/* * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "LFGMgr.h" #include "WorldSession.h" #include "WorldPacket.h" #include "Player.h" void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data) { sLog.outDebug("CMSG_LFG_JOIN"); uint8 numDungeons; uint32 dungeon; uint32 roles; std::string comment; recv_data >> roles; recv_data.read_skip(); // unk - always 0 recv_data.read_skip(); // unk - always 0 recv_data >> numDungeons; if (!numDungeons) { sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName()); recv_data.rpos(recv_data.wpos()); return; } GetPlayer()->m_lookingForGroup.roles = uint8(roles); for (int8 i = 0 ; i < numDungeons; ++i) { recv_data >> dungeon; // remove the type from the dungeon entry GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF)); } recv_data >> numDungeons; // unk - always 3 for (int8 i = 0 ; i < numDungeons; ++i) recv_data.read_skip(); // unk - always 0 recv_data >> comment; GetPlayer()->m_lookingForGroup.comment = comment; sLFGMgr.Join(GetPlayer()); } void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("CMSG_LFG_LEAVE"); // Check cheating - only leader can leave the queue if (Group *grp = GetPlayer()->GetGroup()) { if (grp->GetLeaderGUID() != GetPlayer()->GetGUID()) return; else sLFGMgr.Leave(GetPlayer(), grp); } else sLFGMgr.Leave(GetPlayer()); } void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data) { sLog.outDebug("CMSG_LFG_SET_ROLES"); uint8 roles; recv_data >> roles; // Player Group Roles Group *grp = GetPlayer()->GetGroup(); if (!grp) return; GetPlayer()->m_lookingForGroup.roles = roles; sLFGMgr.UpdateRoleCheck(grp, GetPlayer()); } void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_LFG_COMMENT"); std::string comment; recv_data >> comment; GetPlayer()->m_lookingForGroup.comment = comment; } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) { sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST"); sLFGMgr.SendLfgPlayerInfo(GetPlayer()); } void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/) { sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST"); sLFGMgr.SendLfgPartyInfo(GetPlayer()); } void WorldSession::SendLfgUpdatePlayer(uint8 updateType) { bool queued = false; bool extrainfo = false; switch(updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: case LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; extrainfo = true; break; //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... case LFG_UPDATETYPE_PROPOSAL_FOUND: extrainfo = true; break; } sLog.outDebug("SMSG_LFG_UPDATE_PLAYER"); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); data << uint8(updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); data << uint8(size); for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) data << uint32(*it); data << GetPlayer()->m_lookingForGroup.comment; } SendPacket(&data); } void WorldSession::SendLfgUpdateParty(uint8 updateType) { bool join = false; bool extrainfo = false; bool queued = false; switch(updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: extrainfo = true; break; case LFG_UPDATETYPE_ADDED_TO_QUEUE: extrainfo = true; join = true; queued = true; break; case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... queued = true; break; case LFG_UPDATETYPE_PROPOSAL_FOUND: extrainfo = true; join = true; break; } sLog.outDebug("SMSG_LFG_UPDATE_PARTY"); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); data << uint8(updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(join); // LFG Join data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 for (uint8 i = 0; i < 3; ++i) data << uint8(0); // unk - Always 0 uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); data << uint8(size); for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) data << uint32(*it); data << GetPlayer()->m_lookingForGroup.comment; } SendPacket(&data); } void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) { sLog.outDebug("SMSG_LFG_ROLE_CHOSEN"); WorldPacket data(SMSG_LFG_ROLE_CHOSEN); data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); } void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue) { if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr return; sLog.outDebug("SMSG_LFG_JOIN_RESULT"); WorldPacket data(SMSG_LFG_JOIN_RESULT); data << uint32(checkResult); // Check Result data << uint32(checkValue); // Check Value SendPacket(&data); } void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) { sLog.outDebug("SMSG_LFG_QUEUE_STATUS"); WorldPacket data(SMSG_LFG_QUEUE_STATUS); data << uint32(dungeon); // Dungeon data << uint32(avgWaitTime); // Average Wait time data << uint32(waitTime); // Wait Time data << uint32(waitTimeTanks); // Wait Tanks data << uint32(waitTimeHealer); // Wait Healers data << uint32(waitTimeDps); // Wait Dps data << uint8(tanks); // Tanks needed data << uint8(healers); // Healers needed data << uint8(dps); // Dps needed data << uint32(queuedTime); // Player wait time in queue SendPacket(&data); } void WorldSession::SendLfgUpdateSearch(bool update) { sLog.outDebug("SMSG_LFG_UPDATE_SEARCH"); WorldPacket data(SMSG_LFG_UPDATE_SEARCH); data << uint8(update); // In Lfg Queue? SendPacket(&data); }