/*
* Copyright (C) 2008-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Vehicle.h"
#include "Player.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "VehiclePackets.h"
void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle)
{
ObjectGuid vehicleGUID = _player->GetCharmGUID();
if (vehicleGUID.IsEmpty())
return;
_player->ValidateMovementInfo(&moveDismissVehicle.Status);
_player->m_movementInfo = moveDismissVehicle.Status;
_player->ExitVehicle();
}
void WorldSession::HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVehiclePrevSeat& /*requestVehiclePrevSeat*/)
{
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
return;
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags[0]);
return;
}
GetPlayer()->ChangeSeat(-1, false);
}
void WorldSession::HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVehicleNextSeat& /*requestVehicleNextSeat*/)
{
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
return;
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags[0]);
return;
}
GetPlayer()->ChangeSeat(-1, true);
}
void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChangeVehicleSeats& moveChangeVehicleSeats)
{
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
return;
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags[0]);
return;
}
GetPlayer()->ValidateMovementInfo(&moveChangeVehicleSeats.Status);
if (vehicle_base->GetGUID() != moveChangeVehicleSeats.Status.guid)
return;
vehicle_base->m_movementInfo = moveChangeVehicleSeats.Status;
if (moveChangeVehicleSeats.DstVehicle.IsEmpty())
GetPlayer()->ChangeSeat(-1, moveChangeVehicleSeats.DstSeatIndex != 255);
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), moveChangeVehicleSeats.DstVehicle))
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(moveChangeVehicleSeats.DstSeatIndex))
vehUnit->HandleSpellClick(GetPlayer(), int8(moveChangeVehicleSeats.DstSeatIndex));
}
void WorldSession::HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::RequestVehicleSwitchSeat& requestVehicleSwitchSeat)
{
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
return;
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags[0]);
return;
}
if (vehicle_base->GetGUID() == requestVehicleSwitchSeat.Vehicle)
GetPlayer()->ChangeSeat(int8(requestVehicleSwitchSeat.SeatIndex));
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), requestVehicleSwitchSeat.Vehicle))
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(int8(requestVehicleSwitchSeat.SeatIndex)))
vehUnit->HandleSpellClick(GetPlayer(), int8(requestVehicleSwitchSeat.SeatIndex));
}
void WorldSession::HandleRideVehicleInteract(WorldPackets::Vehicle::RideVehicleInteract& rideVehicleInteract)
{
if (Player* player = ObjectAccessor::FindPlayer(rideVehicleInteract.Vehicle))
{
if (!player->GetVehicleKit())
return;
if (!player->IsInRaidWith(_player))
return;
if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
_player->EnterVehicle(player);
}
}
void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& ejectPassenger)
{
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)
{
TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
return;
}
if (ejectPassenger.Passenger.IsUnit())
{
Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger);
if (!unit) // creatures can be ejected too from player mounts
{
TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
ASSERT(seat);
if (seat->IsEjectable())
unit->ExitVehicle();
else
TC_LOG_ERROR("network", "%s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
}
else
TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
}
void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& /*requestVehicleExit*/)
{
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
auto itr = vehicle->GetSeatIteratorForPassenger(GetPlayer());
if (itr != vehicle->Seats.end())
{
if (itr->second.SeatInfo->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
TC_LOG_ERROR("network", "%s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags[0]);
}
}
}
void WorldSession::HandleMoveSetVehicleRecAck(WorldPackets::Vehicle::MoveSetVehicleRecIdAck& setVehicleRecIdAck)
{
GetPlayer()->ValidateMovementInfo(&setVehicleRecIdAck.Data.movementInfo);
}