/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" #include "Opcodes.h" #include "Player.h" #include "Pet.h" #include "UpdateMask.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData) { uint32 talent_id, requested_rank; recvData >> talent_id >> requested_rank; _player->LearnTalent(talent_id, requested_rank); _player->SendTalentsInfoData(false); } void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS"); uint32 talentsCount; recvPacket >> talentsCount; uint32 talentId, talentRank; // Client has max 44 talents for tree for 3 trees, rounded up : 150 uint32 const MaxTalentsCount = 150; for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i) { recvPacket >> talentId >> talentRank; _player->LearnTalent(talentId, talentRank); } _player->SendTalentsInfoData(false); recvPacket.rfinish(); } void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM"); ObjectGuid guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); return; } if (!unit->isCanTrainingAndResetTalentsOf(_player)) return; // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (!(_player->ResetTalents())) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent data << uint64(0); data << uint32(0); SendPacket(&data); return; } _player->SendTalentsInfoData(false); unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect" } void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData) { uint32 skillId; recvData >> skillId; SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->getRace(), GetPlayer()->getClass()); if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE)) return; GetPlayer()->SetSkill(skillId, 0, 0, 0); }