/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_SPAWNDATA_H
#define TRINITY_SPAWNDATA_H
#include "DBCEnums.h"
#include "Optional.h"
#include "Position.h"
#include
#include
class AreaTrigger;
class Creature;
class GameObject;
class Pool;
struct PoolTemplate;
// EnumUtils: DESCRIBE THIS
enum SpawnObjectType
{
SPAWN_TYPE_CREATURE = 0, // TITLE Creature
SPAWN_TYPE_GAMEOBJECT = 1, // TITLE Gameobject
SPAWN_TYPE_AREATRIGGER = 2,// TITLE AreaTrigger
NUM_SPAWN_TYPES_WITH_DATA, // SKIP
NUM_SPAWN_TYPES = NUM_SPAWN_TYPES_WITH_DATA // SKIP
};
enum SpawnObjectTypeMask
{
SPAWN_TYPEMASK_CREATURE = (1 << SPAWN_TYPE_CREATURE),
SPAWN_TYPEMASK_GAMEOBJECT = (1 << SPAWN_TYPE_GAMEOBJECT),
SPAWN_TYPEMASK_AREATRIGGER = (1 << SPAWN_TYPE_AREATRIGGER),
SPAWN_TYPEMASK_WITH_DATA = (1 << NUM_SPAWN_TYPES_WITH_DATA)-1,
SPAWN_TYPEMASK_ALL = (1 << NUM_SPAWN_TYPES)-1
};
enum SpawnGroupFlags
{
SPAWNGROUP_FLAG_NONE = 0x00,
SPAWNGROUP_FLAG_SYSTEM = 0x01,
SPAWNGROUP_FLAG_COMPATIBILITY_MODE = 0x02,
SPAWNGROUP_FLAG_MANUAL_SPAWN = 0x04,
SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE = 0x08,
SPAWNGROUP_FLAG_ESCORTQUESTNPC = 0x10,
SPAWNGROUP_FLAG_DESPAWN_ON_CONDITION_FAILURE = 0x20,
SPAWNGROUP_FLAGS_ALL = (SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE | SPAWNGROUP_FLAG_MANUAL_SPAWN
| SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE | SPAWNGROUP_FLAG_ESCORTQUESTNPC | SPAWNGROUP_FLAG_DESPAWN_ON_CONDITION_FAILURE)
};
struct SpawnGroupTemplateData
{
uint32 groupId;
std::string name;
uint32 mapId;
SpawnGroupFlags flags;
};
struct SpawnTrackingTemplateData
{
uint32 SpawnTrackingId;
uint32 MapId;
uint32 PhaseId;
uint32 PhaseGroup;
uint8 PhaseUseFlags;
};
struct SpawnTrackingStateData
{
bool Visible = true;
Optional StateSpellVisualId;
Optional StateAnimId;
Optional StateAnimKitId;
std::vector StateWorldEffects;
};
enum class SpawnTrackingState : uint8
{
None = 0,
Active = 1,
Complete = 2,
Max
};
namespace Trinity { namespace Impl {
template
struct SpawnObjectTypeForImpl { static_assert(!std::is_same::value, "This type does not have an associated spawn type!"); };
template <> struct SpawnObjectTypeForImpl { static constexpr SpawnObjectType value = SPAWN_TYPE_CREATURE; };
template <> struct SpawnObjectTypeForImpl { static constexpr SpawnObjectType value = SPAWN_TYPE_GAMEOBJECT; };
template <> struct SpawnObjectTypeForImpl { static constexpr SpawnObjectType value = SPAWN_TYPE_AREATRIGGER; };
}}
struct SpawnData;
struct SpawnMetadata
{
static constexpr bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << type) & mask); }
static constexpr bool TypeHasData(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES_WITH_DATA); }
static constexpr bool TypeIsValid(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES); }
template
static constexpr SpawnObjectType TypeFor = Trinity::Impl::SpawnObjectTypeForImpl::value;
SpawnData const* ToSpawnData() const { return TypeHasData(type) ? reinterpret_cast(this) : nullptr; }
SpawnObjectType const type;
uint64 spawnId = 0;
uint32 mapId = MAPID_INVALID;
bool dbData = true;
SpawnGroupTemplateData const* spawnGroupData = nullptr;
SpawnTrackingTemplateData const* spawnTrackingData = nullptr;
std::vector spawnTrackingQuestObjectives;
std::array spawnTrackingStates;
protected:
SpawnMetadata(SpawnObjectType t) : type(t) {}
};
struct SpawnData : public SpawnMetadata
{
uint32 id = 0; // entry in respective _template table
Position spawnPoint;
uint8 phaseUseFlags = 0;
uint32 phaseId = 0;
uint32 phaseGroup = 0;
int32 terrainSwapMap = -1;
uint32 poolId = 0;
int32 spawntimesecs = 0;
std::vector spawnDifficulties;
uint32 scriptId = 0;
std::string StringId;
protected:
SpawnData(SpawnObjectType t) : SpawnMetadata(t) {}
};
enum LinkedRespawnType
{
LINKED_RESPAWN_CREATURE_TO_CREATURE = 0,
LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject
LINKED_RESPAWN_GO_TO_GO = 2,
LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature
};
#endif