/*
* Copyright (C) 2008-2017 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Map.h"
#include "CellImpl.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "WaypointManager.h"
#include "World.h"
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
return;
// prepare static data
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
///- Schedule script execution for all scripts in the script map
ScriptMap const* s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
sMapMgr->IncreaseScheduledScriptsCount();
}
///- If one of the effects should be immediate, launch the script execution
if (/*start &&*/ immedScript && !i_scriptLock)
{
i_scriptLock = true;
ScriptsProcess();
i_scriptLock = false;
}
}
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
// NOTE: script record _must_ exist until command executed
// prepare static data
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &script;
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
sMapMgr->IncreaseScheduledScriptsCount();
///- If effects should be immediate, launch the script execution
if (delay == 0 && !i_scriptLock)
{
i_scriptLock = true;
ScriptsProcess();
i_scriptLock = false;
}
}
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
Player* player = NULL;
if (!source && !target)
TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
// Check target first, then source.
if (target)
player = target->ToPlayer();
if (!player && source)
player = source->ToPlayer();
if (!player)
TC_LOG_ERROR("scripts", "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
}
return player;
}
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
Creature* creature = NULL;
if (!source && !target)
TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
if (bReverse)
{
// Check target first, then source.
if (target)
creature = target->ToCreature();
if (!creature && source)
creature = source->ToCreature();
}
else
{
// Check source first, then target.
if (source)
creature = source->ToCreature();
if (!creature && target)
creature = target->ToCreature();
}
if (!creature)
TC_LOG_ERROR("scripts", "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
}
return creature;
}
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Unit* unit = NULL;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
{
TC_LOG_ERROR("scripts", "%s %s object is not unit (TypeId: %u, Entry: %u, %s), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
}
else
{
unit = obj->ToUnit();
if (!unit)
TC_LOG_ERROR("scripts", "%s %s object could not be cast to unit.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return unit;
}
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Player* player = NULL;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
player = obj->ToPlayer();
if (!player)
{
TC_LOG_ERROR("scripts", "%s %s object is not a player (TypeId: %u, Entry: %u, %s).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
}
}
return player;
}
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Creature* creature = NULL;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
creature = obj->ToCreature();
if (!creature)
{
TC_LOG_ERROR("scripts", "%s %s object is not a creature (TypeId: %u, Entry: %u, %s).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
}
}
return creature;
}
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
WorldObject* pWorldObject = NULL;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pWorldObject = dynamic_cast(obj);
if (!pWorldObject)
{
TC_LOG_ERROR("scripts", "%s %s object is not a world object (TypeId: %u, Entry: %u, %s).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
}
}
return pWorldObject;
}
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
bool bOpen = false;
ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
case SCRIPT_COMMAND_CLOSE_DOOR: break;
default:
TC_LOG_ERROR("scripts", "%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
return;
}
if (!guid)
TC_LOG_ERROR("scripts", "%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
else if (!source)
TC_LOG_ERROR("scripts", "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
{
TC_LOG_ERROR("scripts", "%s source object is not unit (TypeId: %u, Entry: %u, %s), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
}
else
{
WorldObject* wSource = dynamic_cast (source);
if (!wSource)
{
TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, %s), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
}
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: " UI64FMTD ").", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, %s).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUID().ToString().c_str());
}
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
if (target && target->isType(TYPEMASK_GAMEOBJECT))
{
GameObject* goTarget = target->ToGameObject();
if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
goTarget->UseDoorOrButton(nTimeToToggle);
}
}
}
}
}
inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
return nullptr;
return bounds.first->second;
}
/// Process queued scripts
void Map::ScriptsProcess()
{
if (m_scriptSchedule.empty())
return;
///- Process overdue queued scripts
ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
{
ScriptAction const& step = iter->second;
Object* source = NULL;
if (!step.sourceGUID.IsEmpty())
{
switch (step.sourceGUID.GetHigh())
{
case HighGuid::Item: // as well as HIGHGUID_CONTAINER
if (Player* player = HashMapHolder::Find(step.ownerGUID))
source = player->GetItemByGuid(step.sourceGUID);
break;
case HighGuid::Creature:
case HighGuid::Vehicle:
source = GetCreature(step.sourceGUID);
break;
case HighGuid::Pet:
source = GetPet(step.sourceGUID);
break;
case HighGuid::Player:
source = HashMapHolder::Find(step.sourceGUID);
break;
case HighGuid::GameObject:
case HighGuid::Transport:
source = GetGameObject(step.sourceGUID);
break;
case HighGuid::Corpse:
source = GetCorpse(step.sourceGUID);
break;
default:
TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
break;
}
}
