/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
#include "Map.h"
#include "MapInstanced.h"
#include "GridStates.h"
#include "MapUpdater.h"
#include
class PhaseShift;
class Transport;
class TC_GAME_API MapManager
{
public:
static MapManager* instance();
Map* CreateBaseMap(uint32 mapId);
Map* FindBaseNonInstanceMap(uint32 mapId) const;
Map* CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId=0);
Map* FindMap(uint32 mapId, uint32 instanceId) const;
uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z)
{
Map* m = CreateBaseMap(mapid);
return m->GetAreaId(phaseShift, x, y, z);
}
uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetAreaId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
uint32 GetAreaId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetAreaId(phaseShift, loc.GetMapId(), loc); }
uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z)
{
Map* m = CreateBaseMap(mapid);
return m->GetZoneId(phaseShift, x, y, z);
}
uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetZoneId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
uint32 GetZoneId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetZoneId(phaseShift, loc.GetMapId(), loc); }
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
Map* m = CreateBaseMap(mapid);
m->GetZoneAndAreaId(phaseShift, zoneid, areaid, x, y, z);
}
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, WorldLocation const& loc) { GetZoneAndAreaId(phaseShift, zoneid, areaid, loc.GetMapId(), loc); }
void Initialize();
void InitializeParentMapData(std::unordered_map> const& mapData);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if (t < MIN_GRID_DELAY)
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
void SetMapUpdateInterval(uint32 t)
{
if (t < MIN_MAP_UPDATE_DELAY)
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
i_timer.Reset();
}
//void LoadGrid(int mapid, int instId, float x, float y, WorldObject const* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapId);
static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y, z);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(uint32 mapid, Position const& pos)
{
return IsValidMapCoord(mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.GetMapId(), loc);
}
void DoDelayedMovesAndRemoves();
Map::EnterState PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck = false);
void InitializeVisibilityDistanceInfo();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
// Instance ID management
void InitInstanceIds();
uint32 GenerateInstanceId();
void RegisterInstanceId(uint32 instanceId);
void FreeInstanceId(uint32 instanceId);
MapUpdater * GetMapUpdater() { return &m_updater; }
template
void DoForAllMaps(Worker&& worker);
template
void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
void IncreaseScheduledScriptsCount() { ++_scheduledScripts; }
void DecreaseScheduledScriptCount() { --_scheduledScripts; }
void DecreaseScheduledScriptCount(std::size_t count) { _scheduledScripts -= count; }
bool IsScriptScheduled() const { return _scheduledScripts > 0; }
private:
typedef std::unordered_map MapMapType;
typedef boost::dynamic_bitset InstanceIds;
MapManager();
~MapManager();
Map* FindBaseMap(uint32 mapId) const
{
MapMapType::const_iterator iter = i_maps.find(mapId);
return (iter == i_maps.end() ? nullptr : iter->second);
}
Map* CreateBaseMap_i(MapEntry const* mapEntry);
MapManager(MapManager const&) = delete;
MapManager& operator=(MapManager const&) = delete;
std::mutex _mapsLock;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
std::unique_ptr _freeInstanceIds;
uint32 _nextInstanceId;
MapUpdater m_updater;
// atomic op counter for active scripts amount
std::atomic _scheduledScripts;
// parent map links
std::unordered_map> _parentMapData;
};
template
void MapManager::DoForAllMaps(Worker&& worker)
{
std::lock_guard lock(_mapsLock);
for (auto& mapPair : i_maps)
{
Map* map = mapPair.second;
if (MapInstanced* mapInstanced = map->ToMapInstanced())
{
MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
for (auto& instancePair : instances)
worker(instancePair.second);
}
else
worker(map);
}
}
template
inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
{
std::lock_guard lock(_mapsLock);
auto itr = i_maps.find(mapId);
if (itr != i_maps.end())
{
Map* map = itr->second;
if (MapInstanced* mapInstanced = map->ToMapInstanced())
{
MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
for (auto& p : instances)
worker(p.second);
}
else
worker(map);
}
}
#define sMapMgr MapManager::instance()
#endif