/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "Group.h" #include "Battleground.h" #include "BattlegroundAV.h" #include "ScriptMgr.h" #include "GameObjectAI.h" void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!questgiver) { sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); return; } switch (questgiver->GetTypeId()) { case TYPEID_UNIT: { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); Creature* cr_questgiver=questgiver->ToCreature(); if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { questStatus = sScriptMgr->GetDialogStatus(_player, cr_questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, cr_questgiver, defstatus); } break; } case TYPEID_GAMEOBJECT: { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); GameObject* go_questgiver=(GameObject*)questgiver; questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, go_questgiver, defstatus); break; } default: sLog->outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving creature->StopMoving(); if (sScriptMgr->OnGossipHello(_player, creature)) return; _player->PrepareGossipMenu(creature, creature->GetCreatureInfo()->GossipMenuId, true); _player->SendPreparedGossip(creature); creature->AI()->sGossipHello(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) { uint64 guid; uint32 quest; uint32 unk1; recv_data >> guid >> quest >> unk1; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); // no or incorrect quest giver if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(0); return; } // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(pObject)) return; Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest); if (qInfo) { // prevent cheating if (!GetPlayer()->CanTakeQuest(qInfo, true)) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(0); return; } if (_player->GetDivider() != 0) { Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); if (player) { player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(0); } } if (_player->CanAddQuest(qInfo, true)) { _player->AddQuest(qInfo, pObject); if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->getSource(); if (!player || player == _player) // not self continue; if (player->CanTakeQuest(qInfo, true)) { player->SetDivider(_player->GetGUID()); //need confirmation that any gossip window will close player->PlayerTalkClass->SendCloseGossip(); _player->SendQuestConfirmAccept(qInfo, player); } } } } if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); switch (pObject->GetTypeId()) { case TYPEID_UNIT: sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo); (pObject->ToCreature())->AI()->sQuestAccept(_player, qInfo); break; case TYPEID_ITEM: case TYPEID_CONTAINER: { sScriptMgr->OnQuestAccept(_player, ((Item*)pObject), qInfo); // destroy not required for quest finish quest starting item bool destroyItem = true; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if ((qInfo->RequiredItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0)) { destroyItem = false; break; } } if (destroyItem) _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(), true); break; } case TYPEID_GAMEOBJECT: sScriptMgr->OnQuestAccept(_player, ((GameObject*)pObject), qInfo); (pObject->ToGameObject())->AI()->QuestAccept(_player, qInfo); break; default: break; } _player->PlayerTalkClass->SendCloseGossip(); if (qInfo->GetSrcSpell() > 0) _player->CastSpell(_player, qInfo->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) { uint64 guid; uint32 questId; uint8 unk1; recv_data >> guid >> questId >> unk1; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) { _player->PlayerTalkClass->SendCloseGossip(); return; } Quest const* quest = sObjectMgr->GetQuestTemplate(questId); if (quest) { // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check // item-started quests never have that flag if (!_player->CanTakeQuest(quest, true)) return; if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) { _player->AddQuest(quest, object); if (_player->CanCompleteQuest(questId)) _player->CompleteQuest(questId); } if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) { if (!_player) return; uint32 quest; recv_data >> quest; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", quest); Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest); if (pQuest) { _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); } } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) { uint32 questId, reward; uint64 guid; recv_data >> guid >> questId >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) { sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!", _player->GetName(), _player->GetGUIDLow(), questId); return; } if (_player->CanRewardQuest(quest, reward, true)) { _player->RewardQuest(quest, reward, object); switch (object->GetTypeId()) { case TYPEID_UNIT: if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward))) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) { _player->AddQuest(nextQuest, object); if (_player->CanCompleteQuest(nextQuest->GetQuestId())) _player->CompleteQuest(nextQuest->GetQuestId()); } _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } (object->ToCreature())->AI()->sQuestReward(_player, quest, reward); } break; case TYPEID_GAMEOBJECT: if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) { _player->AddQuest(nextQuest, object); if (_player->CanCompleteQuest(nextQuest->GetQuestId())) _player->CompleteQuest(nextQuest->GetQuestId()); } _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } object->ToGameObject()->AI()->QuestReward(_player, quest, reward); } break; default: break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject || !pObject->hasInvolvedQuest(quest)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(pObject)) return; if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) return; if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1, slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); if (slot < MAX_QUEST_LOG_SIZE) { if (uint32 quest = _player->GetQuestSlotQuestId(slot)) { if (!