/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Common.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "FlightPathMovementGenerator.h"
#include "Log.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
ObjectGuid guid;
recvData >> guid;
SendTaxiStatus(guid);
}
void WorldSession::SendTaxiStatus(ObjectGuid guid)
{
Player* const player = GetPlayer();
Creature* unit = ObjectAccessor::GetCreature(*player, guid);
if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
{
TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - {} not found or you can't interact with him.", guid.ToString());
return;
}
// find taxi node
uint32 nearest = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), player->GetTeam());
if (!nearest)
return;
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << guid;
data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0);
SendPacket(&data);
}
void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
ObjectGuid guid;
recvData >> guid;
// cheating checks
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - {} not found or you can't interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// unknown taxi node case
if (SendLearnNewTaxiNode(unit))
return;
// known taxi node case
SendTaxiMenu(unit);
}
void WorldSession::SendTaxiMenu(Creature* unit)
{
// find current node
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
if (!curloc)
return;
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
if (unit->GetEntry() == 29480)
GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
TC_LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc);
WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
data << uint32(1);
data << uint64(unit->GetGUID());
data << uint32(curloc);
GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES");
GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
}
void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode)
{
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId);
GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
}
bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
{
// find current node
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
if (curloc == 0)
return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
{
WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
SendPacket(&msg);
WorldPacket update(SMSG_TAXINODE_STATUS, 9);
update << uint64(unit->GetGUID());
update << uint8(1);
SendPacket(&update);
return true;
}
else
return false;
}
void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid)
{
if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
{
WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
SendPacket(&msg);
}
}
void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
ObjectGuid guid;
uint32 node_count;
recvData >> guid >> node_count;
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - {} not found or you can't interact with it.", guid.ToString());
SendActivateTaxiReply(ERR_TAXITOOFARAWAY);
return;
}
std::vector nodes;
for (uint32 i = 0; i < node_count; ++i)
{
uint32 node;
recvData >> node;
if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
{
SendActivateTaxiReply(ERR_TAXINOTVISITED);
recvData.rfinish();
return;
}
nodes.push_back(node);
}
if (nodes.empty())
return;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back());
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_SPLINE_DONE");
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
if (!IsRightUnitBeingMoved(guid))
{
recvData.rfinish(); // prevent warnings spam
return;
}
MovementInfo movementInfo; // used only for proper packet read
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip(); // spline id
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
// 2) switch from one map to other in case multim-map taxi path
// we need process only (1)
uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
if (curDest)
{
TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
// far teleport case
if (curDestNode && curDestNode->ContinentID != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
if (FlightPathMovementGenerator* flight = dynamic_cast(GetPlayer()->GetMotionMaster()->GetCurrentMovementGenerator()))
{
// short preparations to continue flight
flight->SetCurrentNodeAfterTeleport();
TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
flight->SkipCurrentNode();
GetPlayer()->TeleportTo(curDestNode->ContinentID, node->Loc.X, node->Loc.Y, node->Loc.Z, GetPlayer()->GetOrientation());
}
}
return;
}
// at this point only 1 node is expected (final destination)
if (GetPlayer()->m_taxi.GetPath().size() != 1)
return;
GetPlayer()->CleanupAfterTaxiFlight();
GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());
if (GetPlayer()->pvpInfo.IsHostile)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
}
void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");
ObjectGuid guid;
std::vector nodes;
nodes.resize(2);
recvData >> guid >> nodes[0] >> nodes[1];
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - {} not found or you can't interact with it.", guid.ToString());
SendActivateTaxiReply(ERR_TAXITOOFARAWAY);
return;
}
if (!GetPlayer()->isTaxiCheater())
{
if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
{
SendActivateTaxiReply(ERR_TAXINOTVISITED);
return;
}
}
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(reply);
SendPacket(&data);
}