/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "MapManager.h"
#include "InstanceSaveMgr.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Transport.h"
#include "GridDefines.h"
#include "MapInstanced.h"
#include "InstanceScript.h"
#include "Config.h"
#include "World.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Group.h"
#include "Player.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "MiscPackets.h"
MapManager::MapManager()
: _nextInstanceId(0), _scheduledScripts(0)
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
}
MapManager::~MapManager() { }
void MapManager::Initialize()
{
Map::InitStateMachine();
int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
// Start mtmaps if needed.
if (num_threads > 0)
m_updater.activate(num_threads);
}
void MapManager::InitializeParentMapData(std::unordered_map> const& mapData)
{
_parentMapData = mapData;
}
void MapManager::InitializeVisibilityDistanceInfo()
{
for (auto iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->InitVisibilityDistance();
}
MapManager* MapManager::instance()
{
static MapManager instance;
return &instance;
}
Map* MapManager::CreateBaseMap(uint32 id)
{
Map* map = FindBaseMap(id);
if (!map)
{
MapEntry const* entry = sMapStore.AssertEntry(id);
if (entry->ParentMapID != -1 || entry->CosmeticParentMapID != -1)
{
CreateBaseMap(entry->ParentMapID != -1 ? entry->ParentMapID : entry->CosmeticParentMapID);
// must have been created by parent map
map = FindBaseMap(id);
return ASSERT_NOTNULL(map);
}
std::lock_guard lock(_mapsLock);
map = CreateBaseMap_i(entry);
}
ASSERT(map);
return map;
}
Map* MapManager::CreateBaseMap_i(MapEntry const* mapEntry)
{
Map* map;
if (mapEntry->Instanceable())
map = new MapInstanced(mapEntry->ID, i_gridCleanUpDelay);
else
map = new Map(mapEntry->ID, i_gridCleanUpDelay, 0, DIFFICULTY_NONE);
map->DiscoverGridMapFiles();
i_maps[mapEntry->ID] = map;
for (uint32 childMapId : _parentMapData[mapEntry->ID])
map->AddChildTerrainMap(CreateBaseMap_i(sMapStore.AssertEntry(childMapId)));
if (!mapEntry->Instanceable())
{
map->LoadRespawnTimes();
map->LoadCorpseData();
}
return map;
}
Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const
{
Map* map = FindBaseMap(mapId);
if (map && map->Instanceable())
return nullptr;
return map;
}
Map* MapManager::CreateMap(uint32 id, Player* player, uint32 loginInstanceId)
{
Map* m = CreateBaseMap(id);
if (m && m->Instanceable())
m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player, loginInstanceId);
return m;
}
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
Map* map = FindBaseMap(mapid);
if (!map)
return nullptr;
if (!map->Instanceable())
return instanceId == 0 ? map : nullptr;
return ((MapInstanced*)map)->FindInstanceMap(instanceId);
}
Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
{
MapEntry const* entry = sMapStore.LookupEntry(mapid);
if (!entry)
return Map::CANNOT_ENTER_NO_ENTRY;
if (!entry->IsDungeon())
return Map::CAN_ENTER;
InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid);
if (!instance)
return Map::CANNOT_ENTER_UNINSTANCED_DUNGEON;
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, targetDifficulty);
if (!mapDiff)
return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
//Bypass checks for GMs
if (player->IsGameMaster())
return Map::CAN_ENTER;
//Other requirements
if (!player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true))
return Map::CANNOT_ENTER_UNSPECIFIED_REASON;
char const* mapName = entry->MapName[sWorld->GetDefaultDbcLocale()];
Group* group = player->GetGroup();
if (entry->IsRaid() && entry->Expansion() >= sWorld->getIntConfig(CONFIG_EXPANSION)) // can only enter in a raid group but raids from old expansion don't need a group
if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
return Map::CANNOT_ENTER_NOT_IN_RAID;
if (!player->IsAlive())
{
if (player->HasCorpse())
{
// let enter in ghost mode in instance that connected to inner instance with corpse
uint32 corpseMap = player->GetCorpseLocation().GetMapId();
do
{
if (corpseMap == mapid)
break;
InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
