/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Battleground.h" #include "DB2Stores.h" #include "Player.h" #include "SpellHistory.h" #include "TraitMgr.h" #include "TraitPackets.h" void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig) { } void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig) { if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat) return; if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None) return; int64 configCount = std::count_if(_player->m_activePlayerData->TraitConfigs.begin(), _player->m_activePlayerData->TraitConfigs.end(), [](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && (static_cast(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None; }); if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS) return; auto findFreeLocalIdentifier = [&]() { int32 index = 1; while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) && traitConfig.LocalIdentifier == index; }) >= 0) ++index; return index; }; classTalentsRequestNewConfig.Config.ChrSpecializationID = AsUnderlyingType(_player->GetPrimarySpecialization()); classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier(); for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player)) { auto entryItr = std::find_if(classTalentsRequestNewConfig.Config.Entries.begin(), classTalentsRequestNewConfig.Config.Entries.end(), [&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; }); WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back(); newEntry.TraitNodeID = grantedEntry.TraitNodeID; newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID; newEntry.Rank = grantedEntry.Rank; newEntry.GrantedRanks = grantedEntry.GrantedRanks; if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID)) if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks) newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks); } TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player); if (validationResult != TraitMgr::LearnResult::Ok) return; _player->CreateTraitConfig(classTalentsRequestNewConfig.Config); } void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig) { _player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move()); } void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig) { _player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID); } void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive) { UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID); if (!traitConfig) return; if (static_cast(*traitConfig->Type) != TraitConfigType::Combat) return; if (!EnumFlag(static_cast(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec)) return; if (classTalentsSetStarterBuildActive.Active) { WorldPackets::Traits::TraitConfig newConfigState(*traitConfig); auto findFreeLocalIdentifier = [&]() { int32 index = 1; while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) { return static_cast(*traitConfig.Type) == TraitConfigType::Combat && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) && traitConfig.LocalIdentifier == index; }) >= 0) ++index; return index; }; TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player); newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild; newConfigState.LocalIdentifier = findFreeLocalIdentifier(); _player->UpdateTraitConfig(std::move(newConfigState), 0, true); } else _player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false); } void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars) { _player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared, classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig); }