/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "CollectionMgr.h" #include "Common.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GameObjectAI.h" #include "GameObjectPackets.h" #include "Guild.h" #include "GuildMgr.h" #include "Item.h" #include "Log.h" #include "Loot.h" #include "LootItemStorage.h" #include "LootMgr.h" #include "Map.h" #include "Player.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "ScriptMgr.h" #include "Spell.h" #include "SpellAuraEffects.h" #include "SpellMgr.h" #include "SpellPackets.h" #include "Totem.h" #include "TotemPackets.h" #include "World.h" void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet) { Player* user = _player; // ignore for remote control state if (user->GetUnitBeingMoved() != user) return; Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot); if (!item) { user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (item->GetGUID() != packet.CastItem) { user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } ItemTemplate const* proto = item->GetTemplate(); if (!proto) { user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } // some item classes can be used only in equipped state if (proto->GetInventoryType() != INVTYPE_NON_EQUIP && !item->IsEquipped()) { user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } InventoryResult msg = user->CanUseItem(item); if (msg != EQUIP_ERR_OK) { user->SendEquipError(msg, item, nullptr); return; } // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) if (proto->GetClass() == ITEM_CLASS_CONSUMABLE && !proto->HasFlag(ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS) && user->InArena()) { user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, nullptr); return; } // don't allow items banned in arena if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && user->InArena()) { user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, nullptr); return; } if (user->IsInCombat()) { for (ItemEffectEntry const* effect : item->GetEffects()) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effect->SpellID, user->GetMap()->GetDifficultyID())) { if (!spellInfo->CanBeUsedInCombat()) { user->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, item, nullptr); return; } } } } // check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory) if (item->GetBonding() == BIND_ON_USE || item->GetBonding() == BIND_ON_ACQUIRE || item->GetBonding() == BIND_QUEST) { if (!item->IsSoulBound()) { item->SetState(ITEM_CHANGED, user); item->SetBinding(true); GetCollectionMgr()->AddItemAppearance(item); } } user->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::ItemUse); SpellCastTargets targets(user, packet.Cast); // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!sScriptMgr->OnItemUse(user, item, targets, packet.Cast.CastID)) { // no script or script not process request by self user->CastItemUseSpell(item, targets, packet.Cast.CastID, packet.Cast.Misc); } } void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet) { Player* player = GetPlayer(); // ignore for remote control state if (player->GetUnitBeingMoved() != player) return; TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot); // additional check, client outputs message on its own if (!player->IsAlive()) { player->SendEquipError(EQUIP_ERR_PLAYER_DEAD, nullptr, nullptr); return; } Item* item = player->GetItemByPos(packet.Slot, packet.PackSlot); if (!item) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } ItemTemplate const* proto = item->GetTemplate(); if (!proto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } // Verify that the bag is an actual bag or wrapped item that can be used "normally" if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped()) { player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, nullptr); TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to open item [%s, entry: %u] which is not openable!