/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_AREA_BOUNDARY_H
#define TRINITY_AREA_BOUNDARY_H
#include "Position.h"
class TC_GAME_API AreaBoundary
{
public:
bool IsWithinBoundary(Position const* pos) const { return pos && (IsWithinBoundaryArea(pos) != _isInvertedBoundary); }
bool IsWithinBoundary(Position const& pos) const { return IsWithinBoundary(&pos); }
virtual ~AreaBoundary() { }
protected:
explicit AreaBoundary(bool isInverted) : _isInvertedBoundary(isInverted) { }
struct DoublePosition : Position
{
DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0.0f)
: Position(float(x), float(y), float(z), o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { }
DoublePosition(float x, float y = 0.0f, float z = 0.0f, float o = 0.0f)
: Position(x, y, z, o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { }
DoublePosition(Position const& pos)
: Position(pos), DoublePosX(pos.m_positionX), DoublePosY(pos.m_positionY), DoublePosZ(pos.m_positionZ) { }
double GetDoublePositionX() const { return DoublePosX; }
double GetDoublePositionY() const { return DoublePosY; }
double GetDoublePositionZ() const { return DoublePosZ; }
double GetDoubleExactDist2dSq(DoublePosition const& pos) const
{
double const offX = GetDoublePositionX() - pos.GetDoublePositionX();
double const offY = GetDoublePositionY() - pos.GetDoublePositionY();
return (offX * offX) + (offY * offY);
}
Position* sync()
{
m_positionX = float(DoublePosX);
m_positionY = float(DoublePosY);
m_positionZ = float(DoublePosZ);
return this;
}
double DoublePosX;
double DoublePosY;
double DoublePosZ;
};
virtual bool IsWithinBoundaryArea(Position const* pos) const = 0;
private:
bool _isInvertedBoundary;
};
class TC_GAME_API RectangleBoundary : public AreaBoundary
{
public:
// X axis is north/south, Y axis is east/west, larger values are northwest
RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
float const _minX, _maxX, _minY, _maxY;
};
class TC_GAME_API CircleBoundary : public AreaBoundary
{
public:
CircleBoundary(Position const& center, double radius, bool isInverted = false);
CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _center;
double const _radiusSq;
};
class TC_GAME_API EllipseBoundary : public AreaBoundary
{
public:
EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _center;
double const _radiusYSq, _scaleXSq;
};
class TC_GAME_API TriangleBoundary : public AreaBoundary
{
public:
TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _a, _b, _c;
double const _abx, _bcx, _cax, _aby, _bcy, _cay;
};
class TC_GAME_API ParallelogramBoundary : public AreaBoundary
{
public:
// Note: AB must be orthogonal to AD
ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _a, _b, _d, _c;
double const _abx, _dax, _aby, _day;
};
class TC_GAME_API ZRangeBoundary : public AreaBoundary
{
public:
ZRangeBoundary(float minZ, float maxZ, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
float const _minZ, _maxZ;
};
class TC_GAME_API BoundaryUnionBoundary : public AreaBoundary
{
public:
BoundaryUnionBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted = false);
protected:
virtual ~BoundaryUnionBoundary();
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
AreaBoundary const* const _b1;
AreaBoundary const* const _b2;
};
#endif //TRINITY_AREA_BOUNDARY_H