/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "Group.h" #include "Battleground.h" #include "ScriptMgr.h" #include "GameObjectAI.h" #include "QuestPackets.h" #include "ScenePackets.h" void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet) { uint32 questStatus = DIALOG_STATUS_NONE; Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!questGiver) { TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", packet.QuestGiverGUID.ToString().c_str()); return; } switch (questGiver->GetTypeId()) { case TYPEID_UNIT: { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, %s", questGiver->GetGUID().ToString().c_str()); if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies questStatus = _player->GetQuestDialogStatus(questGiver); break; } case TYPEID_GAMEOBJECT: { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", questGiver->GetGUID().ToString().c_str()); questStatus = _player->GetQuestDialogStatus(questGiver); break; } default: TC_LOG_ERROR("network", "QuestGiver called for unexpected type %u", questGiver->GetTypeId()); break; } //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, packet.QuestGiverGUID); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHello& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", packet.QuestGiverGUID.ToString().c_str()); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.QuestGiverGUID, UNIT_NPC_FLAG_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.", packet.QuestGiverGUID.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving creature->StopMoving(); if (sScriptMgr->OnGossipHello(_player, creature)) return; _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(creature); creature->AI()->sGossipHello(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestGiverAcceptQuest& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, startcheat = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.StartCheat); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER); #define CLOSE_GOSSIP_CLEAR_DIVIDER() \ do { \ _player->PlayerTalkClass->SendCloseGossip(); \ _player->SetDivider(ObjectGuid::Empty); \ } while (0) // no or incorrect quest giver if (!object) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } if (Player* playerQuestObject = object->ToPlayer()) { if ((!_player->GetDivider().IsEmpty() && _player->GetDivider() != packet.QuestGiverGUID) || ((object != _player && !playerQuestObject->CanShareQuest(packet.QuestID)))) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } } else { if (!object->hasQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } } // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID)) { // prevent cheating if (!GetPlayer()->CanTakeQuest(quest, true)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } if (!_player->GetDivider().IsEmpty()) { Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); if (player) { player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(ObjectGuid::Empty); } } if (_player->CanAddQuest(quest, true)) { _player->AddQuestAndCheckCompletion(quest, object); if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || player == _player) // not self continue; if (player->CanTakeQuest(quest, true)) { player->SetDivider(_player->GetGUID()); // need confirmation that any gossip window will close player->PlayerTalkClass->SendCloseGossip(); _player->SendQuestConfirmAccept(quest, player); } } } } _player->PlayerTalkClass->SendCloseGossip(); if (quest->GetSrcSpell() > 0) _player->CastSpell(_player, quest->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->SendCloseGossip(); #undef CLOSE_GOSSIP_CLEAR_DIVIDER } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPackets::Quest::QuestGiverQueryQuest& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST QuestGiverGUID = %s, QuestID = %u, RespondToGiver = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.RespondToGiver); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); if (!object || (!object->hasQuest(packet.QuestID) && !object->hasInvolvedQuest(packet.QuestID))) { _player->PlayerTalkClass->SendCloseGossip(); return; } if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID)) { if (!_player->CanTakeQuest(quest, true)) return; if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, object); if (quest->IsAutoComplete()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPackets::Quest::QueryQuestInfo& packet) { if (!_player) return; TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = %u", packet.QuestID); if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID)) _player->PlayerTalkClass->SendQuestQueryResponse(quest); } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::QuestGiverChooseReward& packet) { if (packet.ItemChoiceID >= QUEST_REWARD_CHOICES_COUNT) { TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.ItemChoiceID); return; } TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.ItemChoiceID); Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID); if (!quest) return; Object* object = _player; if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) { object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; } if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) || (_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) { TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (%s) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.QuestID); return; } if (_player->CanRewardQuest(quest, packet.ItemChoiceID, true)) { _player->RewardQuest(quest, packet.ItemChoiceID, object); switch (object->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Creature* creatureQGiver = object->ToCreature(); if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest)) { // Only send the quest to the player if the conditions are met if (_player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) _player->AddQuestAndCheckCompletion(nextQuest, object); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true); } } if (creatureQGiver) creatureQGiver->AI()->sQuestReward(_player, quest, packet.ItemChoiceID); } break; } case TYPEID_GAMEOBJECT: { GameObject* questGiver = object->ToGameObject(); if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest)) { // Only send the quest to the player if the conditions are met if (_player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) _player->AddQuestAndCheckCompletion(nextQuest, object); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true); } } questGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID); } break; } default: break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPackets::Quest::QuestGiverRequestReward& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (_player->CanCompleteQuest(packet.QuestID)) _player->CompleteQuest(packet.QuestID); if (_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID)) _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) { uint8 slot1, slot2; recvData >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1, slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemoveQuest& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", packet.Entry); if (packet.Entry < MAX_QUEST_LOG_SIZE) { if (uint32 questId = _player->GetQuestSlotQuestId(packet.Entry)) { if (!