/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_MAPMANAGER_H #define TRINITY_MAPMANAGER_H #include "Define.h" #include #include #include "Common.h" #include "Map.h" #include "GridStates.h" #include "MapUpdater.h" class Transport; struct TransportCreatureProto; class MapManager { friend class ACE_Singleton; public: Map* CreateBaseMap(uint32 mapId); Map* FindBaseNonInstanceMap(uint32 mapId) const; Map* CreateMap(uint32 mapId, Player* player); Map* FindMap(uint32 mapId, uint32 instanceId) const; uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const { Map const* m = const_cast(this)->CreateBaseMap(mapid); return m->GetAreaFlag(x, y, z); } uint32 GetAreaId(uint32 mapid, float x, float y, float z) const { return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid); } uint32 GetZoneId(uint32 mapid, float x, float y, float z) const { return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid); } void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z) { Map::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid); } void Initialize(void); void Update(uint32); void SetGridCleanUpDelay(uint32 t) { if (t < MIN_GRID_DELAY) i_gridCleanUpDelay = MIN_GRID_DELAY; else i_gridCleanUpDelay = t; } void SetMapUpdateInterval(uint32 t) { if (t < MIN_MAP_UPDATE_DELAY) t = MIN_MAP_UPDATE_DELAY; i_timer.SetInterval(t); i_timer.Reset(); } //void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false); void UnloadAll(); static bool ExistMapAndVMap(uint32 mapid, float x, float y); static bool IsValidMAP(uint32 mapid, bool startUp); static bool IsValidMapCoord(uint32 mapid, float x, float y) { return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y); } static bool IsValidMapCoord(uint32 mapid, float x, float y, float z) { return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z); } static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o) { return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o); } static bool IsValidMapCoord(WorldLocation const& loc) { return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation()); } // modulos a radian orientation to the range of 0..2PI static float NormalizeOrientation(float o) { // fmod only supports positive numbers. Thus we have // to emulate negative numbers if (o < 0) { float mod = o *-1; mod = fmod(mod, 2.0f * static_cast(M_PI)); mod = -mod + 2.0f * static_cast(M_PI); return mod; } return fmod(o, 2.0f * static_cast(M_PI)); } void DoDelayedMovesAndRemoves(); void LoadTransports(); void LoadTransportNPCs(); typedef std::set TransportSet; TransportSet m_Transports; typedef std::map TransportMap; TransportMap m_TransportsByMap; bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false); void InitializeVisibilityDistanceInfo(); /* statistics */ uint32 GetNumInstances(); uint32 GetNumPlayersInInstances(); // Instance ID management void InitInstanceIds(); uint32 GenerateInstanceId(); void RegisterInstanceId(uint32 instanceId); void FreeInstanceId(uint32 instanceId); uint32 GetNextInstanceId() const { return _nextInstanceId; }; void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; }; MapUpdater * GetMapUpdater() { return &m_updater; } private: typedef UNORDERED_MAP MapMapType; typedef std::vector InstanceIds; // debugging code, should be deleted some day void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp int i_GridStateErrorCount; MapManager(); ~MapManager(); Map* FindBaseMap(uint32 mapId) const { MapMapType::const_iterator iter = i_maps.find(mapId); return (iter == i_maps.end() ? NULL : iter->second); } MapManager(const MapManager &); MapManager& operator=(const MapManager &); ACE_Thread_Mutex Lock; uint32 i_gridCleanUpDelay; MapMapType i_maps; IntervalTimer i_timer; InstanceIds _instanceIds; uint32 _nextInstanceId; MapUpdater m_updater; }; #define sMapMgr ACE_Singleton::instance() #endif