/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "Random.h"
#include "TicketMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
{
// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
return;
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
return;
}
GMTicketResponse response = GMTICKET_RESPONSE_CREATE_ERROR;
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
if (ticket && ticket->IsCompleted())
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
// Player must not have ticket
if (!ticket || ticket->IsClosed())
{
uint32 mapId;
float x, y, z;
std::string message;
uint32 needResponse;
bool needMoreHelp;
uint32 count;
std::list times;
uint32 decompressedSize;
std::string chatLog;
recvData >> mapId;
recvData >> x >> y >> z;
recvData >> message;
if (!ValidateHyperlinksAndMaybeKick(message))
return;
recvData >> needResponse;
recvData >> needMoreHelp;
recvData >> count;
for (uint32 i = 0; i < count; i++)
{
uint32 time;
recvData >> time;
times.push_back(time);
}
recvData >> decompressedSize;
if (count && decompressedSize && decompressedSize < 0xFFFF)
{
uint32 pos = recvData.rpos();
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
{
dest >> chatLog;
}
else
{
TC_LOG_ERROR("network", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
recvData.rfinish();
return;
}
recvData.rfinish(); // Will still have compressed data in buffer.
}
if (!chatLog.empty() && !ValidateHyperlinksAndMaybeKick(chatLog))
return;
ticket = new GmTicket(GetPlayer());
ticket->SetPosition(mapId, x, y, z);
ticket->SetMessage(message);
ticket->SetGmAction(needResponse, needMoreHelp);
if (!chatLog.empty())
ticket->SetChatLog(times, chatLog);
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName().c_str(), ticket->GetId());
response = GMTICKET_RESPONSE_CREATE_SUCCESS;
}
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
data << uint32(response);
SendPacket(&data);
}
void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket& recvData)
{
std::string message;
recvData >> message;
if (!ValidateHyperlinksAndMaybeKick(message))
return;
GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
SQLTransaction trans = SQLTransaction(nullptr);
ticket->SetMessage(message);
ticket->SaveToDB(trans);
sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName().c_str(), ticket->GetId());
response = GMTICKET_RESPONSE_UPDATE_SUCCESS;
}
WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
data << uint32(response);
SendPacket(&data);
}
void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recvData*/)
{
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
SendPacket(&data);
sWorld->SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName().c_str(), ticket->GetId());
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, nullptr);
}
}
void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
if (ticket->IsCompleted())
ticket->SendResponse(this);
else
sTicketMgr->SendTicket(this, ticket);
}
else
sTicketMgr->SendTicket(this, nullptr);
}
void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recvData*/)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
// are we sure this is a uint32? Should ask Zor
WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
data << uint32(sTicketMgr->GetStatus() ? GMTICKET_QUEUE_STATUS_ENABLED : GMTICKET_QUEUE_STATUS_DISABLED);
SendPacket(&data);
}
void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
{
uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
// just put the survey into the database
uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
recvData >> mainSurvey;
std::unordered_set surveyIds;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
for (uint8 i = 0; i < 10; i++)
{
uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
recvData >> subSurveyId;
if (!subSurveyId)
break;
uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
recvData >> rank;
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
recvData >> comment;
// make sure the same sub survey is not added to DB twice
if (!surveyIds.insert(subSurveyId).second)
continue;
if (!ValidateHyperlinksAndMaybeKick(comment))
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
stmt->setString(3, comment);
trans->Append(stmt);
}
std::string comment; // just a guess
recvData >> comment;
if (!ValidateHyperlinksAndMaybeKick(comment))
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
stmt->setString(3, comment);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandleReportLag(WorldPacket& recvData)
{
// just put the lag report into the database...
// can't think of anything else to do with it
uint32 lagType, mapId;
recvData >> lagType;
recvData >> mapId;
float x, y, z;
recvData >> x;
recvData >> y;
recvData >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
stmt->setFloat (3, x);
stmt->setFloat (4, y);
stmt->setFloat (5, z);
stmt->setUInt32(6, GetLatency());
stmt->setUInt32(7, GameTime::GetGameTime());
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleGMResponseResolve(WorldPacket& /*recvPacket*/)
{
// empty packet
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
uint8 getSurvey = 0;
if (roll_chance_f(sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY)))
getSurvey = 1;
WorldPacket data(SMSG_GMRESPONSE_STATUS_UPDATE, 4);
data << uint8(getSurvey);
SendPacket(&data);
WorldPacket data2(SMSG_GMTICKET_DELETETICKET, 4);
data2 << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
SendPacket(&data2);
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, nullptr);
}
}