/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Common.h" #include "Creature.h" #include "DatabaseEnv.h" #include "DBCStores.h" #include "FlightPathMovementGenerator.h" #include "Log.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "WorldPacket.h" void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); ObjectGuid guid; recvData >> guid; SendTaxiStatus(guid); } void WorldSession::SendTaxiStatus(ObjectGuid guid) { Player* const player = GetPlayer(); Creature* unit = ObjectAccessor::GetCreature(*player, guid); if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER)) { TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - {} not found or you can't interact with him.", guid.ToString()); return; } // find taxi node uint32 nearest = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), player->GetTeam()); if (!nearest) return; WorldPacket data(SMSG_TAXINODE_STATUS, 9); data << guid; data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0); SendPacket(&data); } void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); ObjectGuid guid; recvData >> guid; // cheating checks Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - {} not found or you can't interact with him.", guid.ToString()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // unknown taxi node case if (SendLearnNewTaxiNode(unit)) return; // known taxi node case SendTaxiMenu(unit); } void WorldSession::SendTaxiMenu(Creature* unit) { // find current node uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); if (!curloc) return; bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater(); if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it. TC_LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc); WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4)); data << uint32(1); data << uint64(unit->GetGUID()); data << uint32(curloc); GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater()); SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES"); GetPlayer()->SetTaxiCheater(lastTaxiCheaterState); } void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode) { // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (mountDisplayId) GetPlayer()->Mount(mountDisplayId); GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode); } bool WorldSession::SendLearnNewTaxiNode(Creature* unit) { // find current node uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); if (curloc == 0) return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result. if (GetPlayer()->m_taxi.SetTaximaskNode(curloc)) { WorldPacket msg(SMSG_NEW_TAXI_PATH, 0); SendPacket(&msg); WorldPacket update(SMSG_TAXINODE_STATUS, 9); update << uint64(unit->GetGUID()); update << uint8(1); SendPacket(&update); return true; } else return false; } void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid) { if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid)) { WorldPacket msg(SMSG_NEW_TAXI_PATH, 0); SendPacket(&msg); } } void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); ObjectGuid guid; uint32 node_count; recvData >> guid >> node_count; Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - {} not found or you can't interact with it.", guid.ToString()); SendActivateTaxiReply(ERR_TAXITOOFARAWAY); return; } std::vector nodes; for (uint32 i = 0; i < node_count; ++i) { uint32 node; recvData >> node; if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater()) { SendActivateTaxiReply(ERR_TAXINOTVISITED); recvData.rfinish(); return; } nodes.push_back(node); } if (nodes.empty()) return; TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back()); GetPlayer()->ActivateTaxiPathTo(nodes, npc); } void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_SPLINE_DONE"); ObjectGuid guid; recvData >> guid.ReadAsPacked(); if (!IsRightUnitBeingMoved(guid)) { recvData.rfinish(); // prevent warnings spam return; } MovementInfo movementInfo; // used only for proper packet read movementInfo.guid = guid; ReadMovementInfo(recvData, &movementInfo); recvData.read_skip(); // spline id // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multim-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (curDest) { TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->ContinentID != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { if (FlightPathMovementGenerator* flight = dynamic_cast(GetPlayer()->GetMotionMaster()->GetCurrentMovementGenerator())) { // short preparations to continue flight flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->ContinentID, node->Loc.X, node->Loc.Y, node->Loc.Z, GetPlayer()->GetOrientation()); } } return; } // at this point only 1 node is expected (final destination) if (GetPlayer()->m_taxi.GetPath().size() != 1) return; GetPlayer()->CleanupAfterTaxiFlight(); GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ()); if (GetPlayer()->pvpInfo.IsHostile) GetPlayer()->CastSpell(GetPlayer(), 2479, true); } void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI"); ObjectGuid guid; std::vector nodes; nodes.resize(2); recvData >> guid >> nodes[0] >> nodes[1]; TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]); Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - {} not found or you can't interact with it.", guid.ToString()); SendActivateTaxiReply(ERR_TAXITOOFARAWAY); return; } if (!GetPlayer()->isTaxiCheater()) { if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1])) { SendActivateTaxiReply(ERR_TAXINOTVISITED); return; } } GetPlayer()->ActivateTaxiPathTo(nodes, npc); } void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply) { WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(reply); SendPacket(&data); }