/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AreaTrigger.h" #include "AreaTriggerPackets.h" #include "CollectionMgr.h" #include "Common.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GameObject.h" #include "GameObjectAI.h" #include "GameObjectPackets.h" #include "Guild.h" #include "GuildMgr.h" #include "Item.h" #include "Log.h" #include "Loot.h" #include "LootItemStorage.h" #include "LootMgr.h" #include "Map.h" #include "Player.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "ScriptMgr.h" #include "Spell.h" #include "SpellAuraEffects.h" #include "SpellCastRequest.h" #include "SpellMgr.h" #include "SpellPackets.h" #include "TemporarySummon.h" #include "TotemPackets.h" #include "World.h" void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet) { // ignore for remote control state if (_player->GetUnitBeingMoved() != _player) return; // Skip casting invalid spells right away SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.Cast.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("network", "WorldSession::HandleUseItemOpcode: attempted to cast a non-existing spell (Id: {})", packet.Cast.SpellID); return; } if (_player->CanRequestSpellCast(spellInfo, _player)) _player->RequestSpellCast(std::make_unique(std::move(packet.Cast), _player->GetGUID(), SpellCastRequestItemData(packet.PackSlot, packet.Slot, packet.CastItem))); else Spell::SendCastResult(_player, spellInfo, {}, packet.Cast.CastID, SPELL_FAILED_SPELL_IN_PROGRESS); } void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet) { Player* player = GetPlayer(); // ignore for remote control state if (player->GetUnitBeingMoved() != player) return; TC_LOG_INFO("network", "bagIndex: {}, slot: {}", packet.Slot, packet.PackSlot); // additional check, client outputs message on its own if (!player->IsAlive()) { player->SendEquipError(EQUIP_ERR_PLAYER_DEAD, nullptr, nullptr); return; } Item* item = player->GetItemByPos(packet.Slot, packet.PackSlot); if (!item) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } ItemTemplate const* proto = item->GetTemplate(); if (!proto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } // Verify that the bag is an actual bag or wrapped item that can be used "normally" if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped()) { player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, nullptr); TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player {} {} tried to open item [{}, entry: {}] which is not openable!", player->GetName(), player->GetGUID().ToString(), item->GetGUID().ToString(), proto->GetId()); return; } // locked item uint32 lockId = proto->GetLockID(); if (lockId) { LockEntry const* lockInfo = sLockStore.LookupEntry(lockId); if (!lockInfo) { player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr); TC_LOG_ERROR("network", "WORLD::OpenItem: item {} has an unknown lockId: {}!", item->GetGUID().ToString(), lockId); return; } // was not unlocked yet if (item->IsLocked()) { player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr); return; } } if (item->IsWrapped()) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM); stmt->setUInt64(0, item->GetGUID().GetCounter()); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([this, pos = item->GetPos(), itemGuid = item->GetGUID()](PreparedQueryResult result) { HandleOpenWrappedItemCallback(pos, itemGuid, std::move(result)); })); } else { // If item doesn't already have loot, attempt to load it. If that // fails then this is first time opening, generate loot if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, player)) { Loot* loot = new Loot(player->GetMap(), item->GetGUID(), LOOT_ITEM, nullptr); item->m_loot.reset(loot); item->m_lootGenerated = true; loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot); loot->FillLoot(item->GetEntry(), LootTemplates_Item, player, true, loot->gold != 0); // Force save the loot and money items that were just rolled // Also saves the container item ID in Loot struct (not to DB) if (loot->gold > 0 || loot->unlootedCount > 0) sLootItemStorage->AddNewStoredLoot(item->GetGUID().GetCounter(), loot, player); } if (item->m_loot) player->SendLoot(*item->m_loot); else player->SendLootError(ObjectGuid::Empty, item->GetGUID(), LOOT_ERROR_NO_LOOT); } } void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid, PreparedQueryResult result) { if (!GetPlayer()) return; Item* item = GetPlayer()->GetItemByPos(pos); if (!item) return; if (item->GetGUID() != itemGuid || !item->IsWrapped()) // during getting result, gift was swapped with another item return; if (!result) { TC_LOG_ERROR("network", "Wrapped item {} does't have record in character_gifts table and will deleted", item->GetGUID().ToString()); GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); return; } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 flags = fields[1].GetUInt32(); item->SetGiftCreator(ObjectGuid::Empty); item->SetEntry(entry); item->ReplaceAllItemFlags(ItemFieldFlags(flags)); item->SetMaxDurability(item->GetTemplate()->MaxDurability); item->SetState(ITEM_CHANGED, GetPlayer()); GetPlayer()->SaveInventoryAndGoldToDB(trans); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt64(0, itemGuid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUse& packet) { if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) { // ignore for remote control state if (GetPlayer()->GetUnitBeingMoved() != GetPlayer()) if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) return; obj->Use(GetPlayer()); } } void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet) { // ignore for remote control state if (_player->GetUnitBeingMoved() != _player) return; if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) { if (go->AI()->OnReportUse(_player)) return; _player->UpdateCriteria(CriteriaType::UseGameobject, go->GetEntry()); } } void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast) { // Skip casting invalid spells right away SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cast.Cast.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("network", "WorldSession::HandleCastSpellOpcode: attempted to cast a non-existing spell (Id: {})", cast.Cast.SpellID); return; } // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; Unit* castingUnit = mover; if (castingUnit->IsCreature() && !castingUnit->ToCreature()->HasSpell(spellInfo->Id)) { // If the vehicle creature does not have the spell but it allows the passenger to cast own spells // change caster to player and let him cast if (!_player->IsOnVehicle(castingUnit) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK) return; castingUnit = _player; } if (cast.Cast.MoveUpdate.has_value()) HandleMovementOpcode(CMSG_MOVE_STOP, *cast.Cast.MoveUpdate); if (_player->CanRequestSpellCast(spellInfo, castingUnit)) _player->RequestSpellCast(std::make_unique(std::move(cast.Cast), castingUnit->GetGUID())); else Spell::SendCastResult(_player, spellInfo, {}, cast.Cast.CastID, SPELL_FAILED_SPELL_IN_PROGRESS); } void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet) { if (_player->IsNonMeleeSpellCast(false)) { _player->InterruptNonMeleeSpells(false, packet.SpellID, false); _player->CancelPendingCastRequest(); // canceling casts also cancels pending spell cast requests } } void WorldSession::HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelAura.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; // not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL if (spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL)) return; // channeled spell case (it currently cast then) if (spellInfo->IsChanneled()) { if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) if (curSpell->GetSpellInfo()->Id == uint32(cancelAura.SpellID)) _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } // non channeled case: // don't allow remove non positive spells // don't allow cancelling passive auras (some of them are visible) if (!spellInfo->IsPositive() || spellInfo->IsPassive()) return; _player->RemoveOwnedAura(cancelAura.SpellID, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL); } void WorldSession::HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet) { if (!sSpellMgr->GetSpellInfo(packet.SpellID, DIFFICULTY_NONE)) { TC_LOG_ERROR("network", "WORLD: unknown PET spell id {}", packet.SpellID); return; } Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant {} by player '{}'", packet.PetGUID.ToString(), GetPlayer()->GetName()); return; } if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharmed()) { TC_LOG_ERROR("network", "HandlePetCancelAura: {} is not a pet of player '{}'", packet.PetGUID.ToString(), GetPlayer()->GetName()); return; } if (!pet->IsAlive()) { pet->SendPetActionFeedback(PetActionFeedback::Dead, 0); return; } pet->RemoveOwnedAura(packet.SpellID, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL); } void