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->GetId()); return; } // locked item uint32 lockId = proto->GetLockID(); if (lockId) { LockEntry const* lockInfo = sLockStore.LookupEntry(lockId); if (!lockInfo) { player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr); TC_LOG_ERROR("network", "WORLD::OpenItem: item %s has an unknown lockId: %u!", item->GetGUID().ToString().c_str(), lockId); return; } // was not unlocked yet if (item->IsLocked()) { player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr); return; } } if (item->IsWrapped()) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM); stmt->setUInt64(0, item->GetGUID().GetCounter()); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([this, pos = item->GetPos(), itemGuid = item->GetGUID()](PreparedQueryResult result) { HandleOpenWrappedItemCallback(pos, itemGuid, std::move(result)); })); } else { // If item doesn't already have loot, attempt to load it. If that // fails then this is first time opening, generate loot if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, player)) { Loot* loot = new Loot(player->GetMap(), item->GetGUID(), LOOT_ITEM, nullptr); item->m_loot.reset(loot); loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot); loot->FillLoot(item->GetEntry(), LootTemplates_Item, player, true, loot->gold != 0); // Force save the loot and money items that were just rolled // Also saves the container item ID in Loot struct (not to DB) if (loot->gold > 0 || loot->unlootedCount > 0) sLootItemStorage->AddNewStoredLoot(item->GetGUID().GetCounter(), loot, player); } if (item->m_loot) player->SendLoot(*item->m_loot); else player->SendLootError(ObjectGuid::Empty, item->GetGUID(), LOOT_ERROR_NO_LOOT); } } void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid, PreparedQueryResult result) { if (!GetPlayer()) return; Item* item = GetPlayer()->GetItemByPos(pos); if (!item) return; if (item->GetGUID() != itemGuid || !item->IsWrapped()) // during getting result, gift was swapped with another item return; if (!result) { TC_LOG_ERROR("network", "Wrapped item %s does't have record in character_gifts table and will deleted", item->GetGUID().ToString().c_str()); GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); return; } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 flags = fields[1].GetUInt32(); item->SetGiftCreator(ObjectGuid::Empty); item->SetEntry(entry); item->ReplaceAllItemFlags(ItemFieldFlags(flags)); item->SetMaxDurability(item->GetTemplate()->MaxDurability); item->SetState(ITEM_CHANGED, GetPlayer()); GetPlayer()->SaveInventoryAndGoldToDB(trans); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt64(0, itemGuid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUse& packet) { if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) { // ignore for remote control state if (GetPlayer()->GetUnitBeingMoved() != GetPlayer()) if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) return; obj->Use(GetPlayer()); } } void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet) { // ignore for remote control state if (_player->GetUnitBeingMoved() != _player) return; if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) { if (go->AI()->OnReportUse(_player)) return; _player->UpdateCriteria(CriteriaType::UseGameobject, go->GetEntry()); } } void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast) { // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cast.Cast.SpellID, mover->GetMap()->GetDifficultyID()); if (!spellInfo) { TC_LOG_ERROR("network", "WORLD: unknown spell id %u", cast.Cast.SpellID); return; } if (spellInfo->IsPassive()) return; Unit* caster = mover; if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellInfo->Id)) { // If the vehicle creature does not have the spell but it allows the passenger to cast own spells // change caster to player and let him cast if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK) return; caster = _player; } TriggerCastFlags triggerFlag = TRIGGERED_NONE; // client provided targets SpellCastTargets targets(caster, cast.Cast); // check known spell or raid marker spell (which not requires player to know it) if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellInfo->Id) && !spellInfo->HasEffect(SPELL_EFFECT_CHANGE_RAID_MARKER) && !spellInfo->HasAttribute(SPELL_ATTR8_RAID_MARKER)) { bool allow = false; // allow casting of unknown spells for special lock cases if (GameObject* go = targets.GetGOTarget()) if (go->GetSpellForLock(caster->ToPlayer()) == spellInfo) allow = true; // allow casting of spells triggered by clientside periodic trigger auras if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellInfo->Id)) { allow = true; triggerFlag = TRIGGERED_FULL_MASK; } if (!allow) return; } // Check possible spell cast overrides spellInfo = caster->GetCastSpellInfo(spellInfo); // can't use our own spells when we're in possession of another unit, if (_player->isPossessing()) return; // Client is resending autoshot cast opcode when other spell is cast during shoot rotation // Skip it to prevent "interrupt" message // Also check targets! target may have changed and we need to interrupt current spell if (spellInfo->IsAutoRepeatRangedSpell()) if (Spell* spell = caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)) if (spell->m_spellInfo == spellInfo && spell->m_targets.GetUnitTargetGUID() == targets.GetUnitTargetGUID()) return; // auto-selection buff level base at target level (in spellInfo) if (targets.GetUnitTarget()) { SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevelForTarget(caster)); // if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message if (actualSpellInfo) spellInfo = actualSpellInfo; } if (cast.Cast.MoveUpdate) HandleMovementOpcode(CMSG_MOVE_STOP, *cast.Cast.MoveUpdate); Spell* spell = new Spell(caster, spellInfo, triggerFlag); WorldPackets::Spells::SpellPrepare spellPrepare; spellPrepare.ClientCastID = cast.Cast.CastID; spellPrepare.ServerCastID = spell->m_castId; SendPacket(spellPrepare.Write()); spell->m_fromClient = true; spell->m_misc.Raw.Data[0] = cast.Cast.Misc[0]; spell->m_misc.Raw.Data[1] = cast.Cast.Misc[1]; spell->prepare(targets); } void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet) { if (_player->IsNonMeleeSpellCast(false)) _player->InterruptNonMeleeSpells(false, packet.SpellID, false); } void WorldSession::HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelAura.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; // not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL if (spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL)) return; // channeled spell case (it currently cast then) if (spellInfo->IsChanneled()) { if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) if (curSpell->GetSpellInfo()->Id == uint32(cancelAura.SpellID)) _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } // non channeled case: // don't allow remove non positive spells // don't allow cancelling passive auras (some of them are visible) if (!spellInfo->IsPositive() || spellInfo->IsPassive()) return; _player->RemoveOwnedAura(cancelAura.SpellID, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL); } void WorldSession::HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet) { if (sSpellMgr->GetSpellInfo(packet.SpellID, DIFFICULTY_NONE)) { TC_LOG_ERROR("network", "WORLD: unknown PET spell id %u", packet.SpellID); return; } Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID); if (!pet) { TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str()); return; } if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharmed()) { TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str()); return; } if (!pet->IsAlive()) { pet->SendPetActionFeedback(PetActionFeedback::Dead, 0); return; } pet->RemoveOwnedAura(packet.SpellID, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL); } void WorldSession::HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& /*cancelGrowthAura*/) { _player->RemoveAurasByType(SPELL_AURA_MOD_SCALE, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& /*cancelMountAura*/) { _player->RemoveAurasByType(SPELL_AURA_MOUNTED, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelModSpeedNoControlAuras(WorldPackets::Spells::CancelModSpeedNoControlAuras& cancelModSpeedNoControlAuras) { Unit* mover = _player->GetUnitBeingMoved(); if (!mover || mover->GetGUID() != cancelModSpeedNoControlAuras.TargetGUID) return; _player->RemoveAurasByType(SPELL_AURA_MOD_SPEED_NO_CONTROL, [](AuraApplication const* aurApp) { SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo(); return !spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive(); }); } void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& /*cancelAutoRepeatSpell*/) { // may be better send SMSG_CANCEL_AUTO_REPEAT? // cancel and prepare for deleting _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); } void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling) { // ignore for remote control state (for player case) Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelChanneling.ChannelSpell, mover->GetMap()->GetDifficultyID()); if (!spellInfo) return; // not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL if (spellInfo->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL)) return; Spell* spell = mover->GetCurrentSpell(CURRENT_CHANNELED_SPELL); if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id) return; mover->InterruptSpell(CURRENT_CHANNELED_SPELL); } void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed) { // ignore for remote control state if (_player->GetUnitBeingMoved() != _player) return; uint8 slotId = totemDestroyed.Slot; slotId += SUMMON_SLOT_TOTEM; if (slotId >= MAX_TOTEM_SLOT) return; if (!