/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
#include "Define.h"
#include
#include
#include "Common.h"
#include "Map.h"
#include "GridStates.h"
#include "MapUpdater.h"
class Transport;
struct TransportCreatureProto;
class MapManager
{
friend class ACE_Singleton;
public:
Map* CreateBaseMap(uint32 mapId);
Map* FindBaseNonInstanceMap(uint32 mapId) const;
Map* CreateMap(uint32 mapId, Player* player);
Map* FindMap(uint32 mapId, uint32 instanceId) const;
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
Map const* m = const_cast(this)->CreateBaseMap(mapid);
return m->GetAreaFlag(x, y, z);
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
{
return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
}
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
{
return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
Map::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid);
}
void Initialize(void);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if (t < MIN_GRID_DELAY)
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
void SetMapUpdateInterval(uint32 t)
{
if (t < MIN_MAP_UPDATE_DELAY)
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
i_timer.Reset();
}
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid, bool startUp);
static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
}
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o *-1;
mod = fmod(mod, 2.0f * static_cast(M_PI));
mod = -mod + 2.0f * static_cast(M_PI);
return mod;
}
return fmod(o, 2.0f * static_cast(M_PI));
}
void DoDelayedMovesAndRemoves();
void LoadTransports();
void LoadTransportNPCs();
typedef std::set TransportSet;
TransportSet m_Transports;
typedef std::map TransportMap;
TransportMap m_TransportsByMap;
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
void InitializeVisibilityDistanceInfo();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
// Instance ID management
void InitInstanceIds();
uint32 GenerateInstanceId();
void RegisterInstanceId(uint32 instanceId);
void FreeInstanceId(uint32 instanceId);
uint32 GetNextInstanceId() const { return _nextInstanceId; };
void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; };
MapUpdater * GetMapUpdater() { return &m_updater; }
private:
typedef UNORDERED_MAP MapMapType;
typedef std::vector InstanceIds;
// debugging code, should be deleted some day
void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
int i_GridStateErrorCount;
MapManager();
~MapManager();
Map* FindBaseMap(uint32 mapId) const
{
MapMapType::const_iterator iter = i_maps.find(mapId);
return (iter == i_maps.end() ? NULL : iter->second);
}
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
ACE_Thread_Mutex Lock;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
InstanceIds _instanceIds;
uint32 _nextInstanceId;
MapUpdater m_updater;
};
#define sMapMgr ACE_Singleton::instance()
#endif