_player->TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) _player->RemoveTimedQuest(questId); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { _player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest(); _player->UpdatePvPState(); } } _player->TakeQuestSourceItem(questId, true); // remove quest src item from player _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); TC_LOG_INFO("network", "%s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId); if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker datas PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME); stmt->setUInt32(0, questId); stmt->setUInt64(1, _player->GetGUID().GetCounter()); // add to Quest Tracker CharacterDatabase.Execute(stmt); } } _player->SetQuestSlot(packet.Entry, 0); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) { uint32 questId; recvData >> questId; TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* originalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); if (!originalPlayer) return; if (!_player->IsInSameRaidWith(originalPlayer)) return; if (!originalPlayer->CanShareQuest(questId)) return; if (!_player->CanTakeQuest(quest, true)) return; if (_player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running _player->SetDivider(ObjectGuid::Empty); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPackets::Quest::QuestGiverCompleteQuest& packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, questId = %u self-complete: %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, autoCompleteMode ? 1 : 0); Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID); if (!quest) return; if (autoCompleteMode && !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) return; Object* object = nullptr; if (autoCompleteMode) object = _player; else object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object) return; if (autoCompleteMode == 0) { if (!object->hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != _player->GetGUID()) return; } if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) { TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [%s] tried to complete quest [entry: %u] without being in possession of the quest!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.QuestID); return; } if (Battleground* bg = _player->GetBattleground()) bg->HandleQuestComplete(packet.QuestID, _player); if (_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE) { if (quest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, _player->CanCompleteRepeatableQuest(quest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, _player->CanRewardQuest(quest, false), false); } else { if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, _player->CanRewardQuest(quest, false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; if (!_player->CanShareQuest(questId)) return; TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId); Quest const* quest = sObjectMgr->GetQuestTemplate(questId); if (!quest) return; Player * const sender = GetPlayer(); Group* group = sender->GetGroup(); if (!group) return; for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* receiver = itr->GetSource(); if (!receiver || receiver == sender) continue; if (!receiver->SatisfyQuestStatus(quest, false)) { sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!receiver->CanTakeQuest(quest, false)) { sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!receiver->SatisfyQuestLog(false)) { sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL); continue; } if (!receiver->GetDivider().IsEmpty()) { sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY); continue; } sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST); if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true)) receiver->AddQuestAndCheckCompletion(quest, sender); if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true); else { receiver->SetDivider(sender->GetGUID()); receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, sender->GetGUID(), true); } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { ObjectGuid guid; uint32 questId; uint8 msg; recvPacket >> guid >> questId >> msg; TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_PUSH_RESULT"); if (!_player->GetDivider().IsEmpty() && _player->GetDivider() == guid) { Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); if (player) { player->SendPushToPartyResponse(_player, msg); _player->SetDivider(ObjectGuid::Empty); } } } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& /*packet*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); WorldPackets::Quest::QuestGiverStatusMultiple response; for (auto itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { if (itr->IsAnyTypeCreature()) { // need also pet quests case support Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr); if (!questgiver || questgiver->IsHostileTo(_player)) continue; if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver)); } else if (itr->IsGameObject()) { GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver)); } } SendPacket(response.Write()); } void WorldSession::HandleSceneTriggerEvent(WorldPackets::Scenes::SceneTriggerEvent& sceneTriggerEvent) { TC_LOG_DEBUG("scenes", "HandleSceneTriggerEvent: SceneInstanceID: %u Event: %s", sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event); } void WorldSession::HandleScenePlaybackComplete(WorldPackets::Scenes::ScenePlaybackComplete& scenePlaybackComplete) { TC_LOG_DEBUG("scenes", "HandleScenePlaybackComplete: SceneInstanceID: %u", scenePlaybackComplete.SceneInstanceID); } void WorldSession::HandleScenePlaybackCanceled(WorldPackets::Scenes::ScenePlaybackCanceled& scenePlaybackCanceled) { TC_LOG_DEBUG("scenes", "HandleScenePlaybackCanceled: SceneInstanceID: %u", scenePlaybackCanceled.SceneInstanceID); }