/*
* Copyright (C) 2008-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "CollectionMgr.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "TransmogrificationPackets.h"
void WorldSession::HandleTransmogrifyItems(WorldPackets::Transmogrification::TransmogrifyItems& transmogrifyItems)
{
Player* player = GetPlayer();
// Validate
if (!player->GetNPCIfCanInteractWith(transmogrifyItems.Npc, UNIT_NPC_FLAG_TRANSMOGRIFIER))
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s not found or player can't interact with it.", transmogrifyItems.Npc.ToString().c_str());
return;
}
int64 cost = 0;
std::unordered_map- transmogItems;
std::unordered_map
- illusionItems;
std::vector
- resetAppearanceItems;
std::vector
- resetIllusionItems;
std::vector bindAppearances;
for (WorldPackets::Transmogrification::TransmogrifyItem const& transmogItem : transmogrifyItems.Items)
{
// slot of the transmogrified item
if (transmogItem.Slot >= EQUIPMENT_SLOT_END)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify wrong slot (%u) when transmogrifying items.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.Slot);
return;
}
// transmogrified item
Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, transmogItem.Slot);
if (!itemTransmogrified)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify an invalid item in a valid slot (slot: %u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.Slot);
return;
}
if (transmogItem.ItemModifiedAppearanceID)
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(transmogItem.ItemModifiedAppearanceID);
if (!itemModifiedAppearance)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify using invalid appearance (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.ItemModifiedAppearanceID);
return;
}
bool hasAppearance, isTemporary;
std::tie(hasAppearance, isTemporary) = GetCollectionMgr()->HasItemAppearance(transmogItem.ItemModifiedAppearanceID);
if (!hasAppearance)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify using appearance he has not collected (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.ItemModifiedAppearanceID);
return;
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemModifiedAppearance->ItemID);
if (player->CanUseItem(itemTemplate) != EQUIP_ERR_OK)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify using appearance he can never use (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.ItemModifiedAppearanceID);
return;
}
// validity of the transmogrification items
if (!Item::CanTransmogrifyItemWithItem(itemTransmogrified, itemModifiedAppearance))
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s failed CanTransmogrifyItemWithItem (%u with appearance %d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itemTransmogrified->GetEntry(), transmogItem.ItemModifiedAppearanceID);
return;
}
transmogItems[itemTransmogrified] = transmogItem.ItemModifiedAppearanceID;
if (isTemporary)
bindAppearances.push_back(transmogItem.ItemModifiedAppearanceID);
// add cost
cost += itemTransmogrified->GetSpecialPrice();
}
else
resetAppearanceItems.push_back(itemTransmogrified);
if (transmogItem.SpellItemEnchantmentID)
{
if (transmogItem.Slot != EQUIPMENT_SLOT_MAINHAND && transmogItem.Slot != EQUIPMENT_SLOT_OFFHAND)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion into non-weapon slot (%u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.Slot);
return;
}
SpellItemEnchantmentEntry const* illusion = sSpellItemEnchantmentStore.LookupEntry(transmogItem.SpellItemEnchantmentID);
if (!illusion)
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using invalid enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID);
return;
}
if (!illusion->ItemVisual || !(illusion->Flags & ENCHANTMENT_COLLECTABLE))
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using not allowed enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID);
return;
}
if (PlayerConditionEntry const* condition = sPlayerConditionStore.LookupEntry(illusion->PlayerConditionID))
{
if (!sConditionMgr->IsPlayerMeetingCondition(player, condition))
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using not collected enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID);
return;
}
}
if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != player->getClass())
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using not allowed class enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID);
return;
}
illusionItems[itemTransmogrified] = transmogItem.SpellItemEnchantmentID;
cost += illusion->TransmogCost;
}
else
resetIllusionItems.push_back(itemTransmogrified);
}
if (cost) // 0 cost if reverting look
{
if (!player->HasEnoughMoney(cost))
return;
player->ModifyMoney(-cost);
}
// Everything is fine, proceed
for (auto& transmogPair : transmogItems)
{
Item* transmogrified = transmogPair.first;
if (!transmogrifyItems.CurrentSpecOnly)
{
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS, transmogPair.second);
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1, 0);
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2, 0);
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3, 0);
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4, 0);
}
else
{
if (!transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1))
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1, transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2))
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2, transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3))
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3, transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4))
transmogrified->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4, transmogrified->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
transmogrified->SetModifier(AppearanceModifierSlotBySpec[player->GetActiveTalentGroup()], transmogPair.second);
}
player->SetVisibleItemSlot(transmogrified->GetSlot(), transmogrified);
transmogrified->SetNotRefundable(player);
transmogrified->ClearSoulboundTradeable(player);
transmogrified->SetState(ITEM_CHANGED, player);
}
for (auto& illusionPair : illusionItems)
{
Item* transmogrified = illusionPair.first;
if (!transmogrifyItems.CurrentSpecOnly)
{
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS, illusionPair.second);
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1, 0);
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2, 0);
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3, 0);
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4, 0);
}
else
{
if (!transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1))
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1, transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2))
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2, transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3))
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3, transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4))
transmogrified->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4, transmogrified->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
transmogrified->SetModifier(IllusionModifierSlotBySpec[player->GetActiveTalentGroup()], illusionPair.second);
}
player->SetVisibleItemSlot(transmogrified->GetSlot(), transmogrified);
transmogrified->SetNotRefundable(player);
transmogrified->ClearSoulboundTradeable(player);
transmogrified->SetState(ITEM_CHANGED, player);
}
for (Item* item : resetAppearanceItems)
{
if (!transmogrifyItems.CurrentSpecOnly)
{
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS, 0);
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1, 0);
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2, 0);
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3, 0);
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4, 0);
}
else
{
if (!item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1))
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_1, item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2))
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_2, item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3))
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_3, item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4))
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_SPEC_4, item->GetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS));
item->SetModifier(AppearanceModifierSlotBySpec[player->GetActiveTalentGroup()], 0);
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS, 0);
}
item->SetState(ITEM_CHANGED, player);
player->SetVisibleItemSlot(item->GetSlot(), item);
}
for (Item* item : resetIllusionItems)
{
if (!transmogrifyItems.CurrentSpecOnly)
{
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS, 0);
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1, 0);
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2, 0);
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3, 0);
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4, 0);
}
else
{
if (!item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1))
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_1, item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2))
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_2, item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3))
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_3, item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
if (!item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4))
item->SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_SPEC_4, item->GetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION_ALL_SPECS));
item->SetModifier(IllusionModifierSlotBySpec[player->GetActiveTalentGroup()], 0);
item->SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_ALL_SPECS, 0);
}
item->SetState(ITEM_CHANGED, player);
player->SetVisibleItemSlot(item->GetSlot(), item);
}
for (uint32 itemModifedAppearanceId : bindAppearances)
{
std::unordered_set itemsProvidingAppearance = GetCollectionMgr()->GetItemsProvidingTemporaryAppearance(itemModifedAppearanceId);
for (ObjectGuid const& itemGuid : itemsProvidingAppearance)
{
if (Item* item = player->GetItemByGuid(itemGuid))
{
item->SetNotRefundable(player);
item->ClearSoulboundTradeable(player);
GetCollectionMgr()->AddItemAppearance(item);
}
}
}
}