_player->m_SummonSlot[slotId]) return; Creature* totem = ObjectAccessor::GetCreature(*_player, _player->m_SummonSlot[slotId]); if (totem && totem->IsTotem() && totem->GetGUID() == totemDestroyed.TotemGUID) totem->ToTotem()->UnSummon(); } void WorldSession::HandleSelfResOpcode(WorldPackets::Spells::SelfRes& selfRes) { if (_player->m_activePlayerData->SelfResSpells.FindIndex(selfRes.SpellID) < 0) return; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(selfRes.SpellID, _player->GetMap()->GetDifficultyID()); if (!spellInfo) return; if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !spellInfo->HasAttribute(SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA)) return; // silent return, client should display error by itself and not send this opcode _player->CastSpell(_player, selfRes.SpellID, _player->GetMap()->GetDifficultyID()); _player->RemoveSelfResSpell(selfRes.SpellID); } void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& spellClick) { // this will get something not in world. crash Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, spellClick.SpellClickUnitGuid); if (!unit) return; /// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash if (!unit->IsInWorld()) return; unit->HandleSpellClick(_player); } void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& getMirrorImageData) { ObjectGuid guid = getMirrorImageData.UnitGUID; // Get unit for which data is needed by client Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER)) return; // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack) Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster(); if (!creator) return; if (Player* player = creator->ToPlayer()) { WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData; mirrorImageComponentedData.UnitGUID = guid; mirrorImageComponentedData.DisplayID = creator->GetDisplayId(); mirrorImageComponentedData.RaceID = creator->GetRace(); mirrorImageComponentedData.Gender = creator->GetGender(); mirrorImageComponentedData.ClassID = creator->GetClass(); for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations) mirrorImageComponentedData.Customizations.push_back(customization); Guild* guild = player->GetGuild(); mirrorImageComponentedData.GuildGUID = (guild ? guild->GetGUID() : ObjectGuid::Empty); mirrorImageComponentedData.ItemDisplayID.reserve(11); static EquipmentSlots const itemSlots[] = { EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_WRISTS, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_BACK, }; // Display items in visible slots for (EquipmentSlots slot : itemSlots) { uint32 itemDisplayId; if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) itemDisplayId = item->GetDisplayId(player); else itemDisplayId = 0; mirrorImageComponentedData.ItemDisplayID.push_back(itemDisplayId); } SendPacket(mirrorImageComponentedData.Write()); } else { WorldPackets::Spells::MirrorImageCreatureData mirrorImageCreatureData; mirrorImageCreatureData.UnitGUID = guid; mirrorImageCreatureData.DisplayID = creator->GetDisplayId(); SendPacket(mirrorImageCreatureData.Write()); } } void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::MissileTrajectoryCollision& packet) { Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Target); if (!caster) return; Spell* spell = caster->FindCurrentSpellBySpellId(packet.SpellID); if (!spell || !spell->m_targets.HasDst()) return; Position pos = *spell->m_targets.GetDstPos(); pos.Relocate(packet.CollisionPos); spell->m_targets.ModDst(pos); // we changed dest, recalculate flight time spell->RecalculateDelayMomentForDst(); WorldPackets::Spells::NotifyMissileTrajectoryCollision notify; notify.Caster = packet.Target; notify.CastID = packet.CastID; notify.CollisionPos = packet.CollisionPos; caster->SendMessageToSet(notify.Write(), true); } void WorldSession::HandleUpdateMissileTrajectory(WorldPackets::Spells::UpdateMissileTrajectory& packet) { Unit* caster = ObjectAccessor::GetUnit(*_player, packet.Guid); Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr; if (!spell || spell->m_spellInfo->Id != uint32(packet.SpellID) || spell->m_castId != packet.CastID || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) return; spell->m_targets.ModSrc(packet.FirePos); spell->m_targets.ModDst(packet.ImpactPos); spell->m_targets.SetPitch(packet.Pitch); spell->m_targets.SetSpeed(packet.Speed); if (packet.Status) HandleMovementOpcode(CMSG_MOVE_STOP, *packet.Status); } void WorldSession::HandleRequestCategoryCooldowns(WorldPackets::Spells::RequestCategoryCooldowns& /*requestCategoryCooldowns*/) { _player->SendSpellCategoryCooldowns(); }