/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_AREA_BOUNDARY_H #define TRINITY_AREA_BOUNDARY_H #include "Position.h" class TC_GAME_API AreaBoundary { public: enum BoundaryType { BOUNDARY_RECTANGLE, // Rectangle aligned with the coordinate axis BOUNDARY_CIRCLE, BOUNDARY_ELLIPSE, BOUNDARY_TRIANGLE, BOUNDARY_PARALLELOGRAM, BOUNDARY_Z_RANGE, }; virtual ~AreaBoundary() { } BoundaryType GetBoundaryType() const { return m_boundaryType; } bool IsWithinBoundary(const Position* pos) const { return (IsWithinBoundaryArea(pos) != m_isInvertedBoundary); } struct DoublePosition : Position { double d_positionX, d_positionY, d_positionZ; DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0.0f) : Position(float(x), float(y), float(z), o), d_positionX(x), d_positionY(y), d_positionZ(z) { } DoublePosition(float x, float y = 0.0f, float z = 0.0f, float o = 0.0f) : Position(x, y, z, o), d_positionX(x), d_positionY(y), d_positionZ(z) { } DoublePosition(const Position& pos) : DoublePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { } double GetDoublePositionX() const { return d_positionX; } double GetDoublePositionY() const { return d_positionY; } double GetDoublePositionZ() const { return d_positionZ; } double GetDoubleExactDist2dSq(DoublePosition const& pos) const { double offX = GetDoublePositionX() - pos.GetDoublePositionX(); double offY = GetDoublePositionY() - pos.GetDoublePositionY(); return (offX*offX) + (offY*offY); } Position* sync() { m_positionX = (float)d_positionX; m_positionY = (float)d_positionY; m_positionZ = (float)d_positionZ; return this; } }; protected: AreaBoundary(BoundaryType bType, bool isInverted) : m_boundaryType(bType), m_isInvertedBoundary(isInverted) { } virtual bool IsWithinBoundaryArea(const Position* pos) const = 0; const BoundaryType m_boundaryType; bool m_isInvertedBoundary; }; class TC_GAME_API RectangleBoundary : public AreaBoundary { public: // X axis is north/south, Y axis is east/west, larger values are northwest RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const float _minX, _maxX, _minY, _maxY; }; class TC_GAME_API CircleBoundary : public AreaBoundary { public: CircleBoundary(Position const& center, double radius, bool isInverted = false); CircleBoundary(DoublePosition const& center, double radius, bool isInverted = false); CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted = false); CircleBoundary(DoublePosition const& center, DoublePosition const& pointOnCircle, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const DoublePosition _center; const double _radiusSq; }; class TC_GAME_API EllipseBoundary : public AreaBoundary { public: EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false); EllipseBoundary(DoublePosition const& center, double radiusX, double radiusY, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const DoublePosition _center; const double _radiusYSq, _scaleXSq; }; class TC_GAME_API TriangleBoundary : public AreaBoundary { public: TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false); TriangleBoundary(DoublePosition const& pointA, DoublePosition const& pointB, DoublePosition const& pointC, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const DoublePosition _a, _b, _c; const double _abx, _bcx, _cax, _aby, _bcy, _cay; }; class TC_GAME_API ParallelogramBoundary : public AreaBoundary { public: // Note: AB must be orthogonal to AD ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted = false); ParallelogramBoundary(DoublePosition const& cornerA, DoublePosition const& cornerB, DoublePosition const& cornerD, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const DoublePosition _a, _b, _d, _c; const double _abx, _dax, _aby, _day; }; class TC_GAME_API ZRangeBoundary : public AreaBoundary { public: ZRangeBoundary(float minZ, float maxZ, bool isInverted = false); protected: bool IsWithinBoundaryArea(const Position* pos) const override; private: const float _minZ, _maxZ; }; #endif //TRINITY_AREA_BOUNDARY_H