/*
 * Copyright (C) 2008-2018 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "WorldSession.h"
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "Realm.h"
#include "SocialMgr.h"
#include "World.h"
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
    uint32 flags;
    recvData >> flags;
    _player->GetSocial()->SendSocialList(_player, flags);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
    std::string friendName, friendNote;
    recvData >> friendName >> friendNote;
    if (!normalizePlayerName(friendName))
        return;
    TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: %s asked to add friend: %s",
        GetPlayer()->GetName().c_str(), friendName.c_str());
    FriendsResult friendResult = FRIEND_NOT_FOUND;
    ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
    if (!friendGuid.IsEmpty())
    {
        if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(friendGuid))
        {
            uint32 team = Player::TeamForRace(characterInfo->Race);
            uint32 friendAccountId = characterInfo->AccountId;
            if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
            {
                if (friendGuid)
                {
                    if (friendGuid == GetPlayer()->GetGUID())
                        friendResult = FRIEND_SELF;
                    else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
                        friendResult = FRIEND_ENEMY;
                    else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
                        friendResult = FRIEND_ALREADY;
                    else
                    {
                        Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
                        if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
                            friendResult = FRIEND_ADDED_ONLINE;
                        else
                            friendResult = FRIEND_ADDED_OFFLINE;
                        if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
                            GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
                        else
                            friendResult = FRIEND_LIST_FULL;
                    }
                }
            }
        }
    }
    sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
    ObjectGuid friendGuid;
    recvData >> friendGuid;
    TC_LOG_DEBUG("network", "WorldSession::HandleDelFriendOpcode: %s", friendGuid.ToString().c_str());
    _player->GetSocial()->RemoveFromSocialList(friendGuid, SOCIAL_FLAG_FRIEND);
    sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid);
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
    std::string ignoreName;
    recvData >> ignoreName;
    if (!normalizePlayerName(ignoreName))
        return;
    TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: %s asked to Ignore: %s",
        GetPlayer()->GetName().c_str(), ignoreName.c_str());
    ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
    FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
    if (!ignoreGuid.IsEmpty())
    {
        if (ignoreGuid == GetPlayer()->GetGUID())              //not add yourself
            ignoreResult = FRIEND_IGNORE_SELF;
        else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
            ignoreResult = FRIEND_IGNORE_ALREADY;
        else
        {
            ignoreResult = FRIEND_IGNORE_ADDED;
            // ignore list full
            if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
                ignoreResult = FRIEND_IGNORE_FULL;
        }
    }
    sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
    ObjectGuid ignoreGuid;
    recvData >> ignoreGuid;
    TC_LOG_DEBUG("network", "WorldSession::HandleDelIgnoreOpcode: %s", ignoreGuid.ToString().c_str());
    _player->GetSocial()->RemoveFromSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED);
    sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid);
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
    ObjectGuid guid;
    std::string note;
    recvData >> guid >> note;
    TC_LOG_DEBUG("network", "WorldSession::HandleSetContactNotesOpcode: Contact: %s, Notes: %s", guid.ToString().c_str(), note.c_str());
    _player->GetSocial()->SetFriendNote(guid, note);
}