/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" #include "Opcodes.h" #include "Player.h" #include "Pet.h" #include "UpdateMask.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData) { uint32 talentId, requestedRank; recvData >> talentId >> requestedRank; if (_player->LearnTalent(talentId, requestedRank)) _player->SendTalentsInfoData(false); } void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS"); int32 tabPage; uint32 talentsCount; recvPacket >> tabPage; // talent tree // prevent cheating (selecting new tree with points already in another) if (tabPage >= 0) // -1 if player already has specialization { if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec()))) { if (talentTabEntry->tabpage != uint32(tabPage)) { recvPacket.rfinish(); return; } } } recvPacket >> talentsCount; uint32 talentId, talentRank; for (uint32 i = 0; i < talentsCount; ++i) { recvPacket >> talentId >> talentRank; if (!_player->LearnTalent(talentId, talentRank)) { recvPacket.rfinish(); break; } } _player->SendTalentsInfoData(false); } void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM"); uint64 guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (!_player->ResetTalents()) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent data << uint64(0); data << uint32(0); SendPacket(&data); return; } _player->SendTalentsInfoData(false); unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect" } void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData) { uint32 skillId; recvData >> skillId; if (!IsPrimaryProfessionSkill(skillId)) return; GetPlayer()->SetSkill(skillId, 0, 0, 0); }