WorldObject* target = NULL;
if (!step.targetGUID.IsEmpty())
{
switch (step.targetGUID.GetHigh())
{
case HighGuid::Creature:
case HighGuid::Vehicle:
target = GetCreature(step.targetGUID);
break;
case HighGuid::Pet:
target = GetPet(step.targetGUID);
break;
case HighGuid::Player:
target = HashMapHolder::Find(step.targetGUID);
break;
case HighGuid::GameObject:
case HighGuid::Transport:
target = GetGameObject(step.targetGUID);
break;
case HighGuid::Corpse:
target = GetCorpse(step.targetGUID);
break;
default:
TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
break;
}
}
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
{
TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
else
source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
if (source)
{
Unit* sourceUnit = source->ToUnit();
if (!sourceUnit)
{
TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
sourceUnit->Say(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_YELL:
sourceUnit->Yell(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_TEXT_EMOTE:
case CHAT_TYPE_BOSS_EMOTE:
sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
break;
case CHAT_TYPE_WHISPER:
case CHAT_TYPE_BOSS_WHISPER:
{
Player* receiver = target ? target->ToPlayer() : nullptr;
if (!receiver)
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
break;
}
default:
break; // must be already checked at load
}
}
break;
}
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
else
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
}
break;
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
break;
case SCRIPT_COMMAND_MOVE_TO:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
Unit* unit = (Unit*)cSource;
if (step.script->MoveTo.TravelTime != 0)
{
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
}
else
unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
}
break;
case SCRIPT_COMMAND_FLAG_SET:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
{
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
}
else
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
{
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
}
else
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
break;
case SCRIPT_COMMAND_TELEPORT_TO:
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
{
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
else
{
// Source or target must be Player.
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
break;
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if (!source)
{
TC_LOG_ERROR("scripts", "%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player = target->ToPlayer();
if (player)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast(source);
}
else
{
player = source->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast(target);
}
else
{
TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.",
step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(),
target->GetEntry(), target->GetGUID().ToString().c_str());
break;
}
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
player->FailQuest(step.script->QuestExplored.QuestID);
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
else
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
}
break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
if (!step.script->RespawnGameobject.GOGuid)
{
TC_LOG_ERROR("scripts", "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
break;
}
// Source or target must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
if (!pGO)
{
TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
break;
}
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
TC_LOG_ERROR("scripts", "%s can not be used with gameobject of type %u (guid: %u).",
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
break;
}
// Check that GO is not spawned
if (!pGO->isSpawned())
{
int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
pGO->SetLootState(GO_READY);
pGO->SetRespawnTime(nTimeToDespawn);
pGO->GetMap()->AddToMap(pGO);
}
}
break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
// Source must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
if (!step.script->TempSummonCreature.CreatureEntry)
TC_LOG_ERROR("scripts", "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
{
float x = step.script->TempSummonCreature.PosX;
float y = step.script->TempSummonCreature.PosY;
float z = step.script->TempSummonCreature.PosZ;
float o = step.script->TempSummonCreature.Orientation;
if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
TC_LOG_ERROR("scripts", "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
}
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
_ScriptProcessDoor(source, target, step.script);
break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
// Source must be Unit.
if (Unit* unit = _GetScriptUnit(source, true, step.script))
{
// Target must be GameObject.
if (!target)
{
TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
break;
}
if (GameObject* pGO = target->ToGameObject())
pGO->Use(unit);
}
break;
case SCRIPT_COMMAND_REMOVE_AURA:
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
/// @todo Allow gameobjects to be targets and casters
if (!source && !target)
{
TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
break;
}
Unit* uSource = NULL;
Unit* uTarget = NULL;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : NULL;
uTarget = target ? target->ToUnit() : NULL;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : NULL;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : NULL;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : NULL;
uTarget = source ? source->ToUnit() : NULL;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : NULL;
uTarget = uSource ? uSource->FindNearestCreature(abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
TC_LOG_ERROR("scripts", "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
TC_LOG_ERROR("scripts", "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
bool triggered = (step.script->CastSpell.Flags != 4) ?
