/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_MAP_INSTANCED_H #define TRINITY_MAP_INSTANCED_H #include "Map.h" #include "InstanceSaveMgr.h" class GarrisonMap; class TC_GAME_API MapInstanced : public Map { friend class MapManager; public: typedef std::unordered_map< uint32, Map*> InstancedMaps; MapInstanced(uint32 id, time_t expiry); MapInstanced(MapInstanced const& right) = delete; MapInstanced(MapInstanced&& right) = delete; MapInstanced& operator=(MapInstanced const& right) = delete; MapInstanced& operator=(MapInstanced&& right) = delete; ~MapInstanced(); // functions overwrite Map versions void Update(uint32 diff) override; void DelayedUpdate(uint32 diff) override; //void RelocationNotify(); void UnloadAll() override; EnterState CannotEnter(Player* /*player*/) override; Map* CreateInstanceForPlayer(uint32 mapId, Player* player, uint32 loginInstanceId = 0); Map* FindInstanceMap(uint32 instanceId) const { InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId); return(i == m_InstancedMaps.end() ? nullptr : i->second); } bool DestroyInstance(InstancedMaps::iterator &itr); InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; } virtual void InitVisibilityDistance() override; private: InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId team); BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg); GarrisonMap* CreateGarrison(uint32 instanceId, Player* owner); InstancedMaps m_InstancedMaps; }; #endif