/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MapManager.h" #include "InstanceSaveMgr.h" #include "DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" #include "Transport.h" #include "GridDefines.h" #include "MapInstanced.h" #include "InstanceScript.h" #include "DestinationHolderImp.h" #include "Config.h" #include "World.h" #include "CellImpl.h" #include "Corpse.h" #include "ObjectMgr.h" #include "Language.h" #include "WorldPacket.h" extern GridState* si_GridStates[]; // debugging code, should be deleted some day MapManager::MapManager() { i_gridCleanUpDelay = sWorld.getIntConfig(CONFIG_INTERVAL_GRIDCLEAN); i_timer.SetInterval(sWorld.getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); } MapManager::~MapManager() { for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) delete iter->second; for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) { (*i)->RemoveFromWorld(); delete *i; } for (TransportNPCSet::iterator i = m_TransportNPCs.begin(); i != m_TransportNPCs.end(); ++i) delete *i; Map::DeleteStateMachine(); } void MapManager::Initialize() { Map::InitStateMachine(); // debugging code, should be deleted some day { for (uint8 i = 0; i < MAX_GRID_STATE; ++i) i_GridStates[i] = si_GridStates[i]; i_GridStateErrorCount = 0; } int num_threads(sWorld.getIntConfig(CONFIG_NUMTHREADS)); // Start mtmaps if needed. if (num_threads > 0 && m_updater.activate(num_threads) == -1) abort(); InitMaxInstanceId(); } void MapManager::InitializeVisibilityDistanceInfo() { for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) (*iter).second->InitVisibilityDistance(); } // debugging code, should be deleted some day void MapManager::checkAndCorrectGridStatesArray() { bool ok = true; for (int i=0; icheckMagic()) { ok = false; si_GridStates[i]->setMagic(); } #endif } if (!ok) ++i_GridStateErrorCount; } Map* MapManager::_createBaseMap(uint32 id) { Map *m = _findMap(id); if (m == NULL) { ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { m = new MapInstanced(id, i_gridCleanUpDelay); } else { m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY); } i_maps[id] = m; } ASSERT(m != NULL); return m; } Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/) { ASSERT(obj); //if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); Map *m = _createBaseMap(id); if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj); return m; } Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const { Map *map = _findMap(mapid); if (!map) return NULL; if (!map->Instanceable()) return instanceId == 0 ? map : NULL; return ((MapInstanced*)map)->FindMap(instanceId); } bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) { const MapEntry *entry = sMapStore.LookupEntry(mapid); if (!entry) return false; if (!entry->IsDungeon()) return true; InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(mapid); if (!instance) return false; Difficulty targetDifficulty = player->GetDifficulty(entry->IsRaid()); //The player has a heroic mode and tries to enter into instance which has no a heroic mode MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID, targetDifficulty); if (!mapDiff) { // Send aborted message for dungeons if (entry->IsNonRaidDungeon()) { player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, player->GetDungeonDifficulty()); return false; } else // attempt to downscale mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty); } //Bypass checks for GMs if (player->isGameMaster()) return true; const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; Group* pGroup = player->GetGroup(); if (entry->IsRaid()) { // can only enter in a raid group if ((!pGroup || !pGroup->isRaidGroup()) && !sWorld.getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID)) { // probably there must be special opcode, because client has this string constant in GlobalStrings.lua // TODO: this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName); return false; } } if (!player->isAlive()) { if (Corpse *corpse = player->GetCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse uint32 instance_map = corpse->GetMapId(); do { if (instance_map == mapid) break; InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(instance_map); instance_map = instance ? instance->parent : 0; } while (instance_map); if (!instance_map) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); player->GetSession()->SendPacket(&data); sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName); return false; } sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName); } else sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName()); } //Get instance where player's group is bound & its map if (pGroup) { InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(entry); if (boundedInstance && boundedInstance->save) if (Map *boundedMap = sMapMgr.FindMap(mapid,boundedInstance->save->GetInstanceId())) if (!loginCheck && !boundedMap->CanEnter(player)) return false; /* This check has to be moved to InstanceMap::CanEnter() // Player permanently bounded to different instance than groups one InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty(entry->IsRaid())); if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save && boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId()) { //TODO: send some kind of error message to the player return false; }*/ } //Other requirements return player->Satisfy(sObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true); } void MapManager::Update(uint32 diff) { i_timer.Update(diff); if (!i_timer.Passed()) return; MapMapType::iterator iter = i_maps.begin(); for (; iter != i_maps.end(); ++iter) { if (m_updater.activated()) m_updater.schedule_update(*iter->second, uint32(i_timer.GetCurrent())); else iter->second->Update(uint32(i_timer.GetCurrent())); } if (m_updater.activated()) m_updater.wait(); for (iter = i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DelayedUpdate(uint32(i_timer.GetCurrent())); sObjectAccessor.Update(uint32(i_timer.GetCurrent())); for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) (*iter)->Update(uint32(i_timer.GetCurrent())); i_timer.SetCurrent(0); } void MapManager::DoDelayedMovesAndRemoves() { } bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) { GridPair p = Trinity::ComputeGridPair(x,y); int gx=63-p.x_coord; int gy=63-p.y_coord; return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy); } bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); return mEntry && (!mEntry->IsDungeon() || sObjectMgr.GetInstanceTemplate(mapid)); // TODO: add check for battleground template } void MapManager::UnloadAll() { for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->UnloadAll(); while (!i_maps.empty()) { delete i_maps.begin()->second; i_maps.erase(i_maps.begin()); } if (m_updater.activated()) m_updater.deactivate(); } void MapManager::InitMaxInstanceId() { i_MaxInstanceId = 0; QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM instance"); if (result) i_MaxInstanceId = result->Fetch()[0].GetUInt32(); } uint32 MapManager::GetNumInstances() { ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if (!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret++; } return ret; } uint32 MapManager::GetNumPlayersInInstances() { ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if (!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } return ret; }