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
step.script->CastSpell.CreatureEntry < 0;
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
break;
}
case SCRIPT_COMMAND_PLAY_SOUND:
// Source must be WorldObject.
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
{
// PlaySound.Flags bitmask: 0/1=anyone/target
Player* player = NULL;
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
{
// Target must be Player.
player = _GetScriptPlayer(target, false, step.script);
if (!target)
break;
}
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
else
object->PlayDirectSound(step.script->PlaySound.SoundID, player);
}
break;
case SCRIPT_COMMAND_CREATE_ITEM:
// Target or source must be Player.
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
ItemPosCountVec dest;
InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
if (msg == EQUIP_ERR_OK)
{
if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
}
else
pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
}
break;
case SCRIPT_COMMAND_DESPAWN_SELF:
// Target or source must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
break;
case SCRIPT_COMMAND_LOAD_PATH:
// Source must be Unit.
if (Unit* unit = _GetScriptUnit(source, true, step.script))
{
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
else
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0);
}
break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
{
if (!step.script->CallScript.CreatureEntry)
{
TC_LOG_ERROR("scripts", "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
if (!step.script->CallScript.ScriptID)
{
TC_LOG_ERROR("scripts", "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
Creature* cTarget = NULL;
auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
if (creatureBounds.first != creatureBounds.second)
{
// Prefer alive (last respawned) creature
auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
{
return pair.second->IsAlive();
});
cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
}
if (!cTarget)
{
TC_LOG_ERROR("scripts", "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
//Lets choose our ScriptMap map
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
TC_LOG_ERROR("scripts", "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
break;
}
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
{
TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)",
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
}
else
{
cSource->setDeathState(JUST_DIED);
if (step.script->Kill.RemoveCorpse == 1)
cSource->RemoveCorpse();
}
}
break;
case SCRIPT_COMMAND_ORIENTATION:
// Source must be Unit.
if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
{
if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
{
// Target must be Unit.
Unit* targetUnit = _GetScriptUnit(target, false, step.script);
if (!targetUnit)
break;
sourceUnit->SetFacingToObject(targetUnit);
}
else
sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
}
break;
case SCRIPT_COMMAND_EQUIP:
// Source must be Creature.
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->LoadEquipment(step.script->Equip.EquipmentID);
break;
case SCRIPT_COMMAND_MODEL:
// Source must be Creature.
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->SetDisplayId(step.script->Model.ModelID);
break;
case SCRIPT_COMMAND_CLOSE_GOSSIP:
// Source must be Player.
if (Player* player = _GetScriptPlayer(source, true, step.script))
player->PlayerTalkClass->SendCloseGossip();
break;
case SCRIPT_COMMAND_PLAYMOVIE:
// Source must be Player.
if (Player* player = _GetScriptPlayer(source, true, step.script))
player->SendMovieStart(step.script->PlayMovie.MovieID);
break;
case SCRIPT_COMMAND_MOVEMENT:
// Source must be Creature.
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
{
if (!cSource->IsAlive())
return;
cSource->GetMotionMaster()->MovementExpired();
cSource->GetMotionMaster()->MoveIdle();
switch (step.script->Movement.MovementType)
{
case RANDOM_MOTION_TYPE:
cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
break;
case WAYPOINT_MOTION_TYPE:
cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false);
break;
}
}
break;
case SCRIPT_COMMAND_PLAY_ANIMKIT:
// Source must be Creature.
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->PlayOneShotAnimKitId(step.script->PlayAnimKit.AnimKitID);
break;
default:
TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str());
break;
}
m_scriptSchedule.erase(iter);
iter = m_scriptSchedule.begin();
sMapMgr->DecreaseScheduledScriptCount();
}
}