/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "CollectionMgr.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameObjectAI.h"
#include "GameObjectPackets.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Item.h"
#include "Log.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "Totem.h"
#include "TotemPackets.h"
#include "World.h"
void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
{
Player* user = _player;
// ignore for remote control state
if (user->m_unitMovedByMe != user)
return;
Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot);
if (!item)
{
user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
if (item->GetGUID() != packet.CastItem)
{
user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
ItemTemplate const* proto = item->GetTemplate();
if (!proto)
{
user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
return;
}
// some item classes can be used only in equipped state
if (proto->GetInventoryType() != INVTYPE_NON_EQUIP && !item->IsEquipped())
{
user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
return;
}
InventoryResult msg = user->CanUseItem(item);
if (msg != EQUIP_ERR_OK)
{
user->SendEquipError(msg, item, NULL);
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if (proto->GetClass() == ITEM_CLASS_CONSUMABLE && !(proto->GetFlags() & ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS) && user->InArena())
{
user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, NULL);
return;
}
// don't allow items banned in arena
if (proto->GetFlags() & ITEM_FLAG_NOT_USEABLE_IN_ARENA && user->InArena())
{
user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, NULL);
return;
}
if (user->IsInCombat())
{
for (uint32 i = 0; i < proto->Effects.size(); ++i)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[i]->SpellID))
{
if (!spellInfo->CanBeUsedInCombat())
{
user->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, item, NULL);
return;
}
}
}
}
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
if (item->GetBonding() == BIND_ON_USE || item->GetBonding() == BIND_ON_ACQUIRE || item->GetBonding() == BIND_QUEST)
{
if (!item->IsSoulBound())
{
item->SetState(ITEM_CHANGED, user);
item->SetBinding(true);
GetCollectionMgr()->AddItemAppearance(item);
}
}
SpellCastTargets targets(user, packet.Cast);
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr->OnItemUse(user, item, targets, packet.Cast.CastID))
{
// no script or script not process request by self
user->CastItemUseSpell(item, targets, packet.Cast.CastID, packet.Cast.Misc);
}
}
void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
{
Player* player = _player;
// ignore for remote control state
if (player->m_unitMovedByMe != player)
return;
TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot);
Item* item = player->GetItemByPos(packet.Slot, packet.PackSlot);
if (!item)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
ItemTemplate const* proto = item->GetTemplate();
if (!proto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
return;
}
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
if (!(proto->GetFlags() & ITEM_FLAG_HAS_LOOT) && !item->HasItemFlag(ITEM_FIELD_FLAG_WRAPPED))
{
player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to open item [%s, entry: %u] which is not openable!",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->GetId());
return;
}
// locked item
uint32 lockId = proto->GetLockID();
if (lockId)
{
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
TC_LOG_ERROR("network", "WORLD::OpenItem: item [%s] has an unknown lockId: %u!", item->GetGUID().ToString().c_str(), lockId);
return;
}
// was not unlocked yet
if (item->IsLocked())
{
player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
return;
}
}
if (item->HasItemFlag(ITEM_FIELD_FLAG_WRAPPED))// wrapped?
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
stmt->setUInt64(0, item->GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
item->SetGiftCreator(ObjectGuid::Empty);
item->SetEntry(entry);
item->SetItemFlags(ItemFieldFlags(flags));
item->SetState(ITEM_CHANGED, player);
}
else
{
TC_LOG_ERROR("network", "Wrapped item %s don't have record in character_gifts table and will deleted", item->GetGUID().ToString().c_str());
player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
return;
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt64(0, item->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
else
player->SendLoot(item->GetGUID(), LOOT_CORPSE);
}
void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUse& packet)
{
if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
{
// ignore for remote control state
if (GetPlayer()->m_unitMovedByMe != GetPlayer())
if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(GetPlayer());
}
}
void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet)
{
// ignore for remote control state
if (_player->m_unitMovedByMe != _player)
return;
if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
{
if (go->AI()->GossipHello(_player, false))
return;
_player->UpdateCriteria(CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
