/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QueryCallback.h"
#include "RBAC.h"
#include "Realm.h"
#include "SocialMgr.h"
#include "SocialPackets.h"
#include "World.h"
void WorldSession::HandleContactListOpcode(WorldPackets::Social::SendContactList& packet)
{
TC_LOG_DEBUG("network", "WorldSession::HandleContactListOpcode: Flags: {}", packet.Flags);
_player->GetSocial()->SendSocialList(_player, packet.Flags);
}
void WorldSession::HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet)
{
if (!normalizePlayerName(packet.Name))
return;
TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: {} asked to add friend: {}",
GetPlayerInfo(), packet.Name);
CharacterCacheEntry const* friendCharacterInfo = sCharacterCache->GetCharacterCacheByName(packet.Name);
if (!friendCharacterInfo)
{
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
return;
}
auto processFriendRequest = [this,
playerGuid = _player->GetGUID(),
friendGuid = friendCharacterInfo->Guid,
friendAccountGuid = ObjectGuid::Create(friendCharacterInfo->AccountId),
team = Player::TeamForRace(friendCharacterInfo->Race),
friendNote = std::move(packet.Notes)]()
{
if (playerGuid.GetCounter() != m_GUIDLow)
return; // not the player initiating request, do nothing
FriendsResult friendResult = FRIEND_NOT_FOUND;
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, friendAccountGuid, SOCIAL_FLAG_FRIEND))
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
else
friendResult = FRIEND_LIST_FULL;
}
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
};
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND))
{
processFriendRequest();
return;
}
// First try looking up friend candidate security from online object
if (Player* friendPlayer = ObjectAccessor::FindPlayer(friendCharacterInfo->Guid))
{
if (!AccountMgr::IsPlayerAccount(friendPlayer->GetSession()->GetSecurity()))
{
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
return;
}
processFriendRequest();
return;
}
// When not found, consult database
GetQueryProcessor().AddCallback(AccountMgr::GetSecurityAsync(friendCharacterInfo->AccountId, realm.Id.Realm,
[this, continuation = std::move(processFriendRequest)](uint32 friendSecurity)
{
if (!AccountMgr::IsPlayerAccount(friendSecurity))
{
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
return;
}
continuation();
}));
}
void WorldSession::HandleDelFriendOpcode(WorldPackets::Social::DelFriend& packet)
{
/// @todo: handle VirtualRealmAddress
TC_LOG_DEBUG("network", "WorldSession::HandleDelFriendOpcode: {}", packet.Player.Guid.ToString());
GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_FRIEND);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, packet.Player.Guid);
}
void WorldSession::HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet)
{
if (!normalizePlayerName(packet.Name))
return;
TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: {} asked to Ignore: {}",
GetPlayer()->GetName(), packet.Name);
ObjectGuid ignoreGuid;
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByName(packet.Name))
{
ignoreGuid = characterInfo->Guid;
ObjectGuid ignoreAccountGuid = ObjectGuid::Create(characterInfo->AccountId);
if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid, ignoreAccountGuid))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, ignoreAccountGuid, SOCIAL_FLAG_IGNORED))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
}
void WorldSession::HandleDelIgnoreOpcode(WorldPackets::Social::DelIgnore& packet)
{
/// @todo: handle VirtualRealmAddress
TC_LOG_DEBUG("network", "WorldSession::HandleDelIgnoreOpcode: {}", packet.Player.Guid.ToString());
GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_IGNORED);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, packet.Player.Guid);
}
void WorldSession::HandleSetContactNotesOpcode(WorldPackets::Social::SetContactNotes& packet)
{
/// @todo: handle VirtualRealmAddress
TC_LOG_DEBUG("network", "WorldSession::HandleSetContactNotesOpcode: Contact: {}, Notes: {}", packet.Player.Guid.ToString(), packet.Notes);
_player->GetSocial()->SetFriendNote(packet.Player.Guid, packet.Notes);
}
void WorldSession::HandleSocialContractRequest(WorldPackets::Social::SocialContractRequest& /*socialContractRequest*/)
{
WorldPackets::Social::SocialContractRequestResponse response;
response.ShowSocialContract = false;
SendPacket(response.Write());
}