WorldSession::HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& /*cancelGrowthAura*/) { _player->RemoveAurasByType(SPELL_AURA_MOD_SCALE, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& /*cancelMountAura*/) { _player->RemoveAurasByType(SPELL_AURA_MOUNTED, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelModSpeedNoControlAuras(WorldPackets::Spells::CancelModSpeedNoControlAuras& cancelModSpeedNoControlAuras) { Unit* mover = _player->GetUnitBeingMoved(); if (!mover || mover->GetGUID() != cancelModSpeedNoControlAuras.TargetGUID) return; _player->RemoveAurasByType(SPELL_AURA_MOD_SPEED_NO_CONTROL, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& /*cancelAutoRepeatSpell*/) { // may be better send SMSG_CANCEL_AUTO_REPEAT? // cancel and prepare for deleting _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); } void WorldSession::HandleCancelQueuedSpellOpcode(WorldPackets::Spells::CancelQueuedSpell& /*cancelQueuedSpell*/) { _player->CancelPendingCastRequest(); } void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling) { // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelChanneling.ChannelSpell, mover->GetMap()->GetDifficultyID()); if (!spellInfo) return; // not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL if (spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL)) return; Spell* spell = mover->GetCurrentSpell(CURRENT_CHANNELED_SPELL); if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id) return; mover->InterruptSpell(CURRENT_CHANNELED_SPELL); } void WorldSession::HandleSetEmpowerMinHoldStagePercent(WorldPackets::Spells::SetEmpowerMinHoldStagePercent const& setEmpowerMinHoldStagePercent) { _player->SetEmpowerMinHoldStagePercent(setEmpowerMinHoldStagePercent.MinHoldStagePercent); } void WorldSession::HandleSpellEmpowerRelease(WorldPackets::Spells::SpellEmpowerRelease const& spellEmpowerRelease) { // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; Spell* spell = mover->GetCurrentSpell(CURRENT_CHANNELED_SPELL); if (!spell || spell->GetSpellInfo()->Id != uint32(spellEmpowerRelease.SpellID) || !spell->IsEmpowerSpell()) return; spell->SetEmpowerReleasedByClient(true); } void WorldSession::HandleSpellEmpowerRestart(WorldPackets::Spells::SpellEmpowerRestart const& spellEmpowerRestart) { // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; Spell* spell = mover->GetCurrentSpell(CURRENT_CHANNELED_SPELL); if (!spell || spell->GetSpellInfo()->Id != uint32(spellEmpowerRestart.SpellID) || !spell->IsEmpowerSpell()) return; spell->SetEmpowerReleasedByClient(false); } void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed) { // ignore for remote control state if (_player->GetUnitBeingMoved() != _player) return; uint8 slotId = totemDestroyed.Slot; slotId += SUMMON_SLOT_TOTEM; if (slotId >= MAX_TOTEM_SLOT) return; if (!_player->m_SummonSlot[slotId]) return; Creature* totem = ObjectAccessor::GetCreature(*_player, _player->m_SummonSlot[slotId]); if (totem && totem->IsTotem() && (totemDestroyed.TotemGUID.IsEmpty() || totem->GetGUID() == totemDestroyed.TotemGUID)) totem->DespawnOrUnsummon(); } void WorldSession::HandleSelfResOpcode(WorldPackets::Spells::SelfRes& selfRes) { if (_player->m_activePlayerData->SelfResSpells.FindIndex(selfRes.SpellID) < 0) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(selfRes.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !spellInfo->HasAttribute(SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA)) return; // silent return, client should display error by itself and not send this opcode _player->CastSpell(_player, selfRes.SpellID, _player->GetMap()->GetDifficultyID()); _player->RemoveSelfResSpell(selfRes.SpellID); } void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& spellClick) { // this will get something not in world. crash Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, spellClick.SpellClickUnitGuid); if (!unit) return; /// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash if (!unit->IsInWorld()) return; unit->HandleSpellClick(_player); } void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& getMirrorImageData) { ObjectGuid guid = getMirrorImageData.UnitGUID; // Get unit for which data is needed by client Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER)) return; // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack) Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster(); if (!creator) return; if (Player* player = creator->ToPlayer()) { WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData; mirrorImageComponentedData.UnitGUID = guid; if (ChrModelEntry const* chrModel = sDB2Manager.GetChrModel(creator->GetRace(), creator->GetGender())) mirrorImageComponentedData.ChrModelID = chrModel->ID; mirrorImageComponentedData.RaceID = creator->GetRace(); mirrorImageComponentedData.Gender = creator->GetGender(); mirrorImageComponentedData.ClassID = creator->GetClass(); for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations) mirrorImageComponentedData.Customizations.push_back(customization); Guild* guild = player->GetGuild(); mirrorImageComponentedData.GuildGUID = (guild ? guild->GetGUID() : ObjectGuid::Empty); mirrorImageComponentedData.ItemDisplayID.reserve(11); static constexpr EquipmentSlots itemSlots[] = { EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_WRISTS, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_BACK, }; // Display items in visible slots for (EquipmentSlots slot : itemSlots) { uint32 itemDisplayId; if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) itemDisplayId = item->GetDisplayId(player); else itemDisplayId = 0; mirrorImageComponentedData.ItemDisplayID.push_back(itemDisplayId); } SendPacket(mirrorImageComponentedData.Write()); } else { WorldPackets::Spells::MirrorImageCreatureData mirrorImageCreatureData; mirrorImageCreatureData.UnitGUID = guid; mirrorImageCreatureData.DisplayID = creator->GetDisplayId(); SendPacket(mirrorImageCreatureData.Write()); } } void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::MissileTrajectoryCollision& packet) { Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Target); if (!caster) return; Spell* spell = caster->FindCurrentSpellBySpellId(packet.SpellID); if (!spell || !spell->m_targets.HasDst()) return; spell->m_targets.ModDst(packet.CollisionPos); // we changed dest, recalculate flight time spell->RecalculateDelayMomentForDst(); WorldPackets::Spells::NotifyMissileTrajectoryCollision notify; notify.Caster = packet.Target; notify.CastID = packet.CastID; notify.CollisionPos = packet.CollisionPos; caster->SendMessageToSet(notify.Write(), true); } void WorldSession::HandleUpdateMissileTrajectory(WorldPackets::Spells::UpdateMissileTrajectory& packet) { Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Guid); Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr; if (!spell || spell->m_spellInfo->Id != uint32(packet.SpellID) || spell->m_castId != packet.CastID || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) return; spell->m_targets.ModSrc(packet.FirePos); spell->m_targets.ModDst(packet.ImpactPos); spell->m_targets.SetPitch(packet.Pitch); spell->m_targets.SetSpeed(packet.Speed); if (packet.Status) HandleMovementOpcode(CMSG_MOVE_STOP, *packet.Status); } void WorldSession::HandleUpdateAuraVisual(WorldPackets::Spells::UpdateAuraVisual const& updateAuraVisual) { Unit* target = ObjectAccessor::GetUnit(*_player, updateAuraVisual.TargetGUID); if (!target) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(updateAuraVisual.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; uint32 spellXspellVisualId = _player->GetCastSpellXSpellVisualId(spellInfo); for (auto const& [_, auraApp] : Trinity::Containers::MapEqualRange(target->GetAppliedAuras(), spellInfo->Id)) if (auraApp->GetBase()->GetCasterGUID() == _player->GetGUID()) auraApp->GetBase()->SetSpellVisual({ .SpellXSpellVisualID = spellXspellVisualId }); if (_player->GetChannelSpellId() == spellInfo->Id) _player->SetChannelVisual({ .SpellXSpellVisualID = spellXspellVisualId }); } void WorldSession::HandleUpdateAreaTriggerVisual(WorldPackets::AreaTrigger::UpdateAreaTriggerVisual const& updateAreaTriggerVisual) { AreaTrigger* target = ObjectAccessor::GetAreaTrigger(*_player, updateAreaTriggerVisual.TargetGUID); if (!target) return; if (target->GetCasterGuid() != _player->GetGUID()) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(target->m_areaTriggerData->SpellForVisuals, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; target->SetSpellVisual({ .SpellXSpellVisualID = _player->GetCastSpellXSpellVisualId(spellInfo) }); } void WorldSession::HandleKeyboundOverride(WorldPackets::Spells::KeyboundOverride& keyboundOverride) { Player* player = GetPlayer(); if (!player->HasAuraTypeWithMiscvalue(SPELL_AURA_KEYBOUND_OVERRIDE, keyboundOverride.OverrideID)) return; SpellKeyboundOverrideEntry const* spellKeyboundOverride = sSpellKeyboundOverrideStore.LookupEntry(keyboundOverride.OverrideID); if (!spellKeyboundOverride) return; player->CastSpell(player, spellKeyboundOverride->Data); }