/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Battleground.h" #include "DB2Stores.h" #include "Player.h" #include "SpellHistory.h" #include "TraitMgr.h" #include "TraitPackets.h" void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig) { int32 configId = traitsCommitConfig.Config.ID; UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId); if (!existingConfig) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); return; } if (_player->IsInCombat()) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write()); return; } if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write()); return; } auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry* { auto entryItr = std::ranges::find_if(config.Entries, [=](WorldPackets::Traits::TraitEntry const& traitEntry) { return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId; }); return entryItr != config.Entries.end() ? &*entryItr : nullptr; }; bool hasRemovedEntries = false; WorldPackets::Traits::TraitConfig newConfigState(*existingConfig); for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries) { WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID); if (traitEntry && traitEntry->Rank > newEntry.Rank) { TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID); if (!traitNode) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); return; } TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID); if (!traitTree) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); return; } if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund)) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); return; } TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID); if (!traitNodeEntry) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); return; } if (traitNodeEntry->TraitDefinitionID) { TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID); if (!traitDefinition) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); return; } if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID)) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); return; } if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID)) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); return; } } hasRemovedEntries = true; } if (traitEntry) { if (newEntry.Rank) traitEntry->Rank = newEntry.Rank; else std::erase_if(newConfigState.Entries, [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry) { return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID; }); } else newConfigState.Entries.emplace_back() = newEntry; } TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true); if (validationResult != TraitMgr::LearnResult::Ok) { SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, AsUnderlyingType(validationResult)).Write()); return; } bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries; if (traitsCommitConfig.SavedLocalIdentifier) newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier; else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier)) newConfigState.LocalIdentifier = savedConfig->LocalIdentifier; _player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime); } void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig) { if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat) return; if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None) return; int64 configCount = std::ranges::count_if(_player->m_activePlayerData->TraitConfigs, [](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && (static_cast(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None; }); if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS) return; auto findFreeLocalIdentifier = [&]() { int32 index = 1; while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) && traitConfig.LocalIdentifier == index; }) >= 0) ++index; return index; }; classTalentsRequestNewConfig.Config.ChrSpecializationID = AsUnderlyingType(_player->GetPrimarySpecialization()); classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier(); for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player)) { auto entryItr = std::ranges::find_if(classTalentsRequestNewConfig.Config.Entries, [&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; }); WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back(); newEntry.TraitNodeID = grantedEntry.TraitNodeID; newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID; newEntry.Rank = grantedEntry.Rank; newEntry.GrantedRanks = grantedEntry.GrantedRanks; if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID)) if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks) newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks); } TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player); if (validationResult != TraitMgr::LearnResult::Ok) return; _player->CreateTraitConfig(classTalentsRequestNewConfig.Config); } void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig) { _player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move()); } void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig) { _player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID); } void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive) { UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID); if (!traitConfig) return; if (static_cast(*traitConfig->Type) != TraitConfigType::Combat) return; if (!EnumFlag(static_cast(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec)) return; if (classTalentsSetStarterBuildActive.Active) { WorldPackets::Traits::TraitConfig newConfigState(*traitConfig); auto findFreeLocalIdentifier = [&]() { int32 index = 1; while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) && traitConfig.LocalIdentifier == index; }) >= 0) ++index; return index; }; TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player); newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild; newConfigState.LocalIdentifier = findFreeLocalIdentifier(); _player->UpdateTraitConfig(std::move(newConfigState), 0, true); } else _player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false); } void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars) { _player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared, classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig); }