corpseMap = corpseInstance ? corpseInstance->Parent : 0;
} while (corpseMap);
if (!corpseMap)
return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE;
TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName);
}
else
TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
}
//Get instance where player's group is bound & its map
if (!loginCheck && group)
{
InstanceGroupBind* boundInstance = group->GetBoundInstance(entry);
if (boundInstance && boundInstance->save)
if (Map* boundMap = sMapMgr->FindMap(mapid, boundInstance->save->GetInstanceId()))
if (Map::EnterState denyReason = boundMap->CannotEnter(player))
return denyReason;
}
// players are only allowed to enter 5 instances per hour
if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup())))
{
uint32 instanceIdToCheck = 0;
if (InstanceSave* save = player->GetInstanceSave(mapid))
instanceIdToCheck = save->GetInstanceId();
// instanceId can never be 0 - will not be found
if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
}
return Map::CAN_ENTER;
}
void MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
if (!i_timer.Passed())
return;
MapMapType::iterator iter = i_maps.begin();
for (; iter != i_maps.end(); ++iter)
{
if (m_updater.activated())
m_updater.schedule_update(*iter->second, uint32(i_timer.GetCurrent()));
else
iter->second->Update(uint32(i_timer.GetCurrent()));
}
if (m_updater.activated())
m_updater.wait();
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
i_timer.SetCurrent(0);
}
void MapManager::DoDelayedMovesAndRemoves() { }
bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = Trinity::ComputeGridCoord(x, y);
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
}
bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
if (startUp)
return mEntry ? true : false;
else
return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));
/// @todo add check for battleground template
}
void MapManager::UnloadAll()
{
// first unload maps
for (auto iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
// then delete them
for (auto iter = i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
i_maps.clear();
if (m_updater.activated())
m_updater.deactivate();
Map::DeleteStateMachine();
}
uint32 MapManager::GetNumInstances()
{
std::lock_guard lock(_mapsLock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
return ret;
}
uint32 MapManager::GetNumPlayersInInstances()
{
std::lock_guard lock(_mapsLock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
return ret;
}
void MapManager::InitInstanceIds()
{
_nextInstanceId = 1;
if (QueryResult result = CharacterDatabase.Query("SELECT IFNULL(MAX(id), 0) FROM instance"))
_freeInstanceIds.resize((*result)[0].GetUInt64() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken
else
_freeInstanceIds.resize(_nextInstanceId + 1, true);
// never allow 0 id
_freeInstanceIds[0] = false;
}
void MapManager::RegisterInstanceId(uint32 instanceId)
{
// Allocation and sizing was done in InitInstanceIds()
_freeInstanceIds[instanceId] = false;
// Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
// so if the instance id is used, increment until we find the first unused one for a potential new instance
if (_nextInstanceId == instanceId)
++_nextInstanceId;
}
uint32 MapManager::GenerateInstanceId()
{
if (_nextInstanceId == 0xFFFFFFFF)
{
TC_LOG_ERROR("maps", "Instance ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
return _nextInstanceId;
}
uint32 newInstanceId = _nextInstanceId;
ASSERT(newInstanceId < _freeInstanceIds.size());
_freeInstanceIds[newInstanceId] = false;
// Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId())
size_t nextFreedId = _freeInstanceIds.find_next(_nextInstanceId++);
if (nextFreedId == InstanceIds::npos)
{
_nextInstanceId = uint32(_freeInstanceIds.size());
_freeInstanceIds.push_back(true);
}
else
_nextInstanceId = uint32(nextFreedId);
return newInstanceId;
}
void MapManager::FreeInstanceId(uint32 instanceId)
{
// If freed instance id is lower than the next id available for new instances, use the freed one instead
_nextInstanceId = std::min(instanceId, _nextInstanceId);
_freeInstanceIds[instanceId] = true;
}