/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MapManager.h" #include "InstanceSaveMgr.h" #include "DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" #include "Transport.h" #include "GridDefines.h" #include "MapInstanced.h" #include "InstanceScript.h" #include "Config.h" #include "World.h" #include "Corpse.h" #include "ObjectMgr.h" #include "WorldPacket.h" #include "Group.h" #include "Player.h" #include "WorldSession.h" #include "Opcodes.h" #include "MiscPackets.h" MapManager::MapManager() : _nextInstanceId(0), _scheduledScripts(0) { i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN); i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); } MapManager::~MapManager() { } void MapManager::Initialize() { Map::InitStateMachine(); int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS)); // Start mtmaps if needed. if (num_threads > 0) m_updater.activate(num_threads); } void MapManager::InitializeVisibilityDistanceInfo() { for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) (*iter).second->InitVisibilityDistance(); } MapManager* MapManager::instance() { static MapManager instance; return &instance; } Map* MapManager::CreateBaseMap(uint32 id) { Map* map = FindBaseMap(id); if (map == NULL) { std::lock_guard lock(_mapsLock); MapEntry const* entry = sMapStore.LookupEntry(id); ASSERT(entry); if (entry->Instanceable()) map = new MapInstanced(id, i_gridCleanUpDelay); else { map = new Map(id, i_gridCleanUpDelay, 0, DIFFICULTY_NONE); map->LoadRespawnTimes(); map->LoadCorpseData(); } i_maps[id] = map; } ASSERT(map); return map; } Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const { Map* map = FindBaseMap(mapId); if (map && map->Instanceable()) return NULL; return map; } Map* MapManager::CreateMap(uint32 id, Player* player, uint32 loginInstanceId) { Map* m = CreateBaseMap(id); if (m && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player, loginInstanceId); return m; } Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const { Map* map = FindBaseMap(mapid); if (!map) return NULL; if (!map->Instanceable()) return instanceId == 0 ? map : NULL; return ((MapInstanced*)map)->FindInstanceMap(instanceId); } Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck) { MapEntry const* entry = sMapStore.LookupEntry(mapid); if (!entry) return Map::CANNOT_ENTER_NO_ENTRY; if (!entry->IsDungeon()) return Map::CAN_ENTER; InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid); if (!instance) return Map::CANNOT_ENTER_UNINSTANCED_DUNGEON; Difficulty targetDifficulty, requestedDifficulty; targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry); // Get the highest available difficulty if current setting is higher than the instance allows MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, targetDifficulty); if (!mapDiff) return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE; //Bypass checks for GMs if (player->IsGameMaster()) return Map::CAN_ENTER; char const* mapName = entry->MapName->Str[sWorld->GetDefaultDbcLocale()]; Group* group = player->GetGroup(); if (entry->IsRaid()) // can only enter in a raid group if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID)) return Map::CANNOT_ENTER_NOT_IN_RAID; if (!player->IsAlive()) { if (player->HasCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse uint32 corpseMap = player->GetCorpseLocation().GetMapId(); do { if (corpseMap == mapid) break; InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap); corpseMap = corpseInstance ? corpseInstance->Parent : 0; } while (corpseMap); if (!corpseMap) return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE; TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); } else TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); } //Get instance where player's group is bound & its map if (!loginCheck && group) { InstanceGroupBind* boundInstance = group->GetBoundInstance(entry); if (boundInstance && boundInstance->save) if (Map* boundMap = sMapMgr->FindMap(mapid, boundInstance->save->GetInstanceId())) if (Map::EnterState denyReason = boundMap->CannotEnter(player)) return denyReason; } // players are only allowed to enter 5 instances per hour if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup()))) { uint32 instanceIdToCheck = 0; if (InstanceSave* save = player->GetInstanceSave(mapid)) instanceIdToCheck = save->GetInstanceId(); // instanceId can never be 0 - will not be found if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead()) return Map::CANNOT_ENTER_TOO_MANY_INSTANCES; } //Other requirements if (player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true)) return Map::CAN_ENTER; else return Map::CANNOT_ENTER_UNSPECIFIED_REASON; } void MapManager::Update(uint32 diff) { i_timer.Update(diff); if (!i_timer.Passed()) return; MapMapType::iterator iter = i_maps.begin(); for (; iter != i_maps.end(); ++iter) { if (m_updater.activated()) m_updater.schedule_update(*iter->second, uint32(i_timer.GetCurrent())); else iter->second->Update(uint32(i_timer.GetCurrent())); } if (m_updater.activated()) m_updater.wait(); for (iter = i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DelayedUpdate(uint32(i_timer.GetCurrent())); i_timer.SetCurrent(0); } void MapManager::DoDelayedMovesAndRemoves() { } bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y) { GridCoord p = Trinity::ComputeGridCoord(x, y); int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord; int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord; return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy); } bool MapManager::IsValidMAP(uint32 mapid, bool startUp) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); if (startUp) return mEntry ? true : false; else return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid)); /// @todo add check for battleground template } void MapManager::UnloadAll() { for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();) { iter->second->UnloadAll(); delete iter->second; i_maps.erase(iter++); } if (m_updater.activated()) m_updater.deactivate(); Map::DeleteStateMachine(); } uint32 MapManager::GetNumInstances() { std::lock_guard lock(_mapsLock); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map* map = itr->second; if (!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret++; } return ret; } uint32 MapManager::GetNumPlayersInInstances() { std::lock_guard lock(_mapsLock); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map* map = itr->second; if (!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } return ret; } void MapManager::InitInstanceIds() { _nextInstanceId = 1; QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM instance"); if (result) { uint32 maxId = (*result)[0].GetUInt32(); // Resize to multiples of 32 (vector allocates memory the same way) _instanceIds.resize((maxId / 32) * 32 + (maxId % 32 > 0 ? 32 : 0)); } } void MapManager::RegisterInstanceId(uint32 instanceId) { // Allocation and sizing was done in InitInstanceIds() _instanceIds[instanceId] = true; } uint32 MapManager::GenerateInstanceId() { uint32 newInstanceId = _nextInstanceId; // Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId() for (uint32 i = ++_nextInstanceId; i < 0xFFFFFFFF; ++i) { if ((i < _instanceIds.size() && !_instanceIds[i]) || i >= _instanceIds.size()) { _nextInstanceId = i; break; } } if (newInstanceId == _nextInstanceId) { TC_LOG_ERROR("maps", "Instance ID overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } // Allocate space if necessary if (newInstanceId >= uint32(_instanceIds.size())) { // Due to the odd memory allocation behavior of vector we match size to capacity before triggering a new allocation if (_instanceIds.size() < _instanceIds.capacity()) { _instanceIds.resize(_instanceIds.capacity()); } else _instanceIds.resize((newInstanceId / 32) * 32 + (newInstanceId % 32 > 0 ? 32 : 0)); } _instanceIds[newInstanceId] = true; return newInstanceId; } void MapManager::FreeInstanceId(uint32 instanceId) { // If freed instance id is lower than the next id available for new instances, use the freed one instead if (instanceId < _nextInstanceId) SetNextInstanceId(instanceId); _instanceIds[instanceId] = false; }