
uint64 guid;
recv_data >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
return;
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
sLog->outError(LOG_FILTER_NETWORKIO, "HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
_player->GetName(), _player->GetGUIDLow(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
{
_player->RewardQuest(quest, reward, object);
switch (object->GetTypeId())
{
case TYPEID_UNIT:
if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward)))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
_player->AddQuest(nextQuest, object);
if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
_player->CompleteQuest(nextQuest->GetQuestId());
}
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
(object->ToCreature())->AI()->sQuestReward(_player, quest, reward);
}
break;
case TYPEID_GAMEOBJECT:
if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
_player->AddQuest(nextQuest, object);
if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
_player->CompleteQuest(nextQuest->GetQuestId());
}
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
object->ToGameObject()->AI()->QuestReward(_player, quest, reward);
}
break;
default:
break;
}
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
{
uint32 questId;
uint64 guid;
recv_data >> guid >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
{
uint8 slot1, slot2;
recv_data >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
{
uint8 slot;
recv_data >> slot;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 questId = _player->GetQuestSlotQuestId(slot))
{
if (!_player->TakeQuestSourceItem(questId, true))
return; // can't un-equip some items, reject quest cancel
if (const Quest *quest = sObjectMgr->GetQuestTemplate(questId))
{
if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
_player->RemoveTimedQuest(questId);
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->RemoveActiveQuest(questId);
_player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
}
_player->SetQuestSlot(slot, 0);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
{
uint32 questId;
recv_data >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
if (const Quest* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
if (!pOriginalPlayer)
return;
if (quest->IsRaidQuest())
{
if (!_player->IsInSameRaidWith(pOriginalPlayer))
return;
}
else
{
if (!_player->IsInSameGroupWith(pOriginalPlayer))
return;
}
if (_player->CanAddQuest(quest, true))
_player->AddQuest(quest, NULL); // NULL, this prevent DB script from duplicate running
_player->SetDivider(0);
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
uint32 questId;
uint64 guid;
recv_data >> guid >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
_player->GetName(), _player->GetGUIDLow(), questId);
return;
}
// TODO: need a virtual function
if (_player->InBattleground())
if (Battleground* bg = _player->GetBattleground())
if (bg->GetTypeID() == BATTLEGROUND_AV)
((BattlegroundAV*)bg)->HandleQuestComplete(questId, _player);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{
if (quest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
else
{
if (quest->GetReqItemsCount()) // some items required
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player || player == _player) // skip self
continue;
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
if (!player->SatisfyQuestStatus(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!player->CanTakeQuest(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!player->SatisfyQuestLog(false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
if (player->GetDivider() != 0)
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
continue;
}
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
player->SetDivider(_player->GetGUID());
}
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
uint64 guid;
uint8 msg;
recvPacket >> guid >> msg;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() != 0)
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
data << uint64(guid);
data << uint8(msg); // valid values: 0-8
player->GetSession()->SendPacket(&data);
_player->SetDivider(0);
}
}
}
uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 defstatus)
{
uint32 result = defstatus;
QuestRelationBounds qr;
QuestRelationBounds qir;
switch (questgiver->GetTypeId())
{
case TYPEID_GAMEOBJECT:
{
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
break;
}
case TYPEID_UNIT:
{
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
break;
}
default:
//its imposible, but check ^)
sLog->outError(LOG_FILTER_NETWORKIO, "Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
return DIALOG_STATUS_NONE;
}
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
continue;
QuestStatus status = player->GetQuestStatus(quest_id);
if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id)) ||
(quest->IsAutoComplete() && player->CanTakeQuest(quest, false)))
{
if (quest->IsAutoComplete() && quest->IsRepeatable())
result2 = DIALOG_STATUS_REWARD_REP;
else
result2 = DIALOG_STATUS_REWARD;
}
else if (status == QUEST_STATUS_INCOMPLETE)
result2 = DIALOG_STATUS_INCOMPLETE;
if (result2 > result)
result = result2;
}
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
continue;
QuestStatus status = player->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_NONE)
{
if (player->CanSeeStartQuest(quest))
{
if (player->SatisfyQuestLevel(quest, false))
{
if (quest->IsAutoComplete() || (quest->IsRepeatable() && player->IsQuestRewarded(quest_id)))
result2 = DIALOG_STATUS_REWARD_REP;
else if (player->getLevel() <= ((player->GetQuestLevel(quest) == -1) ? player->getLevel() : player->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
if (quest->HasFlag(QUEST_FLAGS_DAILY) || quest->HasFlag(QUEST_FLAGS_WEEKLY))
result2 = DIALOG_STATUS_AVAILABLE_REP;
else
result2 = DIALOG_STATUS_AVAILABLE;
}
else
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
}
else
result2 = DIALOG_STATUS_UNAVAILABLE;
}
}
if (result2 > result)
result = result2;
}
return result;
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = sScriptMgr->GetDialogStatus(_player, questgiver);
if (questStatus > 6)
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
else if (IS_GAMEOBJECT_GUID(*itr))
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver)
continue;
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = sScriptMgr->GetDialogStatus(_player, questgiver);
if (questStatus > 6)
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
}
data.put(0, count); // write real count
SendPacket(&data);
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
data << uint32(rew_count);
const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
data << uint32(*itr);
SendPacket(&data);
}