}
void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast)
{
// ignore for remote control state (for player case)
Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cast.Cast.SpellID);
if (!spellInfo)
{
TC_LOG_ERROR("network", "WORLD: unknown spell id %u", cast.Cast.SpellID);
return;
}
if (spellInfo->IsPassive())
return;
Unit* caster = mover;
if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellInfo->Id))
{
// If the vehicle creature does not have the spell but it allows the passenger to cast own spells
// change caster to player and let him cast
if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
return;
caster = _player;
}
// check known spell or raid marker spell (which not requires player to know it)
if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellInfo->Id) && !spellInfo->HasEffect(SPELL_EFFECT_CHANGE_RAID_MARKER) && !spellInfo->HasAttribute(SPELL_ATTR8_RAID_MARKER))
return;
// Check possible spell cast overrides
spellInfo = caster->GetCastSpellInfo(spellInfo);
// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
// Skip it to prevent "interrupt" message
if (spellInfo->IsAutoRepeatRangedSpell() && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
return;
// can't use our own spells when we're in possession of another unit,
if (_player->isPossessing())
return;
// client provided targets
SpellCastTargets targets(caster, cast.Cast);
// auto-selection buff level base at target level (in spellInfo)
if (targets.GetUnitTarget())
{
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevelForTarget(caster));
// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
if (actualSpellInfo)
spellInfo = actualSpellInfo;
}
if (cast.Cast.MoveUpdate)
HandleMovementOpcode(CMSG_MOVE_STOP, *cast.Cast.MoveUpdate);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, ObjectGuid::Empty, false);
WorldPackets::Spells::SpellPrepare spellPrepare;
spellPrepare.ClientCastID = cast.Cast.CastID;
spellPrepare.ServerCastID = spell->m_castId;
SendPacket(spellPrepare.Write());
spell->m_fromClient = true;
spell->m_misc.Raw.Data[0] = cast.Cast.Misc[0];
spell->m_misc.Raw.Data[1] = cast.Cast.Misc[1];
spell->prepare(&targets);
}
void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet)
{
if (_player->IsNonMeleeSpellCast(false))
_player->InterruptNonMeleeSpells(false, packet.SpellID, false);
}
void WorldSession::HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelAura.SpellID);
if (!spellInfo)
return;
// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
if (spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL))
return;
// channeled spell case (it currently cast then)
if (spellInfo->IsChanneled())
{
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
if (curSpell->GetSpellInfo()->Id == uint32(cancelAura.SpellID))
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
// non channeled case:
// don't allow remove non positive spells
// don't allow cancelling passive auras (some of them are visible)
if (!spellInfo->IsPositive() || spellInfo->IsPassive())
return;
_player->RemoveOwnedAura(cancelAura.SpellID, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL);
// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_TRACK_RESOURCES))
{
Unit::AuraEffectList const& auraEffects = _player->GetAuraEffectsByType(SPELL_AURA_TRACK_RESOURCES);
if (!auraEffects.empty())
{
// Build list of spell IDs to cancel. Trying to cancel the aura while iterating
// over AuraEffectList caused "incompatible iterator" errors on second pass
std::list spellIDs;
for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); ++auraEffect)
spellIDs.push_back((*auraEffect)->GetId());
// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
for (std::list::iterator it = spellIDs.begin(); it != spellIDs.end(); ++it)
_player->RemoveOwnedAura(*it, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL);
}
}
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
if (!spellInfo)
{
TC_LOG_ERROR("network", "WORLD: unknown PET spell id %u", packet.SpellID);
return;
}
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (!pet)
{
TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
if (!pet->IsAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
pet->RemoveOwnedAura(packet.SpellID, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
}
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& /*cancelGrowthAura*/)
{
_player->RemoveAurasByType(SPELL_AURA_MOD_SCALE, [](AuraApplication const* aurApp)
{
SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
return !spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive();
});
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& /*cancelMountAura*/)
{
_player->RemoveAurasByType(SPELL_AURA_MOUNTED, [](AuraApplication const* aurApp)
{
SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
return !spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive();
});
}
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& /*cancelAutoRepeatSpell*/)
{
// may be better send SMSG_CANCEL_AUTO_REPEAT?
