/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_AREA_BOUNDARY_H #define TRINITY_AREA_BOUNDARY_H #include "Position.h" class TC_GAME_API AreaBoundary { public: bool IsWithinBoundary(Position const* pos) const { return pos && (IsWithinBoundaryArea(pos) != _isInvertedBoundary); } bool IsWithinBoundary(Position const& pos) const { return IsWithinBoundary(&pos); } virtual ~AreaBoundary() { } protected: explicit AreaBoundary(bool isInverted) : _isInvertedBoundary(isInverted) { } struct DoublePosition : Position { DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0.0f) : Position(float(x), float(y), float(z), o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { } DoublePosition(float x, float y = 0.0f, float z = 0.0f, float o = 0.0f) : Position(x, y, z, o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { } DoublePosition(Position const& pos) : Position(pos), DoublePosX(pos.m_positionX), DoublePosY(pos.m_positionY), DoublePosZ(pos.m_positionZ) { } double GetDoublePositionX() const { return DoublePosX; } double GetDoublePositionY() const { return DoublePosY; } double GetDoublePositionZ() const { return DoublePosZ; } double GetDoubleExactDist2dSq(DoublePosition const& pos) const { double const offX = GetDoublePositionX() - pos.GetDoublePositionX(); double const offY = GetDoublePositionY() - pos.GetDoublePositionY(); return (offX * offX) + (offY * offY); } Position* sync() { m_positionX = float(DoublePosX); m_positionY = float(DoublePosY); m_positionZ = float(DoublePosZ); return this; } double DoublePosX; double DoublePosY; double DoublePosZ; }; virtual bool IsWithinBoundaryArea(Position const* pos) const = 0; private: bool _isInvertedBoundary; }; class TC_GAME_API RectangleBoundary : public AreaBoundary { public: // X axis is north/south, Y axis is east/west, larger values are northwest RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: float const _minX, _maxX, _minY, _maxY; }; class TC_GAME_API CircleBoundary : public AreaBoundary { public: CircleBoundary(Position const& center, double radius, bool isInverted = false); CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: DoublePosition const _center; double const _radiusSq; }; class TC_GAME_API EllipseBoundary : public AreaBoundary { public: EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: DoublePosition const _center; double const _radiusYSq, _scaleXSq; }; class TC_GAME_API TriangleBoundary : public AreaBoundary { public: TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: DoublePosition const _a, _b, _c; double const _abx, _bcx, _cax, _aby, _bcy, _cay; }; class TC_GAME_API ParallelogramBoundary : public AreaBoundary { public: // Note: AB must be orthogonal to AD ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: DoublePosition const _a, _b, _d, _c; double const _abx, _dax, _aby, _day; }; class TC_GAME_API ZRangeBoundary : public AreaBoundary { public: ZRangeBoundary(float minZ, float maxZ, bool isInverted = false); protected: bool IsWithinBoundaryArea(Position const* pos) const override; private: float const _minZ, _maxZ; }; class TC_GAME_API BoundaryUnionBoundary : public AreaBoundary { public: BoundaryUnionBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted = false); protected: virtual ~BoundaryUnionBoundary(); bool IsWithinBoundaryArea(Position const* pos) const override; private: AreaBoundary const* const _b1; AreaBoundary const* const _b2; }; #endif //TRINITY_AREA_BOUNDARY_H