_player->TakeQuestSourceItem(quest, true)) return; // can't un-equip some items, reject quest cancel if (const Quest *pQuest = sObjectMgr->GetQuestTemplate(quest)) { if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) _player->RemoveTimedQuest(quest); } _player->TakeQuestSourceItem(quest, true); // remove quest src item from player _player->RemoveActiveQuest(quest); _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest); sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), quest); } _player->SetQuestSlot(slot, 0); _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); if (const Quest* pQuest = sObjectMgr->GetQuestTemplate(quest)) { if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); if (!pOriginalPlayer) return; if (pQuest->IsRaidQuest()) { if (!_player->IsInSameRaidWith(pOriginalPlayer)) return; } else { if (!_player->IsInSameGroupWith(pOriginalPlayer)) return; } if (_player->CanAddQuest(pQuest, true)) _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running _player->SetDivider(0); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject || !pObject->hasInvolvedQuest(quest)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(pObject)) return; Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest); if (pQuest) { if (!_player->CanSeeStartQuest(pQuest) && _player->GetQuestStatus(quest)==QUEST_STATUS_NONE) { sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!", _player->GetName(), _player->GetGUIDLow(), quest); return; } // TODO: need a virtual function if (_player->InBattleground()) if (Battleground* bg = _player->GetBattleground()) if (bg->GetTypeID() == BATTLEGROUND_AV) ((BattlegroundAV*)bg)->HandleQuestComplete(quest, _player); if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) { if (pQuest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); } else { if (pQuest->GetReqItemsCount()) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->getSource(); if (!player || player == _player) // skip self continue; _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); if (!player->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!player->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!player->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); continue; } if (player->GetDivider() != 0) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); continue; } player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); player->SetDivider(_player->GetGUID()); } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { uint64 guid; uint8 msg; recvPacket >> guid >> msg; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); if (_player->GetDivider() != 0) { Player* player = ObjectAccessor::FindPlayer(_player->GetDivider()); if (player) { WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); data << uint64(guid); data << uint8(msg); // valid values: 0-8 player->GetSession()->SendPacket(&data); _player->SetDivider(0); } } } uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; QuestRelationBounds qr; QuestRelationBounds qir; switch (questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: { qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry()); qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry()); break; } case TYPEID_UNIT: { qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry()); qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry()); break; } default: //its imposible, but check ^) sLog->outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); if (!pQuest) continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) continue; QuestStatus status = player->GetQuestStatus(quest_id); if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))) { if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) result2 = DIALOG_STATUS_REWARD_REP; else result2 = DIALOG_STATUS_REWARD; } else if (status == QUEST_STATUS_INCOMPLETE) result2 = DIALOG_STATUS_INCOMPLETE; if (result2 > result) result = result2; } for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); if (!pQuest) continue; ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId()); if (!sConditionMgr->IsPlayerMeetToConditions(player, conditions)) continue; QuestStatus status = player->GetQuestStatus(quest_id); if (status == QUEST_STATUS_NONE) { if (player->CanSeeStartQuest(pQuest)) { if (player->SatisfyQuestLevel(pQuest, false)) { if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && player->IsQuestRewarded(quest_id))) result2 = DIALOG_STATUS_REWARD_REP; else if (player->getLevel() <= ((player->GetQuestLevel(pQuest) == -1) ? player->getLevel() : player->GetQuestLevel(pQuest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) { if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) result2 = DIALOG_STATUS_AVAILABLE_REP; else result2 = DIALOG_STATUS_AVAILABLE; } else result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; } else result2 = DIALOG_STATUS_UNAVAILABLE; } } if (result2 > result) result = result2; } return result; } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { // need also pet quests case support Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr); if (!questgiver || questgiver->IsHostileTo(_player)) continue; if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; questStatus = sScriptMgr->GetDialogStatus(_player, questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } else if (IS_GAMEOBJECT_GUID(*itr)) { GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver) continue; if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; questStatus = sScriptMgr->GetDialogStatus(_player, questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); } void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) { size_t rew_count = _player->GetRewardedQuestCount(); WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count); data << uint32(rew_count); const RewardedQuestSet &rewQuests = _player->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) data << uint32(*itr); SendPacket(&data); }