// cancel and prepare for deleting
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& /*cancelChanneling*/)
{
// ignore for remote control state (for player case)
Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed)
{
// ignore for remote control state
if (_player->m_unitMovedByMe != _player)
return;
uint8 slotId = totemDestroyed.Slot;
slotId += SUMMON_SLOT_TOTEM;
if (slotId >= MAX_TOTEM_SLOT)
return;
if (!_player->m_SummonSlot[slotId])
return;
Creature* totem = ObjectAccessor::GetCreature(*GetPlayer(), _player->m_SummonSlot[slotId]);
if (totem && totem->IsTotem() && totem->GetGUID() == totemDestroyed.TotemGUID)
totem->ToTotem()->UnSummon();
}
void WorldSession::HandleSelfResOpcode(WorldPackets::Spells::SelfRes& selfRes)
{
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silent return, client should display error by itself and not send this opcode
auto const& selfResSpells = _player->m_activePlayerData->SelfResSpells;
if (std::find(selfResSpells.begin(), selfResSpells.end(), selfRes.SpellID) == selfResSpells.end())
return;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(selfRes.SpellID);
if (spellInfo)
_player->CastSpell(_player, spellInfo, false, nullptr);
_player->RemoveSelfResSpell(selfRes.SpellID);
}
void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& spellClick)
{
// this will get something not in world. crash
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, spellClick.SpellClickUnitGuid);
if (!unit)
return;
/// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
if (!unit->IsInWorld())
return;
unit->HandleSpellClick(_player);
}
void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& getMirrorImageData)
{
ObjectGuid guid = getMirrorImageData.UnitGUID;
// Get unit for which data is needed by client
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit)
return;
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
return;
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
if (!creator)
return;
if (Player* player = creator->ToPlayer())
{
WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData;
mirrorImageComponentedData.UnitGUID = guid;
mirrorImageComponentedData.DisplayID = creator->GetDisplayId();
mirrorImageComponentedData.RaceID = creator->getRace();
mirrorImageComponentedData.Gender = creator->getGender();
mirrorImageComponentedData.ClassID = creator->getClass();
Guild* guild = player->GetGuild();
mirrorImageComponentedData.SkinColor = player->m_playerData->SkinID;
mirrorImageComponentedData.FaceVariation = player->m_playerData->FaceID;
mirrorImageComponentedData.HairVariation = player->m_playerData->HairStyleID;
mirrorImageComponentedData.HairColor = player->m_playerData->HairColorID;
mirrorImageComponentedData.BeardVariation = player->m_playerData->FacialHairStyleID;
for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i)
mirrorImageComponentedData.CustomDisplay[i] = player->m_playerData->CustomDisplayOption[i];
mirrorImageComponentedData.GuildGUID = (guild ? guild->GetGUID() : ObjectGuid::Empty);
mirrorImageComponentedData.ItemDisplayID.reserve(11);
static EquipmentSlots const itemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,
EQUIPMENT_SLOT_BODY,
EQUIPMENT_SLOT_CHEST,
EQUIPMENT_SLOT_WAIST,
EQUIPMENT_SLOT_LEGS,
EQUIPMENT_SLOT_FEET,
EQUIPMENT_SLOT_WRISTS,
EQUIPMENT_SLOT_HANDS,
EQUIPMENT_SLOT_TABARD,
EQUIPMENT_SLOT_BACK,
};
// Display items in visible slots
for (EquipmentSlots slot : itemSlots)
{
uint32 itemDisplayId;
if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
itemDisplayId = item->GetDisplayId(player);
else
itemDisplayId = 0;
mirrorImageComponentedData.ItemDisplayID.push_back(itemDisplayId);
}
SendPacket(mirrorImageComponentedData.Write());
}
else
{
WorldPackets::Spells::MirrorImageCreatureData mirrorImageCreatureData;
mirrorImageCreatureData.UnitGUID = guid;
mirrorImageCreatureData.DisplayID = creator->GetDisplayId();
SendPacket(mirrorImageCreatureData.Write());
}
}
void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::MissileTrajectoryCollision& packet)
{
Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Target);
if (!caster)
return;
Spell* spell = caster->FindCurrentSpellBySpellId(packet.SpellID);
if (!spell || !spell->m_targets.HasDst())
return;
Position pos = *spell->m_targets.GetDstPos();
pos.Relocate(packet.CollisionPos);
spell->m_targets.ModDst(pos);
WorldPackets::Spells::NotifyMissileTrajectoryCollision notify;
notify.Caster = packet.Target;
notify.CastID = packet.CastID;
notify.CollisionPos = packet.CollisionPos;
caster->SendMessageToSet(notify.Write(), true);
}
void WorldSession::HandleUpdateMissileTrajectory(WorldPackets::Spells::UpdateMissileTrajectory& packet)
{
Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Guid);
Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
if (!spell || spell->m_spellInfo->Id != uint32(packet.SpellID) || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
return;
spell->m_targets.ModSrc(packet.FirePos);
spell->m_targets.ModDst(packet.ImpactPos);
spell->m_targets.SetPitch(packet.Pitch);
spell->m_targets.SetSpeed(packet.Speed);
if (packet.Status)
HandleMovementOpcode(CMSG_MOVE_STOP, *packet.Status);
}
void WorldSession::HandleRequestCategoryCooldowns(WorldPackets::Spells::RequestCategoryCooldowns& /*requestCategoryCooldowns*/)
{
_player->SendSpellCategoryCooldowns();
}