/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Battleground.h"
#include "DB2Stores.h"
#include "Player.h"
#include "SpellHistory.h"
#include "TraitMgr.h"
#include "TraitPackets.h"
void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig)
{
int32 configId = traitsCommitConfig.Config.ID;
UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId);
if (!existingConfig)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
return;
}
if (_player->IsInCombat())
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write());
return;
}
if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write());
return;
}
auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry*
{
auto entryItr = std::find_if(config.Entries.begin(), config.Entries.end(), [=](WorldPackets::Traits::TraitEntry const& traitEntry)
{
return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId;
});
return entryItr != config.Entries.end() ? &*entryItr : nullptr;
};
bool hasRemovedEntries = false;
WorldPackets::Traits::TraitConfig newConfigState(*existingConfig);
for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries)
{
WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID);
if (traitEntry && traitEntry->Rank > newEntry.Rank)
{
TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID);
if (!traitNode)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
return;
}
TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID);
if (!traitTree)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
return;
}
if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund))
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
return;
}
TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID);
if (!traitNodeEntry)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
return;
}
if (traitNodeEntry->TraitDefinitionID)
{
TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID);
if (!traitDefinition)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
return;
}
if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID))
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
return;
}
if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID))
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
return;
}
}
hasRemovedEntries = true;
}
if (traitEntry)
{
if (newEntry.Rank)
traitEntry->Rank = newEntry.Rank;
else
newConfigState.Entries.erase(std::remove_if(newConfigState.Entries.begin(), newConfigState.Entries.end(), [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry)
{
return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID;
}), newConfigState.Entries.end());
}
else
newConfigState.Entries.emplace_back() = newEntry;
}
TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true);
if (validationResult != TraitMgr::LearnResult::Ok)
{
SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, AsUnderlyingType(validationResult)).Write());
return;
}
bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries;
if (traitsCommitConfig.SavedLocalIdentifier)
newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier;
else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier))
newConfigState.LocalIdentifier = savedConfig->LocalIdentifier;
_player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime);
}
void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig)
{
if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat)
return;
if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
return;
int64 configCount = std::count_if(_player->m_activePlayerData->TraitConfigs.begin(), _player->m_activePlayerData->TraitConfigs.end(), [](UF::TraitConfig const& traitConfig)
{
return static_cast(*traitConfig.Type) == TraitConfigType::Combat
&& (static_cast(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None;
});
if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS)
return;
auto findFreeLocalIdentifier = [&]()
{
int32 index = 1;
while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
{
return static_cast(*traitConfig.Type) == TraitConfigType::Combat
&& traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
&& traitConfig.LocalIdentifier == index;
}) >= 0)
++index;
return index;
};
classTalentsRequestNewConfig.Config.ChrSpecializationID = AsUnderlyingType(_player->GetPrimarySpecialization());
classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier();
for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player))
{
auto entryItr = std::find_if(classTalentsRequestNewConfig.Config.Entries.begin(), classTalentsRequestNewConfig.Config.Entries.end(),
[&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; });
WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back();
newEntry.TraitNodeID = grantedEntry.TraitNodeID;
newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID;
newEntry.Rank = grantedEntry.Rank;
newEntry.GrantedRanks = grantedEntry.GrantedRanks;
if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID))
if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks)
newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks);
}
TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player);
if (validationResult != TraitMgr::LearnResult::Ok)
return;
_player->CreateTraitConfig(classTalentsRequestNewConfig.Config);
}
void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig)
{
_player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move());
}
void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig)
{
_player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID);
}
void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive)
{
UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID);
if (!traitConfig)
return;
if (static_cast(*traitConfig->Type) != TraitConfigType::Combat)
return;
if (!EnumFlag(static_cast(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec))
return;
if (classTalentsSetStarterBuildActive.Active)
{
WorldPackets::Traits::TraitConfig newConfigState(*traitConfig);
auto findFreeLocalIdentifier = [&]()
{
int32 index = 1;
while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
{
return static_cast(*traitConfig.Type) == TraitConfigType::Combat
&& traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
&& traitConfig.LocalIdentifier == index;
}) >= 0)
++index;
return index;
};
TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player);
newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild;
newConfigState.LocalIdentifier = findFreeLocalIdentifier();
_player->UpdateTraitConfig(std::move(newConfigState), 0, true);
}
else
_player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false);
}
void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars)
{
_player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared,
classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig);
}